Anomaly Collapse on Steam - User reviews, Price & Information

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Command a squad of adorably fierce warriors in Anomaly Collapse, a turn-based Roguelite strategy game that offers a fresh twist to an old formula! Face off against otherworldly beings and uncover the dark secrets of supernatural calamities. Immerse yourself in a story where every move counts!

Anomaly Collapse is a turn-based tactics, turn-based strategy and turn-based game developed and published by RocketPunch Games.
Released on April 11th 2024 is available only on Windows in 10 languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal and Spanish - Latin America.

It has received 585 reviews of which 501 were positive and 84 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Anomaly Collapse into these genres:

Media & Screenshots

Get an in-depth look at Anomaly Collapse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo E8400 or AMD Athlon 64 X2 6000+
  • Memory: TBA MB RAM
  • Graphics: Geforce 9600 GT or AMD HD 3870 512MB
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Darkest Dungeon: Furry Edition Anomaly Collapse is certainly a nod to Darkest Dungeon for its turn-based gameplay and spiking difficulty. Originally I was only drawn to it because of the anthropomorphic animal cast, but the further I delved in, the more I grew fond of the mechanics it has. In my opinion, this game nails the roguelite features that Darkest Dungeon 2 fails to deliver, which is characters get slightly stronger after each combat and the benefit lasts the whole run. Of course Anomaly Collapse has its own downsides mainly about the traditional team role requirement. Overall, it is a nice turn-based roguelite with a variety of characters and builds to play around. Things I Like About Anomaly Collapse: 1. Gameplay Similar to Darkest Dungeon, with its own twist. [*]Players progress by fulfilling the anomaly meter to lure out the boss. Combat encounters will contribute to the meter. [*]Combat has a lot of interesting tidbits. Everything operate on a line of tiles. Movement only involves moving left and right. [*]Characters share the MP(Movement Point) and AP(Action Point) bar. The general idea is to attack with safe members while move the vulnerable ones out of enemies' attack range. [*]Attack will trigger co-op flank attack if the members are in the right position. Try to move each member to right spot for maximum damage output. [*]Attacks that knocks back enemies will trigger slam damage if they collide with each other, especially effective when they are cornered. [*]Each tile has a limited "capacity". Too many entities will make the tile crowded, which will damage everyone in it. That tile also effectively becomes a pseudo-wall. Others cannot get in and get through. [*]Tiles may also contain environmental hazards that can be used to your advantages. 2. Build Variety How the game handles character's ability is interesting. [*]Instead of having several predetermined abilities, each character only have one basic attack, one active slot and one passive slot. You can unlock more slots with specific containers during the run. [*]Abnormality is the key item to empower your characters. You can earn new abnormalities after combats and each character can equip up to five active ones and twenty passive ones. [*]This is where things get interesting. Since you can freely re-arrange all the abnormalities you have outside combat, building the characters can be as versatile as you like. Of course you can just focus on what the character specializes and improve upon it, yet it is way more fun to experiment the possibility. [*]You can build the team focuses on co-op attacks, granting synergy and other bonuses; you can also dedicate them to use slam damage as much as possible; you can also turn one character into a MP/AP generator, offering more abilities option to others; you can also go full elementalist, taking advantage of all the status effects the game has. The list goes on and on. [*]At the end of the run you can even unlock more passives and bonuses(separated from abnormality) for your team members, solidifying the concept of a roguelite game. 3. Other Compliments [*]Quite a few unique bosses in each area that are not just damage sponges or DPS races. [*]You can also gain boosters to enhance characters' stat. [*]The risk-and-reward nature of random events is interesting. Things I Dislike About Anomaly Collapse: 1. Traditional Team Role Even though I just praise the game for build diversity, in practice however, most of the combats still favor the traditional team role. [*]Tank, Support, and DPS is still the best and preferred option simply for survivability and longevity. [*]If you take too many offensive characters and attack options, battles may ends sooner but your health can't keep up with your onslaught for late game encounters. [*]If you have too much support characters and buffing options, you drag on the battles for too long, enemies will become frenzied, and a dangerous entity will spawn making the situation even worse. [*]Some passive abnormalities do offer healing on condition(if you can find them at all), but the amount is still lacking for sustainability. [*]It doesn't help either that the characters you can recruit during the run are selected randomly. 2. Other Complaints [*]Consumables would help ease some problems with sustainability. [*]Only the character you select as leader will unlock new traits for future runs is annoying. 中文小簡評 → 黑暗地牢 - 不獸控制版! →原本就只是為了福瑞而玩的,沒想到越玩越喜歡。 →雖然架構與黑暗地牢相仿,但是有很多機制我覺得做得比前者續作要好很多,尤其是roguelite的部分。 →所有人都是在一條單一格線上行動,每一回合透過走位靠近攻擊敵人,同時注意敵人攻擊範圍適時撤退。 →三位角色共用同一條行動力(攻擊和技能用)及移動力(位移用),需要好好分配。 →角色與隊友間的站位會觸發不同攻擊:同一個會觸發協同攻擊、包夾敵人會觸發夾擊。 →如果有擊退的技能也能將敵人撞向牆角或其他敵人,觸發撞擊。 →場地也會隨機觸發環境危害,充分利用能大幅增加我方勝率。 →角色的養成很有趣,除了基本攻擊外,其他技能都是靠裝備異常物來強化。透過不同主被動異常物,玩家可以自由塑造角色打法,可以針對原有特性去強化,也能創造新玩法:著重團隊協同攻擊、善用元素傷害及控場加成、靠著角色被動回復大量行動力及移動力等。 →每一局結束後角色還能額外解鎖專屬被動。 →每場戰鬥完都有機率獲得欄位解鎖及增強數值的道具。 →各個地區Boss都相當有趣,不是一昧的皮操肉厚或拚傷害。 →雖然玩法多樣,但是大多時候還是傳統的坦補打最為有利。如果少了其中一項中後期的戰鬥很容易翻車:少了坦克無法有效均衡傷害、少了補血幾乎很難撐過後期敵人高傷威脅、少了打手戰鬥容易拖沓,除了狂暴敵人還額外生成一隻極度危險的怪。 →即使許多被動異常物能分擔一些輔助的工作,但成效往往不如輔助角色實在。 →由於另外兩隻角色是地圖隨機生成,運氣差可能完全遇不到輔助角色。 →沒有消耗品可用,如果有補血道具應該能減緩一些隊伍組合的生存力。 →只有選為隊長的角色能在一局結束後解鎖新被動有點乾。
