Avowed on Steam - User reviews, Price & Information

Quick menu

Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.

Avowed is a rpg, fantasy and singleplayer game developed by Obsidian Entertainment and published by Xbox Game Studios.
Released on February 18th 2025 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 9,657 reviews of which 7,522 were positive and 2,135 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 52.49€ on Steam with a 25% discount.


The Steam community has classified Avowed into these genres:

Media & Screenshots

Get an in-depth look at Avowed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 2600 / Intel i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD RX 5700 / Nvidia GTX 1070 / Intel Arc A580
  • DirectX: Version 12
  • Storage: 75 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
After taking 25 hours to complete the campaign. here's some notes; 1. most choices you think would effect the ending of the game often don't. 2.Choices you would expect to NOT effect the ending sometimes do. its a very satisfying twist on story telling. There are exceptions to the rule of course, but mostly it was satisfying. Coming in blind—never having played Pillars of Eternity—I’d describe it as a mix between Skyrim’s open world and the mechanics-lite action of Dark Messiah of Might and Magic. It feels familiar, but distinct enough to stand out. I’ve seen this critique floating around online. Personally, I disagree. If you engage with your companions—do their personal quests, talk to them consistently—they react meaningfully to nearly every major quest. There’s a lot of reactive dialogue if you pay attention. The companions aren’t passive—they’re just subtle. They even engage in conversations with each other about current evens of the world state often enough to passively learn story. There are moments when you can’t save everyone, where you’re forced to pick between two evils—or align your decisions with the moral code of your character. It feels earned, not forced. The game trusts you to wrestle with your own judgment. spoiler) Sapadal’s arc was a highlight for me. They reflect your choices back at you, not with condemnation, but with innocent confusion. You’re not just justifying your decisions—you’re teaching a young god how to understand them. The voice acting here is phenomenal. It captures the panic, rage, and vulnerability of a child-god cast out by their peers, begging to know whether they’re a monster. These scenes alone made the entire play through feel meaningful. Almost like you have to watch what you do because you have eyes learning from every choice you make. Avowed delivers a morally rich, story-driven RPG experience that rewards thoughtful decision-making in unexpected ways. While some choices that seem major have little impact, others you’d never expect shape the ending, adding a refreshing narrative twist. For newcomers to the Pillars of Eternity universe, the game feels like a blend of Skyrim's open world and the accessible combat of Dark Messiah. Despite criticism that NPCs feel lifeless, deeper engagement with companion quests and dialogue reveals a dynamic, reactive cast. The game’s strength lies in forcing you into tough moral dilemmas—where “right” and “wrong” aren’t obvious. One standout moment involves Sapadal, a young god whose emotional turmoil and confusion reflect your actions back at you in a powerful way. ---------------------------------------------------------------------------------------------------------------------------- Things to Improve in Avowed: Equipment Visual Variety & Style One area where Avowed could use improvement is in the visual variety of its equipment. Currently, each armor set has only four visual variants, all of which are locked behind upgrade milestones. This means your gear only changes appearance when you level it up—a neat idea in theory, but in practice, it leads to a lot of visual repetition. While these visual changes don’t impact gameplay directly, it can feel stale to keep wearing the same style of armor throughout your journey, just with slightly better stats. The game does feature "unique" equipment—gear that resembles legendary items—but these don't always live up to the visual or gameplay impact you'd expect. They often look like standard plate armor or other common styles, which can be disappointing for players who care about aesthetics. To make matters worse, these unique pieces don't visually change as you upgrade them, which further limits their appeal to style-focused players. On the bright side, these items allow you to access enchanted gear early in the game without disrupting combat balance or power progression. However, for players like me who enjoy collecting and customizing cool-looking gear, the limited designs make it