1000xRESIST on Steam - User reviews, Price & Information

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1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.

1000xRESIST is a female protagonist, thriller and futuristic game developed by sunset visitor 斜陽過客 and published by Fellow Traveller.
Released on May 09th 2024 is available only on Windows in 3 languages: English, Traditional Chinese and Japanese.

It has received 4,280 reviews of which 4,109 were positive and 171 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for 0.60€ on Gamivo.


The Steam community has classified 1000xRESIST into these genres:

Media & Screenshots

Get an in-depth look at 1000xRESIST through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: GTX 1650 3GB VRAM
  • Storage: 10 GB available space
  • Sound Card: Realtek Audio

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
You could consider the story of 1000xResist as a meditation on blame. Who's at fault for the way your parents act? As a work of art, it's peerless. As a game, it's a walking simulator without any form of mechanical "difficulty". One of the only negative reviews on the entire platform mentions how there are achievements for discovering rooms that have no built purpose to them. There's a part in Mark Twain's *A Connecticut Yankee in King Arthur's Court* that includes a 2,000 word digression on how higher wages compared with a higher cost of living leaves you with less money than someone making lower wages who has no overhead. Mark Twain didn't cut that, even though it served no purpose to the story he was telling. What I'm angling at is that the "unnecessary" fluff in 1000xResist is concomitant with an engrossing narrative. There would be a distinguishable loss if either was made more 'efficient'. If you're interested in a game that cuts out all the fat, I hear Minecraft is a good read. The medium of games is still the only way it's possible to tell this story. In the same way you couldn't render The Three Musketeers as a song, or Nessun Dorma as a painting, 1000xResist -cannot be in a different format-. It simply does too much visually to gouge out your eyes, and too much agentially to let someone else tell you how it happened. I just hope that you are lucky enough in your life to be profoundly moved by it.
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Jan. 2025
I'll be the first to admit that I tend to prefer gameplay-oriented experiences in my video games. I like feedback loops, I like mind-bending puzzles, I like challenging myself. But when I play narrative-driven games where the gameplay takes a backseat, I often feel like it's not the best medium to tell the story. "Why is this a game that takes eight hours to finish, when it could have been a movie that takes two?" Every now and then, though, a game comes along that shows me why games and games alone are the medium needed to truly deliver the experience. Gone Home was one of them. Doki Doki Literature Club is another. And now we have 1000xResist, which might just be the best of the bunch. To summarize the central premise while trying my absolute best to avoid spoilers, the world has been afflicted by a terrible disease that has wiped out nearly all of humanity (this is a pandemic-era creation, after all). However, a lone girl, Iris, is strangely immune to the disease, and so she is sequestered away in a futuristic facility known as the Orchard. Here, she sets forth forming new humanity, cloning herself to create a group of sisters. To them, she is not Iris, but the ALLMOTHER, a godlike matriarch around which a theocratic society is formed. Each sister is given a function, and the player assumes the role of Watcher, who has the gift of observation. The plot begins in medias res with a striking scene wherein Watcher furiously stabs the ALLMOTHER, killing her. The remainder of the game tells the tale of how we got here, and where we go afterwards. What's wild about this story is that despite how fantastical the setting is -- and believe me, I didn't even scratch the surface of the sci-fi mind-fuckery the game throws at you -- the story you get feels so grounded. Throughout the game's 10-15 hour runtime, we get themes about generational trauma, Asian diasporic experiences (featured in the game are sobering depictions of the very real Hong Kong protests), empathy, and perhaps most importantly, forgiveness. While the story and writing themselves are remarkably strong, it's the storytelling which makes this game transcend above so many other narrative-based experiences. Watcher is capable of engaging in a "communion" with her fellow sisters, a sort of one-on-one journey through a series of the ALLMOTHER's memories. Each communion offers a different vignette about her life, and each vignette is told in a unique way. A depiction of Iris' school life is told from a third-person perspective, allowing you to witness her interactions with all the students. Meanwhile, a scene showcasing her time at home is told from the first-person, adding a degree of closeness that makes all the more personal the ways her parents treat her, and how she, in turn, treats them. Another chapter unfolds like a sort of storybook, with text scattered across the environment as you traverse through it. Bolstering all of this is a bold and stylish utilization of techniques borrowed from film and cinematography, deftly selling the isolation, solemnity, or warmth of any given moment. In particular, I feel the need to note the strength of the voice acting and direction here, which might be my favorite voicework I've ever heard in a game. While a handful of minor performances have an air of amateurish campiness, the vast majority are full of range and nuance, and they're always, always believable. The voices sound like they're speaking to you in a soundproof room, providing a level of intimacy as if they were whispering directly into my ear. Every emotion in the game was heightened because of this. Anger became quiet rage, kindness became tender love, sadness became desolation. I can't count how many times the line delivery gave me chills. While the proficiency and ambition here make me want to give this a perfect rating, there are a few elements that make me hold back just a bit. The sections spent navigating the convoluted Orchard between communions kind of kill the pacing early on in the story, even if they help flesh out the worldbuilding of the ALLMOTHER's society a bit. Later on, and without giving too much away, the plot ventures into a sort of action movie realm that I didn't vibe with quite as much. It does have important implications for each group of sisters you'll come across throughout the story, but it just strayed a bit too far from the grounded intimacy I came to enjoy. Thankfully the plot is reeled back in for the powerful final chapter. This game does exactly what narrative games should strive to do. It's engaging, it's moving, it's important, and it's masterful in it's ability to use the language of games to its advantage. It's a game largely about memories and how we remember places and people, and this game desperately deserves to be remembered and talked about for years to come. 9/10
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Dec. 2024
