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Automobilista 2 on Steam - User reviews, Price & Information

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Automobilista 2 is all the racing simulators you ever wanted - in just one. An incredibly diverse collection of cars and tracks cohesively simulated, featuring incredible graphics and audio quality, dynamic weather and track conditions and the best VR support for a racing experience like no other.

Automobilista 2 is a racing, simulation and sports game developed and published by Reiza Studios.
Released on June 30th 2020 is available on Windows and Linux in 6 languages: English, French, German, Spanish - Spain, Portuguese - Brazil and Spanish - Latin America.

It has received 11,009 reviews of which 10,137 were positive and 872 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 36.99€ on Steam, but you can find it for 5.28€ on Gamivo.


The Steam community has classified Automobilista 2 into these genres:

Media & Screenshots

Get an in-depth look at Automobilista 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 10 (+ specific versions of 7)
  • Processor: 3.5 GHz Intel Core i5 3450 or AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: GTX680 or equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 120 GB available space
  • Sound Card: DirectX compatible sound card
  • VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
Linux
  • OS: SteamOS
  • Processor: 3.5 GHz Intel Core i5 3450 or AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: GTX680 or equivalent
  • Storage: 120 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: .

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

80 hours played
March 2026
this game's just a porn game without any porn, and the women (or men, i dont judge) were replaced with cars project cars 2 crawled so that automobilista 2 could soar
41 hours played
Jan. 2026
🚗 Automobilista 2 – From Hovercraft to Harmony I’ve played every decent driving simulator available. And honestly? It’s still hard to beat the multiplayer structure and competitive ecosystem of iRacing. Le Mans Ultimate and Assetto Corsa (all versions) are absolutely worthy alternatives too. Automobilista 2, though? That used to be the one I just couldn’t get on with. When I first played it back in 2024, the physics felt… off. Floaty. Disconnected. Like driving a hovercraft rather than a car at the limit. I refunded it and mentally wrote it off. 🎄 Christmas 2025 – Second Chance Granted Fast-forward to Christmas 2025. I get gifted AMS2, and out of sheer politeness (and mild curiosity), I gave it another go. I’m so glad I did. I don’t know what Reiza have been cooking since I last played — but holy hell, this is now a phenomenal racing simulator. 🧠 The Physics Finally Make Sense In every sim I’ve played, I’ve always struggled with one thing: feeling truly connected to the car. I’ve driven real cars on track. I’m no alien, but I’m controlled. If I overcook it slightly, I can recover. I can feel the limit. In simulators, though? It’s usually been “do exactly as the system demands… or die.” I felt like I was fighting the simulation, not driving a machine. AMS2 is the first sim where that barrier just vanished. I can now throw a Porsche Cup car around Mount Panorama, play with slip angle, live right on the edge — and when it starts to go, I feel it. I react. And it works. That’s the magic. 🏁 Driving Without the Crutch In iRacing, if I haven’t raced a track for a while, I’ll often enable the racing line in practice. Not to follow it — but to relearn layout and conservative braking points. Then I refine. Then I race. But when you’re battling wheel-to-wheel? Different lines. Late braking. Overcooking entries to gain position. Because I never fully trusted the connection, a mistake always felt inevitable. In AMS2, I haven’t used the racing line at all. I can see the corners. Sense the speed. Feel the grip. 🌧️ Weather That Feels Alive A perfect example was Imola Circuit — not my strongest track. Normally, I’d need repetition. Trial and error. Reset. Retry. Instead? I just… drove it. Inside lines. Outside lines. Late braking. Maximum slip on entry. Perfect traction on exit. Then qualifying hit — and the weather turned. Rain arrived unevenly across the circuit. Wind visibly pushed it across crests. Puddles formed exactly where logic said they should — especially at the inside apex of the chicane, which was genuinely terrifying. The race itself? 25 laps. About an hour. Heavy rain at the start. Massive spray — especially from cars like the Audi R8. Then the weather cleared… and that’s where AMS2 really floored me. The track didn’t dry evenly. Drying lines made sense. Pooling remained in logical places. It was immersive in a way I honestly haven’t seen before. 🌲 A Detail I’ll Never Forget One final moment sealed it for me — Monza Circuit (Historic layout). Just before the race, the rain had stopped, but the track was still wet. As I blasted down the main straight and passed under the trees… water droplets fell from the branches. Not many. Just enough to trigger a single wipe of the wipers. That patch of track stayed damp for several laps longer than the rest. I’ve never seen that level of environmental awareness in a racing game before. Ever. 🏆 Final Thoughts I’ve barely touched my usual go-to simulators lately. AMS2 isn’t a stressful slog — it’s a glorious marriage of man and machine. Back in 2024? I’d have given it a 5 or 6 out of 10. Today? 9/10. It would be a perfect 10 if it had: A fully realised career mode Steam achievements Proper, curated championship templates I enjoy building my own championships — but sometimes, I just want to jump into an official series and race. You know what I mean.
251 hours played
Dec. 2025
Business meetings are over. Now it's time to rest from real life. Spotify on, world off. 4 hours of Nurburgring at dawn. The best way to forget the stress and just drive until I forget about her.
3861 hours played
Nov. 2025
Automobilista 2 is one of my favorite simulations! If you're looking for a simulation experience without the headache of tweaking everything, this is the game for you.
444 hours played
Nov. 2025