harder to stay engaged with the loot system. ---------------------------------------------------------------------------------------------------------------------------- Game Difficulty & Endgame Pacing: I typically play games on the default or recommended difficulty, assuming that’s the experience the developers intended. In Avowed, I followed that approach and committed fully—I spent 23 hours completing both story and side content, reaching level 28 out of a max of 30. My gear was fully upgraded, and I had heavily invested in the fighter skill tree. Despite all that prep, the final stretch leading up to the boss wasn’t challenging—it was exhausting for the wrong reasons. I was practically invincible; enemies did almost no damage to me. But rather than feeling powerful, the encounters became tedious. Most of the enemies were recycled models acting as bloated damage sponges, clearly placed to slow down the pacing rather than provide a satisfying final gauntlet. This made the endgame feel like a chore, not a climax. It’s not about needing more difficulty—it’s about needing smarter, more engaging design in the final act. At one point i recycled my points and invested one in the ranger class so i could become invisible. I ran past a few encounters because the bloat of fight damage sponges was so tedious. ---------------------------------------------------------------------------------------------------------------------------- Art Style and music: The art style and lighting in Avowed are absolutely stellar—pure gold. Few games I’ve played capture this kind of painterly atmosphere with such consistency. From the very beginning, the visual tone is set beautifully. When you arrive at Clavinger’s Landing, there’s a lighthouse on the dock to your left. I highly recommend climbing it. As you reach the top, the music swells in tandem with the sweeping view of the port town and the jagged rock barriers guarding the sea. It’s a breathtaking moment, and one that captures the emotional tone of the entire game. That sense of wonder continues across the regions. I normally find desert zones uninspiring—visually flat and empty. But Avowed managed to change my perspective. Its desert feels lived-in, with meaningful world-building baked into every corner. The sands are teeming with life: creatures, settlements, and factions—most notably a town of mercenaries and sailors—make the area feel grounded and narratively rich. (I’ll avoid spoilers, but the variety of inhabitants continues to impress.) The music complements the visuals masterfully. Each area has its own unique and memorable themes that evoke emotion, elevate key moments, and anchor the tone of every zone. Whether you're gazing at the sea or wandering ancient ruins, the soundtrack always feels purposeful. Avowed is a thoughtful, narratively rich RPG that excels when it leans into its strengths: morally complex decisions, meaningful companion interactions, and a beautifully crafted world. It blends the familiar comfort of open-world exploration with the narrative unpredictability of a reactive universe—where not every decision impacts the story the way you'd expect, and that’s part of the magic. The visuals and music are standout elements. From the painterly lighting of Clavinger’s Landing to the surprisingly vibrant deserts, the world feels alive and emotionally tuned. Each area is backed by a memorable soundtrack that elevates the experience, sometimes catching you off guard with its emotional weight. That said, the game struggles with pacing in its final act. Over-leveled enemies become tedious rather than challenging, and the recycled combat encounters dull what should be a crescendo. The gear system, too, suffers from a lack of visual variety, which may disappoint players who enjoy customizing their look. But these flaws don’t undo the heart of the game. Avowed trusts the player to think, reflect, and feel. 8/10. I would buy it on sale. or when DLC drops.
Expand the review
March 2025
Sum-Up In-depth analysis further down. 🟩 Pros 🟥 Cons • Impressive visuals, paired with quality art direction and attention to detail. Eora never looked better, and provides great immersion at all times. • Satisfying, high quality combat system that feels responsive, dynamic and adequately paced. Despite all the action, it never feels like a chaotic mess. • Exploration is compelling, as it rewards thorough explorers with plenty of unique items, optional quests and hidden events on a regular basis. • Interesting and well-written companions. They react realistically to your actions, feel consistent and, to some extent, evolve their opinions through the journey. • Even on the hardest difficulty, the challenge level is moderate except for early-game and a part of the endgame. If your build is remotely competent, you’ll steamroll through most fights. • The main story’s writing is only passable; it doesn’t feel nearly as interesting or riveting as those seen in the Pillars of Eternity games. • Overly simplified, casualized character building and roleplaying. There’s a distinct lack of meaningful skill checks and deeper build customization in favor of accessibility. • High amount of recycled enemies in the later areas. The initial variety breaks down to insipid, same-y fodder the more you continue onward. 