AMID EVIL on Steam - User reviews, Price & Information

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A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.

AMID EVIL is a old school, boomer shooter and arena shooter game developed by Indefatigable and published by New Blood Interactive .
Released on June 20th 2019 is available in English only on Windows.

It has received 7,157 reviews of which 6,709 were positive and 448 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.49€ on Steam, but you can find it for 0.98€ on Gamivo.


The Steam community has classified AMID EVIL into these genres:

Media & Screenshots

Get an in-depth look at AMID EVIL through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit or later
  • Processor: Quad Core 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 470 / AMD Radeon 6870 HD
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: A Dank One
  • Additional Notes: If you're unsure that your system meets the minimum requirements, please try the demo first!

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Amid Evil is proof to me that New Blood is more than the Ultrakill people, and is what inspired me to look deeper into their catalog. The game itself is spectacular in terms of gameplay and visuals. The level design can be confusing but its so well done that it only got annoying like.. once. The story is interesting, and I'm excited to see if its properly wrapped up.
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March 2025
This one… Well, this one I really, really like. Tired of boring games? Gray and brown games with too similar to previous fps slop ideas you played before? Games with offices, military bases, mines, underground tunnels, destroyed cities copy-pasted over and over till you throw up? Of games with some pew-pew boring, to normal looking guns that shoot pellets and have zero good vibes attached to them? Well look no further, my friend, because I present you with this piece of creative work and passion, called AMID EVIL. Amid Evil is yet another boomer-shooter throwback build of the renaissance of genre brought to us back from the dead by Doom 2016. This is an FPS game where being fast on feet, fast with decision making and having steady aim is more important than anything else; where you travel through levels filled to the brim with deliberately placed enemies designed to push the player over the edge. The genre that is to this day the cream of the crop of the entire family of FPS games. And this game is the best example of excellent design and ideas. So, how can you describe this game in one sentence? Someone smarter than me once said: “Imagine Heretic but it's actually good”. Sounds legit, but the more you look, the more you scratch the surface, the bigger differences you can notice. Because yes, this game is more of an homage to old fantasy fps like Heretic or Hexen, where you fight with monsters like Ettins, Minotaurs or mages instead of demons and possessed marine like in Doom. But the core mechanics are here, you collect weapons, mana instead of ammo, armor and you fight in labyrinthine like levels for keys and levers that will enable path forwards. Some people to this day claim that those old games were flawed and inferior to their more grounded or sci-fi oriented counterparts. And frankly, I cannot approve or disprove these sentences, because I never played Heretic or Hexen before. However I played a lot of Amid Evil. And Amid Evil is so fucking good. Why? Well, I can pin point three major design principles that make this game awesome: levels design, weapons mechanics and enemies. And we are gonna talk about them to an extent. When you boot the game for the first time, the first thing that you probably will notice will be colours. I think colours are what defines this game art direction. You don’t see a normal looking brown, greys or even green. Every space, every corner, every floor or wall is plastered with an intense color palette that is almost aggressive when looking. Pink, violet, magenta, red or orange — sometimes I feel overloaded, but never to the point when it was getting annoying or confused; everything was always visible and clear to me… well, aside for darker corners, which was more common in DLC. Like, seriously, there is a torch powerup in the game, why can't we use it more sometimes? But during combat — nah, the game clearly knows when the art style should step down in favor of gameplay elements. There was only one instance — again, in DLC — when I was forced to fight in darkness, and yes, it was a cheap shot, but I can forgive that. Another important thing about levels is how they are designed. Forget about little levels from Dusk that you can finish in less than ten minutes; forget about cramped, dark and mood levels from Quake. Here we have big, open levels that include indoor and outdoor areas, castles, magical towers, forests, cathedrals or big caves. I love how they all are also vertical in design — features that developers should implement more often. You not only travel forward, but also down and up, climbing and descending, even flying sometimes, fighting around every corner. Thanks to that levels never become stale and boring, because they mix more open space arenas with tight corridors and smaller rooms. I also want to point out how diverse levels can be. So yeah, you see, there is fantasy and “fantasy”. There are plenty more “grounded” fantasy games and other media — like worlds with grey, stoney castles, horses, knights, mages, dragons, all those tropes commonly known. But there is also fantasy looking more like 80 pulp cinema. So much different, with so much variety and weirdness, that they become more alien-like. Or like an acid trip. This game belongs to the latter category. We have a big-ass tower of sun with unrealistic design, non-euclidean geometry in the void, school of wizardry suspended mid air. I never felt bored when I was playing this game. Ok, now time for weapons. Aside from two instances, they all shine. If you look at them. you can clearly see they resemble in some way their modern day counterparts. We have Axe for you melee weapon (replaced by gloves of MUDAMUDAMUDA platinum star power in dlc), staff of magic missile working like pistol, saber working like shotgun (with big horizontal projectile instead of pellets), trident is machine gun, Celestial claw — it shoot planets and stars — is a rocket launcher, Ice mace is you super shotgun, and pink ribbon (don’t ask) is you BFG, replaced in dlc by scythe with can tear fabric of reality. But all of them have specific quirks that make them useful in every combat scenario, no matter early or later game. Staff have homing missiles, sabers can hit multiple enemies, trident can overload enemies and shock the closest one, mace can pin them to the wall. On the top of that they all have an alternative mode — which you can enable by collecting enemies' souls. Basically it works like a tome of power in Heretic and Hexen. One thing I need to mention — a crucial thing. They all have excellent feedback. It's not like in modern military shooters, when you grab some SMG and start spraying, and enemies don’t flinch. No, here we have clearly, through visuals and sound cues, feedback when you hit enemies. They stagger, yell in agony, “bullets” hit them in a satisfying way, there is a good sound response — like with trident or mace — when they get shot. It’s all brilliant — and a necessity, because, aside from trident, all weapons are projectile based. You need little calculation in your head to hit them when you are running and jumping. Thank God, all monsters also have projectile based attacks, so with little focus and training you can dodge them, albeit the learning curve will take some time. There are two weapons I think devs should improve. Celestial claw — the rocket launcher — should have bigger splash damage. Enemies must be really clumped together to kill more of two with a single shot from these weapons; The “ribbon gun” should be entirely reworked — it has weak feedback and projectiles should be more visible. Before I start rambling more about enemies, we need to establish one important thing: this game has seven (!) different episodes. Each episode has only three actual levels + one boss fight, but they are not short — each can take from 20 minutes to even half an hour to accomplish. And they are full of enemies; on hard difficulty in some level there is usually between 100 to 200 (!) monsters, not packed in big arenas, but spreaded from start to finish. What is more important — they are tied to episodes. Enemies from first do not ever appear in second or third. This makes them unique and more manageable: you don’t like some type of enemies (like me with shield enemies from sun episode) — do not worry, they will only show up in three levels. <rest of the review in comment section>
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Feb. 2025
You go pew pew and then the thing dies, nice graphics and even cooler atmosphere
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Feb. 2025
Alright game, play fun. ...With one huge caveat though: your computer must be strong enough to run modern AAA at "high", since this game is also quite demanding on the hardware — don't look at its "boomer shooter" artistic style, it's a proper high-end Unreal Engine 4 title. On its low settings, the game becomes barely playable: even if the combination of low resolution with bad aliasing won't literally make your eyes bleed, then the very next minute you'll discover enemies attacking you from beyond their drawing distance. If you can't run Amid Evil on "high" — I'd rather recommend you put it off until you can. I don't think this game will disappear anytime within the next decade or two; even if somehow it gets delisted from Steam, you should still be able to find it in other places. Once you have a machine beefy enough to run Crysis 2 — then for all means, give this game a try!
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Nov. 2024
Only problem I have with this game is some of the weapons are better than others and there's no downside to only using that weapon I feel like you should be forced to use other weapons and be creative with what you have and not use the same weapon over and over. 8/10
Expand the review

