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Salt and Sanctuary on Steam

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Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.

Salt and Sanctuary is a souls-like, metroidvania and dark fantasy game developed and published by Ska Studios.
Released on May 17th 2016 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 20,652 reviews of which 18,485 were positive and 2,167 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 17.99€ on Steam, but you can find it for 2.07€ on K4G.


The Steam community has classified Salt and Sanctuary into these genres:

Media & Screenshots

Get an in-depth look at Salt and Sanctuary through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
  • Additional Notes: Xbox360 Gamepad recommended
MacOS
  • OS: Lion 10.7.5
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 2 GB available space
  • Additional Notes: SDL_GameController devices fully supported
Linux
  • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 2 GB available space
  • Additional Notes: SDL_GameController devices fully supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

51 hours played
Aug. 2026
After getting all achievements within 50 hours of gameplay, I obviously can say that I really like this game and do recommend it. Very few souls-like games have given me the same feeling of playing Dark Souls for the first time: Being thrown into a strange, obscure, melancholic and hostile land where every cautious step comes with the awareness of death at every corner. In fact, I consider Salt and Sanctuary the best indie souls-like by a very wide margin, and the gold standard for any game in that category. But my recommendation comes with the recognition of some major flaws. Firstly, the game has several strong points, mostly when it comes to its understanding of the souls formula, with a massive variety of builds and playstyles, unique and memorable bosses, satisfying skill expression and character progression, rewarding exploration, so on and so forth. All of this make for a game that is very enjoyable on a first playthrough, but even more so in subsequent ones, since you're unlikely to even experience all of what the game has to offer on a blind playthrough, so you can always come back to it with an entirely different approach and playstyle in mind. There's a good reason this game is popular with challenge runners, as in fact, the game has built-in challenges, including a randomizer, for those who want to come back to it over and over again. The issue is, this game tries to be a lot more than just a 2D souls-like, and attempts to branch into metroidvania and platformer territory. As much as the lack of a mini-map is a recurring issue to some, I find it completely fair. The map is not particularly large or confusing, and after my first playthrough I had a generally good idea of where every location existed in relation to others, since every area is distinct, and backtracking isn't exactly required either. But if you do want to backtrack, it's going to be a little bit of a chore, since movement mechanics are kind of limited and the difficult areas are usually a pain in the ass to explore at a reasonable pace, especially in the later stages of the game. As for platforming, it's inexcusably bad, as movement options being scarce and your character's physics being affected by a weight system means that jumping around feels janky and inconsistent, along with failing to land a jump usually meaning instant death in places like the pitch woods (the worst area in the game by far). Also, too many blind jumps and mandatory fall damage, including in the very last area, for some baffling reason. Overall, it's a fantastic game for those who want a content-rich souls-like experience, but do play it with the awareness that it does come with a fair share of frustrations.
38 hours played
July 2026
I first played Salt and Sanctuary back in 2024. A couple of years later, I came back to replay it from scratch, got 100% achievements in about 9 hours, and decided to beat the whole game armorless just to give myself an extra challenge. Even after all these years, I can confidently say it's still a masterpiece. Combat The combat is easily one of the biggest reasons I love this game. There are so many different weapons, builds, and playstyles to experiment with, the movesets are satisfying, and every boss feels unique. I found this playthrough pretty easy and beat most bosses on my 1st try, but that's mainly because I had already played it before. If it's your first Souls-like, expect a challenge. If you're already familiar with the genre, I think you'll really appreciate how well the combat and boss design hold up. World Design The interconnected world is one of my favorite things about the game. It reminds me a lot of Dark Souls, and exploring it never gets old. Finding shortcuts, unlocking new Brands, and coming back to old areas always feels rewarding. The atmosphere is incredible, every area feels unique, and the amount of detail packed into the world is something I appreciated even more on my replay. Replayability Replayability is another huge strength. Different builds, weapon types, and challenge runs give you plenty of reasons to come back. I decided to replay the whole game armorless just for fun, and it ended up being one of my favorite playthroughs. My favorite fight was the final boss . It was easily the hardest and most satisfying fight in the game. Final Thoughts If I had to criticize anything, it'd be the story and the soundtrack. They're not bad, but they're not particularly memorable. Other than that, I genuinely don't have much to complain about. Overall, replaying this game years later only reminded me why it's one of my favorite Souls-likes. If you've never played a Souls-like before, I think this is a great place to start. If you're already a fan of the genre, it's a game you shouldn't miss. It's absolutely worth playing at least once.
15 hours played
June 2026
_Achievement Review: Difficulty: 4/10 Approx. Time Invested: 25h (15h with save files) MP Achievements: No, but the game can be played entirely in co-op Misc. / Activities / Collectibles: No Missable Achievements: No, as long as you don't progress too far before cleaning up remaining achievements In typical Souls-like fashion, I couldn't really tell you what the story was about. Did I care much about it? Not really. It also wasn't the first time I had started the game only to quit after a couple of hours. This time, however, things were different. Once the game finally clicked, I had a great time with it. Salt & Sanctuary is a true Souls-like presented in a 2D Metroidvania style. It took me a little while to adjust to the format, but the level design was excellent and did a great job conveying the game's atmosphere. _Gameplay: After remapping the controls to a more traditional Souls-like setup and getting used to the enemy behavior and boss encounters, the experience became surprisingly smooth. At no point did I feel frustrated by either the level design or the gameplay loop. The gameplay is straightforward: explore an area, fight your way through enemies, and defeat the area's boss. The combat mechanics are solid, and the variety of weapons and spells is impressive. Special mention goes to the scythe, which finally has a moveset that feels genuinely fun to use. _Immersion: Even though a 2D perspective can sometimes limit immersion and atmosphere, Salt & Sanctuary does a great job overcoming that challenge. Each region feels distinct, with its own visual identity, enemy types, and hidden secrets waiting to be discovered. _Boss Design: The bosses were one of the highlights of the game. Only one encounter felt a bit more gimmicky than I would have liked, but otherwise every boss was well designed, appropriately challenging, and equipped with a fair and varied moveset. None of the fights felt unfair. Learning attack patterns and making proper use of the dodge roll was usually enough to overcome any obstacle. _Recommendation: I would recommend Salt & Sanctuary to anyone who enjoys Souls-like games, especially those looking for a shorter experience that isn't overly difficult. As long as you pay attention to enemy patterns and mechanics, the game offers a satisfying challenge without becoming frustrating. By the time the credits rolled, I was genuinely pleased with the experience. The achievement list was equally enjoyable to complete and felt rewarding from start to finish. Rating: 7/10
18 hours played
May 2026
Man, this game is so strange for so many reasons. The movement isn't good, the hitboxes aren't good, the variety of weapons that are great versus garbage isn't good, the classes aren't balanced, the bosses aren't very good for the most part, and not having a map in a Metroidvania is insane. And yet, when taken together, this game is incredibly good. Incredibly. It's a wonderful experience that hits the sweet spot between challenging and frustrating like almost no Souls game or Metroidvania I've played. The interconnection of the world is among the best I've experienced, and the exploration feels more rewarding than in most titles of the same genre. I'm sad I waited so long to play it. If you have $15 or whatever and you like Dark Souls and Hollow Knight and wandering an incredibly cursed land until you're angry, this is 100% the game for you :)
54 hours played
May 2026
My greatest criticism is that, for some reason, they decided to make a completely different genre of game for the sequel.

