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Dwarf Fortress on Steam

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Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.

Dwarf Fortress is a dwarves, colony sim and base building game developed by Bay 12 Games and published by Kitfox Games.
Released on December 06th 2022 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 29,327 reviews of which 27,567 were positive and 1,760 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 30.49€ on Steam, but you can find it for 20.73€ on K4G.


The Steam community has classified Dwarf Fortress into these genres:


Here is the detailed breakdown of supported languages for Dwarf Fortress:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Dwarf Fortress through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: XP SP3 or later
  • Processor: Dual Core CPU - 2.4GHz+
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space
  • Additional Notes: Requires 64 bit processor and operating system
Linux

    User reviews & Ratings

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    862 hours played
    Aug. 2026
    I've told this story a few times over the years.... If anyone ever asks why I love this game as much as I do, why I've play this game with unintelligible ASCII glyphs for over 19 years. This is from around 2010. I have forgotten many details, but the tragic story of this Dwarf still lives with me. One time, one of my fort's Founders, the main legendary militia Dwarf, got in a fight with a Forgotten Beast with necrotic blood. She won.... But the fort lost. A single spatter of the Beast's blood landed on her pinky, which slowly rotted. It was small enough that the constant miasma only affected her. Her mood slowly deteriorated, both from the pain and the stink of rot following her everywhere. She and her spouse became pregnant, but this did little to improve the situation. One day a few months later, while complaining to the Mayor (for the umpteenth time) about her unending troubles, she threw a chair at him and was quickly arrested. She gave birth in the prison, a quickly thrown-together dungeon in the deepest corner of the fort (she was their first citizen prisoner), but instead of staying with her like normal Dwarven babies, her daughter immediately ran off and began wandering the halls. After two years chained up, with nothing but occasional food and drink to keep her alive, she completely lost her mind.... The Hammerdwarf released her, but she stayed in her cell, seething with unending rage. When her daughter finally visited, she attacked. Leaving the strangled corpse behind, she began stalking the halls, killing every living thing she came across. No one was safe. After all, she was the best fighter the fort had seen, and none came close. Close friends, acquaintances, coworkers. Everyone fell before her. Eventually, I got lucky.... She chased an unlucky Dwarf down a narrow, unused hallway, and a Mason quickly built a wall behind her. She got her last kill before slowly starving to death, alone in the dark. Needless to say, the mood of the survivors declined quickly, and the fort was unable to make a rebound. Months later, it collapsed. The save is long gone, but the memory remains.
    13 hours played
    Aug. 2026
    Dwarf Fortress has been out for 20 years. For three quarters of those twenty years, I have been playing Dwarf Fortress. Not consistently, sometimes going years on without playing it, but I've been there. I have a lot of opinions from thousands of hours of gameplay, and I've bought the game four times now, thrice sending money directly to Bay 12 as a donation. I'm proudly on the wall of champions, and I don't regret that purchase. Here's the TL;DR. Dwarf Fortress is a massive game with a glacial development speed, questionable design choices, and it is not for everyone at such a core level that you might not even understand if it is for you or not after hundreds of hours of gameplay. It's more of a personal belief than a real true or false statement. But it is for me, or maybe it was, and I just haven't realized I've moved on from it yet. Alright, so here's the thing. Dwarf Fortress has changed massively in these last twenty years, and I can't deny it, but I also can't say that I agree with every single change made. I can't say that I agree with some older changes, and also some newer changes. Things like removing keyboard controls, or focusing on graphics over enhancing the gameplay as things continue to be worked on. I can't agree with how difficult modding has become with the changes to visuals. I don't even know if I agree with the new music, but I'll say that I am just being curmudgeonly on that regard, and resistant to change. Some of the artwork that's come out of the game is just downright atrocious, and I understand that it's just some artist's style, but there really should be some revisions done on a few of the animals and animal people. Some really got hit badly by the ugly stick. I understand that art is a major reason why development has slowed to an utter crawl even compared to before, but just throwing up the first pass and calling it done is a disservice to the game. Thankfully, mods exist, so it's a lesser issue. (EDIT: They may have done more passes on these recently. Take this with a grain of salt, but it's all opinion anyway.) I don't know if I agree with the decision to go with Kitfox as a publisher. I have a distrust for them due to some of their past actions when handling certain games, as well as for their stance on "fantastical racism", which is a very overburdened term for light-hearted ribbing of elves and goblins. It's kind of rich when dealing with a game that has its characters genetically predisposed to disliking other civilizations straight out of the womb. I'm not sure if it's an attempt to beat down grognards like myself to open the community up for new blood, or if it's just overzealous moderation, but it's a bit much. And no, this isn't about gay dwarves and livestock. People up in arms over that need to get real, at worst it's annoying to deal with a gay cow, but gay meat is still as edible as straight meat, just butcher the thing and get a new one on the next caravan. Further to that, Kitfox has seemed to be going down the road of tie-in media and bombastic advertising. I feel like they're trying to make Tarn into a character, or a caricature of himself, rather than having him just be a down-to-earth guy like his postings on the forums would suggest. When I saw the phrase "Tarn Time" show up on my feed, I just about flipped my lid at the pure marketing vomitus. "It's called Future of the Fortress you apes! What are you doing?!" I screamed. And when I saw the magic the gathering tie-in set, I sincerely considered slamming my face through my desk. But maybe I'm just old. The 20s have been a decade of new publishing houses making deals left and right, and the corporations of old are still trying to hold onto power. I wouldn't be surprised if I saw a netflix series on Dwarf Fortress, but I might be shocked if I saw Dwarf Fortress vs Skibidi Toilet toys at Wal-Mart. Please do not let this happen. So, that's the more nebulous part of my rant done. Here's some actual information on the game. The most important thing to remember is this. Dwarf Fortress is not difficult. It's complex, but not difficult. Rimworld is more difficult, whereas Dwarf Fortress is more random