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MEGA MAN X DiVE Offline on Steam - User reviews, Price & Information

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Mega Man X DiVE reimagined the world of the Mega Man X series, and now it's getting an offline version! Strengthen your characters and weapons with a variety of powerups to make them all your own. Then test them out in the side-scrolling action of "what-if" worlds in Mega Man X!

MEGA MAN X DiVE Offline is a action, 2d and side scroller game developed and published by CAPCOM Co. and Ltd..
Released on August 31st 2023 is available only on Windows in 9 languages: English, Japanese, Thai, Traditional Chinese, Portuguese - Brazil, French, German, Simplified Chinese and Spanish - Latin America.

It has received 1,580 reviews of which 1,286 were positive and 294 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 6.38€ on Eneba.


The Steam community has classified MEGA MAN X DiVE Offline into these genres:

Media & Screenshots

Get an in-depth look at MEGA MAN X DiVE Offline through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 (64-BIT Required)
  • Processor: Intel® Core™ i5-4460 or AMD FX™-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ R7 260X
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectSound compatible(must support DirectX® 10 or higher)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

34 hours played
April 2026
If you're coming into Mega Man X DiVE Offline expecting it to feel like a traditional entry in the Mega Man X series, you might misunderstand what this game actually is. (Formerly had around 800+ hours in the online version of DiVE) This title was NEVER meant to be viewed the same way as a mainline Mega Man game. Instead, it serves as a spin-off and a preservation version of the original Mega Man X DiVE, which used to be a live-service gacha game. The Offline version exists so players can still enjoy the content at their own pace after the original online service ended. All online systems from the live-service version were removed — including the gacha system, stamina restrictions, PvP, and multiplayer co-op modes. Everything is now fully playable offline, allowing players to unlock characters and gear simply by progressing through the game. The Good Huge Character Roster There are 100+ characters available to unlock from across the Mega Man franchise. Being able to play as characters from different series in one place is honestly one of the biggest appeals of the game. Lots of Weapons to Experiment With From classic busters to swords, launchers, and unique special weapons, there's a large variety of weapon types that let you customize how you play. No More Gacha Mechanics Characters and weapons can now be obtained directly through the in-game shop instead of rolling banners like in the online version. This makes progression far more straightforward compared to the original live-service model. Familiar 2D Mega Man Gameplay Combat still feels close to classic Mega Man action-platforming. If you enjoy the gameplay style of the X-series, you’ll likely feel right at home here. Great Character Illustrations The game features tons of artwork by Mizuno Keisuke , the artist known for illustrating the box art for Kotobukiya's Mega Man X model kits. The illustrations are genuinely some of the best official character art in the franchise. The Bad Grinding Can Become Time-Consuming As you progress further into the game, leveling characters and equipment can become fairly grind-heavy due to the progression system carries over from the online version. Collaboration Content Was Removed Several crossover collaborations were removed before the Offline version launched, likely due to licensing restrictions. This includes collaborations with: Devil May Cry collab Monster Hunter Rise collab Street Fighter V collab It’s unfortunate, but understandable given how licensing works with live-service content. No Multiplayer Anymore One of the biggest reasons people played the original online version was the PvP ranking system and competitive modes. Since the Offline version removed all multiplayer features, some longtime players lost interest. Back when the servers were still active, pulling new characters and weapons and testing them in PvP was one of the major factors that kept the game alive. The Modding Scene (Where Things Get Really Interesting) Since the release of Mega Man X DiVE Offline in September 2023, the modding community has started expanding the game in ways the original developers never could after the end of service. Modders have added custom characters, weapons, cards, and skins, keeping the game alive with new content. One notable example is a playable mod of Prometheus from Mega Man ZX / Mega Man ZX Advent. Interestingly enough, Prometheus was once mentioned in an interview with one of the Taiwanese developers as a character who was planned for the online version but never made it into the final roster before the game’s end of service. Thanks to modders, characters like this can finally exist in the game. The community has also added many new custom weapons, cards, and skins that you can find on platforms like Nexus Mods. Even though the game is no longer receiving official updates, the modding community continues to keep the game alive, constantly adding new content and expanding what the game can offer. Is the $30 Price Justified? At first glance, $30 might feel a bit steep for a game that originally started as a mobile gacha title. However, it’s important to understand what you’re actually paying for with Mega Man X DiVE Offline. This version essentially converts a live-service game into a complete standalone experience. Instead of spending money on random gacha pulls, the Offline version removes all microtransactions and lets you unlock everything through gameplay. In other words, what used to require real money during the online era is now accessible through normal progression. You're also getting a massive roster of characters, dozens of weapons, stages, events, and progression systems that were originally released over several years during the online service. That amount of content would have normally been spread across countless updates and gacha banners. More importantly, the game serves as a preservation of a live-service title that would otherwise disappear after its servers shut down. Instead of letting the entire game vanish, the developers packaged it into a permanent single-player experience so fans can continue enjoying it whenever they want. And if you're playing the Steam version, the modding scene adds even more value. Community mods introduce new characters, weapons, and quality-of-life improvements that expand the game beyond what the official release originally offered. So while $30 may not make sense if you’re expecting a brand-new mainline Mega Man title, it makes more sense when viewed as: A complete archive of a former live-service game A large crossover celebration of the Mega Man franchise A sandbox platform for mods and fan content And considering that the game often goes on Steam sales for around $10 or less, it becomes an even easier recommendation for anyone curious about it. tl;dr Who Is This Game For? Fans of the Mega Man series who enjoy collecting characters, experimenting with different builds, and experiencing a crossover-style celebration of the franchise. It’s also great for players who were curious about the original Mega Man X DiVE but didn’t like the gacha mechanics, as well as modding enthusiasts who want to expand the game further. Who This Game Might Not Be For Players expecting a brand-new mainline Mega Man experience, those looking for highly challenging platforming, or fans who mainly played the original game for its PvP and multiplayer features. Final Thoughts I’ve heard many people say that X DiVE Offline isn’t particularly challenging and feels more like a sandbox experience — especially once mods enter the picture which, honestly, that's a fair criticism. But I think the value of this game isn't about the difficulty but more about celebrating the Mega Man franchise and preserving a game that otherwise would have disappeared when the servers shut down. It's a place where fans can experiment with different characters, try different builds, and simply enjoy the world of Mega Man in a way that the original online version no longer allows. And thanks to the passion of the community and modders, the spirit of the game is still alive even after its official lifecycle ended. If you’re interested in the ongoing modding developments, you can also join the RXD: Derivative Works Discord server. The community there shares updates about the modding framework, upcoming projects, and sometimes even exclusive mods that are only distributed within the server. Link to Discord Server: discord.gg/dive If you’re a fan of Mega Man and you’re willing to approach this game with an open mind — not as a mainline entry, but as a preserved piece of the franchise's history as you might find that there's a lot here to enjoy.
