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Allumeria on Steam - User reviews, Price & Information

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A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.

Allumeria is a early access, open world survival craft and sandbox game developed and published by Infinimelon.
Released on August 28th 2026 is available only on Windows.

It has received 302 reviews of which 282 were positive and 20 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 7.19€ on Steam with a 20% discount.


The Steam community has classified Allumeria into these genres:

Media & Screenshots

Get an in-depth look at Allumeria through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 5th Gen Intel i3 or Equivalent
  • Memory: 6 GB RAM
  • Graphics: Intel HD Graphics 5500 or Later
  • Storage: 1 GB available space
  • Additional Notes: Requires at least 2GB of VRAM. Requires OpenGL 3.3 minimum.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
Sept. 2026
This game has: - Silly trinkets - Useful trinkets - NPCs that have specific needs that they tell you about for their houses, which gives you a reason to build more than one house, and to build houses with different purposes and styles - The ability build blocks into any shape easily - Lots of enemies - Lots of items - Lets you use coconuts as weapons - Recall potions - Permanent health increases - Boomerangs - Unique biomes that get progressively harder - Actually satisfying progression - Throwable torches - Expansive fun to explore caves - Pretty enjoyable yet simple combat - Randomly generated structures and dungeons and this is obviously still just the bare bones of the game. Finally someone has actually made Terraria x Minecraft AND put their own flavor into it. Definitely already worth the price. Really excited to see where it goes.
12 hours played
Aug. 2026
Starting off, I'd like to say that Allumeria is a game I genuinely enjoy, but it is not without its flaws. Having played a past Alpha, the demo, and now the first Early Access build of the game, I'd like to voice my honest feedback. Right now, to me, the game feels like it still needed more time in the oven, even for its first Early Access release. It is truly impressive what a single developer can do with such a vast project, but not every part feels equally cared for. My hope is that my feedback can be at least a small part of helping the game grow and realize its full potential. Let me make a bullet list of the yays and nays, in my eyes. First of all, I'd like to talk about what I enjoy about the game so far. Building : Building in this game is incredibly fun. You are able to change almost every basic block type into a multitude of different shapes, eliminating the need to craft specifically shaped versions of each block. You are also freely able to transform the shape of most blocks at any time. This solves a lot of the inventory management issues that have always plagued me in another very popular block game. I also love the ability to freely change the hue of a block with a specific item you can obtain later in the game. The block variety is also amazing, and it makes me want to build big and elaborate projects. Visuals : Visually speaking, the game is very beautiful. The color palette is vibrant, and the effects are clean, detailed, and well-selected without making everything look muddy. I also love the colored lighting so, so much. Biomes feel very different from each other in terms of visuals, and exploration is fun as a result. Caving : Caving is one of my personal highlights in Allumeria as well. The cave generation, as mentioned in other reviews before, feels very rewarding and seems to expand into wider and more open tunnels the further you go down. It also feels very difficult to find a dead end in the caves, which makes exploration feel continuous. Finding little chests, structures, and crates is also very fun, but more on that later. Now, onto the points that are currently preventing me from fully enjoying my time with Allumeria . Bugs : I understand that this is the first Early Access release, but I've encountered so many bugs that I've reconsidered a dozen times whether I should continue playing or wait for a better version of the game to be released. Among the issues I've encountered are: being able to phase through blocks, NPCs not recognizing the room they are in and being unable to trade despite meeting their requirements, occasional random crashes inside the caves, the world not rendering from certain angles, animations not playing at the correct time (for example, opening a door and having it only show the animation a few seconds later), and clicks not registering on items in the inventory when done too quickly. These aren't necessarily major gripes of mine, and I do hope these issues will get ironed out in the near future, but currently they are making my experience less enjoyable. Monsters : Monsters feel very samey. While there are different monster types, later versions of the same monster often feel like reskins with a different model, with the only major difference being their health bar. I also feel like they spawn too often, and sometimes it makes me feel like I have to fight a horde despite having already cleared out an area shortly beforehand. Balancing : Balancing feels a bit all over the place. I never really had a need to brew any potions, craft any torches besides my first few starting ones, or involve myself with most of the agricultural system. Another thing I obtained way too early was a very strong bow that allowed me to one-to-three-shot a lot of the enemies, also making the first forest boss feel trivial. Most of the different armor sets also feel irrelevant and I do not feel a noticeable different between them. These are some of my thoughts about Allumeria . Overall, I do enjoy my time with the game, and I am sure that if Infinimelon continues working on it, it will overcome all the issues I've mentioned. Right now, I would only recommend buying Allumeria if you are truly interested in the genre and want to see what new things it has to offer. The game still needs some time, but I am sure that in the near future, it will be a blast once these issues are ironed out. Good work and I wish you the best of luck and success with the game! I am excited to see how it will grow in the future!
17 hours played
Aug. 2026
Runs perfectly on STEAM DECK, controls great. More of a "3d terraria" than a "minecraft clone" its giving me the same feeling i had when i first played terraria :) the building options and inv management are great, theres stack to nearby chests, stairs and VERTICAL slabs (and others) can be selected from a radial wheel when placing any block. Every block is paintable in over 2 dozen colours. I just completed the first biome of progression and this is by far the best blocky game ive played, im glad i can do my blocky building on my deck without fiddling with MC/microslops external launcher. Excited to see how the passionate dev takes the game
10 hours played
Aug. 2026
First came across Allumeria on r/goldenageminecraft a year ago, and I've been following the project ever since and played the game as part of its previous testing and demo periods. Imagine playing Minecraft half way through 2011, but in between gathering resources to build cobblestone castles or woodland villas, you go on dungeon crawls exploring ever deeper caves seeking out ores, unique items, accessories and fending off a varied pool of monsters while preparing to battle powerful bosses. Now imagine, after coming back from the cave with your haul of oddities, actually building that log cabin using a robust construction system, allowing any block to take on any form giving you unlimited possibilities and ways to customize. Allumeria takes the core aesthetic values and voxel constraints of early Minecraft and harmonizes it with the gameplay and progression of Terraria all the while sprinkling little helpings of user friendly game design to make the final experience a joy to partake in. I especially love building. Blocks are so malleable so you could turn maple planks into a slab or a stair or a carpet or like 4 types of fence of varying thickness. An absolutely genius design decision, especially when regarding inventory management. NO MORE shall I be organizing chests with rows of stairs, planks, fences and slabs! Keep up the amazing development work Unomelon! This game brought back all the memories of playing Minecraft Alpha 1.2.6 on the home computer and I can't thank you enough for that.
12 hours played
Aug. 2026
Another great game that dropped! I remember playing the itch and steam demos back when they were first going up and I still find it crazy how quickly the dev for this game moves and how quickly this game came to its Early Access Steam Release. I can't remember how many hours I put into the demos for this game but I can tell you it was quite a few Nevertheless, it's an incredible game!

