Amelie is a short psychological horror visual novel that uses isolation, romance, and conflicting perspectives to create an unsettling mystery without overstaying its welcome. Developed and published by Two and a Half Studios, the story takes place primarily within a lonely manor far from civilization. Amelie lives there with her close companion Lilika and has been forbidden from leaving the house. Her sheltered existence changes when Sofia, a longtime pen pal, finally comes to visit. Amelie welcomes the reunion, but Lilika clearly does not share her enthusiasm, immediately creating the suspicion that Sofia has entered somewhere she does not fully understand. The strongest feature is the way the story is divided among three playable protagonists. Players experience events through Amelie, Sofia, and Lilika, with each perspective revealing information the others either cannot see or deliberately conceal. Instead of simply repeating the same events, these viewpoints gradually reshape the player's interpretation of the manor and its inhabitants. Something that appears affectionate or innocent from one perspective can become disturbing once another character's knowledge is revealed. This makes uncovering the truth feel like assembling fragments of a larger psychological puzzle. Romance is closely connected to the horror rather than existing as a separate subplot. The story revolves around love, attachment, jealousy, grief, and obsession, allowing its yuri themes to contribute directly to the central mystery. Sofia's arrival disrupts the delicate relationship between Amelie and Lilika, while the history behind the characters slowly explains why the visit causes such intense reactions. The narrative is particularly effective when it leaves the player uncertain about which characters should be trusted. The isolated manor strengthens the atmosphere considerably. Being far from ordinary society gives the story a claustrophobic quality despite its countryside setting. Amelie cannot simply leave, Sofia is unfamiliar with what is happening around her, and Lilika appears to understand far more than she initially reveals. The possibility that Sofia might not survive the night adds immediate danger, but the more compelling question concerns what happened in the manor before she arrived. This is a deliberately compact experience at approximately 20,000 words, with a typical playthrough lasting around one to one and a half hours. That short duration works surprisingly well for the premise because the narrative has little need for filler. New information arrives regularly, perspectives change before the central mystery becomes stagnant, and the story can be completed comfortably in one sitting. Players seeking a lengthy visual novel with elaborate branching systems may find it too brief, but those who appreciate concise horror stories are more likely to see the limited runtime as an advantage. Presentation is another strength. Original illustrations give the characters and important scenes a distinctive appearance, while the artwork's attractive style creates an effective contrast with the darker material underneath. The music similarly moves between warmer emotional moments and increasingly threatening sequences. Since traditional gameplay is minimal, these audiovisual elements are essential for establishing mood, and they complement the writing without overwhelming it. Interaction largely follows familiar visual novel conventions, so this is primarily an experience built around reading and discovering information rather than mechanical challenges. There is no need to master complicated combat or exploration systems. The satisfaction comes from watching apparently disconnected details gain significance as additional viewpoints become available. This makes the game accessible but also means players looking for action, extensive puzzles, or deep mechanical systems should adjust their expectations. The cheerful artwork should not be mistaken for an indication that the subject matter is light. The story deals with themes including obsession, suicide, death, stalking, blood, bones, domestic abuse, and grief, alongside flashing imagery and a reference to a pandemic. Some of these elements can become uncomfortable because the horror is closely tied to personal relationships rather than being limited to supernatural scares. The contrast between affection and disturbing behavior is central to the experience. Steam Deck compatibility is officially rated Playable. The game runs successfully on SteamOS, its default graphical configuration performs well, and its functionality can be accessed with the standard controller configuration. The primary caveat is that some in-game text may appear small and therefore be harder to read on the handheld display. Given that reading is the core activity, this is worth considering, although the overall experience remains suitable for portable play. Amelie succeeds most when it allows one character's perspective to undermine assumptions established by another. Its limited runtime means some ideas and relationships could have benefited from additional development, but expanding the story too much might also have weakened its tightly controlled pacing. Instead, it provides a concentrated mixture of psychological horror, romantic tragedy, mystery, and character-driven storytelling that rewards players for seeing the same situation through different eyes. As a short visual novel, it delivers an intriguing mystery with attractive artwork, effective music, disturbing themes, and a clever multi-perspective structure. It is best approached as a compact narrative experience rather than a mechanically complex game. Players interested in psychological horror and dark relationship stories can find plenty to appreciate within its modest running time. Rating: 8/10