🟨 Bugs & Issues 🔧 Specs • None to report. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 3840x2160 Follow our [url=https://store.steampowered.com/curator/41449676/]Curator and [url=https://summitreviews.biz]Website to see more high-quality reviews regularly. Content & Replay Value: It took me 59 hours to complete Avowed on the “Path of the Damned” difficulty, taking considerable extra time to explore all locations thoroughly and finish all the side content I could find. With multiple possible builds that play out differently and many branching choices, the replay value is good for at least another run. Do I recommend it? Yes. If you like first-person, action-focused RPGs this is a valid pick. However, veterans of the Pillars of Eternity series may be disappointed by the comparatively lackluster depth in class-building and roleplaying. Conclusion: This journey through Eora might not be as complex as expected, and more streamlined, but it’s an enjoyable one all the same. On its own, it’s a competent RPG that has enough wisdom to not overstay its welcome. In-Depth Writing & Worldbuilding Your travels across Eora will have you assemble an unlikely troupe of companions, each with their own distinct quirks, personalities and ideals. Notably, they’ll have different dialogues between each other depending on who you pick for the party, and even have unique interactions with NPCs if they happen to have something to say on the matter at hand. After most quests and events, they’ll have an opinion to voice about your actions, and often confront you if you behave in ways they disapprove. They feel relatable, well-written and distinct enough. Despite that, there isn’t really a reputation system that will make them eventually leave; that can only happen with one of the final story choices, even if in reality, there are a couple instances where I would have definitely seen some of them quitting for good earlier on. The world is visually amazing and each area has a distinct feel to it, improved further by the excellent soundtrack and ambient sounds. The Living Lands were crafted with care and precision in every visual aspect, and it paid off. Exploration & Secrets You’ll explore the Living Lands on foot, traversing large open-world areas filled with points of interest, settlements, dungeons and loot. Exploration feels particularly rewarding for the high amount of hidden loot: in every dilapidated building, crevice, or ridge, there usually is something, be it a generic chest with crafting materials, bits of lore, quest items or unique gear pieces. Sometimes it’s just about parkour or quest-gated areas, on occasion more complex puzzles or, seldomly, unique solutions have to be discovered to access your reward. Variety-wise, most dungeons and optional locations feel unique in layout, although the enemies in them may not. Sure, some of them hide unique bosses and special enemies; however, that’s an exception and not the rule. The fast travel beacons often found in the map are accessible at any time and prove convenient to avoid excessive backtracking. Combat System & Bosses Fights in Avowed play out in real-time, with skill-based features such as perfect parrying, dodging and stamina management to take into account. Despite sounding more like an ARPG, it’s nowhere as chaotic; all attacks and actions are well-telegraphed, thus retaining the more tactical feeling of a traditional RPG while, at the same time, having a brisk pacing to all fights. All enemies can be staggered and exposed to a powerful finisher if you manage to build up enough Stun, which is generally higher for slower weapons and spells, and lower for faster weapons like daggers, bows and so forth. All the stats you’d expect in an RPG are present, such as crit chance, passive status effects buildup like frost, poison or bleed with the related resistances or weaknesses, and several unique effects given by weapons or passive buffs give an additional layer of complexity to each fight by synergizing with each other and stacking together. Enemies hit hard on higher difficulties and have a decent variety of movesets, however it’s fairly easy to craft a powerful build by stacking all the right weapons and buffs together. This will result in most fights being on the easier side, especially when companions can’t be