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Shin Megami Tensei V: Vengeance on Steam

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Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.

Shin Megami Tensei V: Vengeance is a jrpg, rpg and story rich game developed by ATLUS and published by SEGA.
Released on June 13th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 9,654 reviews of which 8,976 were positive and 678 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 59.99€ on Steam, but you can find it for 9.43€ on K4G.


The Steam community has classified Shin Megami Tensei V: Vengeance into these genres:

Media & Screenshots

Get an in-depth look at Shin Megami Tensei V: Vengeance through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2400 or AMD FX-6350
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti, 1 GB or AMD Radeon HD 7750, 1 GB
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: Low 720p @ 30 FPS. Microsoft no longer supports Windows 10 or older versions.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

98 hours played
July 2026
From a purely mechanical standpoint this is the best JRPG I've ever played. The Press Turn system is engaging and strategic as ever, and there's virtually infinite potential for build-making and team composition between the hundreds of unique demons and all the many ways you can customize them. There's also just so much love put into the presentation of every demon, from their animations to the unique moves a large portion of them have, to the Demon Haunt dialogue which as far as I can tell is almost totally unique for every single demon in the game. They even comment on ongoing story events sometimes; the amount of attention given to every single demon is insane considering there's nearly 300 of them. Story-wise, it's probably one of the *weakest* JRPGs I've ever played. The characters are bland and forgettable, and even the "better" Vengeance story is pretty barebones compared to what you might expect from the genre. If you're looking for a compelling story and loveable characters you aren't going to find them here. But if you're the kind of sicko who likes JRPGs for the mechanics, this is exactly the game for you.
157 hours played
June 2026
I was hooked by the initial trailer of the original SMT V, so much so that it became one of the main reasons to get a Nintendo Switch. The game took its sweet time to come out ever since that trailer, the story and characters were also unfortunately lacking, but the atmosphere, aesthetic and combat were some of the best I have ever encountered. The game occupied a part of my memory and never left ever since. While the classic Atlus rerelease strategy is hard to defend, the original game was a prime candidate for an improved version. Learning that SMT V was going to receive an enhanced edition on multiple platforms was very exciting. The game runs and looks great on PC and the Steam Deck. Vengeance brings an absolute ton of improvements. New campaign, soundtrack, sidequests, demons and so much more. There are Magatsuhi Rails, which make getting around in the maps much smoother, Demon Haunt for hanging out with demons, which have also received a lot of opportunities for additional lore, unique abilities and customization. The original story, Canon of Creation left a lot to be desired. The general premise was pretty cool, but the story beats and characters did not have much impact. Vengeance, while definitely better, is not quite there either. The story begins similarly and slowly starts to branch out into its own thing. You actually have guest characters in your party every now and then, which sneaks in a good chunk of new character interactions throughout the story. While there are more interesting story beats and more good character interactions in this route, some aspects, like Dazai’s character, have not been fixed. I think that relying on the foundations set by the original story, instead of making a completely new one is part of the reason that Canon of Vengeance also suffers similar issues. But I do understand that making a completely new thing was not really sustainable. The gameplay loop was endlessly entertaining to me. SMT V introduced multiple open zones as a replacement of classic dungeons and while I understand that not everyone liked this decision, I definitely did. Starting off, controlling the Nahobino felt very good. The controls were responsive, sliding down hills felt very cool and the slash attack very smooth to use. Navigating the world felt incredibly good considering that this is still very much a turn based combat game. The environments were very interesting to explore. There was a lot of verticality in each map and finding your way to points of interest sometimes felt like a little puzzle to solve. I loved the post-apocalyptic designs and the soundtrack accompanying the exploration was divine. The music consists of an amazing blend of rock, metal, electronic with ethereal and otherworldly qualities. This might be my favorite video game soundtrack of all time and I have been keeping my eyes on Ryota Kozuka’s, the composers, work ever since. Also, there are a small number of classic dungeons as well. To be honest, while they were pretty okay and had decent puzzles, I much preferred the open zone approach. I also have to point out the interesting approach to the demons roaming the levels. At its core, you have the classic behavior of demons chasing you when spotted, or running away if their level is too low. However, the game’s approach to how demons act evolves over time. Some demons fly way beyond your reach and dive down to get you when close. Other demons perform attacks even before a fight breaks out, like the Nozuchi attempting to suck you in or the Mad Gasser spraying gas to get you. There are some demons that move in a formation or ambush you from out of nowhere. Sometimes, the demons even form a wall that you have to break through if you want to move past them. There are also colossal demons, with far bigger in-game models that you have to avoid because they are usually far stronger when you encounter them for the first time. The combat is the classic press-turn system, tuned to perfection. Hitting weaknesses gives you more moves per turn, while defending them with some kind of affinity resistance reduces the enemy’s. These rules apply to both you and the opponent. There are Magatsuhi skills, basically a special move to perform after filling out a meter. Starting with a basic always-crit ability, depending on the demons you carry, the additional Magatsuhi skills come in all kinds of offensive, defensive and utility forms. Enemy demons have these as well. With the endless customization options for both the Nahobino and demons, any difficulty you encounter during combat is always solvable by adjusting your party setup and grinding is never a necessity. The demons are an absolute highlight. They have a lot of individuality in terms of their unique abilities, but can be heavily customized as well. There are a lot of funny conversations during negotiations, sometimes, if you carry a specific demon, they pop out to join the talk. They also have an absolute ton of small convos in the Demon Haunt, where you can also give them gifts to increase their strength. In some side quests, you end up actually controlling the demon to investigate, which leads to some funny demon scenes that do not involve any humans at all. Overall, Vengeance is an incredible JRPG, could have easily been my favorite from Atlus if not for the shortcomings in the story and character departments. The atmosphere, style, music and combat are absolutely stellar.
440 hours played
May 2026
What can I say about this game? You’ve seen my playtime, right? I went beyond 100% and still keep coming back for more. Sure, there are RPGs on Steam with better graphics, characters, and story. But the gameplay, the refined fusion mechanics, the care put into adding unique animations for many of the 270+ demons, and the fact that they have their own innate passive skills, makes this game the peak of SMT gameplay. Recently, I started a NG+ from scratch after maxing out both level and stats (along with perfect demons), keeping only the compendium and my two waifus, Tao and Yoko (each with stats 999 everything except Str), by my side… Just one request to Atlus: stop starting games in post-apocalyptic worlds. I get that it might be more work, but catastrophic events should unfold throughout the story. I think what I’m trying to describe here is something like Devil Survivor Overclocked on the 3DS. There, the Yamanote Circle in Tokyo gradually spirals more and more out of control each day. Here, every map already starts completely lawless, filled with demons, and each one just has a different shade of sand. Even Metaphor: ReFantazio had better worldbuilding, since the sky turns red toward the end of the game.
37 hours played
Feb. 2026
I don't think I'll finish it, but it's a good game... good combat system, very challenging, and it makes you come up with lots of strategies to beat the challenges, but after many hours, I end up getting bored with the gameplay loop of lots of grinding and repetitive fights on very similar maps, where the story and characters tend to be mediocre. However, I enjoyed the hours I played, I just don't enjoy doing more of the same thing over and over again for the next 30 hours...
17 hours played
Dec. 2025
Cool game, Tip: - Don't buy the "metami" dlcs until a second playthrough, they ruined the fun for me and I'm only 9 hours in.

