ASTLIBRA Revision on Steam - User reviews, Price & Information

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Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.

ASTLIBRA Revision is a action rpg, 2d and side scroller game developed by KEIZO and published by WhisperGames.
Released on October 13th 2022 is available only on Windows in 6 languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain and Traditional Chinese.

It has received 26,958 reviews of which 25,774 were positive and 1,184 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 20.99€ on Steam.


The Steam community has classified ASTLIBRA Revision into these genres:

Media & Screenshots

Get an in-depth look at ASTLIBRA Revision through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 11/10/8.1/7 64-bit
  • Processor: Core i3-380UM 1.33GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 9.0
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
The game has great music. It has great visuals. You think you're done with it BUT WAIT, THERE'S MORE. And then you think you're done with it but WAIT, THERE'S MORE. I'm willing to put this much time into very few games. The self-referential humor is good also. It has just the right amount of challenge. Believe the "Overwhelmingly Positive" statements about it.
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Aug. 2025
As a game, Astlibra apparently took 15 years to be made, which included several resets of the project with occasional breaks in between. To start the game, KEIZO, the original creator, even learned to program on his own and worked for years to even start the project. Even then, the initial ideas for the game waited in the mind of KEIZO before he even began, making it possibly a 20-year-old project in the making. This is extremely important to highlight because so much about the actual game can be explained through this—how so many different ideas and themes found their way into the story and why there are so many ways to grow as a player. And all of that could’ve easily backfired, not just because of the time spent on the project but because so many different ideas were mixed into this particular game, which could have potentially ruined the overall fun. But the reason I managed to finish Astlibra is the same reason I decided to write this review: Because in the end, everything worked out despite all the odds. Something which describes Astlibra in multiple ways. Astlibra’s story begins surprisingly simple and basic: A boy on his way to find a girl, ready to face the whole world, with only a crow familiar as his companion. That’s the initial premise of Astlibra, the easiest way to describe it without spoiling anything, because this simple setup gives birth to a fascinatingly weird story, with many twists and turns. Some of them are stupid, but never boring, and always engaging. It is a fun story clearly written over many years, which manages to work because KEIZO clearly thought about how to stitch plot points together while adding new stuff continuously, keeping intrigue for the world and characters alive. It is also a story that takes itself seriously not afraid to show emotions. These can easily be seen as sappy and cheesy, but the heartfelt moments always got me, managing to make me cry again and again. I probably shed tears over six times and laughed several times over the course of my playthrough. It’s a story I won’t deny being silly and weird, but it is also a story that hit me in the heart nonetheless, and I really recommend it wholeheartedly. Astlibra is a 2D sidescrolling action JRPG. Running left to right, jumping while slashing and smashing enemies. It’s easy to get into the gameplay, with layers and depth waiting for the player. What makes it work so well for me, keeping it fun, are the many ways the player keeps growing. Because you’re not just getting exp when beating monsters—you’re also getting materials to additionally grow the character’s stats, gain exp for your weapons, and also let your magic grow. Meaning, when you go out and fight monsters, you’re doing several things at once, giving each fight, each slain enemy meaning, keeping progress as part of your journey. Weapons range from swords to hammers/maces to spears to magic staffs, giving each type its own range and weight, allowing for different playstyles depending on taste. Additionally, you unlock dozens of different abilities to either grow or improve your handling of weapons, your speed and jump skills, or just small things like automatically pulling money to the player instead of collecting each coin yourself. One of the big potential hurdles for players starting Astlibra might be its presentation. Still shots and photos make up the backgrounds and environments, while simple sprites with janky motions are used for characters and monsters. It gives off rather cheap and chunky vibes, especially the early art of places and monsters. It doesn’t help that the earliest monsters are also some of the most basic enemies in fantasy, like slimes, goblins, and big caterpillars. But with the length of the game, you’re able to tell that KEIZO’s skills and imagination grew with the project because the monster and world designs grow in detail and layers, creating some sceneries that actually manage to create atmosphere and awe. And it delivers bosses with grand and imposing looks. But it never abandons its style; therefore, if one cannot gel with that particular style, it might miss its appeal and therefore take the fun out of exploring the world. I must admit, I am shocked about the music of Astlibra. The soundtrack isn’t just fantastic, but also works so well despite its… style. Despite being a fantasy story, it contains electric, pop, and vocaloid tracks and manages to pull them off magnificently. Frankly, the OST is probably one of its greatest strengths, shocking me how early I was hit by some bangers despite the mundane situations inside the game. Therefore, I have to ask anyone to be prepared for a rather unexpected style of music despite its initial impressions and just enjoy the ride because the game does its best to deliver a fantastic soundtrack for that experience. Frankly, I have only two points of criticism towards Astlibra: 1. ) The Lava-Level At one point in the story, you land inside an active volcano, creating an environment that is mostly in caverns with lava floors. The environment is one of the few levels that doesn’t limit itself to the horizontal, but also goes up and down. But all the walls and backgrounds are just rocks, creating a level that looks too similar to orient oneself, despite being probably one of the bigger places in the entire game. Add the aforementioned lava, and the enemies are also on fire. Meaning you’ll lose yourself in a maze with burning grounds and fire raining from above. It’s genuinely not a fun level and the closest I was to abandoning the game because it was just not enjoyable to find my way out of that place. 