As a game, Astlibra apparently took 15 years to be made, which included several resets of the project with occasional breaks in between. To start the game, KEIZO, the original creator, even learned to program on his own and worked for years to even start the project. Even then, the initial ideas for the game waited in the mind of KEIZO before he even began, making it possibly a 20-year-old project in the making. This is extremely important to highlight because so much about the actual game can be explained through this—how so many different ideas and themes found their way into the story and why there are so many ways to grow as a player. And all of that could’ve easily backfired, not just because of the time spent on the project but because so many different ideas were mixed into this particular game, which could have potentially ruined the overall fun. But the reason I managed to finish Astlibra is the same reason I decided to write this review: Because in the end, everything worked out despite all the odds. Something which describes Astlibra in multiple ways. Astlibra’s story begins surprisingly simple and basic: A boy on his way to find a girl, ready to face the whole world, with only a crow familiar as his companion. That’s the initial premise of Astlibra, the easiest way to describe it without spoiling anything, because this simple setup gives birth to a fascinatingly weird story, with many twists and turns. Some of them are stupid, but never boring, and always engaging. It is a fun story clearly written over many years, which manages to work because KEIZO clearly thought about how to stitch plot points together while adding new stuff continuously, keeping intrigue for the world and characters alive. It is also a story that takes itself seriously not afraid to show emotions. These can easily be seen as sappy and cheesy, but the heartfelt moments always got me, managing to make me cry again and again. I probably shed tears over six times and laughed several times over the course of my playthrough. It’s a story I won’t deny being silly and weird, but it is also a story that hit me in the heart nonetheless, and I really recommend it wholeheartedly. Astlibra is a 2D sidescrolling action JRPG. Running left to right, jumping while slashing and smashing enemies. It’s easy to get into the gameplay, with layers and depth waiting for the player. What makes it work so well for me, keeping it fun, are the many ways the player keeps growing. Because you’re not just getting exp when beating monsters—you’re also getting materials to additionally grow the character’s stats, gain exp for your weapons, and also let your magic grow. Meaning, when you go out and fight monsters, you’re doing several things at once, giving each fight, each slain enemy meaning, keeping progress as part of your journey. Weapons range from swords to hammers/maces to spears to magic staffs, giving each type its own range and weight, allowing for different playstyles depending on taste. Additionally, you unlock dozens of different abilities to either grow or improve your handling of weapons, your speed and jump skills, or just small things like automatically pulling money to the player instead of collecting each coin yourself. One of the big potential hurdles for players starting Astlibra might be its presentation. Still shots and photos make up the backgrounds and environments, while simple sprites with janky motions are used for characters and monsters. It gives off rather cheap and chunky vibes, especially the early art of places and monsters. It doesn’t help that the earliest monsters are also some of the most basic enemies in fantasy, like slimes, goblins, and big caterpillars. But with the length of the game, you’re able to tell that KEIZO’s skills and imagination grew with the project because the monster and world designs grow in detail and layers, creating some sceneries that actually manage to create atmosphere and awe. And it delivers bosses with grand and imposing looks. But it never abandons its style; therefore, if one cannot gel with that particular style, it might miss its appeal and therefore take the fun out of exploring the world. I must admit, I am shocked about the music of Astlibra. The soundtrack isn’t just fantastic, but also works so well despite its… style. Despite being a fantasy story, it contains electric, pop, and vocaloid tracks and manages to pull them off magnificently. Frankly, the OST is probably one of its greatest strengths, shocking me how early I was hit by some bangers despite the mundane situations inside the game. Therefore, I have to ask anyone to be prepared for a rather unexpected style of music despite its initial impressions and just enjoy the ride because the game does its best to deliver a fantastic soundtrack for that experience. Frankly, I have only two points of criticism towards Astlibra: 1. ) The Lava-Level At one point in the story, you land inside an active volcano, creating an environment that is mostly in caverns with lava floors. The environment is one of the few levels that doesn’t limit itself to the horizontal, but also goes up and down. But all the walls and backgrounds are just rocks, creating a level that looks too similar to orient oneself, despite being probably one of the bigger places in the entire game. Add the aforementioned lava, and the enemies are also on fire. Meaning you’ll lose yourself in a maze with burning grounds and fire raining from above. It’s genuinely not a fun level and the closest I was to abandoning the game because it was just not enjoyable to find my way out of that place. 2.) The puzzles. Astlibra has puzzles, and I do not care for them. They aren’t smartly designed, nor well integrated into the levels. They would genuinely be just forgettable if I weren’t hit every 10 hours by a puzzle that feels like wasting 5 minutes before moving on. They’re not “bad,” but in the entirety of the game, they feel like the most purposeless and without any merit for the overall experience. Which frustrates me so much because I otherwise like Astlibra so much. And I do like Astlibra a lot. It has probably become one of my favorite top 10 games. Maybe even top 5. The gameplay is pure fun, the world enjoyable and entertaining, the story both weird and touching. I had no moment when I had no fun (except maybe the volcano), but it was a fantastic experience, and I feel genuinely happy that I managed to find this game and pushed myself to play it after all. => In the end, I’ll give Astlibra: Revision a 9/10.
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