I never thought that out of all the games, a racing sim is the one I'd have the most success getting my friends to play together. I always figured it would be something more mainstream and casual. Instead, it is Automobilista 2. I have thought about this a lot, and I think there are many factors that contribute to it, For example, it is super easy to host a multiplayer lobby for friends to join and AI opponents to race against (which not all racing games/sims have). I often set this up with a good mix of settings for different skill and experience levels: [*] Fuel consumption, tire wear, and damage enabled, but with damage scaled down and without random mechanical failures or the ability to destroy the car to the point of being completely undrivable. [*] A qualifying session before the race starts, which gives everyone time to feel more comfortable in the car and track. [*] A multiclass race with a range of cars that match the skills and interests of all the participants. For new players, I'll often include the modern Mini Coopers, as they are more forgiving while still being fast and fun. Up to 10 classes are allowed, upping the variety (and allowing for sillier combinations) while allowing me to make sure that non-DLC cars are always available. [*] Any track we want, because only the host needs to own DLC tracks in order to race them in multiplayer. [*] I'll pick different time/day and weather settings between the qualifying and race sessions, to keep things more dynamic, and have the track set to dynamically rubber in as we drive. [*] Penalties on, but with full course yellows disabled. The result is some friendly, casual racing that we can all enjoy . We all have potential to race among ourselves or AI. Those who enjoy the greater simulation and detail can experience it, and those with less experience are given a chance to learn things and aren't punished as hard. Nobody needs to own DLC except for me, but owning the DLC cars provides more variety. At the same time, I have the option of making the lobby less casual if I expect that I'll be getting an exclusively more experienced audience. Or I can make it more casual/silly by loading up a dirt track with Opalas and Copa Trucks, turning off penalties, and agreeing that it is okay to race dirty for this session. Racing against the AI The AI is not perfect, but it races the most like humans of any racing AI I have ever seen. It can get defensive, fight for opportunities to pass, make mistakes (especially when under pressure), won't just give players space like in many racing games/sims (unless if their aggression is lowered), have individual skill levels in different situations, etc. In our casual lobbies, depending on how I set the AI, many of us may be fighting for positions with AI in faster or slower classes, which means that everyone has a chance to race against something. In single player, the AI is amazing if tuned to your individual skill level, so that you are hitting around average lap times. Simulation depth and controls The realism of the physics is always debated, but the physics are detailed, the cars' features and behaviors are well modeled, weather simulation is among the best, and the controls are good enough (across the range from a fancy force feedback wheel to a Steam Deck). I'm happy with this as it is. Lots of my friends play on a basic controller, and this works well enough. A bunch of us are using various force feedback wheels. Not that I'd recommend it, but one of my friends consistently races on keyboard and can be competitive within our group! Content Automobilista 2 (or AMS2, as it is often referred to) has a ton of base game cars and tracks. It is especially cool that many lesser known (often Brazilian) tracks and series lend a ton of variety that aren't easily found in other games/sims. Owning the DLC is definitely not necessary to have fun, and the base game has a ridiculous amount of value. At the same time, the DLC is priced decently compared to other racing sims and generally adds a lot of variety and good quality content. Buying DLC may be necessary if you only care about particular (and often popular) cars and tracks. I said it before, but owning DLC tracks is not necessary to race on the DLC tracks when joining a multiplayer lobby , as long as the host owns them, which is such a consumer-friendly choice. There aren't a ton of road cars, as AMS2 is largely focused on motorsport. There is a good amount of representation when looking at open wheel (17 classes for different F1 seasons!), GT, endurance racing prototypes, historic, etc. cars. I do think that touring cars are a bit of a gap in the roster. Not everything is officially licensed, but this does not bother me and you can always find skin packs published by the community. Improvements over time I appreciate that AMS2 has continued to improve with tweaks to the physics, AI, UI, multiplayer networking, force feedback, etc. over time. Besides the stream of DLC releases, there are sometimes additions or updates to the base game or previously released DLC. These continued commitments to improving the game make it easier to recommend. I wouldn't recommend buying it for this before the feature is released, but a career mode has always been in the plans and is expected in 2026. Part of the idea with all of the content additions has been to flesh out all of the different paths you could take in the career. Virtual Reality AMS2 is considered one of the best racing games for VR. Besides everything which isn't VR-specific, the balance it strikes between performance and graphical fidelity really lends itself well to VR, and it has decent UI/UX both in the menus and when racing. Most of my time in AMS2 has been in VR, and it makes it hard to go back to racing sims that don't have VR support that works or performs at the same level. Conclusion You may be able to find friendly and competitive races online, especially if joining a league and/or using a third party service (like LFM), but this isn't my focus or where AMS2 stands out the most. If you must have a full roster of officially licensed cars in some particular class, you may be disappointed. These aren't the reasons to get the game. It is easy for me to recommend Automobilista 2 to any who may have interest in racing. Racing with friends or in single player (with AI in the mix either way) are where it really shines. In these cases, it is easy to tailor the experience as you like. There is a ton of content and variety, especially for the price, especially when on sale. I've had many friends get into AMS2 who previously thought they could never enjoy a sim racing game. Note that when playing on Linux, you will need to explicitly force it to use Proton, or else the game won't run, because the game has been misconfigured in Steam.
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