permanently knocked out and always revived, on top of your character having two “lives” with the Second Wind ability for each battle. The only true stopgap to the power creep is the tiering of items in color-coded variants: when you use a lower tier against an enemy of a higher one, you’ll suffer massive penalties to damage, resistances, stun and even speed; it’s not impossible to defeat a Tier 4 enemy or boss with Tier 3 gear, but it’s a frustrating endeavor, since your weapons will become almost useless because of this system. This felt like a cheap way to gear-gate some areas and enforce material grinding, instead of banking it all on raw player ability and build quality. Bosses are mostly unique, although there are some lazily recycled archetypes, and only a few of them truly feel like epic battles. Character Progression & Crafting You’ll come across a variety of crafting materials in your travels, mostly from chests and fallen enemies. These can be used at your Party Camp to improve the quality of your weapons so that you can match the progressively higher enemy tiers, craft consumables such as food or drinks that grant passive Mana/HP regen, and in many cases also grant very useful buffs for the tougher battles. It’s quite essential to hoard up materials if you want your weapons to be up to par. You’ll gain XP from combat and quests, and spend points freely in one of the available skill trees without any class or gear restriction. This approach heavily encourages multi-classing, however even with that in mind, the available skills and talents feel shallow and a far cry from what previous games of the series used to be. Sure, this isn’t a CRPG, but even Skyrim (2011) had more complex skill trees and build possibilities than Avowed. This aspect has been streamlined way too much, and those wanting to craft deeper, more nuanced builds will be left disappointed.
Expand the review
March 2025
Avowed is a game with relatively simple design choices. If you're interested, it's best to manage your expectations. Here is what the game doesn't have: - Avowed does not have a deep progression system, especially for fighters or rangers. On my first playthrough as a pure swordsman, I had a grand total of three active abilities by the end of the game, and the rest of my points went into very standard passives (more damage, greater critical chance, etc). You'll have a lot more options if you choose to use magic, which has decent variety but nothing as complex as what you'd get in the original Pillars of Eternity games (no Cipher spells here). Similarly for equipment, you won't get the vast array of customization options from the Pillars games. Unique weapons are limited to one of two enchantment options, and spellbooks have four preset spells each; there's no way to make your own custom weapon or spellbooks for a completely personalized approach. - Avowed does not have fancy animations or cutscenes. Many of its major events are left up to your imagination; for example, in the opening sequence, you get shipwrecked, but the only thing the game shows you is a moment of stormy seas, some cannonfire in the distance, then it cuts to black and you wake up on a beach. And that sets the tone for the entire game; you're not going to find glorious cinematics, or attack skills that make you look like a wushu master performing Final Fantasy Limit Breaks. In the instances where something extremely significant happens, you usually don't get to watch the actual incident at all, you're just told that it occurred and then you see a minor change in scenery reflecting what happened. This is a game where you're going to have to let your imagination fill in the blanks for the greatest impact. - As many critics have pointed out, Avowed does not have immersive realism. The most oft-cited example is that you can loot whatever you want, wherever you want, and aside from a few snide remarks by your companions, no one bats an eye. But as a result, you get to focus on exploration, to take pleasure in discovering all the hidden paths and finding all the tricky nooks and crannies that hold the world's secrets. Now, here is what the game -does- have: - Avowed has incredibly beautiful environments. This is one of those experiences where you can't help but shift the camera around every time you're about to save, so that you can gaze at your gorgeous thumbnails later. It's also nifty how they enabled you to make an attractive character in spite of the story-centric mutation on your character's face. (or you can be ugly as sin, it's your choice) - Avowed has very satisfying combat. Your heavier strikes will fling enemies around like ragdolls with gratifying heft; there's an option to turn on a cool time dilation effect whenever you dodge or parry at just the right moment; and chaining