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Prodigal on Steam

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Journey through a vibrant world fighting vicious monsters, exploring puzzling dungeons, and collecting magical artifacts. Unravel the mysteries of Vann's Point and bond with all of its curious townsfolk!

Prodigal is a dungeon crawler, puzzle and exploration game developed and published by Colorgrave.
Released on October 15th 2020 is available on Windows, Steam Deck and Steam Machine.

It has received 586 reviews of which 533 were positive and 53 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 12.49€ on Steam, but you can find it for 0.59€ on K4G.


The Steam community has classified Prodigal into these genres:


Here is the detailed breakdown of supported languages for Prodigal:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Prodigal through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+) and Windows 10
  • Processor: x86, x64 architecture with SSE2 instruction set support
  • Graphics: DX10, DX11, DX12 capable
  • DirectX: Version 10
  • Storage: 324 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Sept. 2026
An absolute hidden gem. The music is fantastic, and both the gameplay and story are genuinely a lot of fun. For the price, it’s honestly a no-brainer. This could easily sell for $25. That said, there are a few things that really got on my nerves: Clunky movement: It’s way too easy to fall off edges. Since enemies don’t drop HP, dying because of some stupid fall and then having to run through the same dungeon again for the tenth time gets old really quickly. A mile wide, an inch deep: The game tries to do a lot, but doesn’t always make the most of it. You unlock a ton of weapons and items way too late, so by the time you finish the main game, you barely get to use most of the cool stuff. Then the game throws a bunch of it at you afterwards. I understand why it’s there for the harder dungeons, but it still feels like a missed opportunity. The story has a similar issue. There are quite a few moments where things suddenly happen without much explanation, and you’re left with a bunch of questions by the end. Maybe some of the answers are hidden in the secret dungeons, but those are extremely difficult, and having to go through them just to get more of the story feels frustrating. There’s also a ton of post-game content, but somehow my wife still can’t even move into my house after we get married. I would have much rather seen more interactions with the villagers and more meaningful relationship stuff than even more post-game dungeon content. Annoying achievements: You can’t get divorced, so getting all the achievements either means replaying the entire game or messing around with save files. The Crystal Key: Honestly, just pure player harassment. The devs really did themselves no favors with this thing. Despite all that, I’d still absolutely recommend the game. It has its fair share of headaches, but there’s a lot to love here.
25 hours played
July 2026
You might look at Prodigal and think that it looks like a simple Game Boy game, and that is true to a certain degree. But the game truly has the depth of an ocean if you want it to. The main game is very true to the Game Boy Color, and has pretty short dungeons that are very bite-sized and a respectable commitment to making this a perfect handheld experience. The music and graphics also really sells the illusion of being a pretty authentic Game Boy Color experience. I would describe this game as Zelda gameplay with a touch of Shantae aesthetics. The overworld while not being super huge size-wise, it is jammed packed with content. If you explore you'll always find someone to talk to and something to discover, plus every dungeon has some secret you'll want to find when you re-explore old areas with new gadgets. You will also find a small amount of life-sim adjecent features, such as developing your relationship with characters by spending time with them and helping them out. Eventually being able to marry one of the girls of your choosing. While I wouldn't necessarily say the life sim stuff was my favourite part, I did think the characters where very charming and I enjoyed when they unlocked a new dungeon, aswell as the emotional payoff to some of the more extensive side quests. One thing I really enjoyed is that most of the very hidden secrets rewards you exclusively with lore about the world. It was super interesting to learn more about the world and wow, some of the locations and events they talk about makes me wish we could explore there aswell. Please make a game in the frontier sometimes!!! Once you reach the post game, the game is something completely different. Suddenly it goes from this simple and short Zelda-like to an extensive exploration game with things to do everywhere, side quests galore and tons of secrets and content. My long playtime comes mostly from the post game content alone. When you start a new game you also have an extensive amount of challenge run potential with optional and very difficult curses, plus a built in randomizer. Prodigal is genuinely an incredible experience that is criminally underrated and dirt cheap. I can not recommend this game enough if you enjoy top down Zelda games. HOW IS THIS INCREDIBLE GAME ONLY SITTING AT JUST UNDER 600 REVIEWS.
6 hours played
May 2026
A tightly designed, dense, gorgeous little GBC throwback game with a pretty endearing story, fun characters, and some of the best pixel art you'll ever see. Especially for the character portraits. They also manage to get some Zelda-like dungeons in there, which is honestly a pretty difficult feat of game design that few pull off well. I highly recommend it!
45 hours played
April 2026
I'm not the most experienced in Zelda-Likes but this one has got me thinking I should actively search them out. The game is deceptive because you'll be playing and vibing but not be really amazed on a moment to moment gameplay. But the moment you put it down it'll be a nagging at you like 'Damn lemme just hop back on and finish this quest real quick.' or '5 more minutes and im done' Its VERY easy to get sucked in and lose track of time. Talking about content, it just feels endless. There's always at least one thread that you can pull on that turns into a couple more hours of content to explore. 40 hours in and I still technically haven't seen everything. The content itself is a mixture of puzzles, combat and lore. The first 2 is what most people are going to mostly interact with (even though the lore is actually kinda nuts when you look into it). The combat is probably its weakest aspect but its serviceable. Its basic but gets the job done. THE PUZZLES ON THE OTHER HAND. God they're so good. Its mainly block pushing puzzles with a variety of tools that let you interact with every puzzle in a different way. I'm almost certain this wasn't intentional but there a couple of HIDDEN TECHNIQUES (mechanical exploits) These let you kind of approach each puzzle in a way that were definitely not intended in the base game. Its genuinely so fun messing around and discovering these HIDDEN TECHNIQUES and comparing how you solved sth with your friends. It reminds me of the Zelda: TotK shrines. But slightly more constrained. The music also slaps. Tidal Mines is top tier. All in All i had a great time with it
14 hours played
March 2026
Prodigal is a bit like a little mechanical toy where you keep discovering new parts to unfold, buttons to push and levers to pull. I haven't finished the postgame yet but was utterly charmed by this one. On the tin it's a simple dungeon crawler that's heavily inspired by the Game Boy Color Zelda games, and it absolutely looks and sounds the part. even with the GBCs limited color palette it manages to draw up varied, easily readable maps and charming character sprites. The gameplay is an odd mix of handheld zelda games in the exploring and a hint of old Harvest Moon with its day and night cycle and limited social gameplay. The latter is maybe a little rudimentary but the former is really well done. While it has a very limited toolkit, it really uses it well for its puzzles and bosses, proving that less is sometimes more. The writing is also quite solid for what it is. Its simple story of a traveller returning home to make amends keeps escalating in really interesting ways. While it has its fair share of light hearted moments there is a foreboding undertone throughout the game, which I really dig. The story has fun with its characters, but treats its core cast seriously. It's not the deepest narrative, but deeply heartfelt. A remarkable little game which nails its simple goals and keeps on surprising you as it goes on.

