Modulus: Factory Automation on Steam - User reviews, Price & Information

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Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.

Modulus: Factory Automation is a automation, simulation and building game developed by Happy Volcano and published by Kwalee.
Released on April 02nd 2026 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Dutch.

It has received 796 reviews of which 731 were positive and 65 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 18.37€ on Steam with a 25% discount, but you can find it for 13.96€ on Gamivo.


The Steam community has classified Modulus: Factory Automation into these genres:

Media & Screenshots

Get an in-depth look at Modulus: Factory Automation through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - 64 bit
  • Processor: Intel Core i5-11600K / AMD Ryzen 5 5500
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 / AMD Radeon RX 590
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Sufficient for large factories in 30 fps.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

86 hours played
May 2026
TLDR: It's got some quirks but I think it's awesome. If you like automation games then this could be for you, providing you know what you're getting into. Shapez is pure and simple and Shapez 2 takes it up a notch but remains fairly straightforward. Satisfactory absolutely nails the game progression and those dopamine hits. Factorio is considerably more dense and complex with the added stress of alien bugs. And then there's Modulus. It's beautiful, it's chilled but it's also complicated. I love how there are many ways to make each module, but that some are more efficient than others. You can think about how many voxels make up each module to get a whole cube's worth of throughput at max belt speed. If you're savvy, you can use the bits you stamp out of one module to help make another. One module might use 32 blue voxels and another might need 16 but the machine they're both feeding wants twice as many. Spending time mentally dissecting the modules, figuring out different permutations of how they can be made is great, especially when you stumble on what feels like a clever solution that neatly uses everything up maintaining maximum belt speeds in and out. I love how you have to think about how you use the space you have. The terrain constraints can be frustrating but it forces you to solve problems that you just don't get in other games. Shapez is essentially limitless and there's no real shortage of buildable space in Factorio and Satisfactory either. And there's an alternative map now for those who aren't so keen to build around obstacles. Once you get past the first few hours, this game suddenly becomes very dense. As others have mentioned, the progress through the tech tree is a little strange in places. Unlocking speed upgrades changing the balance of things has meant a certain amount of rebuilding but since space is at a premium I decided early on to unlock everything to the max speed I could before building too much. I also seem to have managed to unlock a whole bunch of stuff way before I needed it or had built half of it. Maybe I'm playing too slow or something but it doesn't really matter - I'm the same with Factorio! Now I'm building yellow stuff progress seems a lot slower but I'm ok with that. I love the way freighters work and I wish I'd implemented them a little earlier. This isn't a game you can power through easily to the end. I find the modules for the cosmetic upgrades make a nice distraction from the main gameplay if I don't have the brain power or time to take on the construction of a completely new building and get it operational. I do feel guilty for not making my factories more beautiful but I like how they help you increase your rank so you can buy more space. The thing I've found perhaps the hardest is the visual complexity of everything when you're zoomed out, tyring to find where you made that module you needed, or remember which part of your factory did what since the last time you played a week or so ago. Labelling everything helps here, but the sheer level of detail that everything has means your brain just has a lot more to take in that a game like Shapez. Bottom line, I absolutely love this game despite it making my brain hurt sometimes. It's not a game I can just pick up and play for an hour or so after work one evening. I definitely need to be in the right headspace to play but when I am, it's great.
12 hours played
April 2026
For reference, I have thousands of hours on modded MC (Greg) + modded Factorio + Satisfactory + <insert factory game here> combined. I've also finished the Zachtronics staples such as Infinifactory and so on. I honestly don't get the negative reviews for this game as they sound like "steak too juicy / lobster too buttery" for me. It's basically a marriage of a Zach-like and a factory game, making you think outside of the typical "just scale up" mentality and actually acknowledge your spacial limits and belt throughputs when transferring items. See logistical location theory and principles of least cost. Absolutely fun game. There's definitely hundreds of hours of content here. A must buy for puzzle-solvers, logistics nerds, and fans of the genre!
6 hours played
April 2026
Okay, THIS is how you do an automation game! I absolutely love some of the ideas they have here, as well as some of the QOL features. (Auto-placing tunnel conveyors if you run your conveyors into an obstacle?? Uhhh, didn't know I needed that until I had it!! hahaha) I'm totally loving the whole 'build your own components' aspect. Yes, it's been done before, but not like this. For example, in Shapez, you stack a bunch of...shapes...on top of each other, in different orientations, etc., but this is a different level of sophisticated component planning and production. It also borrows a little bit from Block Factory (another great automation game based on LEGO-style blocks) - though in Block Factory, each of the resource node 'groups' are one type of shape - 1x1x1 angled, or 2x2x1 brick, etc. And the colors are much simpler to produce as well. But this game, you start off with a simple cube. Then, you cut, attach, flip, cut, punch out, split into more output lanes, etc., that then attach to other shapes to create another shape that eventually attaches to each other, forming a much more complex shape. AND IN MULTIPLE COLORS, EVEN. So half blue, half black, half white, half black, etc. And that's just the tip of the ice burg. Then you have all of the logistics, connecting buildings to other buildings on different platforms, using cable conveyors to cross the gap, or, eventually, large cargo drones to ship the products off to other areas to more production. I love it!!! The ONE thing I am missing, though - and it might even be in the game, just further on in the research tree - is elevated conveyors. I'd love to have a main bus system above all the other ins and outs - like a production super-highway. AFAIK, the only way to cross conveyors is to use the tunnels. I'll have to look more into that... OH!!! Speaking of logistics - I found out yesterday that you can run your conveyors THROUGH miners, so you can literally link up 4 miners on one 60/min belt, in a row, instead of making conveyor spaghetti - comes in VERY handy when they have huge sections of resource nodes for you to tap into, but very tight quarters. It's such a genius concept. IDK, maybe it's in other games, but I don't feel like I've ever seen it done like that before, and I freaking love it. Attention to detail, folks... This game really feeds my need to move to a different task whenever I want. (Anyone with ADD knows EXACTLY what I'm talking about!) - and it's so nice not being under the pressure of a clock or limited by resource output in order to be able to craft more conveyors to continue expanding your factory. They've really taken some of the best ideas from the best automation/factory games, and flipped it all on its head and said "How can we make this better? How can we keep the player engaged and driven?" Literally, one of the best games to lose 8 hours of your life to every time you fire it up. Minimum. hahaha Now, this shows that I'm playing it on Steam Deck, which to be fair, I am - and I had to drop the graphics settings WAY down, but that's MOSTLY because I'm using my Steam Deck while connecting it to a monitor/keyboard/mouse. (Computer is in the middle of component RMA's....so this is the next best thing). I haven't tried using it on the Deck proper, so I can't really speak to how well it performs at it's native resolution (1200x800, I believe?) - but definitely, trying to pump out 3440x1440 is next to impossible, regardless of the game. Oh well - temporary pain point but only because situational (not the devs fault by any means!). TL:DR - JUST BUY THE GAME!! Seriously. If you love automation and chill vibes, this is THE factory game...
11 hours played
April 2026
If you've played other factory games and want something new, check this out. If you haven't played the cornerstones (Shapez2, DSP, Factorio, Satisfactory), start there. Core gameplay is a little too puzzle-y for my tastes w/ the shape construction. You will either see the efficient way to build the more complex shapes or you won't. You also spend too much time in the shape alteration buildings instead of laying out factories. I prefer my challenge to come mostly from logistics and layout, not 3DSMax. Still, it's well executed. UX is solid, and the aesthetic and vibe is good. Worth your time and $$$ if you like the genre.
April 2026
Runs on Linux (via Proton), but there’s a major issue: click-and-drag doesn’t work properly. This seems quite important to gameplay, needing to drag blocks, copy, place belts and oddly the “report a bug” button is affected, which makes it difficult to report the issue directly. Would love to see this fixed, since the game itself seems promising. Normally I'd give a negative, but I know linux is in the minority here, so I don't want to hurt this games release.