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Frequently Asked Questions

Salt and Sanctuary is currently priced at 17.99€ on Steam.

No, Salt and Sanctuary is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, Salt and Sanctuary received 18,485 positive votes out of a total of 20,652 achieving a rating of 8.75.
😎

Salt and Sanctuary was developed and published by Ska Studios.

Yes, Salt and Sanctuary is playable and fully supported on Windows.

Yes, Salt and Sanctuary is playable and fully supported on MacOS.

Yes, Salt and Sanctuary is playable and fully supported on Linux.

Yes, Salt and Sanctuary is playable and fully supported on Steam Deck.

Yes, Salt and Sanctuary is playable and fully supported on Steam Machine.

No, Salt and Sanctuary does not support VR.

Salt and Sanctuary offers both single-player and multi-player modes.

Salt and Sanctuary offers both Co-op and PvP modes.

No, Salt and Sanctuary does not currently offer any DLC.

No, Salt and Sanctuary does not support mods via Steam Workshop.

Yes, Salt and Sanctuary supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Salt and Sanctuary is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Salt and Sanctuary.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 13:25 UTC
SteamSpy data 27 October 2026 03:26 UTC
Steam price 28 October 2026 04:01 UTC
Steam reviews 20 October 2026 22:00 UTC

If you'd like to dive deeper into the details about Salt and Sanctuary, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Salt and Sanctuary
  • SteamCharts - Analysis of Salt and Sanctuary concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Salt and Sanctuary compatibility
Salt and Sanctuary PEGI 16
Rating
8.8
18,485
2,167
Game modes
Features
Online players
54
Developer
Ska Studios
Publisher
Ska Studios
Release 17 May 2016
Platforms
Remote Play
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