Aeterna Noctis on Steam - User reviews, Price & Information

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Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.

Aeterna Noctis is a metroidvania, difficult and souls-like game developed and published by Aeternum Game Studios S.L.
Released on December 14th 2021 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 1,756 reviews of which 1,339 were positive and 417 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Aeterna Noctis into these genres:

Media & Screenshots

Get an in-depth look at Aeterna Noctis through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-8400 | AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970 | AMD RX 570
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
tldr: If you enjoyed Hollow Knight (especially the white palace) and Celeste chances are you'll like this game a bit. I'd say it's the second most fun I've had with a metroidvania. Really just give it a try, pick it up on sale if you're not confident. I and I'm sure many others have heard a multitude of things going into this game. The majority of which are about the difficulty so I'd like to speak on that first. If I were to guess I think many people (and reviewers) played the game on noctis mode; I played on the normal difficulty mode. The normal difficulty if I were to ballpark it falls somewhere around the base game of Celeste and Hollow Knight, though I'd say it's easier than both (depending on build and playstyle). This was no problem for me, while I wish the platforming was more difficult on normal mode it was still extremely engaging and I enjoyed every moment of it. As for combat; against regular enemies it is not all too engaging (bar some gauntlets and late game) and I'd say the bosses range from okay to great. From what I have seen and heard on Noctis difficulty that is a different story; the game is quite a bit more difficult. I don't have as much time for games as I'd like to and with that I would say normal difficulty absolutely respected my time. I rarely found myself irritated or annoyed playing through the game even when I was dying. In that sense it was a great level of difficulty. If I were to nitpick I do wish there was a difficulty option that used the noctis platforming difficulty and retained the normal combat difficulty, but I absolutely understand why that is not a feature. I just found the platforming to be the strongest element of this game. I've seen others complain about a particular ability you get about halfway through the game. Yes mechanics are to each's own but I absolutely loved it. The flow state you can get into with the ability is amazing and mastery of it is extremely rewarding in traversal, platforming, and combat. Anywho onto more general stuff: The story is fine. It was interesting enough to keep me going but not so interesting as to consume me or anything of the sort. The art is pretty great. All hand drawn style and there are some absolutely gorgeous locations that I could just sit at. The music / soundtrack is fantastic and creates a great atmosphere. The map is absolutely massive and one of my favorite video game worlds / maps I've come across. I've not felt myself compelled to explore a map to this extent since I played Hollow Knight for the first time. There is a fair bit of build variety. Bosses are varied and unique, no two really feel the same. Some are mechanically intense fights and others are gimmicks, both are usually fun. There is also a chase sequence or two that are fantastic. There are ui elements that keep track of a lot of important stuff that makes playing and keeping track things easy. Stuff like x number of collectable or the quest log and much more. Speaking of quests they were mostly pretty great. I did not end up finishing every one of them, but I did do most and none of them felt like a chore. It really does feel like Aeterna Noctis tried to innovate in quite a few ways. Whether it be some of the upgrades it offers the players. My favorite implementation of backtracking in any metroidvania. The build variety. The emphasis on platforming and the mechanics that come with it. Some of the gimmick bosses. The checkpoint system. Those are just some of the ways I feel like the game tried to push things forward, but it also retains much of that great metroidvania core and elements from past titles that people loved. Honestly most of my gripes with the game are small things. It does lack polish in some places. That UI I mentioned could be more clear. Feedback upon hitting things could be much better. Visual clarity in certain spots could be improved. The map guy somehow making it everywhere in this world feels very very wrong from a immersion perspective. Most of it is small stuff like that. When it comes down to it though I look back on my playthrough with 90% positive thoughts. I enjoyed my playthrough more than I had expected.
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Oct. 2025
A fantastic, challenging metroidvania, with very difficult platforming, excellent bosses, unforgivable music and beautiful art. It's a shame that it got so many negative reviews just because it's difficult, and it even has an easier difficulty mode. It deserves much better reviews. Feedback for the devs: The art looks incredible, but sometimes, it is a bit too detailed and makes it a bit hard to see certain projectiles and enemies. This was almost never an issue, but it might be worth looking into for future projects. Slightly more contrast between the foreground/background layers and the enemies would go a long way. The UI, at first, is very overwhelming, and takes some time getting used to. A menu showcasing questitems and keys would've helped, and cleaner, less overloaded menus in general. It's only a problem for the first few hours.
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Aug. 2025
I can't believe I am seeing any negative reviews for this game. It might be my favorite metroidvania of all time. If you exclude roguelike/roguelite this is probably in my number 1 spot. Best in class gameplay and mechanics. Tons of versatility in builds and ways to play. Incredible platforming. Fast travel is great. It leans on some ideas of other games and improves on them. The only downsides I can see in the game is that its long and challenging. But that is what I wanted so it's not a problem for me. It was so gratifying to beat each boss and clear each area. And it being long was awesome. I didn't want it to end. I look forward to the seqeul. Personally I didn't love the art style but it didn't impact the game at all for me. The story wasn't great either. The combat mechanics in themselves are very very basic but combined with the incredible movement abilities like teleport arrows and it is something unique and special. This game doesn't deserve a single negative review. It might not be for you but it is a great game regardless.
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July 2025
Very good metroidvania with focus on platform. It is like HK white Palace all over the game
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March 2025
Disclaimer: Played on Noctis mode, didn't even try Aeterna mode. It does a lot of things really well, but does other things inexplicably badly. I don't think the majority of players will even be able to complete Noctis mode, once you get the teleport arrow pretty much every platforming section after that is hard as nails. If you're one of the people who finished Hollow Knight's Path of Pain and thought "Yeah, I want more of this." This game is for you, because basically every section after getting the teleport arrow is like that. +Platforming sections are very creative and require almost pixel-perfect use of teleport arrows and wall hanging to get through. +Map is absolutely gargantuan. +Tons of secrets, almost every time you go off the intended path the game rewards you for it. -The environmental hazards are weird, like I was thinking "Huh, I've never seen amorphous blobs used as hazards in a platforming game", and now I know why, you have no idea whether you will will clear an obstacle or clip the edge of the blob and be sent back to the last checkpoint. -Visually very noisy, in some areas the foreground clutter obscures the game area. Sometimes you can't even see your character because there's foreground objects obscuring him. The crystal caves was probably the worst offender, at some points I couldn't tell if a crystal that would kill me was an onscreen obstacle or something in the foreground. The Phoenix fight is particularly bad, the developers asked for feedback and everyone told them you can't differentiate between the damaging flaming feathers it drops and the lava background. they kept it in the finished product anyway. -Kind of ties into the first point, the King's hitbox seems slightly too large to get by the amorphous obstacles consistently. -I don't know if some areas are even possible without the gem that slows down time when aiming the teleport arrow, I kept it equipped for the entire game the moment I found it because I didn't see how it would even be possible to pass some sections without it. Should probably be a default ability rather than using one of your gem slots, really. The ability to hang on a wall and not move unless you input a direction should also be an innate ability instead of requiring a gem slot. -Sometimes I couldn't even see the area ahead and had to commit suicide to see the next path. Should probably let you hold R1 or some other button and move the D-pad or analog stick, something to let you take a look at the area first. -There are a couple of sort of anime videos in it. They're pretty ropey, there was an attempt, they clearly did not have the budget for it.
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Frequently Asked Questions

