Part Danganronpa , part Madoka Magica , and part Raging Loop , this exciting magical girl courtroom death game delivers lovable characters, a stellar soundtrack, and a magnificent payoff Ace Attorney laid the groundwork for courtroom visual novels, while Danganronpa redefined the formula with a death game twist. Of the many successors that followed, some like Your Turn to Die and Fatal Twelve garnered a loyal fanbase, though many others faded into obscurity. Enter this year's breakout hit, 魔法少女ノ魔女裁判, or Manosaba , a gothic murder mystery death game that manages to not just stand toe-to-toe with its inspirations, but also surpasses them. On the surface, the parallels with Danganronpa seem uncanny. A mastermind posing as a creepy-cute mascot? Flashy executions? Finding contradictions in an opponent's testimony? Beyond that, there are subtle stylistic influences from Madoka Magica and even bits of pieces from Raging Loop . With all these similarities and the first half being above average at best, it’s easy to dismiss Manosaba early on as a cheap imitation. The lack of a strong first impression, without question, is its biggest flaw. Yet once the plot enters the second half, everything takes a drastic turn. The trials grow more complex, the cast shows their true colors, and longstanding mysteries slowly unravel, driving the momentum towards a thrilling grand finale. This is a slow-burning death game that ultimately pays off at the end. Manosaba opens with 13 girls waking up in a prison beneath a gothic mansion. Alongside protagonist Ema Sakuraba, they’re greeted by Gokuchou, a slanted-faced owl warden, and Kanshu, a malformed prison guard. Abducted due to their magical aptitude, dubbed the Witch Factor, each girl has unique powers like levitation or super strength, but with the risk of transforming into monstrous Witches. Their isolation, Gokuchou claims, is a grim necessity. Since the girls could turn at any time, murders are deemed inevitable. Whenever one occurs, survivors must hold a Witch Trial: a high-stakes courtroom showdown where lies are dismantled and trust collapses. Identify the Witch, and she alone will be executed. Fail, and everyone else pays instead. Thus begins an exhilarating death game where even the most innocent face suspicion. First off, I can’t help but praise Manosaba 's eerily beautiful atmosphere. Instead of relying on gore or jump scares, the horror here thrives on its dark gothic artstyle, chilling soundtrack, and constant unease. Playing this with headphones in the dark felt like a haunted house experience. It’s rarely outright scary, but often deeply unsettling. The strong fear of death adds to the suspense. Unlike most death games where the characters gradually become desensitized, Ema and her friends never fully overcome this fear. Each Witch Trial chips away at their sanity, their anguish laid bare through pained expressions, bloodcurdling screams, and especially Ema’s phenomenal voice acting that captures raw despair. It’s a sobering reminder that they are just young teenagers trapped in something far beyond their understanding. What truly stands out, though, are the characters themselves. Stylish designs and colorful personalities hide their surprising depth, as tragic backstories emerge. Archetypes like the proud ojou-sama or dependable leader soon reveal layered, sorrowful realities. The drama that emerges from this bleak scenario is wonderfully written. Relationships, such as Sherry and Hannah’s fiery bond, Ema’s tangled past with Hiro, and Leia’s earnest attempts at friendship, are as compelling as the actual trials. If you’ve ever played a courtroom visual novel, Manosaba ’s Witch Trials will give you déjà vu. Each trial begins with dramatic rotations of the camera and the opening statements, followed by the testimony phase where you catch contradictions in highlighted phrases. Correctly pressing the contradiction triggers a flashy “Objection!” cut-in and verbal counterattack. And unlike Ace Attorney or Danganronpa , there’s no lifebar, and wrong choices just loop dialogue, encouraging completionists to deliberately select every wrong choice first. Trials lack minigames like Mood Matrix or Hangman's Gambit and instead focus on a pure courtroom experience, which I prefer. The biggest difference here lies in motives. Rather than centering on the “why," which is saved for the after-trial confession, the trials prioritize the "how", "who", "what", "where", and "when"—the modus operandi. Witches often kill under irrational impulses, making deduction trickier. Some may dislike this, but it makes the reveals far more surprising. Now the trials are all great, but they do vary in quality. The early trials are solid but formulaic, with occasional twists, yet lack the punch to fully showcase Manosaba ’s strengths. The last two of the first half raise suspense and creativity, hinting at what’s ahead. By the second half, however, the story shifts into high gear. Trials explode into chaotic, frantic debates, filled with lies, finger-pointing, callbacks to prior cases, and emotional showdowns. Even background characters begin to seize the spotlight. It’s no longer about truth, but survival. All this leads to the final trial, a cathartic tour de force that elevates the entire visual novel to another level. It's worth mentioning that the fast pacing might throw off some readers. Investigation and free time segments are fairly short, swiftly leading to the next trial, unlike Danganronpa ’s lengthy interludes. These segments serve more as narrative bridges than a test of your detective skills. Also, despite being a "mahou shoujo" story, Manosaba feels surprisingly grounded. Magic is much more sparingly used than I expected. Murder methods, though elaborate for literal 15-year-olds, remain mostly realistic. There are a plethora of bad endings here that can be downright unsettling. Some tease future events, though most are abrupt and seem to come out of nowhere. Conveniently, every bad-ending choice is marked with a skull icon, a feature more VNs should adopt. The soundtrack is phenomenal. Beyond the catchy opening theme by SLAVE.V-V-R, Kondou Yuusuke’s atmospheric composition fits every scene like a glove. My favorite is "Guil me N'o sinruits-火-", followed by "rAwTell Owk..", "HirO-点-", "Sar-gedy -流-", and "EmA-虚-". I actually imported the physical OST album from Japan after finishing this visual novel. The visuals are equally striking. Umemaro’s designs make every girl instantly memorable with distinct palettes; there isn’t a single girl who doesn’t look like she could be a fan favorite. From the moody gothic backgrounds to the visceral execution CGs, every artistic detail lands flawlessly. For a crowdfunded project, the polish is astonishing. On the technical side, however, the cracks start to show. No backlog jump, no hiding the UI, and no replaying trials can be very frustrating. Bugs like missing sprites and save wipes were present during release week, though patches continue to improve stability. Manosaba stands tall as a remarkable addition to the death game genre, blending familiar concepts with a distinctive gothic horror identity. While a clunky UI and a weaker opening act hold it back from perfection, the spectacular second half more than makes up for it. With its chilling atmosphere, lovable female cast, riveting Witch Trials, and a soundtrack that ranks among the medium’s very best, this is a modern classic in every sense. If you consider yourself a death game fan and have sufficient comprehension in the Japanese or Chinese language, don’t hesitate—just read it.
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