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Airborne Empire on Steam - User reviews, Price & Information

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Build your sky city while exploring a vast landscape in this Open World RPG City Builder. Combining the methodical construction and management of a city builder; the unique lift, balance, and propulsion needed for a flying city; and the compelling characters, dangers, and adventures of an RPG!

Airborne Empire is a early access, colony sim and strategy rpg game developed by The Wandering Band LLC and published by The Wandering Band LLC and Stray Fawn Publishing.
Released on April 17th 2026 is available on Windows and MacOS in 9 languages: English, German, Simplified Chinese, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Russian.

It has received 477 reviews of which 435 were positive and 42 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 22.10€ on Eneba.


The Steam community has classified Airborne Empire into these genres:

Media & Screenshots

Get an in-depth look at Airborne Empire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
  • Graphics: NVIDIA GeForce GTX 660, 2 GB VRAM / AMD Radeon HD 7870, 2 GB VRAM
MacOS
  • Requires an Apple processor
  • OS: macOS 14.5
  • Processor: Apple M1
  • Graphics: Apple M1

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

36 hours played
June 2026
Actually, Airborne Empire is kind of "meh." It's not exactly bad, so I can't bring myself to give it a thumbs down, but it's not great. Like its predecessor Airborne Kingdom, it's a simplistic city builder where the gimmick is your city flies and moves around the map. If you've played Airborne Kingdom, this game adds combat, and it's a lot longer, but it's otherwise pretty similar. Oh, and everyone's a bird this time around. City management is even more rudimentary than Airborne Kingdom. There's very little in terms of layout concerns until the very late game, when you get Artifacts in the late game which give area of effect bonuses around them. Once you do get those Artifacts, you want to cluster all your weapons around the weapon-enhancing Artifacts, cluster your production around the production-enhancing Artifacts, and put fuel-efficiency Artifacts near your lift and propulsion systems. The economy is very simple. You're constantly scavenging food, water, and coal, which are plentiful enough that keeping topped up is easy. You're also collecting wood, ore, plants, and quartz, and converting those into iron, cloth, and glass. Again, all the materials are readily available pretty much everywhere, so it's easy to scavenge what you need. The only exception is quartz which isn't available in the starting area. Aside from running around looting resources, recruiting crew, and adding on to your flying city, you're doing fairly mindless fetch quests for the various ground based cities. Some of these are really annoying because they devolve into pixel hunts. You're searching a large target area for a tiny target. The main challenge is figuring out which hard to make out block is your goal. Combat's simple and pretty easy. There are attack aircraft, blimps, and ground defenses. You counter those with anti-aircraft towers, attack aircraft of your own, and air-to-ground cannons. The main challenge is in the early game, setting up a strong enough net of anti-air towers to take down planes coming in from any direction. In the early game you can take a fair amount of damage before your air defenses take the planes down. There are some obvious gaps in game balance. You eventually unlock a wide variety of buildings, but some are simply never worth constructing, because they're inferior in some way to buildings you unlock earlier. Your main limitation is always population, so lift and propulsion buildings which use muscle power but are less efficient than the fans and propellers which use coal are never worth building. There's always plenty of coal around. It's not terrible, but it's also pretty shallow. The endgame was very dull because I'd built enough farms, water condensers, and charcoal burners that I didn't need to worry about any upkeep except wood, and I had combat buildings that could easily handle any threat the pirates threw at me.
27 hours played
April 2026
Usually I do not play citybuilders, but this has become one of my comfort games. Stating the obvious, the moving city concept is neat and an important part of resource gathering. And the first area of the game is about as large and elaborate as the entire previous game, there are 2 more areas after this. I find this game incredibly charming and atmosphering in a way I liked more than I expected. The music is incredible, varied in instruments and very cheerful in the best way. And the story is silly and playful, with light visual novel like dialogues. Difficulty wise I find normal at normal speed too low, so I play on hard with the game pinned at the fastest 3x speed option. Throughout the Early Access it seems to have been rebalanced to stay challenging throughout the city's growth. And the top statusbar has a lot of pop-out tooltips which are useful for making micro-management quicker. The default button layout feels a bit clunky, remapping through the settings does go a long way in improving this. With the camera controls using the keyboard to move and the mouse to pan is the way, as moving with the mouse and panning with the keyboard is unintuivite. And there is some strangeness with where the camera gets placed while building and how the building grid responds. It's not bad at all, but it takes some adjustment to get smooth at doing what you want with the camera and building.
46 hours played
Jan. 2026
Wonderful game that's a perfect hybrid for someone who loves city builders but also remembers games like Stratosphere, and the developers are honestly the best I've ever interacted with. Very down to earth and truly support their Linux fanbase. Don't think, just buy.
21 hours played
Dec. 2025
Even though there isn't much difference from the first game (Airborne Kingdom), I still Recommend it if you're a fan of the first one. If you haven't played the first one, and/or you enjoy relaxing city builders without combat just grab the first one for cheaper. It has better music as well. Not that the combat is difficult in any way. More like a wave of mosquitos attacking your kingdom. This one does have actual characters with some story so this one is slightly better in a different way. But i wouldn't call this one part 2 exactly, more like a huge update from the first.
26 hours played
Nov. 2025
Vast improvement on the second game. Definitely worth grabbing and playing hours of. Only gripe is they need to let you know one of the guns fires across the city, not below like the other ones. RIP the turret dwellers on that first shot.

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Frequently Asked Questions

Airborne Empire is currently priced at 28.99€ on Steam.

No, Airborne Empire is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Airborne Empire received 435 positive votes out of a total of 477 achieving a rating of 8.48.
😎

Airborne Empire was developed by The Wandering Band LLC and published by The Wandering Band LLC and Stray Fawn Publishing.

Yes, Airborne Empire is playable and fully supported on Windows.

Yes, Airborne Empire is playable and fully supported on MacOS.

No, Airborne Empire is not playable on Linux.

This information about Airborne Empire is not available yet.

This information about Airborne Empire is not available yet.

No, Airborne Empire does not support VR.

Airborne Empire is a single-player game.

No, Airborne Empire does not currently offer any DLC.

No, Airborne Empire does not support mods via Steam Workshop.

No, Airborne Empire does not support Steam Remote Play.

Yes, Airborne Empire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Airborne Empire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 09:14 UTC
SteamSpy data 30 August 2026 09:07 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 10 September 2026 19:47 UTC

If you'd like to dive deeper into the details about Airborne Empire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Airborne Empire
  • SteamCharts - Analysis of Airborne Empire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Airborne Empire compatibility
Airborne Empire
Rating
8.5
435
42
Game modes
Features
Online players
22
Developer
The Wandering Band LLC
Publisher
The Wandering Band LLC, Stray Fawn Publishing
Release 17 Apr 2026
Platforms
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