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Titan Quest II on Steam

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Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.

Titan Quest II is a action rpg, rpg and hack and slash game developed by Grimlore Games and published by THQ Nordic.
Released on August 01st 2025 is available on Windows and Steam Machine in 6 languages: English, German, Simplified Chinese, French, Russian and Ukrainian.

It has received 17,451 reviews of which 14,135 were positive and 3,316 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Titan Quest II into these genres:


Here is the detailed breakdown of supported languages for Titan Quest II:

UI Subtitle Audio
English
German
French
Simplified Chinese
Russian
Ukrainian

Media & Screenshots

Get an in-depth look at Titan Quest II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit / Windows 11 64bit
  • Processor: Intel Core i5-8600K / AMD Ryzen 5 2600X
  • Memory: 16 GB RAM
  • Graphics: 8 GB VRAM, AMD RX 6700 XT or NVIDIA GeForce RTX 2070
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: SSD required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

88 hours played
Aug. 2026
The Good, the Bad, and the Historical Inaccuracies Overall Verdict: Mixed (Recommended with heavy caveats) I am definitely having fun with Titan Quest 2 , and my playtime will likely keep going up. However, as a massive fan of the original game, this sequel is a highly mixed bag. 🏛️ The Good - Visuals: The game is absolutely gorgeous with fantastic landscaping. - Skill System: It feels "OK-ish," though it arguably lacks the charm and depth of the first Titan Quest . 🐟 The Bad & Monotonous - Murloc Fetish: The enemy variety is incredibly monotonous. Ichthians look like they were ported straight from World of Warcraft . What should be minor side-monsters are bloated into a main plot element. You spend way too much time fighting endless waves of "Murlocs." - Bloated Areas: The Pyrgos section feels like a simple side quest that got stretched into a massive, exhausting zone taking up the whole act. - Tired Tropes: The writing feels like a checklist of modern media tropes. Of course your boat sinks. Of course your mentor dies protecting you. Of course you must be a chosen, "very special offspring" rather than a regular person achieving greatness through grit and courage. 📜 The Historical & Mythological Failures The original TQ succeeded because it felt grounded in antiquity. This sequel feels like the creators couldn't be bothered to do proper research, treating consumers like "video game cattle" who won't notice generic fantasy shortcuts: - Lazy Weapon Nomenclature: Aside from a few basics like a chiton or xiphos , weapon names are incredibly generic ("straight sword", "round shield"). Gone are specific terms like hoplon , kopis , or machaera . (If I am wrong here and those weapons show up later in the game: I am sorry) Edit: Yes, I was wrong. Played on and found a lot of those specifically named equipment pieces. Lots of generic names remain though. For example something that looks like a Kopis is called a Saber and I wonder if it is necessary to include as many weapon names as possible just to expand the arsenal. - Anachronisms: They literally included a Bardiche . A medieval weapon completely out of place in ancient Greece. - Chronological Mess: The actual cities named Pyrgos were founded in the Middle Ages and 16th century, not antiquity. - Archaeological Errors: The game explicitly showcases Minoan architecture on the Isle of Proti and claims it is Mycenaean. (Worse yet, the Greeks in classical antiquity wouldn't even use the modern 19th-century term "Mycenaean". They would have called their ancestors Achaeans or Argives!). ⏱️ Disclaimer on Playtime Yes, I have put quite a few hours into this, and I will play more. My realizations about what works and what doesn't often come late, but after deep exploration, the lack of research and reliance on generic fantasy tropes keeps this from reaching the legendary status of the original.
91 hours played
June 2026
I'm reviewing this during early access, so many things might change. Titan Quest 2 invokes the feeling of the first Titan Quest for a contemporary audience. Along the way, priorities have changed, leading some to question what this game is trying to be. From a visual and audio standpoint, TQ2 is immediately familiar for those who played the first game. New titles often have their own settings, which then become branded as IP and squeezed for profit until they are a parody of themselves. TQ2 invokes the feeling of older games who borrowed from humanity's shared history instead. This gives it a classic (even "classical") feel, which is enhanced by the story and characters who all draw from Greek mythology. In fact, I would say that TQ2 invokes more Greek mythology at a deeper level than the first game - largely because it reduces the game's scope to focus on that mythology without diving into Egypt, China, etc. Personally, I find this to be a good direction for this game, and its strongest quality. This reduction in scope isn't just thematic, though. It's also mechanical, and this is the source of much of the discussion from its players. The original TQ was known for its stacking progression systems - each layer rather simple, but their combination creating a degree of complexity. This formula can be seen today in its most updated form with Grim Dawn, which is very much a modernization of the design that TQ experimented with decades ago. This is not the direction TQ2 has been going so far, however. While abilities in particular have been given more flexibility, the overall layering of progression systems has been flattened, and the total result is a reduction in build variety and complexity. While build diversity has been steadily expanding over early access, it has not been expanding at the same rate as new content, which leaves the impression that TQ2 isn't planning on offering the same level of experimentation and replayability as its predecessor. A side effect of this constraining on scope has been a reduction of enemy and boss variety. While the number of different enemies has been expanding over development, like progression mechanics, it hasn't been keeping up with the rate of development of new content. Developers have lovingly crafted sweeping landscapes