Arco on Steam - User reviews, Price & Information

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A Mesoamerican fantasy RPG that blends turn-based and real-time combat. Explore the world through three handcrafted stories forged in bloodshed, laced with magic, and united by revenge.

Arco is a rpg, turn-based strategy and action-adventure game developed by Franek, Max Cahill, Bibiki and Fáyer and published by Panic.
Released on August 15th 2024 is available on Windows and MacOS in 7 languages: English, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 1,504 reviews of which 1,456 were positive and 48 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 17.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Arco into these genres:

Media & Screenshots

Get an in-depth look at Arco through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: i3 2GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB
  • Storage: 1 GB available space
  • VR Support: no
  • Additional Notes: OpenGL 3.2
MacOS
  • OS: macOS 11 Big Sur or newer
  • Processor: Apple M1 or 64-bit Intel
  • Memory: 8 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This game is amazing, maybe the most underrated game I've come across The turn based gameplay is satisfying and fun - you are always looking forward to getting more and more exp so that you can move along in the skill tree to advance your characters skillset The story is fantastic - it never overstays its welcome and moves along at a great pace with a really varied environment and map that your characters navigate through. It also does side quests really really well, they are pretty fun and you often stumble across them accidentally based on what actions you choose to do, or from little pieces of conversation you overhear 10/10
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June 2025
I'm going to be honest. I am an absolute sucker for games that explore cultures I'm not familiar with. Arco was always going to be at least a bit of a hit with me, just by virtue of showing me something I don't usually get to see. https://steamcommunity.com/sharedfiles/filedetails/?id=3497013937 Arco is an action-adventure RPG. Set in an alternate (but not too alternate) fantasy version of the old west, Arco follows a series of indigenous protagonists as they embark on quests, battle monsters, and confront the changing reality of their world. And I love it. Unabashedly, unashamedly, I love it. The very first quest of the game follows an indigenous child named Teco. He and his family have journeyed from their homeland to repeat the pilgrimages their ancestors have always traditionally made. However, once they arrive at their sacred tree, they find it's been occupied by colonisers, making it impossible for them to get there. Throughout the quest, the player is shown how Teco and his family have adapted to the colonisation of their land, how they've maintained their traditions, and how what we understand to be the inevitability of colonisation is not inevitable. If anything, we're presented with a world in which the past continues to live alongside the future, and where identity remains deeply meaningful, even as the world seeks to destroy it. This is a game about colonialism that not only takes the perspective of the colonised, but ensures their voices and perspectives resonate. This isn't a horror game or a tragedy. This is an adventure in a changing, fantastic world, and I cannot express enough how much I love it for that. https://steamcommunity.com/sharedfiles/filedetails/?id=3497014165 Where the game truly excels, however, is in how the message of its story resonates in its mechanics. Arco's combat system is a turn-based tactical system, with players having a variety of abilities and items that they can use to defeat enemies. Each character's abilities are different, giving each storyline a very different feel and strategy, ensuring that the combats never feel stale. However, it's the game's guilt system that makes the combat truly interesting and unique. Throughout the story sections of the game, the player is confronted with decisions. Depending on the choices they make, their character may feel more or less guilt. Rather than being solely a character-informing feature, though, guilt manifests in combat, with malevolent spirits hounding the player throughout combat, forcing them to take actions they might not otherwise have done, or to move more quickly than is necessarily wise. Trauma itself becomes a mechanic in Arco. It's highly effective, both at making the player consider their actions more carefully, and at reinforcing the overall story. This is a game where the past informs the future, where time and consequences blend together, and where we are the product of the decisions we've made. https://steamcommunity.com/sharedfiles/filedetails/?id=3497013719 Arco is unlike any RPG I've played, both in terms of its setting, and in how it works the setting into the very mechanics of the game. It is a gorgeous, glorious testament to the power of storytelling and what video games can be as narrative tools. Most importantly, though, it is an example of reframing the story. This is an indigenous story, framing indigenous peoples as the arbiters of their own destinies within a changing world. It reclaims the western for those too often framed as the faceless villains, and it's wonderful for it. If you enjoyed this review, check out [url=https://www.jannekeparrish.com/game/] more of my reviews and [url=https://store.steampowered.com/curator/44626948-Loons/] my curator page. Thanks for reading!
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Feb. 2025
