Anomaly Collapse on Steam - User reviews, Price & Information

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Command a squad of adorably fierce warriors in Anomaly Collapse, a turn-based Roguelite strategy game that offers a fresh twist to an old formula! Face off against otherworldly beings and uncover the dark secrets of supernatural calamities. Immerse yourself in a story where every move counts!

Anomaly Collapse is a turn-based tactics, turn-based strategy and turn-based game developed and published by RocketPunch Games.
Released on April 11th 2024 is available only on Windows in 10 languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal and Spanish - Latin America.

It has received 585 reviews of which 501 were positive and 84 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Anomaly Collapse into these genres:

Media & Screenshots

Get an in-depth look at Anomaly Collapse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo E8400 or AMD Athlon 64 X2 6000+
  • Memory: TBA MB RAM
  • Graphics: Geforce 9600 GT or AMD HD 3870 512MB
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
An enjoyable experience. The tactical, grid-based roguelike gameplay was sufficiently engaging, and the world building turned out to be surprisingly thorough. Would love to see more aspects of the story fleshed out, perhaps in future updates!
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July 2025
This game is a short 2D turn based adventure. You pick 3 characters at the start and try to beat all 4 stages + bonus bosses (if you roll good rng) Basically a simpler darkest dungeon. Which is fine. The game even gives you retry tokens if you mess up a turn. As you play you unlock more character skills/items/stats...its not explained very well but because of this you will likely just die for the first few runs as you dont have the abilities to kill the boss. Honestly there is nothing wrong with it. It plays smoothly. Looks nice. Isnt very hard. The sound is good. All the characters have strong combo abilities...My only complaint would be its short and the timer for the end does not matter since you can only get the ending by beating hard mode lol At no point does the game tell you this. Its RNG is weighted in the players favour, each item you find is part of a set, every time you pick up a piece of that set more of the same type drop. For example: You find a +fire damage trinket, the next loot roll will have another +fire effect item in it along with 2 other items. Combining active abilities with passive effects is what this game is all about.
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June 2025
Cool roguelite with some very fresh feeling & unique mechanics. A few caveats do apply: Runs can take quite a while to finish, and while the game allows you to pause or save&quit at any time (and I'm personally just fine with their duration), I know some people prefer less lengthy ones. In exchange, you get a lot of encounters to watch your builds shape and shift in, and the pacing feels good. Secondly, some of the (english) phrasing in some descriptions can feel a bit ambiguous, and while you can usually tell the right interpretation once you actively interact with the described effect, it can make the first use a bit of a guessing game (depending on the effect). I don't think there are any egrocious cases of that I've encountered so far, but it can be a bit disruptive to the flow. With those out of the way though, everything else about my experience has only been positive. The combat system feels satisfying, and has a good mix of proactive and reactive thinking & repositioning. The slam mechanic in particular deserves mention, as I don't think I've had as much fun introducing enemies to their allies' mass since Into the Breach, but there are also quite a few other interesting options to combine. Characters feel varied and usually end up with quite a few options once you unlock those, although different characters also tend to specialize in some specific mechanics. Abnormalities (active / passive equipment) on the other claw throw this principle of classes into the wind, and let you make some wildly divergent, adapting, builds, though some characters benefit from certain equipment more than others due to skills commonly scaling by one to two attributes. As you play runs, you also unlock more abnormalities to add to the pool, giving you more options, in addition to character-related things. Variety applies to the enemies too, as there are quite a lot of those. Some feel similar, some are.. weird. Dealing them them can be a lot of fun or "fun", depending on how things go. Random to semi-random modifiers add onto that, making some fights more complex in ways other than simply the foe. Sound-wise, the effects are solid, and there is good chunk of music variety between different areas and encounter types, giving you some nice backdrop to contemplate your moves to. Art-wise, the character art is good, and that for enemies is too, though some excels the others by quite a bit in that regard. Also a lot of animations for different things and statuses. If you look for it, there is plenty of flavor around aswell, be in the decriptions of abnormalities (some being quite hillarious), character backstory, and the like. In the end, a solid recommendation from me. If you are a fan of tactical turnbased roguelites that give you a large amount of options (and variety), fun to use characters, and well-designed mechanics, definitely something to pick up.
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Feb. 2025
