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A Highland Song on Steam

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Moira McKinnon is running away. A wild adventure through the Scottish Highlands, with open platforming and dynamic storytelling, maps and music. From the creators of Heaven's Vault and 80 Days.

A Highland Song is a exploration, 2d platformer and nature game developed and published by inkle Ltd.
Released on December 05th 2023 is available on Windows and MacOS.

It has received 524 reviews of which 474 were positive and 50 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 15.99€ on Steam, but you can find it for 3.70€ on Eneba.


The Steam community has classified A Highland Song into these genres:

Media & Screenshots

Get an in-depth look at A Highland Song through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 660 / AMD Radeon HD 7850, 2+ Gb of vram
  • Storage: 3 GB available space
MacOS
  • OS: macOS 10.15 Catalina or higher
  • Processor: 8th generation Intel Core processor
  • Memory: 8 GB RAM
  • Graphics: MacBook from 2018 or later
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
July 2026
Story-rich adventure/exploration, with bits of platforming, climbing, geoguessing and even a few (light) rhythmic runner sequences. Young Moira McKinnon undertakes a journey across the wilderness of the Highlands, aiming to reach her uncle Hamish's lighthouse within a week. The game plays on a 2D plane but across multiple layers of parallax, creating a real sense of depth and offering tons of branching paths to explore. This is tied to one of its most interesting core mechanics: pathfinding, not only in the sense of going here or there, but also, as hinted above, literally "geoguessing" points of interest in the scenery using vague hints, recollections and scribbled maps, then going on-site to confirm the map and uncover a new passage. Those eureka moments are wonderful and the game is ripe with them (across the multiple playthrough needed to 100% the achievements, I've confirmed over 80 maps, and I'm sure there's even more to discover). Finding these paths is also a massive help to your goal of reaching the lighthouse in time, which is not a given on the first playthrough, but gets a lot easier as your knowledge of the land expands. And what a beautiful land it is. inkle's world building talent shines once again, with 36 peaks to scale and explore, all filled with history and folk tales. The oil-painted sceneries are gorgeous, and you'll be looking at them a lot. Adding to those immaculate vibes, the writing and voice acting have that lovely scottish flavour, which blends in perfectly with the environment and the music. Some very minor nitpicks - climbing can sometimes get a little frustrating, and you may experience frame drops on certain weather-heavy vistas - but nothing to offset the many areas where A Highland Song truly shines.
50 hours played
July 2026
The best tip I can give anyone is this: Don't even try to make it to the Lighthouse by Beltane on your first playthrough. Instead, just enjoy the journey. Explore everything! Take your time, and see how many secrets you can unearth. This is not a 'Point A to Point B and you're done' type of game, and if that's what you're after, then this might not be the game for you. Instead, this is a game meant for multiple playthroughs. It's a game that encourages you to explore, and step off the beaten path (often literally.) If you love wide expanses of landscape, music that makes you tap your toes, and mountains steeped in both history and magic, then this might be exactly what you're looking for. (I confess, having never played a roguelite-styled game before this one, I got frustrated during my first couple of playthroughs, but after I understood the mechanics better, it allowed me to relax and just have fun. I once got to the lighthouse literal WEEKS after Beltane because I spent so much time just exploring everything I could find. LOL! But seriously - for a game like this - the exploring and the discoveries are all part of the fun! (It also felt SO much more gratifying when I finally earned the 'Indefatigable' achievement. ;D )
21 hours played
June 2026
These hills have stories to tell - and quite a lot indeed. A wonderful little journey, that you feel the urge to take multiple times over, along with a fifteen year old girl on the path to find herself. A player experience somewhere between curiosity and melancholy, with a very forgiving gameplay that does not prevent anyone from finishing their trip. The game can crash sometimes, and if you are into tough skill challenges, it might not be your first choice, but if you like to just wander the mountains for a bit and turn around every stone to see if there is something underneath you hadn't seen yet, grab your backpack and don't look back. I'll be waiting by the lighthouse.
5 hours played
May 2026
As a native Scotsman who now lives in Thailand this game has been on my radar for a while. When it popped up on a Steam sale for the price of a big Leo I was like *hell yes* - I even bought it as a gift for an American friend of mine. First off - the good bits. The use of Scots vernacular is cute and funny and I really like it. Mainstream review sites when this game first came out in 2023 praised its graphic design and its a beautiful game, even down to the constant rain. The graphics are gorgeous. The protagonist, Moira McKinnon, is rendered in a really funny way, she gets out of breath, needs a rest and occasionally spits out some 'I'm knackered' type of vocabulary. I found this hilarious and super entertaining. The controls though. Every game for the last bazillion years uses the WASD system so why are the original keymaps set to cursor keys?!? This makes no sense to me - its a huge barrier to entry and even though a patch allows to remap the keys some of the original keymaps overlap the A button and its a process to make the keymapping normal. Its a terrible design decision and even a few hours into the game I'm getting twisty finger trying to handle the zoom and view map thing. Its really annoying. Final annoyance, and the biggest. Ultimately this is a parallax platformer with a really quirky story and utterly gorgeous scenery. The wider map is rendered beautifully but the actual interaction with the environment and the depth between rocks / cliffs / caves / hills when Moira is moving around the map is near impossible to identify. I found myself jumping around trying to go *into* to the environment - which oddly doesn't move, when the background environment does. Why doesn't the immediate environment follow the same parallax rules? I found myself getting lost constantly because the actual interactive areas of what Moira is moving though DON'T MOVE - while the wider parallax world DOES move. The inclusion of Scottish folk music, and somebody brave enough to make a game about the Scottish Highlands I absolutely applaud you for - the art direction is incredible. I still have no idea what the Deer is for, but .. I like it anyway. There's a lot to like about this game. I'd give it a solid 7/10 but it could be a 9/10 if normal keyboard controls could be used and better visual cues in the environment could be improved.
8 hours played
April 2026
I really enjoyed this one, although I have only completed my first run. Knowing inkle and reading the negative reviews, I was fully prepared for another "missed attempt", another "neat idea ruined by poor design" - but not at all! The "difficulty" and "poor layer readability" only really felt true in the last couple of areas. I must concede that those were definitely poorly designed, often highlighting a path on the overview that turned out not to be a path at all (or maybe requiring a very specific and hard to trigger spot to trigger it?). For the remainder, however, the paths were reasonable and readable, and quite enjoyable to navigate. A minor quip is that the "rhythm sections" occasionally have you run too far off the proper trail. That's how I got "lost" in the last couple of areas. The "time limit" isn't a hard limit and didn't feel stressful to me. Especially knowing that the game is meant to be replayed and so I could focus more about exploring and getting my bearings rather than worry about getting to the finish line as quick as possible. The art is beautiful (especially the variety of weather and lighting) and the music very fitting as well. The writing is also very good, but more flavorful than meaningful, to me - yet it still strikes a chord, emotionally and atmospherically. Really cool, well crafted little game. I look forward to playing another run or two - I don't see myself playing obsessively to map out every path and climb every peak, but I also don't feel like the game has exhausted what it had to show with a single run (although it does feel like I showed the core of it pretty firmly).