I think the initial promo videos/snippets I saw of this game didn't really communicate how many systems, places, and characters eventually come together to make something quite substantial. But not too big or overwhelming -- even at its most open-world-rpg-ish, it still has the look/feel of a cute interactive clockwork diorama. It took me about 16 hours to play, not being completionist. Any game more than a few hours long tends to start generating "life is short" thoughts for me these days, but I don't regret this one. The last few hours were a compelling ride to the end. The theme helps a lot -- from the characters to the music to the locations, not much of the aesthetic here has been run into the ground yet by other games. And of course the pixel art is top shelf. FWIW I played this on the Steam Deck. _Almost_ perfect there. One game crash when I did something weird/unintended with the user interface, and one place in a long battle where the music flaked out and made glitchy sounds.
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Jan. 2025
A charming simple but fun turn based tactics game that doesnt out stay it's welcome. Perfect for Steam Deck. Positives - Music is incredible - Art style is great (on a small screen) - Combat is easy to grasp quickly and progress is fast so perfect for short sessions. - Story keeps you engaged throughout and is quite dark and impactful at times. Neturals - Dialogue can be a bit cringe at times and took me out of it once or twice. - Morality system is O.K but it never really got going for me or really felt like it mattered outside of making combat harder / more real time. Negatives - Combat is too easy. You can rinse and repeat the same tactics to win every fight pretty much. Just dodge and wait for your window of opportunity to attack. - Shallow RPG mechanics. The tree is basic and you are limited with how many skills you can equip. I found the fact you had to use XP to unlock more slots also annoying as often you have to wait untill you can buy both the skill and the slot. - Loads of items but they all do the same things ultimately. Not much equipable passive gear. - Shops seemed mostly pointless outside of a few key items. TLDR: A fun, engaging, sometimes moving, and simple tactics indie perfect for handheld sessions, or for those who fall in love with the art style. Not one for those looking for a challenge or deep RPG mechanics.
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Nov. 2024
Arco is a fantastic indie game, and it's baffling that it wasn't even nominated for the the 2024 Game Awards. It has a very short-but-sweet approach to its story-telling, going all killer with barely any filler. I'm a big fan of the rather blunt cynical nature of the atmosphere its world has created and Chapter 4, "Two Halves", alone, is very much worth the price of purchase; it had an absolutely stunning marriage of gameplay with story-telling, especially during its conclusion. I'd even go so far as to state that Chapter 4 was likely the main reason I felt compelled to write a review, since it has one of the most effective gut-punches I've seen in a long time. Gameplay emphasis of turn-based through seconds of real-time intervals is really fun, especially with multiple party-members. I feel like the game should have forced more scenarios that dealt with party-members. You don't truly feel like you're experiencing the system's intended combination of synergies until the last hour of the game, and Chapter 3 felt like the low-point, given that the majority of the character's journey is driven by solo fights, when that particular character shines more in a group. Overall, this is a system that I imagine could lead to a ton of fun evolution through a sequel, and it's a great starting point for this brand new potential franchise. I could even see an added game-mode of trying to survive as long as possible being a fun reason to revisit the game and test fun combinations. I like the mythology of the world created here, with a mixture of Spaghetti Western, Fantasy, and Colonial Grit. The game is short, but it is also quite sweet in avoiding drawing itself out too long. I think my only real criticism of the worldbuilding is that text-emojis felt out of place; I would have preferred seeing the character models performing simple animations (kind of like what you'd see in old 8/16 bit JRPGs where a character model would jump when excitement was emphasized). And while I understand the stylistic intent to use modern dialects in this setting, there were some cases where I would have preferred more traditional or even fantastical slang used over terms like 'fam', 'bro', and modern curse-words. It wasn't a deal-breaker, but it did leave me a couple times wishing for some more originality in that regard. Other than these small irks, the story still absolutely landed a slam-dunk, and the ending left me hoping that we can expect sequels in the future. The world created here feels ever-expanding, and without spoiling the fates of the main cast, there are likely hundreds of more stories that can be told in this setting. Great game, you should play it.
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Frequently Asked Questions

Arco is currently priced at 17.99€ on Steam.

Arco is currently not on sale. You can purchase it for 17.99€ on Steam.

Arco received 1,456 positive votes out of a total of 1,504 achieving an impressive rating of 9.16.
😍

Arco was developed by Franek, Max Cahill, Bibiki and Fáyer and published by Panic.

Arco is playable and fully supported on Windows.

Arco is playable and fully supported on MacOS.

Arco is not playable on Linux.

Arco is a single-player game.

There is a DLC available for Arco. Explore additional content available for Arco on Steam.

Arco does not support mods via Steam Workshop.

Arco does not support Steam Remote Play.

Arco is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Arco.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2025 16:17
SteamSpy data 25 October 2025 21:52
Steam price 29 October 2025 04:49
Steam reviews 28 October 2025 11:59

If you'd like to dive deeper into the details about Arco, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Arco
  • SteamCharts - Analysis of Arco concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Arco compatibility
Arco
Rating
9.2
1,456
48
Game modes
Features
Online players
15
Developer
Franek, Max Cahill, Bibiki, Fáyer
Publisher
Panic
Release 15 Aug 2024
Platforms
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