A solid rogue-like that invokes a mix of Darkest Dungeon and SRPG positional mechanics under a layer of colorful, quality art. The dialogue is nothing to write home about but there are loads of ways to make fun builds via skill selection, the random abnormality drops, and a good variety of playable characters. Incidentally, Mira is terrifying.
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Dec. 2024
Darkest Dungeon: Furry Edition Anomaly Collapse is certainly a nod to Darkest Dungeon for its turn-based gameplay and spiking difficulty. Originally I was only drawn to it because of the anthropomorphic animal cast, but the further I delved in, the more I grew fond of the mechanics it has. In my opinion, this game nails the roguelite features that Darkest Dungeon 2 fails to deliver, which is characters get slightly stronger after each combat and the benefit lasts the whole run. Of course Anomaly Collapse has its own downsides mainly about the traditional team role requirement. Overall, it is a nice turn-based roguelite with a variety of characters and builds to play around. Things I Like About Anomaly Collapse: 1. Gameplay Similar to Darkest Dungeon, with its own twist. [*]Players progress by fulfilling the anomaly meter to lure out the boss. Combat encounters will contribute to the meter. [*]Combat has a lot of interesting tidbits. Everything operate on a line of tiles. Movement only involves moving left and right. [*]Characters share the MP(Movement Point) and AP(Action Point) bar. The general idea is to attack with safe members while move the vulnerable ones out of enemies' attack range. [*]Attack will trigger co-op flank attack if the members are in the right position. Try to move each member to right spot for maximum damage output. [*]Attacks that knocks back enemies will trigger slam damage if they collide with each other, especially effective when they are cornered. [*]Each tile has a limited "capacity". Too many entities will make the tile crowded, which will damage everyone in it. That tile also effectively becomes a pseudo-wall. Others cannot get in and get through. [*]Tiles may also contain environmental hazards that can be used to your advantages. 2. Build Variety How the game handles character's ability is interesting. [*]Instead of having several predetermined abilities, each character only have one basic attack, one active slot and one passive slot. You can unlock more slots with specific containers during the run. [*]Abnormality is the key item to empower your characters. You can earn new abnormalities after combats and each character can equip up to five active ones and twenty passive ones. [*]This is where things get interesting. Since you can freely re-arrange all the abnormalities you have outside combat, building the characters can be as versatile as you like. Of course you can just focus on what the character specializes and improve upon it, yet it is way more fun to experiment the possibility. [*]You can build the team focuses on co-op attacks, granting synergy and other bonuses; you can also dedicate them to use slam damage as much as possible; you can also turn one character into a MP/AP generator, offering more abilities option to others; you can also go full elementalist, taking advantage of all the status effects the game has. The list goes on and on. [*]At the end of the run you can even unlock more passives and bonuses(separated from abnormality) for your team members, solidifying the concept of a roguelite game. 3. Other Compliments [*]Quite a few unique bosses in each area that are not just damage sponges or DPS races. [*]You can also gain boosters to enhance characters' stat. [*]The risk-and-reward nature of random events is interesting. Things I Dislike About Anomaly Collapse: 1. Traditional Team Role Even though I just praise the game for build diversity, in practice however, most of the combats still favor the traditional team role. [*]Tank, Support, and DPS is still the best and preferred option simply for survivability and longevity. [*]If you take too many offensive characters and attack options, battles may ends sooner but your health can't keep up with your onslaught for late game encounters. [*]If you have too much support characters and buffing options, you drag on the battles for too long, enemies will become frenzied, and a dangerous entity will spawn making the situation even worse. [*]Some passive abnormalities do offer healing on condition(if you can find them at all), but the amount is still lacking for sustainability. [*]It doesn't help either that the characters you can recruit during the run are selected randomly. 2. Other Complaints [*]Consumables would help ease some problems with sustainability. [*]Only the character you select as leader will unlock new traits for future runs is annoying. 中文小簡評 → 黑暗地牢 - 不獸控制版! →原本就只是為了福瑞而玩的,沒想到越玩越喜歡。 →雖然架構與黑暗地牢相仿,但是有很多機制我覺得做得比前者續作要好很多,尤其是roguelite的部分。 →所有人都是在一條單一格線上行動,每一回合透過走位靠近攻擊敵人,同時注意敵人攻擊範圍適時撤退。 →三位角色共用同一條行動力(攻擊和技能用)及移動力(位移用),需要好好分配。 →角色與隊友間的站位會觸發不同攻擊:同一個會觸發協同攻擊、包夾敵人會觸發夾擊。 →如果有擊退的技能也能將敵人撞向牆角或其他敵人,觸發撞擊。 →場地也會隨機觸發環境危害,充分利用能大幅增加我方勝率。 →角色的養成很有趣,除了基本攻擊外,其他技能都是靠裝備異常物來強化。透過不同主被動異常物,玩家可以自由塑造角色打法,可以針對原有特性去強化,也能創造新玩法:著重團隊協同攻擊、善用元素傷害及控場加成、靠著角色被動回復大量行動力及移動力等。 →每一局結束後角色還能額外解鎖專屬被動。 →每場戰鬥完都有機率獲得欄位解鎖及增強數值的道具。 →各個地區Boss都相當有趣,不是一昧的皮操肉厚或拚傷害。 →雖然玩法多樣,但是大多時候還是傳統的坦補打最為有利。如果少了其中一項中後期的戰鬥很容易翻車:少了坦克無法有效均衡傷害、少了補血幾乎很難撐過後期敵人高傷威脅、少了打手戰鬥容易拖沓,除了狂暴敵人還額外生成一隻極度危險的怪。 →即使許多被動異常物能分擔一些輔助的工作,但成效往往不如輔助角色實在。 →由於另外兩隻角色是地圖隨機生成,運氣差可能完全遇不到輔助角色。 →沒有消耗品可用,如果有補血道具應該能減緩一些隊伍組合的生存力。 →只有選為隊長的角色能在一局結束後解鎖新被動有點乾。
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Frequently Asked Questions