powerful spells makes you feel like all of nature's wrath is at your fingertips. Combat is Avowed's primary gameplay loop, a pretty simple one that's done very well. - Avowed has a coherent story. The main plot can be summarized in a few sentences, with a simple premise, understandable and reasonable plot developments, and a clear ending. - Avowed has a dense and incredibly fun world to explore. As mentioned earlier, there's no penalty to breaking into people's houses and rooting through anything that's not nailed down, and this is why they designed it that way. You never get tired of going down a new route, hearing the faint tinkling that indicates there's a nearby treasure, then searching until you spot the hidden path and maneuver your way to what previously appeared to be an inaccessible treasure chest. And even after dozens of hours of playtime, I would sometimes return to an earlier area and stumble across another piece of valuable loot that I'd missed when I was first there, keeping alive that sense of mystery and quiet excitement. - Avowed has solid writing. There were plenty of dialogues that made me laugh aloud, and all of the characters you speak to feel appropriately fleshed out. Unfortunately, the writers were constrained by the aforementioned lack of animations. It's difficult, for example, to write a grief-stricken character when the character has to remain standing upright in every single scene with a very limited repertoire of arm motions to express their sorrow. Thus, in the most serious moments of the game, everything is somber yet never feels appropriately climactic or dramatic. While not inherently a bad thing, it meant that the characters struggled to really tug on my heartstrings throughout their personal arcs - and there are definite arcs, with well-written character growth, at least on paper. It's just that, again, the impact on players is rather stifled. (If Avowed were a book or isometric RPG, the writers could describe scenes in much greater depth and detail, but since the characters are stuck in full view in front of the camera... the writers were forced to make do with deep conversations and little to no physical expression to accompany it, which feels very restricting in spite of mostly excellent voice acting and believable dialogue.) At the end of the day, Avowed is an Obsidian title, and they should be proud of it. I can't say I'm happy about the price point, yet I have no regrets over my first-week purchase. The devs selectively focused on making a few things excellent and were careful about where they sacrificed time and effort in order to make it work, and the final product is an enjoyable, unique, and memorable experience that I found to be very much worth my time. If you're curious enough to try it, I hope you find the same.
Expand the review
Feb. 2025
Is Avowed good? Yes. Is it a masterpiece? No. Obsidian's reputation as the Western-RPG GOAT sets a really high bar. Avowed will miss that mark for many people, myself included. The story is bland, the dialogue is boring, and the characters aren't memorable. This is not Skyrim 2, Witcher 4, or New Vegas 2. So why the recommendation? This is a bug-free game. The graphics are gorgeous. The framerates are high (even on lower-end machines). The exploration is rewarding. The setting is intriguing. The world is unique. The character leveling is deep (it seems shallow at first but opens up the more you experiment and level up). And finally the combat is amazing. For me the combat was worth the entry fee alone. There hasn't been a first-person melee combat game that's felt this good since Dying Light 1, and thankfully, there's a lot of interesting enemies to fight and fun bosses to challenge. Remember what playing Ground Zeroes and PT felt like in 2014? Amazing tech demos with super fun gameplay? That's what playing Avowed feels like. Except for RPGs and 10 times longer and actually it's a full game and not a tech demo. Avowed has me excited for the future- something deeply needed in 2025. I'm excited to see what Obsidian's next games hold, and how the studio builds on this really solid foundation. If any other developer released this game it would be a slam-dunk but as an Obsidian release it's missing that special sauce.
Expand the review
Feb. 2025