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Frequently Asked Questions

Modulus: Factory Automation is currently priced at 18.37€ on Steam.

Yes, Modulus: Factory Automation is currently available at a 25% discount. You can purchase it for 18.37€ on Steam.

Yes, Modulus: Factory Automation received 731 positive votes out of a total of 796 achieving a rating of 8.62.
😎

Modulus: Factory Automation was developed by Happy Volcano and published by Kwalee.

Yes, Modulus: Factory Automation is playable and fully supported on Windows.

No, Modulus: Factory Automation is not playable on MacOS.

No, Modulus: Factory Automation is not playable on Linux.

Modulus: Factory Automation is a single-player game.

Yes, there are 3 DLCs available for Modulus: Factory Automation. Explore additional content available for Modulus: Factory Automation on Steam.

No, Modulus: Factory Automation does not support mods via Steam Workshop.

No, Modulus: Factory Automation does not support Steam Remote Play.

Yes, Modulus: Factory Automation is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Modulus: Factory Automation.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 June 2026 01:02
SteamSpy data 04 July 2026 14:46
Steam price 08 July 2026 21:00
Steam reviews 07 July 2026 14:03

If you'd like to dive deeper into the details about Modulus: Factory Automation, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Modulus: Factory Automation
  • SteamCharts - Analysis of Modulus: Factory Automation concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Modulus: Factory Automation compatibility
Modulus: Factory Automation
Rating
8.6
731
65
Game modes
Features
Online players
102
Developer
Happy Volcano
Publisher
Kwalee
Release 02 Apr 2026
Platforms
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