Ark of Charon on Steam - User reviews, Price & Information

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Build a mobile fortress on the back of a giant and mysterious walking Tree and embark on a journey in this merge of tower defense and colony simulation.

Ark of Charon is a simulation, strategy and colony sim game developed by Angoo Inc. and SUNSOFT and published by SUNSOFT.
Released on November 06th 2024 is available only on Windows in 11 languages: English, Japanese, Thai, Traditional Chinese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 344 reviews of which 272 were positive and 72 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 25.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Ark of Charon into these genres:

Media & Screenshots

Get an in-depth look at Ark of Charon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-Bit)
  • Processor: Intel Core i7-4790
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 (3GB)
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
TLDR: Rating 60/100 Overall: The game mechanics are similar with the game "Oxygen not included". You go from area to area to collect resources. Each time you depart an area you have to fight. The game is a mixture between base management and tower defense. I really like(d) the idea and the overall playstyle. That being said, the game lacks some pretty important quality of life features and suffers from some questionable design limitations. I did enjoy the game but I can tell it's not for everyone. Positives: - Enjoyable overall play-style - I liked the base management aspect. It was good enough in terms of build options but not to complex. For example, decent amount of food options but not to complex. - Good biome variance. It takes a bit of experience but you learn to recognize when resources are a priority for each biome and adapt your path/strategy accordingly. - Provided I had the ammunition (see the negative point below), the fights were quite fun. - The game is challenging. Once you are experienced, you probably steamrolled but there were times where I was quite confident I had overkill defense/offense for 1 night only to realize I was up for a real fight. - The campaign is quite long. You can slowly build a pretty significant base - which is a nice core mechanic. - The game has some build-in tips which are quite useful. The UI is also very intuitive. I never had to look up on how to perform a certain action. Neutral: - The game has a decent variance of weapons. However, a good part of them are pretty much useless due to severe range limitation (e.g. you can't even hit the bosses so they are effectively useless second part of the game), damage limitations, or simply impossible to sustain their ammunition due to premium resource requirement (titanium spent for each shot ??). Negatives: - No tutorial. Although I am an experienced player with these type of games (e.g. 1k+ hours on Oxygen not included), I did have to check some "let's play" YT videos to get me started. - Lack of flexibility. In my view: A game should either the game give you good information on the mechanics and it's quite punishing or it let's the player discover and adapt and giving the player some room to make mistakes. This game lacks the information and doesn't allow you the flexibility (very rigid bearing strength mechanics, no heads-up about the specific stockpiles that you need to prepare, innequal house sizes as you progress making the entire base layout obsolete unless you know from start your end-game layout...etc). - Bearing strength mechanic is just flawed. It makes no sense that you put a stockpile connected to nothing and it collapses on itself. Or a building having nothing on top and one side is collapsing while the other is on green. I imagine it's bugged or terribly configured. - A lot of quality of basic quality of life missing. No ability to dismiss a golem. Manufacturing of ammunition is 1 item at a time. As reference, I used about 250 rockets in one night. That's one "tower" type out of 7. You can only manufacture 1 rocket at a time. Even if my entire base would be ammunition production, I wouldn't be able to sustain it (both resource and manpower capacity). A bulk manufacture - at least for amunition - is terribly missing. Which pushes you to use the manual aim (no amunition required) but that creates a gameplay that is pretty unrewarding. - No replay-ability. Once you finish the campaign, I don't see a reason to play another run. There is no real variance. No difficulty setting. No special events that pushes you to change strategy ..etc. I would like to have more options / scenarios. As it is, the game is one-play campaign (50-100 hours). - I encountered several bugs. The initial sound is to loud and I woke up my neighbours one night (sound setting does not apply). The game has memory leaks. If I leave it idle for a couple hours it crashes when I come back. I was not able to spawn golems after a while. Some golems would end up stuck in a loop carrying resources from one stockpile to another (back-and-forth). - Lack of support. No Discord server to ask questions about mechanics. I had a question on steam forum - it wasn't answered for 1 week. Pretty lackluster support from devs / community overall. If the core negative points would be addressed, I would say the game would be awesome. At the moment, I can say this can be frustrating at times. Overall, I would game the game as "Neutral recommendation".
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March 2025