So last time a game pierced into my heart this deeply, it was Signalis, my favorite game ever. When I sat down to write how I felt about Signalis the task was so overwhelming, all I managed was to say it was the best game of all time. I still believe that, but it was a mistake to not say why. These reviews are for me, it’s my record of all the wonderful and sometimes unfortunate gaming memories I have. I don’t want to leave this one unrecorded. I want to try even if its hard. I still think Signalis is the best game ever, but this one is so close, thematically, that well, they might as well be sisters. 1000xRESIST felt like an interactive stage play mechanically. While some might call it a Walking Simulator, I think that diminishes how games like these use their mechanical context, the feel of moving through them, the way taking an active role as a participant gives weight to the moments. boy, does this game have moments. Little things like camera perspective, choices, maps, even your task window are all used in creative and unorthodox ways to heighten the themes and make concrete the ideas of the work. I played this with a dear friend and I can not begin the amount of times a line or visual implication, or beat left us speechless. Left us turning metaphorically to one another and just saying “Holy shit.” Throughout it, the game managed to do the famous trick over leaving us completely unable to guess where the next step would go, only to see, once the aftermath occurred, this was the only way it could have gone. This is a game. as Jacob Geller wrote, about “Mothers disappointed in daughters, disappointed in daughters, disappointed in daughters.” Its about Resistance broadly, and the brutal crack down of the HK Democracy movement specifically. It’s about the point of Resistance and hope when it all comes to nothing. It’s about memory, it’s about generational trauma, about racism, about Covid. It’s about family bonds and loyalty and how both so often fail at their core function. About truth, about what freedom is what its good for. About Queer joy, Queer pain, and Queer identity. Its about what it means to love, and what it means to hate. It’s about Facism, it’s about Maoism, it’s about feelings worth dying over, and what the limits of forgiveness are. It’s about communication, distance, pain, what we do to others to spare ourselves. It’s about evil, and how it’s an action people preform and not a trait they possess. It’s about what arts for and that were all kind of silly and childish sometimes, and that can be fun, and funny, and horrifying. It’s about a girl name Iris, and a girl named Jiao, and how they loved each other, and how they hated each other. And most importantly, it’s about all of these things, without dropping the ball on a single one of these ideas. I played this game for a full 14 hours, and not a single moment, or minute, or line felt wasted, without point. This game was not flawless, none are. Its models are often not as sharp as one could be, its animations unfortunately limited. These things however feel laughably unimportant in the face of the sheer emotional enormity of the whole game. I grade games most heavily by how intense they make me feel, for how long, and how deeply they wiggle into me. This one would not, could not let me go. I found myself thinking about it every moment I wasn’t playing it, when I was trying to sleep and when, after the credits, there was nothing for me left. It’s the type of game that haunts you, makes you want to beg for just a little more time. I don’t know a more honest and true recommendation than that. All that said, I do wish it be clear, the game is heavily influenced by Covid and state violence. It does not bring up those subjects as a distant subtly thing, it is specific, and it is raw. Frankly this means its not a game for everyone. A dear friend of mine for instance was a front-line healthcare worker in New York city during the height of covid, when there was simply not enough space for the bodies that stacked up. It left them traumatized, this game is not for them, not right now at least. Consider yourself, what you can handle before stepping in. Only you know what you can and can not take. That all said, if you can, there is few pieces of art in this world, I think are a better use of your time.
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Nov. 2024
Superb surreal introspection into many unpleasant global themes like religious fanaticism, military regimes, pandemics and the HK diaspora. But also about personal failure, egocentrism and family. All wrapped into a wild and exceedingly well-written and voiced sci-fi story. A story that remains and remains.
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Nov. 2024
As a local Hong Konger who witnessed and somewhat overcame my fear of potentially being brutally beaten to death and imprisoned for years by actually joining the protests in 2019, I have never been able, and I believe I still am unable, to watch any documentaries capturing what happened in the second half of that year. I was essentially traumatized in the aftermath, a fate I think also befell most who joined or experienced the protests in one way or another. Imagine how "peaceful" Hong Kong once was and, all of a sudden, the police were heavily armed, wearing black masks that covered their entire faces and removing their identification numbers. They were intentionally depersonalized, and we were strategically dehumanized by being called "cockroaches," a pest fated to be eradicated. The rest is history. We used to joke that everyone in Hong Kong knows what tear gas smells like after around 10,000 rounds were fired in total. And we all know what the masks in the game are protecting the characters from. That being said, I eventually played this game, as a "veteran gamer" who thought a game was "less real" than reality itself. I was half-right (I won't spoil the story), but I was surprised at how it managed to rewind what happened in Hong Kong in a way that evokes memories without unnecessarily rubbing salt in the wound. Of course, I imagine it must be much easier for a Hong Konger to spot the subtext behind the storylines, but I still have to admit that at times, I had little idea what the story "definitely" allude to (yeah I know this statement is absurd). Curiously, the distance from—or space created outside of—"reality" is actually therapeutic for me, allowing me to genuinely catch my breath in the prison of traumatic memory. In a sense, this game, which may be classified as a "walking simulator" (I assure you there is more to it than just "walking" though :)), does a wonderful job of granting me the psychological space, with scenes thoughtfully and intricately crafted, that allows me to navigate the experience of hopes, fears, and desires (and, unfortunately, also sporadic verbal or physical violence directed at those who were seen to "stand in our way") shared by most protesters and many Hong Kongers. Seen this way, this is a game that offered me the privilege to "replay" pieces of memories of what we went through, but at my own pace. With the "just-enough" contextual cues, the buried hopes came alive again, and I was also able to confront my fears once more. I shed a tear midway through the game, but that was more of a catharsis than sadness. Obviously, I am heavily biased when it comes to evaluating this game, but I think it doesn't really matter whether you are familiar with what happened in Hong Kong in 2019. There are themes that are universal and seen everywhere in the world, particularly at this moment when the desire to live life to the fullest is systematically punished, if not trampled. There are many people out there who have strived to defend their homeland from ruthless invasions or persecutions of overwhelming forces masquerading as "self-defense" or "maintaining national security." If you can even remotely relate to these sufferings or can imagine what they might be like, then I wholeheartedly recommend this game to you. It is not just a very well-made and polished game but also features tiny delicate touches that resonate with gamers here and there. I would like to express my deepest gratitude to the developer of the game, which has become integral to my personal narrative of what my fellow Hong Kongers and I have experienced. Game on and fight on.
Expand the review