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Frequently Asked Questions

Allumeria is currently priced at 7.19€ on Steam.

Yes, Allumeria is currently available at a 20% discount. You can purchase it for 7.19€ on Steam.

Yes, Allumeria received 282 positive votes out of a total of 302 achieving a rating of 8.56.
😎

Allumeria was developed and published by Infinimelon.

Yes, Allumeria is playable and fully supported on Windows.

No, Allumeria is not playable on MacOS.

No, Allumeria is not playable on Linux.

Allumeria offers both single-player and multi-player modes.

Allumeria includes Co-op mode where you can team up with friends.

No, Allumeria does not currently offer any DLC.

No, Allumeria does not support mods via Steam Workshop.

No, Allumeria does not support Steam Remote Play.

Yes, Allumeria is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Allumeria.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 September 2026 13:18 UTC
SteamSpy data 02 September 2026 01:27 UTC
Steam price 02 September 2026 18:58 UTC
Steam reviews 02 September 2026 09:45 UTC

If you'd like to dive deeper into the details about Allumeria, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Allumeria
  • SteamCharts - Analysis of Allumeria concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Allumeria compatibility
Allumeria
Rating
8.6
282
20
Game modes
Multiplayer
Features
Developer
Infinimelon
Publisher
Infinimelon
Release 28 Aug 2026
Platforms