The Forgotten Concluder on Steam - User reviews, Price & Information

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“The Forgotten Concluder” is a third person perspective 3D Role-playing game base on the ancient Chinese fantasy wu-xia world. Being a young teenager Shen Zi-Jun that grew in a isolated valley, taking on a adventure to discover a great secret and his true dentity.

The Forgotten Concluder is a rpg, action rpg and turn-based strategy game developed and published by Kunpo Games.
Released on April 26th 2023 is available only on Windows in 2 languages: Simplified Chinese and Traditional Chinese.

It has received 927 reviews of which 695 were positive and 232 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 20.99€ on Steam.


The Steam community has classified The Forgotten Concluder into these genres:

Media & Screenshots

Get an in-depth look at The Forgotten Concluder through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows7
  • Processor: i5-7500
  • Memory: 16 GB RAM
  • Graphics: GTX 970
  • DirectX: Version 11
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
首先汇总我在别处发过的游戏不足之处: 1,本作剧情强调的是必然性 主角在无形指引下完成既定使命 这跟某些游戏也有前世后世设定 但没有既定使命 强调的是偶然形成了对比 说实话我比较喜欢后者 因为后者更像主角在推动剧情 2,队友剧情太少了 虽然整体玩下来通畅 显然人物关系有更多内部逻辑可循作者只是有所取舍的表现出来 但符合逻辑只是个好故事的及格线 我更喜欢看到人物的随队动机/个人故事/背景信息随着主线越来越充分 而不是越来越成为谜团 3,新加入的阵型/花式站位个人不看好 体现阵型最直接的方式就是通过角色技能 比如何的绝技不动刚劲 可以加入一个守护功能 50%概率将身后队友的伤害转移给自己 提高了实用性又强调了前后排战术 再比如一种复仇者stance 攻击身边队友的敌人会被标记 或旁边的人受伤往上叠几层暴击率 所以谁站谁旁边 谁在谁前面就值得多想想 还有些技能可以加入破坏/固守阵型的效果 比如暗系的恐慌造成敌阵混乱 等等 4,新加入的策略的被动%很生硬 不如搞一个跟扎根设定相关的技能树 该技能树上的每个节点用五魂加值 名贵材料/丹药等等解锁 包括:习得绝技 绝技进阶 绝技新功能 被动天赋 新装备栏位 魔宠新能力 武器新能力等等 技能树的好处是玩家对人物build一目了然 现在游戏用的五魂加点提示把握不好方向 花费的点无法取回 技能树可以避免这种问题 让玩家对培养的角色方向胸有成竹 5,防御存在几个问题 要么反应不过来 因为操作上要先找出‘谁来防御’ 要么在其他动作回气中没法按键 而且没有一个统一的行动条 不知道敌人的行动速度 混战有时没法把握时机 (理想的)办法:无需点选‘谁来防御’ 由系统自动判定 毕竟控制的是5个人 只要按下s让可以防御的人自动防御 只要不在其他行动蓄力中就可防御 防御作为过渡动作不需要回气过程 像即时游戏一样有一个互动性 6,技能菜单处理不当:多人续满力后打开的技能菜单不能左右转 只能按q退出后-qe换人-再按d繁琐操作 应该直接在界面上用快捷键换人,同时菜单应该移至画面右侧,不要在按键调出菜单时经常挡住中间你来我往 7,新加入的魂魄装备可"简化"为自由喂食 通过喂食不同种类的炼化物品 变相实现自由加点+魔宠系统 如果将来有一个被动技能树或网状树的设定 可以结合在一起进一步解锁各种功能 没必要做成3个固定栏位和一些固定属性的魂魄装备 8,炼化装备的等级限制是一个多余的设定 炼化本来就是一个通过自行探索实现越级越区域的过程 限制装备等级和炼化的乐趣自相矛盾 如果要考虑平衡可以通过限制稀有度(比如珍品的唯一性) 限制现阶段材料(比如材料的价值和获取途径)等方式实现 9,尽量降低不必要的繁琐操作会大幅提高游戏乐趣 包括以下几点: -迷宫小地图加入战争迷雾 省下了频繁点击m查看方位和哪里没走过 让玩家更多专注在探索上而不是界面切换上 尤其适合这种采用了老式RPG迷宫+大小地图指南的设计 -尽量用传送的方式减少跑腿过程 尤其是一些理所当然的衔接可以直接把玩家队伍传送至任务点 比如杭州替赵四找回货物后直接询问玩家是否回去通知 找三棵树捉酒贼的任务 发现地点后询问玩家是否在客栈等到晚上再来 诸如此类 -支线任务的接取点提示 省下了玩家反复查找信息的时间 如果制作组的用意是鼓励玩家探索每个角落 增加更多的NPC互动是一个更好的鼓励方式 -状态图标这么重要的战场信息应该放在直接能看见的地方 而不是反复多次按键才能逐一查看 -霸者之眼这种探索能力没必要有反复蓄劲过程 为了不漏下东西这是一个很繁琐的操作 和加速跑一样 只要给玩家一个开关键控制就足够 而且开了眼还要走到很近的地方 导致还是来回跑路问题 -既有的提示应该做的更清楚 比如东原那只乌鸦 诀窍是速度跳上最高点才能看清楚 这种操作需求不如把提示效果搞得更醒目 10,本作的技能说明做的不理想 "描述"是次要的 关键是1术语统一 2分类明确 3没有影响体验的多余信息 包括: -战斗选单的法术分类/法术名称前的图标 和游戏自己给的解释经常自相矛盾 这点已在别处反馈 一个最简单的解决方法就是重新分配图标 只按抗性给图标 -术语混淆不清 比如内劲伤害 真气伤害 内力伤害的区别有必要额外说明 这些都可以在系统选单的教程部分进行补充 -九镜幻界的技能说明含有剧透 某人的身份到故事结尾才会提及 不管多小的细节 只要涉及到影响体验的剧透都应该回避 11,人物表现方面: -韩无砂的立绘没把原版的邪魅妖艳充分表现出来 反而有点像人妖 -淳于的宿玉飞击和敌人碰撞时做一个小爆破或小冲击波的视觉效果就会好很多 因为他的攻击本身不显眼 多带一点醒目又有打击感的动画效果可以改善 再加上如果能让他在战场上像有些敌方怪物一样浮在空中 给他新设计一套浮姿和动作 存在感就会大幅提高 以上为简单反馈 希望给制作组做个参考 游戏的优点很多 有很多值得称道的地方值得一品再品 包括: 编剧的文笔 (整体气氛很不错 期待天地劫下一部作品) 内劲攻防的新设定 (希望将来扩展并平衡三种输出) 主角每种剑的武器模型(必须是藏剑专家 收藏所有武器) 半即时快捷的战斗节奏(有扩展潜力) 超赞的自然风光和其配乐(停下来看看) 城内场景的大街小巷(停下来看看) 站着不动几秒ui会消失 (方便看光景) 除韩无砂以外的主要角色立绘(赞 真的很赞) 五魂化蕴的提示功能(可以攒点规划了) 一键回头很方便 (有些动作游戏都没有) 隐藏物品的提示方式(很柔和的角落闪光 距离 亮度刚刚好)
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March 2024
