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33 Immortals on Steam - User reviews, Price & Information

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33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

33 Immortals is a action rpg, action roguelike and 2d game developed and published by Thunder Lotus.
Released on June 10th 2026 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese and Traditional Chinese.

It has received 2,198 reviews of which 1,634 were positive and 564 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 9.97€ on Steam with a 33% discount.


The Steam community has classified 33 Immortals into these genres:

Media & Screenshots

Get an in-depth look at 33 Immortals through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Quad Core 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX950, Radeon R7 360, or Intel HD Graphics 630, 2GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

176 hours played
June 2026
I had a good time playing 33 Immortals . I think the game does a lot of things well: [*]It looks nice. The art style is beautiful. [*]It feels nice. It just plays well. [*]The co-op mechanics are interesting. I like co-op powers, co-strikes, and boss-related mechanics that make you rely on other players. [*]All the existing weapons are unique. [*]Boss fights are interesting. However, a lot of things could be improved: [*]The Relic system is boring. There's no variety—more than half of the relics are straight-up useless. [*]Most of the weapon upgrades are bad. There's usually only one viable build, and the others only make your weapon worse. The Sword is especially guilty of this—its upgrades are terrible. [*]Most of the content is a DPS check. Having more than a few support weapons in the lobby puts you at a disadvantage. More than two Sword users in a public Paradiso lobby can make it unbeatable—they'll likely be the only survivors, with zero impact on the final fight. [*]Because of all this, there's little to no replayability. Every run feels the same—you're locked into using the same weapon, with the same upgrades and the same relics. [*]Boss mechanics aren't explained well—especially for the last boss. You essentially have to fail a few times to unlock Compendium entries and learn how to beat it, and it's not intuitive. [*]The progression is very grindy, especially for the weapons. They're stripped of all their functionality at the start—you can't level up co-op power, you can't get upgrades. You have to do 4–6 runs just to unlock that feature, then you have to do even more runs to actually get weapon upgrades as loot. And then, to progress the feats, you have to do hundreds of runs: complete 30 secret rooms, beat 40 unique elites, complete 50 ascensions. The icing on the cake is the "Weapon Mastery III" feats—you have to beat every boss 5 times with every weapon. That's 120 successful runs, and each run is what, 30–60 minutes long? [*]Cosmetics... I don't even know. Why do you need every emote to be in four different rarities? It's just bloat—an illusion of content. The same goes for other items; they're basically recolors. Only the halos are somewhat unique in my opinion. I'm not opposed to grind—I like it. But the amount of grind this game has is not justified by the amount of replayability it provides. Another point of concern is bugs. I mean, having bugs in software is natural, but they need to be addressed. When whole subsystems, like weapon mastery, are straight-up completely not working, and it hasn't been addressed for more than two weeks after release, that's concerning. A cooperative game with 33 players is a very ambitious goal, which is why I'm worried about the game's future. There's no roadmap. There's not even a post about when we can expect bug fixes. There's complete radio silence. And maybe this game is not meant to last. Maybe it's a one-and-done deal and not a live-service game. But I would love it to have a long shelf life.
43 hours played
June 2026
Multiplayer hades that hades never quite figured out. Play it while the population is good!
20 hours played
June 2026
33 Immortals is this weird combination of mechanics - that being MMO-style, large group co-operation, Hades-esque gameplay, and Genuinely Putting Trust in a player named IamScaredofWomen99 you met two minutes ago to keep you alive - that rightly shouldn't work, but seems to pull it off somehow. Having been part of the alphas/playtests, I've seen a fair bit of this game's development, all the way up to the complete revamp of relics on steam launch - it's solid. It's literally Bozja Southern Front(tm) from Final Fantasy XIV(tm) with a whole Dante's Inferno coat of paint. If reading that caused you to lean forward a little, then yeah, it's probably exactly your kind of game to boot up after a productive two hours running around a player hub doing exactly nothing in your favourite MMO. Now, speaking completely objectively here, I need you to look at me. I need you to read the next sentence carefully. I need to you understand that the idea of making a game that requires thirty three crackheads to participate in The Great Biblical Jumping as Forseen By Big G Themselves is NOT a feasible, long term premise. That's half the reason the game's price point is what it is - the design, the premise, the moment to moment gameplay? Raw sauce. The concept that this game's gonna get thirty two other goobers to join you in the first area in like, two months? Delusional take. It's a great game, an amazing concept, and that unfortunately comes with the very real downside of being one co-op roguelike in a very, very expansive market. You'll read a lot of reviews that state it 'scratches an itch' for a lot of people, and that's honestly a very apt description; it's sort of like an MMO raid start-to-finish, except you're all in one-man parties (or an ACTUAL party of four, though I've only ever been in one in my gametime sofar and it changed basically nothing) desperately trying to co-operate. If you die twice in a row? The server moderator kills you in real life, removing you from the server. What ends up happening is this weird little simulation of darwhinism each run, where the most feral, talented, or just downright lucky raid members survive until the end to throw down with the final boss. The bosses themselves have great designs, are pretty easy to sight-read, and shouldn't be anything too insane to anyone who's played an MMO, but I should also preface this by looping this riiiiight back to the sentence before I asked you to pay attention to. While you CAN have an utterly insane build cooking and you CAN carry people, the entire premise of 33 immortals is that you're a rogue army. Army being the operative word here. These bosses WILL eventually start throwing out undodgeable, unblockable mechanics at you if your team just can't dish out enough damage, or have enough people to do their mechanics. I've had runs basically end the moment we step into the boss arena because the six whole people who made it have made eyecontact with each other and collectively agreed to give up and not waste fifteen minutes in a bossfight we just can't clear. All of that to say; you either all make it, or none of you do. And you can only do so much to keep people in the game. 33 Immortals does a lot of cool stuff - it's comfort food for people who like Hades and MMO-style games, and will definitely have a lot of players hooked with its long-term metaprogression. It's a fun, face-paced raid-like. The Sword of Damocles that is its whole 33-people lobbies is also just there in the corner. Don't think about it too hard and enjoy throwing hands with God.
2 hours played
June 2026
Keep in mind this is early impressions and subject to change, but so far, this has been a real treat to play. The loop is solid with combat that's reminiscent of hades with fast paced get in/get out gameplay, depending on your class/weapons (at least that was the case for me as I was a dagger wielding rogue type). You'll enter a world with up to 33 other players and plays through a multitude of phases. Phase 1 has you wandering the map with players, killing mobs and the odd elite, levelling up until god literally tries to smite the ♥♥♥♥ out of you. Then you you split up and enter portals to complete objectives, further levelling you up and gaining relics that help customise your build. Rinse and repeat these phases until you all gather for a battle resulting in your "Ascension" where players still alive and kicking will then be transported to a boss arena for a final climactic battle where you'll need to pay attention to MMO raid boss style mechanics like stacking and dropping puddles (preferably not on top of your team) and dealing with immunity phases then pummel the boss until pulpy goodness. That was just the first part, anyway, as I said...subject to change but that's been my experience so far...very fun!
6 hours played
June 2026
After just an hour of playing, unlocking three weapons, 2 perks, and experiencing 3 dives into 33-player coop inferno runs, I am VERY excited to see how this game grows and players evolve to the challenges. So far, really enjoying it. The visuals are clean, combat is rewarding with a load of progression, and the skill curve/learning curve is quite steep, which results in the combat being extremely rewarding when you get everything right from the timing of power/quick attacks, blocks/parrying, and combo attacking with allies. Great start to the game, I am pleasantly surprised at how good the game is.