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Frequently Asked Questions

A Highland Song is currently priced at 15.99€ on Steam.

No, A Highland Song is currently not on sale. You can purchase it for 15.99€ on Steam.

Yes, A Highland Song received 474 positive votes out of a total of 524 achieving a rating of 8.43.
😎

A Highland Song was developed and published by inkle Ltd.

Yes, A Highland Song is playable and fully supported on Windows.

Yes, A Highland Song is playable and fully supported on MacOS.

No, A Highland Song is not playable on Linux.

This information about A Highland Song is not available yet.

This information about A Highland Song is not available yet.

No, A Highland Song does not support VR.

A Highland Song is a single-player game.

Yes, there is a DLC available for A Highland Song. Explore additional content available for A Highland Song on Steam.

No, A Highland Song does not support mods via Steam Workshop.

No, A Highland Song does not support Steam Remote Play.

Yes, A Highland Song is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for A Highland Song.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 14:20 UTC
SteamSpy data 16 October 2026 02:12 UTC
Steam price 28 October 2026 04:08 UTC
Steam reviews 22 October 2026 17:59 UTC

If you'd like to dive deeper into the details about A Highland Song, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about A Highland Song
  • SteamCharts - Analysis of A Highland Song concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck A Highland Song compatibility
A Highland Song PEGI 3
Rating
8.4
474
50
Game modes
Features
Online players
4
Developer
inkle Ltd
Publisher
inkle Ltd
Release 05 Dec 2023
Platforms
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