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Frequently Asked Questions

Shin Megami Tensei V: Vengeance is currently priced at 59.99€ on Steam.

No, Shin Megami Tensei V: Vengeance is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Shin Megami Tensei V: Vengeance received 8,976 positive votes out of a total of 9,654 achieving an impressive rating of 9.03.
😍

Shin Megami Tensei V: Vengeance was developed by ATLUS and published by SEGA.

Yes, Shin Megami Tensei V: Vengeance is playable and fully supported on Windows.

No, Shin Megami Tensei V: Vengeance is not playable on MacOS.

No, Shin Megami Tensei V: Vengeance is not playable on Linux.

Yes, Shin Megami Tensei V: Vengeance is playable and fully supported on Steam Deck.

Yes, Shin Megami Tensei V: Vengeance is playable and fully supported on Steam Machine.

No, Shin Megami Tensei V: Vengeance does not support VR.

Shin Megami Tensei V: Vengeance is a single-player game.

Yes, there are 6 DLCs available for Shin Megami Tensei V: Vengeance. Explore additional content available for Shin Megami Tensei V: Vengeance on Steam.

No, Shin Megami Tensei V: Vengeance does not support mods via Steam Workshop.

No, Shin Megami Tensei V: Vengeance does not support Steam Remote Play.

Yes, Shin Megami Tensei V: Vengeance is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shin Megami Tensei V: Vengeance.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 13:00 UTC
SteamSpy data 13 October 2026 21:00 UTC
Steam price 27 October 2026 19:26 UTC
Steam reviews 18 October 2026 21:56 UTC

If you'd like to dive deeper into the details about Shin Megami Tensei V: Vengeance, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shin Megami Tensei V: Vengeance
  • SteamCharts - Analysis of Shin Megami Tensei V: Vengeance concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shin Megami Tensei V: Vengeance compatibility
Shin Megami Tensei V: Vengeance PEGI 16
Rating
9.0
8,976
678
Game modes
Features
Online players
410
Developer
ATLUS
Publisher
SEGA
Release 13 Jun 2024
Platforms
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