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33 Immortals on Steam

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33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

33 Immortals is a action rpg, action roguelike and 2d game developed and published by Thunder Lotus.
Released on June 10th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 2,368 reviews of which 1,714 were positive and 654 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 14.89€ on Steam, but you can find it for 3.68€ on G2A.


The Steam community has classified 33 Immortals into these genres:

Media & Screenshots

Get an in-depth look at 33 Immortals through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Quad Core 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX950, Radeon R7 360, or Intel HD Graphics 630, 2GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
Aug. 2026
This is a very fun game that is worth the price. It is very easy to understand and join into the fun. There is also a demo if you aren't sure whether you would like it or not. The game puts you into 1 of 3 static maps you select while randomly grouping you with a number of other players. The locations of objectives and encounters are randomized. Everyone rushes together to grow in power as the map transitions through 3 progressive phases that finally ends with a boss fight. People tend to play collaboratively, communicating through quick access emotes and using co-op powers as a team. There are no real loot drops like gear or weapons. You unlock those fairly quick with a currency you earn. In the maps you find permanent perks to slot onto your account, cosmetics, and are mostly trying to complete tasks/objectives to advance quests that grow your accounts power scale in various ways. It's actually fun, and encourages you to keep increasing the difficulty to earn more.
81 hours played
Aug. 2026
Game is a lot of fun. Late game is a bit grindy, but it always feels like you're progressing in one way or another. I really enjoy popping on to do a run or two. Runs, including boss fights, take 30-45 minutes. Easy on a lunch break. To counter review some others... Boss fights don't take 30 minutes. Not sure what other reviewers were doing, but there's an enrage sort of mechanic that'll kill everyone before it drags on too long. Sure, the player count is anemic on Steam. The game released on Steam last. I have no trouble finding full games all day and all evening. The icons I see show that many people are on xbox (games pass is keeping a good flow of players) and epic. The game is full crossplay, so the player count is much higher than bad faith reviewers state.
163 hours played
June 2026
I love that there's no way to send negative messages in-game. I've always feared playing online co-op games because I don't have the thick skin to endure trashtalk, but playing with other people in this game has really been fun.
182 hours played
June 2026
I had a good time playing 33 Immortals . I think the game does a lot of things well: [*]It looks nice. The art style is beautiful. [*]It feels nice. It just plays well. [*]The co-op mechanics are interesting. I like co-op powers, co-strikes, and boss-related mechanics that make you rely on other players. [*]All the existing weapons are unique. [*]Boss fights are interesting. However, a lot of things could be improved: [*]The Relic system is boring. There's no variety—more than half of the relics are straight-up useless. [*]Most of the weapon upgrades are bad. There's usually only one viable build, and the others only make your weapon worse. The Sword is especially guilty of this—its upgrades are terrible. [*]Most of the content is a DPS check. Having more than a few support weapons in the lobby puts you at a disadvantage. More than two Sword users in a public Paradiso lobby can make it unbeatable—they'll likely be the only survivors, with zero impact on the final fight. [*]Because of all this, there's little to no replayability. Every run feels the same—you're locked into using the same weapon, with the same upgrades and the same relics. [*]Boss mechanics aren't explained well—especially for the last boss. You essentially have to fail a few times to unlock Compendium entries and learn how to beat it, and it's not intuitive. [*]The progression is very grindy, especially for the weapons. They're stripped of all their functionality at the start—you can't level up co-op power, you can't get upgrades. You have to do 4–6 runs just to unlock that feature, then you have to do even more runs to actually get weapon upgrades as loot. And then, to progress the feats, you have to do hundreds of runs: complete 30 secret rooms, beat 40 unique elites, complete 50 ascensions. The icing on the cake is the "Weapon Mastery III" feats—you have to beat every boss 5 times with every weapon. That's 120 successful runs, and each run is what, 30–60 minutes long? [*]Cosmetics... I don't even know. Why do you need every emote to be in four different rarities? It's just bloat—an illusion of content. The same goes for other items; they're basically recolors. Only the halos are somewhat unique in my opinion. I'm not opposed to grind—I like it. But the amount of grind this game has is not justified by the amount of replayability it provides. Another point of concern is bugs. I mean, having bugs in software is natural, but they need to be addressed. When whole subsystems, like weapon mastery, are straight-up completely not working, and it hasn't been addressed for more than two weeks after release, that's concerning. A cooperative game with 33 players is a very ambitious goal, which is why I'm worried about the game's future. There's no roadmap. There's not even a post about when we can expect bug fixes. There's complete radio silence. And maybe this game is not meant to last. Maybe it's a one-and-done deal and not a live-service game. But I would love it to have a long shelf life.
43 hours played
June 2026
Multiplayer hades that hades never quite figured out. Play it while the population is good!

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Frequently Asked Questions

33 Immortals is currently priced at 14.89€ on Steam.

No, 33 Immortals is currently not on sale. You can purchase it for 14.89€ on Steam.

Yes, 33 Immortals received 1,714 positive votes out of a total of 2,368 achieving a rating of 7.02.
😊

33 Immortals was developed and published by Thunder Lotus.

Yes, 33 Immortals is playable and fully supported on Windows.

No, 33 Immortals is not playable on MacOS.

No, 33 Immortals is not playable on Linux.

Yes, 33 Immortals is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, 33 Immortals is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, 33 Immortals does not support VR.

33 Immortals offers both single-player and multi-player modes.

33 Immortals includes Co-op mode where you can team up with friends.

Yes, there are 12 DLCs available for 33 Immortals. Explore additional content available for 33 Immortals on Steam.

No, 33 Immortals does not support mods via Steam Workshop.

No, 33 Immortals does not support Steam Remote Play.

Yes, 33 Immortals is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 33 Immortals.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 17:31 UTC
SteamSpy data 24 October 2026 02:44 UTC
Steam price 26 October 2026 20:38 UTC
Steam reviews 19 October 2026 06:12 UTC

If you'd like to dive deeper into the details about 33 Immortals, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 33 Immortals
  • SteamCharts - Analysis of 33 Immortals concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 33 Immortals compatibility
33 Immortals
Rating
7.0
1,714
654
Game modes
Multiplayer
Features
Online players
34
Developer
Thunder Lotus
Publisher
Thunder Lotus
Release 10 Jun 2026
Platforms
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