63 Days on Steam - User reviews, Price & Information

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Coming of age as a part of the first generation born free, WWII stripped me of my family, home, and future. Now I'm left with only one choice: to get my revenge and independence, or die trying. The odds are against us: will our tactics, stealth and teamwork be enough?

63 Days is a strategy, real time tactics and action-adventure game developed and published by Destructive Creations.
Released on September 26th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish and Russian.

It has received 380 reviews of which 297 were positive and 83 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified 63 Days into these genres:

Media & Screenshots

Get an in-depth look at 63 Days through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 (Service Pack 1) / Windows® 8 / Windows® 8.1 / Windows® 10 / (64-bit only)
  • Processor: Intel Core i5-7400 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Intel Arc 380, NVIDIA GeForce GTX 950 or AMD Radeon R9 270. At least 2GB of dedicated VRAM.
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Sound Card: Integrated or dedicated DirectX 11 compatible soundcard.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
I'm really not sure how to rate this. On one side it has the elements of what you expect from a game like this: * Multiple characters with different skills * Large levels * Multiple enemies, some are easy to trick some others are not * Alternative ways to infiltrate depending on the character On the other side, they learned almost nothing from their last game. * Alternative ways to infiltrate don't offer a additional way, but rather the only way to move forward * Character skills don't match within themself. E.g. one character can climb and throw rocks to distract, but his kill ability is loud as hell and he can't pickup bodies. So instead of having the option to climb in and take out key enemies, you only can climb it and need to somehow bring other characters in as well before you can do anything else. * Level design is extremely limited in what you can do. So often you can only play exactly in one intended way, mainly because of the bad skill diversity the characters have and the game not allowing you really any options. Not finished yet, but from the campaign screen this game only has 6 levels. Nevertheless, if you are a fan of this genre, you'll have some fun trying to figure out the how to move forward, but I would not replay any of the missions so far, because nothing will change in how you approach. It is simply too limited in what you can do. I really want a mixed rating here. If you like the genre, buy it on discount. Otherwise stay away from it.
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Sept. 2025
Recommended for story. Unlike the masterpiece Warmongrels, this game is really badly designed and it is EXTREMELY difficult beyond reasonable fashion. The knife throw has more alert radius range than a grenade... it is not even a joke. Even on easiest difficulty this game is impossible to play without frustration due to the unreasonable hardcore level of the design. You get to combat you immediately die by a grenade throw, you hide and sneak around and the smallest stealth move you make has alert radius of a nuclear bomb. Knock on a door and see the entire camp notices your presence and so on... In general it is really weak compared to Warmongrels but the story is good as always.
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Aug. 2025
Very difficult even on easy settings and quite frustrating. I find myself pulling my hair out and I'm bald. To me it kills the experience. ADDENDUM: Well after about 7 hrs I got the hang of the game. Yes it is difficult but it forces you to plan ahead and move stealthily.
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Aug. 2025
I really love these type of games, having played Commandos years ago and more recently, Desperados 3. I am up to Mission 5 and really enjoying 63 days.
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March 2025
Experience: - Desperados: Wanted Dead or Alive - Desperados 2 - Desperados 3 (Mimimi) - Robin Hood, Legend of Sherwood - Shadow Tactics + DLC - Commandos 2: Men of Courage - Commandos 3: Destination Berlin - Warmongrels - Sumerian Six Completed: Hard. Playstyle: Quicksave/Quick load enjoyer -------------------------------------------- At the time of purchase this game had "Mixed" reviews. Now (09.03.25) they have "Mostly positive". I think this game is a rough diamond. The easy-difficulty could probably take a significant nerf to viewcones and noise pollution. On Hard it is a bit insane of how it works. For new players I'd recommend starting with Shadow Tactics/Desperados 3, then move over to War Mongrel and then maybe 63 Days. The game is good, but more tuned for veteran players who are used to the train of thought you need to solve the "puzzles" the devs throw at you. Ironing out 1 specific bug I encountered and this would be a 8/10 for me. The OST is great. Where Sumerian Six' OST has a few tracks that can get annoying after 2hours on repeat, 63 Days have OST I can't get tired off by the fourth hour. Yes, on hard I spent 3,5 to 4 hours on each map, compared to 1,5-2h on Sumerian Six. The latter being significantly easier on Hard than 63 Days. Other positives/moments that stand out: Having played a lot of these games recently, I think the Devs really deserve credit for things that makes 63 Days stand out from the other games. * Day/Night cycle: This is the first time I've experienced a