Aeterna Noctis is currently priced at 29.99€ on Steam.

Aeterna Noctis is currently not on sale. You can purchase it for 29.99€ on Steam.

Aeterna Noctis received 1,339 positive votes out of a total of 1,756 achieving a rating of 7.35.
😊

Aeterna Noctis was developed and published by Aeternum Game Studios S.L.

Aeterna Noctis is playable and fully supported on Windows.

Aeterna Noctis is not playable on MacOS.

Aeterna Noctis is not playable on Linux.

Aeterna Noctis offers both single-player and multi-player modes.

Aeterna Noctis offers both Co-op and PvP modes.

There are 7 DLCs available for Aeterna Noctis. Explore additional content available for Aeterna Noctis on Steam.

Aeterna Noctis does not support mods via Steam Workshop.

Aeterna Noctis does not support Steam Remote Play.

Aeterna Noctis is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Aeterna Noctis.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 January 2026 06:32
SteamSpy data 22 January 2026 02:27
Steam price 29 January 2026 12:35
Steam reviews 29 January 2026 08:08

If you'd like to dive deeper into the details about Aeterna Noctis, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aeterna Noctis
  • SteamCharts - Analysis of Aeterna Noctis concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aeterna Noctis compatibility
Aeterna Noctis PEGI 12
Rating
7.4
1,339
417
Game modes
Multiplayer
Features
Online players
20
Developer
Aeternum Game Studios S.L
Publisher
Aeternum Game Studios S.L
Release 14 Dec 2021
Platforms
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