and layered. The worst enemy you will face in Dwarf Fortress is yourself, because you'll get bored or tired, and either kill your own fort or retire it. You need to be okay with that, the constant cycle of start-build-refine-repeat, and learn to enjoy the differences each fort will have, rather than the challenge of the game itself. As the wise men say, "Losing is Fun". You'll have your best moments in the end of your days, and the rest is just building up to that point. As for development, it's what I would call very consistently glacial. Tarn said recently that there will be no more "Big Waits" between updates. That's sort of true, but I would also argue that there never really were if we count bugfixes and minor additions. You will have to wait on the order of years between major updates, but you have to know that Tarn (and Zach, at times) and all of their contractors are working and refining and working some more, and that every update is worth the wait. Dwarf Fortress, in all of my memory, has never released an update half-baked. They're always beyond quality. Like I said, you will play this game in cycles if you love it. It'll call you back with its siren song just like it did to me. You'll hear a story, or read a combat log, or see a legends dump, or get a screenshot of a megastructure, and you'll get the itch. And that's all it takes. For me, the 20 year anniversary provided that itch. I had to let the game run for half an hour so I could write this review, or else I'd be stuck playing for hours, or days. But in general, even if this game isn't for you, you'll get hours and hours out of it. Just in one big, long streak, and then you'll be done with it. It's like a diner, either you go for lunch once and have a good meal, or you get hooked and become a regular. Look at all the negative reviews, and you'll see most of them have 100+ hours. Some 1000+. Even the people who hate it can't help but keep going a bit more. At the end of the day, that's why I've bought it four times. That's why I'm over a hundred dollars in the hole on this one game, and eighty of those dollars were spent when it was free. And I'd do it again in a heartbeat. You might think I've complained so much that I have to give it a negative review. But I don't, and I won't. I complain so much because I've played this game to death and into unlife. It's a core component of my life, cracks and wrinkles and tears and all. Happy birthday, Dwarf Fortress. Thanks for all the memories, and here's to another twenty years.
    216 hours played
    May 2026
    This game encourages you to fantasize about drowning goblins in lava inside a rube-goldberg-esque contraption that requires at least a passing knowledge of Pascal's law.
    68 hours played
    April 2026
    I hate when someone recommends something by saying, "You just got to play 100 hours THEN it's fun." Despite Dwarf Fortress's seemingly infinite complexity, I'm glad to report this is not one of those games. I became interested in Dwarf Fortress years ago. After hearing legendary stories like Boat Murdered, a train wreck of a fortress that's well preserved on the internet, but I never picked it up. It seemed too hard & the text based graphics were difficult to decipher. After the steam release with ACTUAL graphics, I decided to give it a try. Even though I had no idea what I was doing, I got my own Dwarf Fortress story out of it. Starting my first fort, I turned on the very helpful tutorial that taught me the basics of mining, workstations, and everything I needed to make a "functioning" fortress. Going into my first winter I felt pretty good. The river running through my land froze as the season started, and the HUD said I had about 700 drinks along with enough food stockpiled to survive the harsh season. I thought to myself, "maybe this game isn't as hard as people make it out to seem." Then, it started to happen. The first warning signs were all my pastored animals started to die of dehydration. I should've been more worried, but I just figured that since the river froze, the animals didn't have access to water. Soon after that, alerts starting popping up saying Dwarves were going "missing". I was confused. Where were they going? It seemed completely out of my control though, so we pushed forward. Even through multiple dwarves disappearing into thin air. One alert changed everything "Bonobus Stortwasher, stone worker, died from dehydration." I paused the game. My drinks have gone down to 500 since the start of winter, but that should still be enough for someone to stay hydrated!! What is going on? I googled "dwarf fortress my Dwarves have drinks but are dying to dehydration." Sometimes the most valuable lessons are most difficult to learn. It turns out the "drinks" tab isn't for water. It's for alcohol. Freaking ALCOHOL. Alcohol is crucial to a dwarves mood, and is vital to a fort's survival. This is why it's tracked next to food. Dwarves were going missing due to an alcohol driven delirium fueled by a lack of water causing them to wander into the cold tundra to search for water. These dwarves were never seen again. The remaining dwarves slowly dropped one by one. Falling to dehydration. I actually tell real life people that story, exaggerating some details of course. I like to tell people that even the animals were drinking alcohol and wandering into the tundra. For certain groups of nerdy people, like people who play D&D, it's a good conversation. Even with 0 skill, almost no knowledge of how to play the game, I now have my own plane crash to share with others. Dwarf Fortress is controlled by an intricate web of systems that interact with each other. A lot of time, incompetence creates the most interesting stories to share. The best part is, this dehydrated fort's history, art, and artifacts are all saved to the world. In future forts these artifacts can be found in trade. The stories of specific dwarves can be referenced in art works. It's beautiful how failures can add layers of lore to an already randomly generated world history. Dwarf Fortress can be an intimidating game, especially with it's online reputation. I highly recommend giving it a try regardless. Learn as you go. PLEASE don't try to learn everything at once. After that forts failure, I learned about ponds and how to store water for winter. My next fort didn't fail from a lack of water, which led to a different plane crash & another lesson to learn. It's complexity only enhances the game for both new and experienced players a like. Give it a shot.
    881 hours played
    March 2026
    My favorite review of this game reads "Going from playing Rimworld to playing Dwarf Fortress is like going from reading about Cthulhu to meeting him in person." It is not a difficult game. Its reputation as brutally unforgiving is unearned. It's not action-packed. And it's not a masterwork of storytelling. What it is is a maze. A fascinating ancient crumbling labyrinth, still in use! Still added to. Strange old janky mechanics, strange new janky mechanics, weird side mechanics, deeply intricate mechanics with no impact on gameplay. Your dwarves have elaborate personalities and you have to pick what their socks are made of. So, settle in. Turn down the population cap and make a lil outpost to learn the ropes. Design the best fort! Then the worst one. A thousand hours later you will still be finding weird new details. Cthulhu is really into procgen poetic forms.