Having played the developer’s previous RPG serious, i was looking forward for some good story and classic chinese rpg game. Overall the game is ok and definitely worth playing but there are some flaws in my opinion. The battle system is ok and the overall UI is acceptable but could design a bit better. In my opinion the huge flaws in this game are the story and character development. The overall structure of the story is ok but doesn't have much depth to it and not much character development to explain there story etc. it feels like apart from the main character, everyone else in the party just throw in for supporting the players in battle. If you played this game and completed, you will know what i mean.
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July 2023
Firstly I will preface this by saying that I have been waiting this game for a very very long time (20+ years). Ever since the original trilogy (yes yes I know this isn't technically a continuation of the previous games but it might as well be) I have been praying and hoping that this will get made. This hope was completely dashed when Dynasty went bankrupt and this IP got bought by another company. Therefore I am writing this with some very rose coloured lenses. Do I recommend this game - YES (with a very big caveat). Let me get in to the specifics. THE GOOD Story telling Firstly lets talk about the plot. While this games plot is pretty good it pales in comparison to its predecessor. This is a very typical young man going on an adventure and finding out there is more to him than meets the eye story. Not to say there's anything wrong with this type of story (indeed the original trilogy used this troupe to great effect) but there's very little twist and turns which is a shame because there was a lot of potential in the story to be told in a much more effective way. However I would still list its plot as a positive point as it was solid overall. Music Music is also pretty good and for those of us who have played the previous games will definitely recognise a number of themes (ah the nostalgia). This is also a really good introduction for anyone interested in chinese music or chinese instruments as this game gives a really good selection of the typical instruments you here in ancient chinese music. However the music does get repetitive quite quickly and it seems they reused a lot of old songs from the previous games. Dialogue I put this in its own category as it is amazing! Unfortunately if you don't understand chinese this game will be very difficult for you to understand. Actually, even if you do understand chinese (I was raised in Australia but my chinese standard is pretty high) this game can be quite difficult to understand. This is because it uses a lot of old chinese phrases and axioms which is just not used in the modern language. Some of the chinese characters you probably won't even know how to pronounce them without a dictionary (thank god for the voice acting as it saves me time to look up some of those ridiculously difficult words). But if you enjoy reading and admiring the ancient chinese language, this game probably does it better than any other chinese games out there. Voice Acting For the most part the voice acting was actually pretty good. I was initially a bit worried about this but I think overall the cast did a great job. The only actor that I wasn't a big fan of was the older general character as his line delivery always felt awkward to me but he was fine whenever he needed to be more emotional so I think this was more of a directly misstep than anything. THE BAD Combat This is a very old ATB style turn based battle system. Now don't get me wrong, turn based system is not the reason why this was bad. In fact