I never thought that out of all the games, a racing sim is the one I'd have the most success getting my friends to play together. I always figured it would be something more mainstream and casual. Instead, it is Automobilista 2. I have thought about this a lot, and I think there are many factors that contribute to it, For example, it is super easy to host a multiplayer lobby for friends to join and AI opponents to race against (which not all racing games/sims have). I often set this up with a good mix of settings for different skill and experience levels: [*] Fuel consumption, tire wear, and damage enabled, but with damage scaled down and without random mechanical failures or the ability to destroy the car to the point of being completely undrivable. [*] A qualifying session before the race starts, which gives everyone time to feel more comfortable in the car and track. [*] A multiclass race with a range of cars that match the skills and interests of all the participants. For new players, I'll often include the modern Mini Coopers, as they are more forgiving while still being fast and fun. Up to 10 classes are allowed, upping the variety (and allowing for sillier combinations) while allowing me to make sure that non-DLC cars are always available. [*] Any track we want, because only the host needs to own DLC tracks in order to race them in multiplayer. [*] I'll pick different time/day and weather settings between the qualifying and race sessions, to keep things more dynamic, and have the track set to dynamically rubber in as we drive. [*] Penalties on, but with full course yellows disabled. The result is some friendly, casual racing that we can all enjoy . We all have potential to race among ourselves or AI. Those who enjoy the greater simulation and detail can experience it, and those with less experience are given a chance to learn things and aren't punished as hard. Nobody needs to own DLC except for me, but owning the DLC cars provides more variety. At the same time, I have the option of making the lobby less casual if I expect that I'll be getting an exclusively more experienced audience. Or I can make it more casual/silly by loading up a dirt track with Opalas and Copa Trucks, turning off penalties, and agreeing that it is okay to race dirty for this session. Racing against the AI The AI is not perfect, but it races the most like humans of any racing AI I have ever seen. It can get defensive, fight for opportunities to pass, make mistakes (especially when under pressure), won't just give players space like in many racing games/sims (unless if their aggression is lowered), have individual skill levels in different situations, etc. In our casual lobbies, depending on how I set the AI, many of us may be fighting for positions with AI in faster or slower classes, which means that everyone has a chance to race against something. In single player, the AI is amazing if tuned to your individual skill level, so that you are hitting around average lap times. Simulation depth and controls The realism of the physics is always debated, but the physics are detailed, the cars' features and behaviors are well modeled, weather simulation is among the best, and the controls are good enough (across the range from a fancy force feedback wheel to a Steam Deck). I'm happy with this as it is. Lots of my friends play on a basic controller, and this works well enough. A bunch of us are using various force feedback wheels. Not that I'd recommend it, but one of my friends consistently races on keyboard and can be competitive within our group! Content Automobilista 2 (or AMS2, as it is often referred to) has a ton of base game cars and tracks. It is especially cool that many lesser known (often Brazilian) tracks and series lend a ton of variety that aren't easily found in other games/sims. Owning the DLC is definitely not necessary to have fun, and the base game has a ridiculous amount of value. At the same time, the DLC is priced decently compared to other racing sims and generally adds a lot of variety and good quality content. Buying DLC may be necessary if you only care about particular (and often popular) cars and tracks. I said it before, but owning DLC tracks is not necessary to race on the DLC tracks when joining a multiplayer lobby , as long as the host owns them, which is such a consumer-friendly choice. There aren't a ton of road cars, as AMS2 is largely focused on motorsport. There is a good amount of representation when looking at open wheel (17 classes for different F1 seasons!), GT, endurance racing prototypes, historic, etc. cars. I do think that touring cars are a bit of a gap in the roster. Not everything is officially licensed, but this does not bother me and you can always find skin packs published by the community. Improvements over time I appreciate that AMS2 has continued to improve with tweaks to the physics, AI, UI, multiplayer networking, force feedback, etc. over time. Besides the stream of DLC releases, there are sometimes additions or updates to the base game or previously released DLC. These continued commitments to improving the game make it easier to recommend. I wouldn't recommend buying it for this before the feature is released, but a career mode has always been in the plans and is expected in 2026. Part of the idea with all of the content additions has been to flesh out all of the different paths you could take in the career. Virtual Reality AMS2 is considered one of the best racing games for VR. Besides everything which isn't VR-specific, the balance it strikes between performance and graphical fidelity really lends itself well to VR, and it has decent UI/UX both in the menus and when racing. Most of my time in AMS2 has been in VR, and it makes it hard to go back to racing sims that don't have VR support that works or performs at the same level. Conclusion You may be able to find friendly and competitive races online, especially if joining a league and/or using a third party service (like LFM), but this isn't my focus or where AMS2 stands out the most. If you must have a full roster of officially licensed cars in some particular class, you may be disappointed. These aren't the reasons to get the game. It is easy for me to recommend Automobilista 2 to any who may have interest in racing. Racing with friends or in single player (with AI in the mix either way) are where it really shines. In these cases, it is easy to tailor the experience as you like. There is a ton of content and variety, especially for the price, especially when on sale. I've had many friends get into AMS2 who previously thought they could never enjoy a sim racing game. Note that when playing on Linux, you will need to explicitly force it to use Proton, or else the game won't run, because the game has been misconfigured in Steam.