21 hours played
March 2026
Fanservice on steroids. Not a great game, unbalanced and repetitive, but I wish more gacha titles got an offline version like this. Props for that alone. Grab it on sale. Plays great on Deck.
44 hours played
Feb. 2026
This is like a fan-service of a few Megaman series, showing off characters in different outfits performing things with a few original characters added. - If you are expecting an experience like the actual Megaman X, it is very different. They've copied some stages and gimmicks from Megaman X series but things play out very differently. - If you are expecting achievements, this is going to be a very long and boring grind, If you think maxing out X8 is grindy enough, get ready. - If you are expecting a some nice original story, it is not even well-written. The whole plot is laid out bare since the first few chapters and the rest are either characters bantering or giving the same spoilers while assuming you don't understand anything yet. Some events don't even have a conversation or backstory given out. Despite the negativity, I have to say that I do appreciate the idea of turning a dead online game into a non-pay-to-win offline game. I think this is a win-win for both the developer and the fanbase, and other studios should do similarly. ...Now then, on to what experience to expect First, the whole game is designed as if it was to be played by middle-schoolers with some free time (I can't imagine why they think their money-making system would have worked when it was an online game, but whatever) It's 90% RPG and 10% action-platformer There is a lot of freedom of movement, easy to control, Dash and Double jumps always available, and you always auto-lock-on aiming targets in range. Spikes, pitfalls, and being squashed don't kill but only deal damage. Having leveled a bit higher than opponents makes you much harder to take damage, meaning dodging is optional until late game where some shots inflict statuses like paralysis and skill silence. Even the nightmarish stages like ones from X6 becomes much easier here. The platformer part is a little annoying too. Unlike how they hide upgrades in X series where you notice something in the way was different but have to find what gets you through, they hide some of the hidden objects, which sole purpose is for achievement (and a bunch gems, i guess), anywhere they want. You either find a guide, or go down every pits you see because you don't know if the stage extends downwards unless you fall that far, and climb any walls you find because same reasons. Some are hidden in the environment without so much as some particles to indicate them. All currencies are farmable, and you really need to farm them all to max the achievements. You'll especially repeat the money and exp stages so often it gets old fast. Characters and Weapons are easily obtainable with No Randomness, but they are locked by story progression. Which is too bad, you cannot grow along with your favorite characters unless they are early-game ones. Both characters and weapons are not very customizable, so some gets prefered over others, like Super Bass being better at speedrunning, and Roll.EXE overhealling cheesing every stages for 3 stars. And while so many weapons are available, you'll end up sticking to end-game ones with most utility anyways. Also, maxing out a character takes a lot of grinds, and there are a lot of characters available at the same time. You'll either ask a random tier list or read a hundred of character's skills and futures before choosing just a few to continue to the end of the game. There is a lot of things to upgrade as well, you'll switch back and forth between screens between progressions to upgrade for better damage and defense. It'll take a while to get used to what does what. The variability of the main stages is rather poor. Most likely you will have already seen the stages in X series but with a few changes. But even assuming that you don't, the amount of textures totals to only about 2-3 games worth of the X series. Far too few considering they are mixing even a lot of other series. They repeat bosses and enemies often, saving other bosses for events. Personally I think they chose the more iconic ones to fight in main game. This is probably because you are supposed to repeat the event stages countless times when it was an online game. Challenge and Racing modes made it seems like you can do them anytime you want, but it's actually better to do them with high-leveled characters and weapons anyways due to some damage scaling with better percentage. These modes are overall optional. Lastly is the JAKOB hellevator. In online game context, it's your DPS or Damage check. You fight enemies wave by wave under a time limit so if you're too slow you won't spawn enough enemies in time. There are 175 floors and progressions in higher difficulties don't count towards lower ones. Each floor takes 2 minutes average, and they are the most tedious and boring thing in this game. Good thing most of the floors are small enough stages where I can put a heavy object on my shooting button, let auto aim do its thing, and play with my phone. Bosses health is also deceiving. It carries over so you can simply fight them as many times as you want without worrying about the time limit or losing the fight. On that note the timer is also deceiving in every stages and every modes. It starts before the mission starts and doesn't pause or stop while you have no control of your characters, during the going through doors and boss death animations, for example. All in all, I like the idea of making an offline of a dead online game, and the idea of letting other series have a place in this game with their own iconic gimmicks. When mixing a bunch of unique characters into this RPG platformer game it feels pretty fresh to navigate around. Achievements are mostly easy to get despite the amount of time really needed, though finding the hidden object can be evil sometimes. Calling it part of the X series is a stretch, though
57 hours played
Nov. 2025
Regardless of its actual quality, this game is important for demonstrating that what Stop Killing Games is asking for is fundamentally reasonable. Supporting it will help the industry heal from the damage that gacha has done.
155 hours played
Aug. 2025
DISCLAIMER: I didn't pay full price for this game, I got it on sale for $5. This game is FANTASTIC when you just want a quick Mega Man fix! The various weapon options are nice, but the big draw is the roster of characters. X DiVE Offline is to Mega Man as Budokai Tenkaichi is to Dragon Ball; A toy box that you can dip into and play around with for hours, or even just a little bit. It's also cool that you can access the online events at your leisure through a menu, but they STILL rotate automatically as time passes! And if you're like me, and concerned about making all of your premium currency count, you'll be happy to know that the final story mode stage can actually be used to farm premium currency! It's not a ton at a time, but knowing there's an unlimited supply is still a comfort.