Anomaly Collapse is currently priced at 19.50€ on Steam.

Anomaly Collapse is currently not on sale. You can purchase it for 19.50€ on Steam.

Anomaly Collapse received 501 positive votes out of a total of 585 achieving a rating of 8.04.
😎

Anomaly Collapse was developed and published by RocketPunch Games.

Anomaly Collapse is playable and fully supported on Windows.

Anomaly Collapse is not playable on MacOS.

Anomaly Collapse is not playable on Linux.

Anomaly Collapse is a single-player game.

There are 2 DLCs available for Anomaly Collapse. Explore additional content available for Anomaly Collapse on Steam.

Anomaly Collapse does not support mods via Steam Workshop.

Anomaly Collapse does not support Steam Remote Play.

Anomaly Collapse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anomaly Collapse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 October 2025 22:14
SteamSpy data 28 October 2025 03:21
Steam price 29 October 2025 20:49
Steam reviews 28 October 2025 08:02

If you'd like to dive deeper into the details about Anomaly Collapse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anomaly Collapse
  • SteamCharts - Analysis of Anomaly Collapse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anomaly Collapse compatibility
Anomaly Collapse
Rating
8.0
501
84
Game modes
Features
Online players
1
Developer
RocketPunch Games
Publisher
RocketPunch Games
Release 11 Apr 2024
Platforms
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