to explore, and while the design of these locations is impressive, the monsters that populate them are often underwhelming. To some degree this is due to the game's focus on a deeper exploration of the game's core mythical races, but often it feels like the designers are leaning too heavily on using wildlife as the main enemy type rather than magical creatures. This is fine for the first 20 or so levels, of course, but by level 50 one starts to wonder why they are still fighting spiders and boars rather than facing more supernatural variants from Greek mythology that would make you feel like you are growing in power and capabilities. The final limitation to consider with TQ2 is technical. While the game is quite beautiful overall, it isn't optimized well and performance issues plague even those with high end PCs. Personally, I am running the game on Linux with a fairly high end (but not top end) PC and have to set many of the parameters to "low" in order to get adequate performance. Like above, this is slowly improving over time, but again, not as quickly as new content is being released. This pattern shows that the developer or publisher of TQ2 is prioritizing getting the game to a release state over polishing it first, which can certainly be cause for concern. Many companies are releasing minimally viable products in an unstable state with the promise to fix them later. Since this is the dominant strategy in our economy today and it consistently produces frustrating results, many will see this and just decide to get the game once it's on sale after release and the issues are fixed with post-release patches. This, of course, assumes that the publisher/developer can afford to even take this hit. If enough decide not to buy until much later, the product may never reach a polished state. This makes investing in an MVP like this an unnecessary risk for those with limited time and budgets for gaming. Luckily, TQ2 is not expensive in early access, especially if it is on sale. I am satisfied with what I've got for what I've spent so far, and so I'm happy to recommend it despite my concerns. The truth is that the ARPG genre is lacking good quality single player entries like Grim Dawn, and even if Titan Quest 2 doesn't ever compare to that, it'll at least provide a decent experience that invokes some old school sentiments without the predatory online service practices common in the genre. It's also a rare entry into the genre that goes for a mythological tone and avoids being overly grimdark. You can get this game for the cost of a costume in Path of Exile 2. If I were to make a choice between TQ2 and a microtransaction for one of the online service ARPGs on the market, then the answer is more than obvious. However, if you're primarily looking for a high complexity game that can stand up to Grim Dawn or Path of Exile, then the setting and story are unlikely to make up for its comparatively simple character building systems.
19 hours played
May 2026
Weird but good. Actual game: 1) Character-building systems seem good. Sure, it is EA with very few skill trees. But the builds are kind of more varied than in PoE2 0.1 EA, for example. You get to combine different damage types more. Very early in game you can start setting up a rotation-style gameplay with a bunch of different synergies and combo mechanics. Or you can make a hyperclearing ARPG build with one attack button and three dashes. Game says "you do you" on many many occasions. 2) You get ten keybindings and you can do whatever you want with them. That's great. 3) Good variety of monster behavior and boss fight setups. Perhaps too many repeat monsters between acts (EA?) Exploration: 4) Secrets are kind of worthless, at least in acts 0-2 during normal progression. A tick in compendium would be a better reward than 50 gold and a blue item. 5) Fixed maps... so, decent experience for the first character, which gets progressively more boring for the other ones. Unfortunate. At least it would be fun to replay on release and encounter the things that weren't even in the game before. Tech: 6) Graphics are bad (as in, slow) and there are some crashes. I give benefit of the doubt for the EA. Hopefully there are some practical optimizations the devs haven't implemented yet. 7) Tooltips are overall high quality but some info is lacking (for example what is considered "weapon damage" for conversions, how is over-100% conversion to different damage types supposed to work, etc). For some questions you can kinda deduce the answers from the stats page? At least there's a stats page? Story: 8) High quality mythology salad. I like it Rating up because I want the game to continue improving. (: And because it's genuinely interesting even if you'd be done with it in like 100 hours. And because it's *already* interesting.
31 hours played
May 2026
Currently the game does not really have much substance. The story is uninteresting and badly written. The developers know that, as they added a "tutorial horse" which explains everything to you as if you were brain damaged. Also all NPCs talk infuriatingly slow. I can see the potential of the game once it's done. The story really does not matter that much when the fights are reworked. You currently can combine quite a lot of skills for different play styles. While they are not at all balanced and you at most use two active and two passive skills, it's fun building your character. You can basically "craft" your own skills - not to an extend as Noita has with it's skill crafting, but adequate for this kind of title. I would not mind having an even bigger focus on skill crafting as this is the strongest plus of this game. Traders are useless, as they, most of the time, sell worse items than you will find from standard enemies. Looting also is not there yet, causing you to lose interest in checking out every corner the game has to offer. Puzzles also repeat themselves. The game looks nice, but the performance really needs a second look. On a 1920x1080 resolution, some areas got me as little as 16 FPS. In the end I still had enough fun to recommend this title. In the current state, I completed the game with roughly 30h on the clock.
5 hours played
April 2026
If your game is freezing make sure your FPS isn't set to Unlimited, for some reason this uses like 99% of your GPU and causes the game to run at 1 frame a second.