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Frequently Asked Questions

33 Immortals is currently priced at 9.97€ on Steam.

Yes, 33 Immortals is currently available at a 33% discount. You can purchase it for 9.97€ on Steam.

Yes, 33 Immortals received 1,634 positive votes out of a total of 2,198 achieving a rating of 7.19.
😊

33 Immortals was developed and published by Thunder Lotus.

Yes, 33 Immortals is playable and fully supported on Windows.

No, 33 Immortals is not playable on MacOS.

No, 33 Immortals is not playable on Linux.

33 Immortals offers both single-player and multi-player modes.

33 Immortals includes Co-op mode where you can team up with friends.

Yes, there are 12 DLCs available for 33 Immortals. Explore additional content available for 33 Immortals on Steam.

No, 33 Immortals does not support mods via Steam Workshop.

No, 33 Immortals does not support Steam Remote Play.

Yes, 33 Immortals is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 33 Immortals.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 20:31 UTC
SteamSpy data 26 July 2026 20:55 UTC
Steam price 27 July 2026 03:04 UTC
Steam reviews 27 July 2026 01:45 UTC

If you'd like to dive deeper into the details about 33 Immortals, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 33 Immortals
  • SteamCharts - Analysis of 33 Immortals concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 33 Immortals compatibility
33 Immortals
Rating
7.2
1,634
564
Game modes
Multiplayer
Features
Developer
Thunder Lotus
Publisher
Thunder Lotus
Release 10 Jun 2026
Platforms