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Oct. 2024
I would give this game 4.5 stars of 5 if you put the time and effort into mastering the combat it's very rewarding. The only issue I have is the characters in-game, they can be rather flat which is disappointing because each character has a solid backstory and personality, the problem lies in the fact that the cast rarely interacts with each other and even then it's mostly about the objective. The characters show most of their personality in their fist scene and the backstories are in the equivalent of an extras menu.
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Sept. 2024
TL:DR; the game is wonderful if you're used to the genre, and i'd absolutely recommend it, just don't go into it expecting solid narrative or characters with depth. the game itself is fun and complex, there's a lot of variety in gameplay between different classes and possible anomaly builds, and that's what matters here. for clarity's sake, i'm writing this right after getting the true ending on the hardest difficulty. i love this game for what it is, it's incredibly fun once you find a build that you like (i spec'd into fire builds every chance i got) and the grid system is wonderful for strategizing. hard mode just doubles boss HP alongside a few other things, so it wasn't all that more challenging than a regular run unless you go for the absolute hardest choices you can make for some reason, which i wouldn't recommend LOL i'm used to more story-based RPGs and roguelikes, and before getting into Anomaly Collapse i kinda figured it wouldn't be that, and i was right; at numerous points in my playthroughs i found myself hoping for something more soulful, something deeper with the narrative, whether it be insightful conversations between party members between the four areas (Cobalt Core handles this really well) or more narrative worldbuilding beyond the opening solo flavor texts and logbook notes. alongside the lack of a compelling narrative, unfortunately, the way the endings are presented are much the same, being cut-to-black, short text bits, then it's so quickly on to the next run. we never get to learn anything about these characters beyond a surface level and subtext from what we can assume based on their gear and abilities, but that's understandable. with a team this size, making the game fun and enjoyable for all was the first priority and they definitely succeeded, i just hope for a lore/story/character based update in the future. the game's character designs, illustration style, and gameplay loop have so much potential for a hard-hitting, well-written story if the dev team felt going that route, but once again, the game's still REALLY fun and engaging otherwise. if that story update ever comes, i'll be there!
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Sept. 2024
Furries. check SCP like lore. check Good gameplay. check Amazing music. check Cool looking enemies. check Lovecraft horrors with new update. check This is an awesome game and the new sewer update gave it even more content. Again, I seriously love this game and I recommend it.
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July 2024
Wildly impressive outing for such a small team. It's a turn-based fighting game, with crossups and wallsplats and a ton of weird tech. Roguelike progression is handled primarily through equipment, so you can change up everybody's build at any point by shuffling around what pieces you have assigned where. There's also a LOT of gacha game style status effects and modifiers and you kind of have to just feel out how enemies work, but it's surprisingly intuitive. I don't especially care one way or another about humanoid animals, but the illustration work here is very good, with clean, recognizable silhouettes for each character and a good sense of their personality through their gear. It's not jaw-dropping, but like the music and writing it's solid enough to be in danger of going unsung. This is a translated game, but there's some real charm to the writing, and the game shows a lot more than it tells. It's weirdly got a Proj Moon type thing going on, and the lore snippets on the various scp anomalies you can equip are neat. I did win on my first run, but there's plenty of unlocks and replayability and I suspect you can drop thirty hours if you want to see everything. I'll update as I play more, but I feel pretty comfortable recommending this whole-heartedly. Every part of it is at least good, and it's very satisfying to play. Edit: The other reviews are right. Game gets immensely harder as soon as you unlock anything, the classes *really* want to be in their specific niches, damage is more important than anything else, luck is a pretty strong factor, and not every class is good. That said, while I think all of these things make it frustrating to win runs, they don't negate the game's core fun. The fundamentals of combat feel good, the writing, art, and music are all decent to great, and it feels rewarding to improve. I'll play a bit more, but this is still a thumbs up. 2nd Edit: Good lord Blanche is a menace. I do wish the game let you select your team comps from the start, instead of relying on random drop, because switching out a team member mid run is never the right move and because you sorta need the sheep---but on the bright side this has forced me to play the bear and admit that the bear is sorta okay (apart from being completely bad.) 3rd Edit: The game doesn't tell you this, but to get the true end you need to win a run on hard mode. So into hell I go, I guess. 4th Edit: Hard isn't super hard, but requires grinding basic capabilities on all team members, then getting kind of lucky with which team members and items drop. I can see why folks got a little burned out on it, but at the same time if my only real complaint with a game is that I wish there was more of it, it's probably a pretty good game. I'd love to see more in this universe, and I hope the team gets to make a sequel.
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Frequently Asked Questions