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Frequently Asked Questions

Titan Quest II is currently priced at 34.99€ on Steam.

No, Titan Quest II is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Titan Quest II received 14,135 positive votes out of a total of 17,451 achieving a rating of 7.94.
😊

Titan Quest II was developed by Grimlore Games and published by THQ Nordic.

Yes, Titan Quest II is playable and fully supported on Windows.

No, Titan Quest II is not playable on MacOS.

No, Titan Quest II is not playable on Linux.

No, Titan Quest II is not playable on Steam Deck.

Yes, Titan Quest II is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Titan Quest II does not support VR.

Titan Quest II offers both single-player and multi-player modes.

Titan Quest II includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Titan Quest II. Explore additional content available for Titan Quest II on Steam.

No, Titan Quest II does not support mods via Steam Workshop.

No, Titan Quest II does not support Steam Remote Play.

Yes, Titan Quest II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Titan Quest II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2026 23:01 UTC
SteamSpy data 14 October 2026 11:12 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 21 October 2026 10:09 UTC

If you'd like to dive deeper into the details about Titan Quest II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Titan Quest II
  • SteamCharts - Analysis of Titan Quest II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Titan Quest II compatibility
Titan Quest II
Rating
7.9
14,135
3,316
Game modes
Multiplayer
Features
Online players
323
Developer
Grimlore Games
Publisher
THQ Nordic
Release 01 Aug 2025
Platforms