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    Frequently Asked Questions

    Dwarf Fortress is currently priced at 30.49€ on Steam.

    No, Dwarf Fortress is currently not on sale. You can purchase it for 30.49€ on Steam.

    Yes, Dwarf Fortress received 27,567 positive votes out of a total of 29,327 achieving an impressive rating of 9.20.
    😍

    Dwarf Fortress was developed by Bay 12 Games and published by Kitfox Games.

    Yes, Dwarf Fortress is playable and fully supported on Windows.

    No, Dwarf Fortress is not playable on MacOS.

    Yes, Dwarf Fortress is playable and fully supported on Linux.

    Yes, Dwarf Fortress is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

    Yes, Dwarf Fortress is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

    No, Dwarf Fortress does not support VR.

    Dwarf Fortress is a single-player game.

    Yes, there are 2 DLCs available for Dwarf Fortress. Explore additional content available for Dwarf Fortress on Steam.

    Yes, Dwarf Fortress is fully integrated with Steam Workshop. Visit Steam Workshop.

    No, Dwarf Fortress does not support Steam Remote Play.

    Yes, Dwarf Fortress is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

    You can find solutions or submit a support ticket by visiting the Steam Support page for Dwarf Fortress.

    Data sources

    The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

    Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

    Last Updates
    Steam data 26 September 2026 17:30 UTC
    SteamSpy data 16 October 2026 16:15 UTC
    Steam price 27 October 2026 04:10 UTC
    Steam reviews 18 October 2026 09:51 UTC

    If you'd like to dive deeper into the details about Dwarf Fortress, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

    • SteamDB - A comprehensive database of everything on Steam about Dwarf Fortress
    • SteamCharts - Analysis of Dwarf Fortress concurrent players on Steam
    • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dwarf Fortress compatibility
    Dwarf Fortress
    Rating
    9.2
    27,567
    1,760
    Game modes
    Features
    Online players
    729
    Developer
    Bay 12 Games
    Publisher
    Kitfox Games
    Release 06 Dec 2022
    Platforms
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