I'm a big fan of the old turn based battle system. What made this system bad was the speed. I think in an effort to make the battle more exciting and quicker paced, the dev actually forgot that they need to balance the game out properly. This means that the ATB bar actually takes next to no time to fill up and most of the time you haven't even selected your moves for one character before the previous character's ATB has already filled up. This makes the tactical side of things get really out of whack. For example, there is a move that one of the casters can use which instantaneously fills up all the ATB for every character. However, because the speed is so fast already, this moves bascially becomes useless. And there are a number of other moves which are equally affected by this. Again I look at the old trilogy which used the same system but to a much better effect (I don't understand why and how a game that is 20 years old can do the same thing better in early every aspect). I also had a lot of issues with its used of elementals as spells never seem to do much difference even after they are upgraded. Again I hope the devs will continue to work on this to fix some of these issues. Difficulty I couldn't help myself when I wrote this sub heading. For any of the old fans, they would remember how frustratingly difficult those games were. In an effort to appease the current gamers (read young people :P) they made this game infuriatingly easy. After having finished the whole game I had died twice. Contrast this to its predecessor where even a random encounter might kill you if you didn't plan properly. This games is waaaay to easy and I hadn't really even need to think about tactics for a fight until the very very last fight and even then it was just simple buffs and debuff strategies which gamer should know by now. I get that its nice when you just want to follow the story but this game definitely needs a bump in difficulty level. Also because you don't have random encounters anymore (you can see the monsters and try to walk around them or confront them like FF13), this means that each battle should in theory be more deadly as you get to choose when to engage or not. In the last dungeon I just skipped pretty much every battle, not because it was hard but because it got tedious. Upgrading and transmuting In the game there is a system which allows your transmute things to upgrade and get better equipment and allows for some customisation. I basically ignore this because the game was so easy I never even bothered with it. It was also immensely confusing on some of the nuances which the game doesn't really give you any help or guidance on. As a side note, never EVER sell anything unless you have a duplicate copy. Since money is extremely easy to come by I would argue you shouldn't sell stuff unless absolutely necessary. This is because (again those of us who are old fans would know) some basic equipments or non-flashy items can become instrumental in getting the best equipments in the game. If you accidentally sell it or transmuted it without thought than say bye bye to some of the best equipment the games has to offer. Although again, I didn't really care in the end because the game was so easy. THE UGLY Graphics There's no getting around it, this is an ugly looking game. Even through my very rose coloured eye, I can't ignore the fact that the 3D models looks like something made 10 years ago. I really wished the devs would just go back to what they were really good at which was 2D models. Yes I expect amazing graphic models and 3D realistic scenery