Anomaly Collapse is currently priced at 19.50€ on Steam.

Anomaly Collapse is currently not on sale. You can purchase it for 19.50€ on Steam.

Anomaly Collapse received 501 positive votes out of a total of 585 achieving a rating of 8.04.
😎

Anomaly Collapse was developed and published by RocketPunch Games.

Anomaly Collapse is playable and fully supported on Windows.

Anomaly Collapse is not playable on MacOS.

Anomaly Collapse is not playable on Linux.

Anomaly Collapse is a single-player game.

There is a DLC available for Anomaly Collapse. Explore additional content available for Anomaly Collapse on Steam.

Anomaly Collapse does not support mods via Steam Workshop.

Anomaly Collapse does not support Steam Remote Play.

Anomaly Collapse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anomaly Collapse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 14:12
SteamSpy data 08 June 2025 16:04
Steam price 14 June 2025 20:47
Steam reviews 13 June 2025 22:07

If you'd like to dive deeper into the details about Anomaly Collapse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anomaly Collapse
  • SteamCharts - Analysis of Anomaly Collapse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anomaly Collapse compatibility
Anomaly Collapse
8.0
501
84
Game modes
Features
Online players
2
Developer
RocketPunch Games
Publisher
RocketPunch Games
Release 11 Apr 2024
Platforms