Day/Night cycle on the same map, changing as you complete objectives. (Night -> Dawn). Only seen on one map, but still cool. * You have few characters and they are very limited in what they can do, but the devs do give you some new skills. For instance you can now push enemies a few meters forward, which means they can fall off roofs/cliffs etc. * Like War Mongrel, things are happening on the map. You dont "only" have your classic patrol. The enemies are often doing something on the map. For instance you can have a patrol going around with a flame thrower setting buildings on fire. Another enemy is trying to pull a truck out of the mud with his motor cycle. After "cooling down", when the enemy have seen a dead friend, they will often pick up the corps and carry it to a pile filled with other corpses. I've never seen enemies react to fallen team mates like that before. * Many maps are "dynamic". Which means your surrounding change as you progress with a mission. The maps are often a battlefield and it is natural that the war/fight progress as you complete objectives. For instance: You start with a "normal day at the office". Just going to deliver some hardware to people in need. Then suddenly nazis arrive going door to door looking for partisans. Now you have to get past them in order to complete your delivery. When you have delivered the package, you now get a new assignment of infiltrating a location and making a "hostile takeover" easier. This is really good in-game storytelling and I'd say they are doing this part better than Mimimi (Shadow Tactics/D3). Some times things doesn't end when things go boom and you have to deal with the aftermath or find the shortest way out. * Cruelty of war: Might not be every ones cup of tea, but the game does not sugar coat anything which I like. The Commandos series is more "american propaganda" type of style where you just kill nazis, but neither of the maps really show the horrors of war. Commandos 2 "The Bridge over the river Kwai" map touched a bit on it, but not to the extent that War Mongrels or 63 Days do. 63 Days have maps/npc cycles where things happen, but not as far as War Mongrel went. As a European I had my country invaded by nazis and we still feel the horrors of what they did. 63 Days makes sure that we don't forget and with today's political climate I hope we are not in for a rerun. * I also like the nuggets/collectibles you find around the map. It may be a propaganda poster, a news article, a call to arms-paper etc. Unlike War Mongrel you do not get video documentaries after each map, which I think is a bit of a shame. I really liked them in War Mongrel. Negative: If I'm going to pick out one thing that "bothers" me the most, it is the inclusion of live combat/twin stick shooting. You can select a character and go into twin-stick mode which means you can shoot enemies similar to a twin-stick shooter. I feel the controls/combat is a bit clumsy and I wish the maps weren't tuned with the intention of having the players use this feature. (Meaning opening up more ways to solve a puzzel the old fashion way). A secondary issue is that noise pollution and view cones could use a bit of a nerf, even on hard difficulty. There is no reason for enemies hearing a throwing knife kill on the other side of a 3 or 4 story tall building. Night doesn't seem to affect view cones and neither does search light/flash light. Summary: Apparently the game didn't sell well and the devs have announced a new game in a different genre. This is a bit unfortunate, because the game isn't hot trash like a few reviewers would want to make you believe. I think there is a mix between "poor" marketing and that the game is a step up in difficulty from War Mongrels. To the devs I say; I don't care if people playing on easy mode has shorter view cones and deaf enemies. The Hard difficulty is where you can step up the difficulty level. I hope the devs make a new game like this in the future. I'll check out if their new game is for me. If not, then I cross my fingers for the devs to come back to the genre with another awesome game :)
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Frequently Asked Questions

63 Days is currently priced at 28.99€ on Steam.

63 Days is currently not on sale. You can purchase it for 28.99€ on Steam.

63 Days received 297 positive votes out of a total of 380 achieving a rating of 7.35.
😊

63 Days was developed and published by Destructive Creations.

63 Days is playable and fully supported on Windows.

63 Days is not playable on MacOS.

63 Days is not playable on Linux.

63 Days offers both single-player and multi-player modes.

63 Days includes Co-op mode where you can team up with friends.

There is a DLC available for 63 Days. Explore additional content available for 63 Days on Steam.

63 Days does not support mods via Steam Workshop.

63 Days does not support Steam Remote Play.

63 Days is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 63 Days.

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Last Updates
Steam data 28 January 2026 16:02
SteamSpy data 22 January 2026 12:45
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 13:46

If you'd like to dive deeper into the details about 63 Days, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 63 Days
  • SteamCharts - Analysis of 63 Days concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 63 Days compatibility
63 Days
Rating
7.4
297
83
Game modes
Multiplayer
Features
Online players
4
Developer
Destructive Creations
Publisher
Destructive Creations
Release 26 Sep 2024
Platforms
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