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Sable on Steam

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Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.

Sable is a atmospheric, exploration and story rich game developed by Shedworks and published by Raw Fury.
Released on September 23rd 2021 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese and Japanese.

It has received 5,378 reviews of which 4,625 were positive and 753 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 2.07€ on Eneba.


The Steam community has classified Sable into these genres:


Here is the detailed breakdown of supported languages for Sable:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Sable through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen™ 5 1400/ Intel i3-6100
  • Memory: 8 GB RAM
  • Graphics: GTX 750Ti/HD 6970
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: Use of controller recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Sept. 2026
What I hate the most is seeing the potential of a game not being fully realized. This game is one of the best games in terms of exploration I've played. All locations are completely unique and beautiful + the vibe it conveys is also done really well. It just pains to see how insanely unpolished and buggy it is. Cursor disappearing in menus causing you to be unable to purchase stuff from merchants. NPC dialog prompt disappearing all together. Crashes when fast traveling from some areas. Music suddenly stopping for no reason and unrelated SFX playing at random times. Not to mention the bike recall button not working half of the time you use it. For a game where 99% of stuff you do is climbing, running around and riding the bike, why is every single one of those completely broken. Bike controls are insanely floaty, every little bump launches you into the stratosphere. When climbing on certain weirder geometry, the character glitches out in crazy ways. I've had him standing sideways on a ♥♥♥♥♥♥♥ pole. Icons on the map and stamina bar don't have outlines so in some places, you can't see it because it has the same color as the background. Unskippable minute long cutscenes. And last but not least, how tf is it possible that I get stutters? You force me to run in 30 fps, otherwise it breaks the animations and it still stutters and frames sometimes drop to 22 or even 12 fps. ???? What are we doing. I still do recommend the game, because it genuinely is really good if you can get past all the ♥♥♥♥♥♥♥♥. But seeing what it could've been and what it is just makes me sad. Hire a ♥♥♥♥♥♥♥ playtester ffs.
25 hours played
Aug. 2026
Sable is pretty much everything I wanted it to be. With some caveats! Sable is the complete opposite of a stressful game. It oozes zen out of every pore. There is nothing to fear, no stress, no failure state, nothing to worry about. It's just you and your bike Simoon exploring the desert, and it is beautiful. At least when it wants to be - unfortunately, the tutorial (of all places!) is probably where Sable's graphical quirk comes across the absolute worst, while the rest of the game with its varied terrain shines by comparison: jungles, geyser towers, salt flats, sandstone pillars. Eccria is lovely. There comes a moment in every playthrough when you realize that the vines that sometimes grow on climbable objects are there only to indicate a possible path, and not the path. In other words, you can climb just about anything, and Sable is a freeclimber of such quality that she would make Alex Honnold proud. The climbing alone made the game worth it for me. You are free to choose how to approach locations, resulting in spontaneous little "puzzles" which may, inadvertently, solve very real puzzles, as you realize that you've traversed a difficult section by climbing around it. The climbing also makes the world feel much larger than it really is. It has a camera mode AND fashion. Instant S-tier game right there. But there are, however, some elements of Sable that are a bit... "game jam". "Indie". Quest design is barely present, with all but a few being very simple fetch quests. Rarely do they have satisfying endings either. There are some awkward audio stuttering issues and some plants that grow floating mid-air. And the worst part: Sable has somehow managed to whet my appetite to the point where I'm genuinely annoyed at having to say things like "I love it, but...". It makes me wish I could work on this game myself! Sable just screams for a bit more stuff, more QA, more of anything or everything. I wish I take part working on my ideal version of Sable 2, where you might set off in a van instead of a bike, with a little radio you use to tune in to local broadcasts, and where quests always aim to surprise instead of barely even having an ending whatsoever. I wish I could remain in this world even longer. It has inspired me. That's a good thing, I think. That might make it sound like I'm hating on the game, but I genuinely enjoyed my time with Sable. While quests are predictable, I did enjoy the writing. There were moments where your actions changed the world - most noticeable, Eccria and the Vivarium. And as an added bonus - very comfortable 100% achievements. That makes me happy. Thank you.
28 hours played
July 2026
Sable would be a masterpiece if it wasn't so mechanically broken The game works half of the time, movement and camera are awful, most of the puzzles don't function as planned, some mechanics are straight-up broken and the whole thing runs like dogwater with audio cracks and frame skips. I've had to restart the game a few times to progress because something just decided to break: an NPC disappeared, a puzzle stopped working, something that was supposed to be moving, well, wasn't Giving it a positive for the gorgeous art and soundtrack, plus the fact that the experience and story were enjoyable, but hell was this frustrating. I was afraid the whole time of getting softlocked due to bugs
61 hours played
May 2026
My favorite game ever. You can think of it as a meditative game or an "art game", or a game for children. It works in all those ways.
43 hours played
April 2026
Brilliant game. It very much invites you to take your time and enjoy the landscape and explore. It is bugs bunny up in here tho, veeery buggy, so depends on your tolerance for those kind of shenanigans. But if you can look past that and dont mind taking your time, you will love this game. Chum Queen out!

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Frequently Asked Questions

Sable is currently priced at 24.99€ on Steam.

No, Sable is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Sable received 4,625 positive votes out of a total of 5,378 achieving a rating of 8.33.
😎

Sable was developed by Shedworks and published by Raw Fury.

Yes, Sable is playable and fully supported on Windows.

No, Sable is not playable on MacOS.

No, Sable is not playable on Linux.

Yes, Sable is playable and fully supported on Steam Deck.

Yes, Sable is playable and fully supported on Steam Machine.

No, Sable does not support VR.

Sable is a single-player game.

No, Sable does not currently offer any DLC.

No, Sable does not support mods via Steam Workshop.

No, Sable does not support Steam Remote Play.

Yes, Sable is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sable.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 22:50 UTC
SteamSpy data 23 October 2026 07:16 UTC
Steam price 26 October 2026 19:58 UTC
Steam reviews 20 October 2026 09:54 UTC

If you'd like to dive deeper into the details about Sable, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sable
  • SteamCharts - Analysis of Sable concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sable compatibility
Sable
Rating
8.3
4,625
753
Game modes
Features
Online players
18
Developer
Shedworks
Publisher
Raw Fury
Release 23 Sep 2021
Platforms
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