2.) The puzzles. Astlibra has puzzles, and I do not care for them. They aren’t smartly designed, nor well integrated into the levels. They would genuinely be just forgettable if I weren’t hit every 10 hours by a puzzle that feels like wasting 5 minutes before moving on. They’re not “bad,” but in the entirety of the game, they feel like the most purposeless and without any merit for the overall experience. Which frustrates me so much because I otherwise like Astlibra so much. And I do like Astlibra a lot. It has probably become one of my favorite top 10 games. Maybe even top 5. The gameplay is pure fun, the world enjoyable and entertaining, the story both weird and touching. I had no moment when I had no fun (except maybe the volcano), but it was a fantastic experience, and I feel genuinely happy that I managed to find this game and pushed myself to play it after all. => In the end, I’ll give Astlibra: Revision a 9/10.
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July 2025
The best JRPG ever made hands down, amazing story full of twists, extremely satisfying combat, very rewarding grind of items and skills, insane soundtrack and bosses. KEIZO you're a genius and sadly nothing will ever top this unless you make something even greater. 10/10 easily recommend playing to anyone, finish the main game and then the DLC for the full experience
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May 2025
ASTLIBRA Revision is the kind of game you almost can’t believe exists—not because it’s flashy or high-budget, but because it’s overflowing with ambition, heart, and raw, unfiltered passion. Developed almost single-handedly over the course of 15+ years by a Japanese indie developer (Keizo), this side-scrolling action RPG may look modest at first glance, but beneath the surface is one of the most emotionally resonant and mechanically satisfying RPGs in recent memory. At its core, ASTLIBRA is a deeply personal tale about survival and searching for meaning. You play as a nameless swordsman who wakes up in a strange land after losing his childhood friend. What begins as a simple quest quickly spirals into a multi-chapter epic involving time travel, gods, moral ambiguity, and the cost of ambition. This isn’t your typical “save the world” narrative. It’s intimate, emotionally raw, and surprisingly dark. It tackles themes of trauma, obsession, identity, and mortality in a way that feels earned. And while the storytelling can be melodramatic or unpolished at times, its sincerity and depth hit harder than most AAA plots. Combat in ASTLIBRA is fast, fluid, and layered. It plays like a hybrid of Castlevania, Ys, and Odin Sphere, with responsive swordplay, air combos, magic attacks, and skill trees. What really sets it apart is how much it gives you over time. You’re constantly gaining: -New weapons with unique movesets -Dozens of skills and magic types -A full job system with passive and active perks -Equipment that modifies playstyle -A familiar (your talking crow) who evolves over time and aids in battle The RPG systems are deep, and the enemy variety and boss fights are genuinely challenging. It’s not a game that holds your hand—it expects you to adapt, learn patterns, and get stronger through smart customization and timing. Let’s be honest: ASTLIBRA isn’t winning any awards for graphics. The art style is retro and janky at times, with inconsistent sprite quality and stiff animations. But it has its charm—bosses are often massive and creatively designed, and there's a gritty, dreamlike quality to the environments that gives the game a unique tone. The music, however, is fantastic. The soundtrack mixes emotional piano pieces with high-energy battle tracks and eerie ambient themes. It’s one of the game’s strongest atmospheric elements and elevates every key moment. This game is massive. Clocking in at 40–60+ hours for a full playthrough, ASTLIBRA Revision never stops throwing new mechanics, story twists, and challenges at you. It has: -Side quests with real payoff -Hidden dungeons -Optional ultra-bosses -A full NG+ mode with narrative differences -An unlockable bonus chapter (the "True Ending") that recontextualizes everything And best of all? It’s shockingly affordable for the amount of content and quality it delivers. ASTLIBRA Revision is one of those rare indie RPGs that feels both nostalgic and daring. It wears its imperfections openly, but those rough edges are part of what makes it shine. It’s an emotional rollercoaster, a mechanical triumph, and a love letter to action RPGs that punches far above its weight class. If you want something truly different, made with heart, depth, and vision, ASTLIBRA is a must-play. A flawed masterpiece—and one of the most memorable RPG experiences in years. Rating: 9/10
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May 2025
I went into this game basically knowing nothing. I had it on my wishlist forever because I thought it looked cool and the reviews touted it as one of the "best games ever made". I decided to try the demo randomly one day and well, 76 hours later and I definitely agree! This truly is a phenomenal game. The story kept me hooked from beginning to end and the gameplay is very addicting especially with collecting the many weapons available. Any chance I got, I was playing this and I couldn't put it down. There is a ton of content here for the asking price of $25, which is what I paid for the complete edition with DLC on sale (which I haven't played yet), but you can easily hit ~70 hours with the base game alone. There's really nothing bad to say about this game, other than the fact that there is a lot of backtracking, both in the main story itself and when farming materials & crafting recipes. There are also a few obtuse puzzles that I had to eventually look up solutions for. But those are just minor nitpicks in a generally fantastic game. If anything, the music alone makes the game worth it. Tons of standout tracks, especially if you're an Ys or even a VOCALOID fan (you'll see what I mean). Also the game runs flawlessly on Deck, along with pretty much any PC made in the last decade. Only thing is that you'll have to go into settings every time you boot the game on a different device and manually change the resolution. Overall, this game is an essential to any Steam library. Definitely give the demo a shot if you're a fan of JRPGs especially Ys! (Pro tip: play with multiple saves, trust me)
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Frequently Asked Questions