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Frequently Asked Questions

Automobilista 2 is currently priced at 36.99€ on Steam.

No, Automobilista 2 is currently not on sale. You can purchase it for 36.99€ on Steam.

Yes, Automobilista 2 received 10,137 positive votes out of a total of 11,009 achieving a rating of 8.95.
😎

Automobilista 2 was developed and published by Reiza Studios.

Yes, Automobilista 2 is playable and fully supported on Windows.

No, Automobilista 2 is not playable on MacOS.

Yes, Automobilista 2 is playable and fully supported on Linux.

Automobilista 2 offers both single-player and multi-player modes.

Automobilista 2 offers both Co-op and PvP modes.

Yes, there are 23 DLCs available for Automobilista 2. Explore additional content available for Automobilista 2 on Steam.

No, Automobilista 2 does not support mods via Steam Workshop.

No, Automobilista 2 does not support Steam Remote Play.

Yes, Automobilista 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Automobilista 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 00:07 UTC
SteamSpy data 22 July 2026 18:10 UTC
Steam price 29 July 2026 02:50 UTC
Steam reviews 26 July 2026 11:55 UTC

If you'd like to dive deeper into the details about Automobilista 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Automobilista 2
  • SteamCharts - Analysis of Automobilista 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Automobilista 2 compatibility
Automobilista 2
Rating
9.0
10,137
872
Game modes
Multiplayer
Features
Online players
902
Developer
Reiza Studios
Publisher
Reiza Studios
Release 30 Jun 2020
VR VR Supported
Platforms
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