If you released this game in 2011 as the successor to Oblivion, gamers would have pooped their pants with joy and this would have been GOTY for a generation. However, the year is 2025, and Avowed is best not looked at as a successor to Oblivion or Skyrim. It learns some lessons from them, but is more akin to Drova, Kingdoms of Amalur, Elderborn, Dishonored (high chaos paths) and Atomic Heart. People will inevitably compare this game to the Elder Scrolls, but this is not specifically a fantasy RPG: it is an action RPG. The action comes first, the RPG comes later, and it's a big difference that has often left gamers leaving negative reviews (see: Dragon Age: The Veilguard and Inquisition, Starfield, etc) due to criticisms of bad writing. This does not mean this game is bad, just that you may not get the same narrative depth as one does in KCD:2 which will overshadow this game like a mountain. It is a good game. On the Skyrim front, Obsidian has accomplished a few things that not even the most devious Skyrim modders have been capable of injecting into the game, like: - dual wield any weapon (I haven't personally tried shields, but you can't attack with one so unfortunately we're not at Fromsoft levels of confidence yet here) - guns (pistol/rifle) - a meaningful spell learning and upgrade system (no, you do not click on the book to learn the spell) - throwable items - meaningful cooking - a dodge that works - meaningful power attacks - frost magic freezes water (yes, this has been a big thing in Skyrim modding) - destructible environment, barrels - potion animations - treasure behind waterfalls - companions that can actually help you in combat and don't get in your way most of the time There are a lot of familiar systems in this game that happen naturally, like status debuffs, upgrades, etc. that aren't worth mentioning because, well, they're just there. If you've played any modern game you will be familiar with what's happening. Nothing's particularly standing out because everything works together. However, despite Garrus Vakarian returning to delight us with his presence, there are some serious calibrations needed in the systems. Some issues I've had: - there should not be a hard 20% damage inflicted/reduction gap depending on the quality of the weapon and armor. Currently, this is a way for the game to tell you to 'come back later, you're not strong enough.' There's a large minority of people who did not like the radiant levelling system in Skyrim where everything was matched to your level (KCD 1 and 2 have this issue too, by the way, but it's far less intrusive). As it is, the difficulty of enemies seems far more dependent on your item level rather than your character level because you will receive a 20% penalty to damage inflicted if your weapon (and damage taken if armor) is too low of a quality. This happens almost as soon as you start wandering around in the first area and is quite jarring. - upgrading system seems to take away more than it adds to the game; the unique weapons you obtain even in the first area instantly overshadow anything that you can upgrade yourself - there is minor stealth gameplay that seems to have been an afterthought; you can get about one stealth kill before everything notices you because your stealth kill makes a huge amount of noise - lockpicking is borderline nonexistant; you 'lockpick' chests by having a certain number of them (ie, they're usable items) - there is no crime system, which is also jarring when you start taking stuff and people say things about it - you can see every magic spell available to you in the game at the start; there's not a great amount of diversity there They've taken away things from typical fantasy RPGs because, hear me out, Obsidian games typically do not have them. If we look at this game as a successor to the Outer Worlds as well as PoE1 and 2 (I've only played The Outer Worlds, which I loved, but I've been spoiled by Owlcat CRPGs), which it is but for some reason was not marketed as, then all of this makes sense. I am also a firm believer that not every game needs to have every fantasy stereotype available and that sometimes it can be a good thing (looking at you, Kratos). If you take this game as it is, you will enjoy it and be happy with it. It's more like Kingdoms of Amalur than any other game, and is just as action packed. If you like that game, you will most likely enjoy this one. If you're looking for the next Elder Scrolls, this isn't it. Go play Tainted Grail when it gets updated again - that might be more your thing. Or do the traditional thing and download a few hundred gigs of Skyrim mods. However, unlike Bethesda, Ubisoft, Bioware, and other gigantic studios, Obsidian genuinely deserves your support. I recommend the game with caution in case you don't like hacking and slashing things in your fantasy RPGs. Smaller dev studios like Larian, Warhorse, Owlcat and Obsidian are the ones who keep gaming good for us and this is just a good fun game. It doesn't need to change your life or gaming reality for the next decade. It just needs to keep me happy for a few more fleeting moments until I am crushed under the weight of my own despair whilst pondering the time I lost writing this review which means about as little as my own life in the grand scheme of things.
Expand the review