ASTLIBRA Revision is currently priced at 20.99€ on Steam.

ASTLIBRA Revision is currently not on sale. You can purchase it for 20.99€ on Steam.

ASTLIBRA Revision received 25,774 positive votes out of a total of 26,958 achieving an impressive rating of 9.35.
😍

ASTLIBRA Revision was developed by KEIZO and published by WhisperGames.

ASTLIBRA Revision is playable and fully supported on Windows.

ASTLIBRA Revision is not playable on MacOS.

ASTLIBRA Revision is not playable on Linux.

ASTLIBRA Revision is a single-player game.

There is a DLC available for ASTLIBRA Revision. Explore additional content available for ASTLIBRA Revision on Steam.

ASTLIBRA Revision does not support mods via Steam Workshop.

ASTLIBRA Revision does not support Steam Remote Play.

ASTLIBRA Revision is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ASTLIBRA Revision.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2025 14:13
SteamSpy data 26 October 2025 09:38
Steam price 29 October 2025 12:24
Steam reviews 28 October 2025 23:58

If you'd like to dive deeper into the details about ASTLIBRA Revision, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ASTLIBRA Revision
  • SteamCharts - Analysis of ASTLIBRA Revision concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ASTLIBRA Revision compatibility
ASTLIBRA Revision
Rating
9.4
25,774
1,184
Game modes
Features
Online players
130
Developer
KEIZO
Publisher
WhisperGames
Release 13 Oct 2022
Platforms