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Frequently Asked Questions

AMID EVIL is currently priced at 19.49€ on Steam.

AMID EVIL is currently not on sale. You can purchase it for 19.49€ on Steam.

AMID EVIL received 6,709 positive votes out of a total of 7,157 achieving an impressive rating of 9.07.
😍

AMID EVIL was developed by Indefatigable and published by New Blood Interactive .

AMID EVIL is playable and fully supported on Windows.

AMID EVIL is not playable on MacOS.

AMID EVIL is not playable on Linux.

AMID EVIL is a single-player game.

There are 4 DLCs available for AMID EVIL. Explore additional content available for AMID EVIL on Steam.

AMID EVIL does not support mods via Steam Workshop.

AMID EVIL does not support Steam Remote Play.

AMID EVIL is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AMID EVIL.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 00:24
SteamSpy data 08 June 2025 08:27
Steam price 14 June 2025 20:39
Steam reviews 12 June 2025 12:03

If you'd like to dive deeper into the details about AMID EVIL, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AMID EVIL
  • SteamCharts - Analysis of AMID EVIL concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AMID EVIL compatibility
AMID EVIL
9.1
6,709
448
Game modes
Features
Online players
11
Developer
Indefatigable
Publisher
New Blood Interactive
Release 20 Jun 2019
Platforms
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