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Frequently Asked Questions

MEGA MAN X DiVE Offline is currently priced at 29.99€ on Steam.

No, MEGA MAN X DiVE Offline is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, MEGA MAN X DiVE Offline received 1,286 positive votes out of a total of 1,580 achieving a rating of 7.80.
😊

MEGA MAN X DiVE Offline was developed and published by CAPCOM Co. and Ltd..

Yes, MEGA MAN X DiVE Offline is playable and fully supported on Windows.

No, MEGA MAN X DiVE Offline is not playable on MacOS.

No, MEGA MAN X DiVE Offline is not playable on Linux.

MEGA MAN X DiVE Offline is a single-player game.

No, MEGA MAN X DiVE Offline does not currently offer any DLC.

No, MEGA MAN X DiVE Offline does not support mods via Steam Workshop.

No, MEGA MAN X DiVE Offline does not support Steam Remote Play.

Yes, MEGA MAN X DiVE Offline is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MEGA MAN X DiVE Offline.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 July 2026 22:42 UTC
SteamSpy data 25 July 2026 18:55 UTC
Steam price 28 July 2026 18:35 UTC
Steam reviews 27 July 2026 10:05 UTC

If you'd like to dive deeper into the details about MEGA MAN X DiVE Offline, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MEGA MAN X DiVE Offline
  • SteamCharts - Analysis of MEGA MAN X DiVE Offline concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MEGA MAN X DiVE Offline compatibility
MEGA MAN X DiVE Offline PEGI 12
Rating
7.8
1,286
294
Game modes
Features
Online players
27
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 31 Aug 2023
Platforms
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