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Frequently Asked Questions

1000xRESIST is currently priced at 19.50€ on Steam.

1000xRESIST is currently not on sale. You can purchase it for 19.50€ on Steam.

1000xRESIST received 4,109 positive votes out of a total of 4,280 achieving an impressive rating of 9.23.
😍

1000xRESIST was developed by sunset visitor 斜陽過客 and published by Fellow Traveller.

1000xRESIST is playable and fully supported on Windows.

1000xRESIST is not playable on MacOS.

1000xRESIST is not playable on Linux.

1000xRESIST is a single-player game.

There are 4 DLCs available for 1000xRESIST. Explore additional content available for 1000xRESIST on Steam.

1000xRESIST does not support mods via Steam Workshop.

1000xRESIST does not support Steam Remote Play.

1000xRESIST is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 1000xRESIST.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 19:32
SteamSpy data 06 June 2025 07:59
Steam price 14 June 2025 12:49
Steam reviews 14 June 2025 05:52

If you'd like to dive deeper into the details about 1000xRESIST, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 1000xRESIST
  • SteamCharts - Analysis of 1000xRESIST concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 1000xRESIST compatibility
1000xRESIST
9.2
4,109
171
Game modes
Features
Online players
38
Developer
sunset visitor 斜陽過客
Publisher
Fellow Traveller
Release 09 May 2024
Platforms
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