from a AAA game. But given the money and time constraint this company had, it would have been much better for them to just do what they know. Given that I would argue most of the people who play this game are old fans, this would bring back even more nostalgia. Additionally, I would argue that in this day and age, a 2D game might be even more attractive among all the crappy 3D games (looking at you Gollum). There also wasn't enough variety in each town which again comes down to them reusing a lot of resources. Dungeons Oh my god the dungeons are so repetitive in this game. Especially the final dungeon, you literally go through the exact same route 3 times in order to progress to the final battle. I don't know if the devs were just burned out by then but that just felt cheap and little effort was made to it which was a shame. Final thoughts Ultimately I still think this is a decent chinese RPG that you can try out if you have time (and you can read chinese to a high level). My main reason for hoping this does well is that I really really want a final game to the original trilogy. Anyway hope this review can help you decide whether to buy this or not, meanwhile I might try my second play through now.
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May 2023
一个普通的山里孩子的一段平凡的人生旅程。没有时髦穿越,没有宫斗反转,没有跌宕起伏,没有把妹搞基,甚至没有真正意义上的女主……这是一杯淡茶,很适合赋闲在家的高龄玩家有一搭没一搭地玩个几年,前提是不要看攻略。反正也没有更有趣的事情可做,来游戏里跑一跑迷宫,挖一挖支线也可以打发打发时间呢。这游戏的支线,几乎都快要藏到地核里了,很对我的味口。都在骂建模,可我看城市的建模还不错啊,你看开封城的建筑,美工还是抓到了神髓的(真心夸)。至于人物,左玄从立绘到脸模还是不错的,很有黄老邪的风骨(就是命不好,没有主角光环,可惜了那一身惊人的艺业)。至于主角团,作为老头子我就不乱投射乱代入了。 对于40岁以上的玩家,我推荐入手,毕竟只是半瓶酒的钱。 最后提醒:如果抱着通关的目的来玩这个游戏,会产生类似“路怒”的负情,不利于身心健康。如果抱着听评书的心态来玩,感觉会好很多。
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May 2023
本人80后,4月27日就首发入了,到现在还在汉阳。真的喜欢这类题材的游戏,但是因为现在不是20年前那个第九艺术匮乏的年代,已玩过N多大作(包括国产大作)的我们现在真的肝不动了。游戏真正的乐趣是什么?我觉的叶大说的对,是探索。但是探索的道路可以是崎岖不平的,但绝对不能千篇一律,探索到最后发现被耍了无数次,有无数的坑绝对会骂娘的。玩游戏时图个乐子,做游戏就得知道怎么样提供这个快乐,喜欢究极的、受苦式游戏的人有没有?有,但不多,娱乐大众,大家才会买单。 觉得叶大可以将目前的大部分槽点通过简单的技术手段跟新解决(比如迷宫多设传送,霸眼扫描后高亮全屏显示,支线任务放宽条件(59个支线留9个藏起来其余的全部放宽,让大家看到霸剑原来做了这么多东西),战斗重复性太高没关系(有MOD作者可跳过)。大的槽点解决后,还是有望赢回一些玩家的,最起码叶大比河洛状态好点吧(还没人告)。
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Frequently Asked Questions

The Forgotten Concluder is currently priced at 20.99€ on Steam.

The Forgotten Concluder is currently not on sale. You can purchase it for 20.99€ on Steam.

The Forgotten Concluder received 695 positive votes out of a total of 927 achieving a rating of 7.18.
😊

The Forgotten Concluder was developed and published by Kunpo Games.

The Forgotten Concluder is playable and fully supported on Windows.

The Forgotten Concluder is not playable on MacOS.

The Forgotten Concluder is not playable on Linux.

The Forgotten Concluder is a single-player game.

The Forgotten Concluder does not currently offer any DLC.

The Forgotten Concluder does not support mods via Steam Workshop.

The Forgotten Concluder does not support Steam Remote Play.

The Forgotten Concluder is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Forgotten Concluder.

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Last Updates
Steam data 22 July 2025 16:16
SteamSpy data 25 July 2025 09:34
Steam price 31 July 2025 04:33
Steam reviews 30 July 2025 14:00

If you'd like to dive deeper into the details about The Forgotten Concluder, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Forgotten Concluder
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Forgotten Concluder compatibility
The Forgotten Concluder
7.2
695
232
Game modes
Features
Online players
0
Developer
Kunpo Games
Publisher
Kunpo Games
Release 26 Apr 2023
Platforms