Similar games

View all
The Elder Scrolls IV: Oblivion Remastered Explore Cyrodiil like never before with stunning new visuals and refined gameplay in The Elder Scrolls IV: Oblivion™ Remastered.

Similarity 74%
Price -21% 43.99€
Rating 7.9
Release 22 Apr 2025
The Elder Scrolls V: Skyrim Special Edition Winner of more than 200 Game of the Year Awards, The Elder Scrolls V: Skyrim Special Edition brings the epic fantasy to life in stunning detail. The Special Edition includes the critically acclaimed game and add-ons with all-new features.

Similarity 72%
Price -83% 6.98€
Rating 9.1
Release 27 Oct 2016
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) PUBLISHER UPDATE - This is the product page for The Elder Scrolls IV: Oblivion Game of the Year Edition, released in 2009. ---The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created.

Similarity 72%
Price 14.99€
Rating 9.4
Release 16 Jun 2009
Dragon Age II: Ultimate Edition You are Hawke, a refugee seeking to escape the darkspawn-plagued land of Ferelden and become Champion of Kirkwall. Rise to power and fight epic battles while making decisions that determine the course of civilization.

Similarity 71%
Price 29.99€
Rating 7.9
Release 04 Jun 2020
Dragon Age: Origins - Ultimate Edition Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. The Ultimate Edition includes Dragon Age: Origins, Dragon Age: Origins - Awakening and all nine content packs.

Similarity 70%
Price 29.99€
Rating 8.5
Release 26 Oct 2010
The Elder Scrolls: Arena THE LEGEND BEGINS

Similarity 69%
Price Free to play
Rating 7.8
Release 26 Apr 2022
The Elder Scrolls II: Daggerfall THE GREAT MACHINE AWAKENS

Similarity 69%
Price Free to play
Rating 8.4
Release 26 Apr 2022
Hogwarts Legacy Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.

Similarity 69%
Price -84% 10.08€
Rating 8.9
Release 10 Feb 2023
Faery - Legends of Avalon Faery: Legends of Avalon is a big role playing game packed with a very distinctive ambience and graphic style. Create your character, embark in a great adventure and discover the fantastic world of Avalon!

Similarity 68%
Price -72% 2.00€
Rating 6.9
Release 16 Jun 2014
Drakensang: The River of Time The prequel to Radon Labs' award-winning RPG, Drakensang: The River of Time introduces a brand new story within the Drakensang universe. The new story brings many innovations and new game elements for experienced as well for first time players, who will jump right into the fascinating medieval fantasy RPG scenario of Drakensang: The...

Similarity 67%
Price 18.99€
Rating 7.5
Release 16 Feb 2011
Dark Messiah of Might & Magic Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.

Similarity 67%
Price 4.99€
Rating 8.9
Release 25 Oct 2006
GreedFall Engage in a core roleplaying experience, and forge the destiny of a new world seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.

Similarity 66%
Price -93% 2.53€
Rating 7.5
Release 09 Sep 2019

Frequently Asked Questions

Avowed is currently priced at 52.49€ on Steam.

Avowed is currently available at a 25% discount. You can purchase it for 52.49€ on Steam.

Avowed received 7,522 positive votes out of a total of 9,657 achieving a rating of 7.61.
😊

Avowed was developed by Obsidian Entertainment and published by Xbox Game Studios.

Avowed is playable and fully supported on Windows.

Avowed is not playable on MacOS.

Avowed is not playable on Linux.

Avowed is a single-player game.

There are 2 DLCs available for Avowed. Explore additional content available for Avowed on Steam.

Avowed does not support mods via Steam Workshop.

Avowed does not support Steam Remote Play.

Avowed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Avowed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 19:15
SteamSpy data 12 June 2025 21:51
Steam price 15 June 2025 04:16
Steam reviews 12 June 2025 23:51

If you'd like to dive deeper into the details about Avowed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Avowed
  • SteamCharts - Analysis of Avowed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Avowed compatibility
Avowed PEGI 16
7.6
7,522
2,135
Game modes
Features
Online players
554
Developer
Obsidian Entertainment
Publisher
Xbox Game Studios
Release 18 Feb 2025
Platforms