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Frequently Asked Questions

Prodigal is currently priced at 12.49€ on Steam.

No, Prodigal is currently not on sale. You can purchase it for 12.49€ on Steam.

Yes, Prodigal received 533 positive votes out of a total of 586 achieving a rating of 8.49.
😎

Prodigal was developed and published by Colorgrave.

Yes, Prodigal is playable and fully supported on Windows.

No, Prodigal is not playable on MacOS.

No, Prodigal is not playable on Linux.

Yes, Prodigal is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Prodigal is playable and fully supported on Steam Machine.

No, Prodigal does not support VR.

Prodigal is a single-player game.

Yes, there is a DLC available for Prodigal. Explore additional content available for Prodigal on Steam.

No, Prodigal does not support mods via Steam Workshop.

No, Prodigal does not support Steam Remote Play.

Yes, Prodigal is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Prodigal.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 22:37 UTC
SteamSpy data 21 October 2026 02:26 UTC
Steam price 27 October 2026 03:52 UTC
Steam reviews 21 October 2026 09:54 UTC

If you'd like to dive deeper into the details about Prodigal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Prodigal
  • SteamCharts - Analysis of Prodigal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Prodigal compatibility
Prodigal
Rating
8.5
533
53
Game modes
Features
Online players
3
Developer
Colorgrave
Publisher
Colorgrave
Release 15 Oct 2020
Platforms
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