6/10. For Cultural, economic, and political reasons Airborne Empire (AE) is the best game it could be on Earth in 2025. I recommend without reservation, but If you are short on money, skip this game and grab Airborne Kingdom (AK), the predessesor to this game. It is far superior in all but mechanics. Empire's mechanics are far tighter and brings much needed depth. This ends my recommendation of Airborne Empire, what follows here is lamentation of its shortcomings compared to Airborne Kingdom. TL/DR - They removed the two best aspects of Kingdom, the tile groundwork, and the "World Map" in order (IMO) to save money in visual design. Their replacement is a dull pancake of an ocean. The most damning aspect of Empire is that, the entirely superfluous environmental aspect that no one looks at - the skybox at night- is worse in Empire than Kingdom. I think this should be the entire review, it says it all. The stars are not as beautiful.. ... Where to begin. AK was a certified sleeper hit, it had alot of things to say and said them marvelously. Kingdom is genuinly beautiful. It might be the most humble game you ever play, and it accomplishes all its objectives with luxurious excess to spare. Airborne Empire is far less humble. A solid attempt was made by the developers to recreate the magic of Kingdom, but this never materialized. Worse still, their efforts amount to a shoddy counterfit. Empire throws down some of Kingdom's gorgeous islamic geometry but without understanding how or why it worked so well in the first game. Unlike Kingdom's stable of bangers, Empire has -without hyperbole- the most forgettable music I have ever encountered in a game. Were you to encounter Empire's music in a Walmart restroom you would not even notice. Frankly, just turning off the music and sailing around with only the ambience of wind and machine to accompany you is an improvement over the music. Kingdom was fable to the point of whimsical, but it did not indulge. Empire gives itself entirely to the whimsy, but to what effect. "Birds, hehe. Look at these cute birds" Thats the entire narrative core of Empire. Birds. What do they do with these birds? Nothing. More to the point, what relation does Airborne Empire have to Airborne Kingdom? Aside from the few cases where the cutesy birds say some oblique reference to Kingdom, or a few vaguely Islamic sounding things, Empire has absolutly no relation to Kingdom at all. To be clear - The first game had no birds at all. If you were not directly told "This is in the same world as AK" no one on Earth would even realize they are related. Within a decade, when the AI revolution overtakes video game design, people will be wondering if a poor quality AI wrote both the Music and Character interactions of Airborne Empire. Empire has easily 10 times the amount of text as Kingdom and accomplishes only a fraction of the latter's narrative force. Thank gooddness they found time for a gay wedding this time around. Frankly, though, I did like some of the characters. I had previously wondered if Airborne Kingdom could be described as - for a video game - rather Aristocratic. It muses on what is most important in life in a world in decline. I would characterize the design of Airborne Empire as being spirtually like a Nervous, Diabetic Single Mother. Resources are oppressively present and leave little else visually to be enjoyed. There are very few environental fixtures that are not resources to feed you, and they are of course that purile neon pink or green, like you see in those space exploration games. The land is absolutly terrified you will struggle, or get bored so everything is squeezed together. There is no organic down time between tasks where you given time to breathe or look at the stars. Which might be for the best because Empire's starbox is far less detailed than Kingdom's which is saying alot, frankly. What is there to look at other than coal and fish? The game (Currently?) has one single environmental show piece, a big volcano. But they didn't know what to do with it, so they threw some of Kingdom's geometry on it and called it a day. Perhaps I am being over critical there, I gushed when I saw the titan animals. Chasing them were my favorite moments of the game. Lastly here, I almost want to call the police on the Dev team. They threw out the "World Map" of Airborne Kingdom. I just do not understand how they could have decided to do this. Its like if Bungie ditched Cortana after Halo 1, or Blizzard got rid of Tauren. Its such an easy inclusion that I feel it is borderline criminal. My praise would be that the mechanics of Airborne Empire are far superior, and I suspect the omissions from AK will be reintroduced in later patches. There were a few beats where the "Naval" combat returned me to my time in the Navy, only this time I was the Captain, and we were all birds. The combat is well done. The city building is clean and enjoyable. The new systems provide alot of much needed depth which is pleasing. Here are my suggestions for the dev team: 1. (Semi-Ironic) Remove 40%+ of text. 2. Unironically either remove the music entirely or bring back AK's composer to work again. But it wouldn't work because AK's narrative dynamo is not present so the music would be more bland this time. Hard not to be an improvement regardless. 3. Just expand the map. Increase space between tasks. Give time to breathe. Increase space between islands, remove 50% of resources to create scarcity. 4. Give things to look at. Improve skybox. 5. Most serious statement - dramatically lower prices or fix economy. I assiduously gather coins from ruins and bolder ruins and the economy is the biggest friciton of the game. Its just too much. 6. Return the "World Map" or I am calling the police. 7. You need to better highlight the balloon vendor. These techs were hard to find. I know you talked about it in the text, but you have waterfalls of text and it gets lost. Perhaps directly include "We need to find the balloon merchants" either directly on the tech tree, or in an side quest. 8. I want more play time with the characters. You spend alot of time with them, perhaps make them "relics" than can be attached to homes or something to include them more. Why cant the fighter pilot ace character we meet be like a "relic" attachable to the hanger or something? I think this is fertile ground. 9. Can't be done, but, remove the dead pancake ocean and return the ceramic tile groundwork and world map. 10. Remove all cutesy bird shit and return Islamic fable please.
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