After playing only the "main" survival story for over 65 hours, completing the tech tree at day 165, moving into the last threat levels, and still seeing new islands come up with no end in sight, I think I'm done with this game. It was fun for 20 hours, became tedious resource management and planning at 30 hours, became "can I figure out why the load bearing is changing in a single spot to yellow but nowhere else, but wait how the hell did adding weight higher up or off to a side make it better?" at 40 hours, somewhere between 50 and 60 hours I realized I had started tracking the days of the islands so I could just fast forward and watch my poor minions completely shovel an area out, to how the hell do I fit this ultimate weapon on my base to bring the doom, realize wait it has the longest cooldown in history (not in the tooltip), realize crap it can be hit from outside the gigashield I have both below and above it at 67 hours, to where I am now. 2 hours of just fast forwarding and playing 4D chess with what weapons to put where so there is more powa and not even using the doombringer. Yep, I got my money's worth of enjoyment. There are no Steam achievements, so its time to let this one go into the finished scrap pile and get back into my 1,300+ other titles.
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Feb. 2025
Loved every minute. Don't play the main "story" change the game mode to "rogue like" this is where the game shines. multiple play through to get to the final level. Takes many times because this game is difficult but getting there was great fun. There are some minor issues with path finding, for example a unit is digging a hole, but its waiting for another to build the ladders, but easily fixed with using the priority function. ****DEBUNKING THE NEGATIVE REVIEWS *** My characters aren't moving - they don't move if they aren't fed, that's on you. My characters aren't moving back to base at night time - well they don't if they do not have a direct path. The only "bug" in the game is that characters prioritise as you select them so a digger will keep digging and sometimes wait for a "builder" to come build the ladders which i needs to climb out, by using the priority function that character will ignore those settings and build the ladders. 8/10.
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Dec. 2024
I have played this game several times, not 10 hours. The first time was the Beta with a lot of bugs, but there is no blame because it was a Beta. Now, the game has been released for a few months. I don't know if the game has some difficult mechanics or if I'm just unlucky. I have experienced the World map with 3 Snow Maps in a row that can't grow crops—3 maps! When I saw the first map, I already "prepared" a ton of food because I had played a few times in the past, so I knew I needed Diamonds and Titanium. I decided to choose that path, but unbelievably, there were 2 paths after the first Snow Map that "forced" me to go through because there was no other way forward. I lost at the very end of the third map with 150 Titanium and 300 Diamonds stockpiled. I could not survive with 12 Iron Grow tiles and 24 Normal Grow tiles. I also discovered a bug: if you disable all or a few Basic Raw Food items, the Golems will stop working even if I force them. I almost made it through, but I couldn't. If there were no bug, I could disable all Raw Food and wait for the Canned Food, which helps with 80 hunger instead of dumping 40 hunger. I would just wait a bit and let the Canned Factory finish the job. Developer, please fix this bug. I decided to rate the game poorly at first, but I really, really like the mechanics of the game, so... I hope you can understand this message!
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Nov. 2024
I am very much enjoying this game. However, I have one complaint. It's very not obvious that I can go backwards. I was rushing headfirst into the most dangerous area because I didn't know what I was doing. And that got me killed several times and I did not know how to fix it until I figured out that I could just go backwards.
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Frequently Asked Questions

Ark of Charon is currently priced at 25.99€ on Steam.

Ark of Charon is currently not on sale. You can purchase it for 25.99€ on Steam.

Ark of Charon received 272 positive votes out of a total of 344 achieving a rating of 7.41.
😊

Ark of Charon was developed by Angoo Inc. and SUNSOFT and published by SUNSOFT.

Ark of Charon is playable and fully supported on Windows.

Ark of Charon is not playable on MacOS.

Ark of Charon is not playable on Linux.

Ark of Charon is a single-player game.

Ark of Charon does not currently offer any DLC.

Ark of Charon does not support mods via Steam Workshop.

Ark of Charon does not support Steam Remote Play.

Ark of Charon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ark of Charon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2025 10:33
SteamSpy data 11 September 2025 13:01
Steam price 14 September 2025 04:19
Steam reviews 12 September 2025 19:58

If you'd like to dive deeper into the details about Ark of Charon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ark of Charon
  • SteamCharts - Analysis of Ark of Charon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ark of Charon compatibility
Ark of Charon
Rating
7.4
272
72
Game modes
Features
Online players
6
Developer
Angoo Inc., SUNSOFT
Publisher
SUNSOFT
Release 06 Nov 2024
Platforms
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