Avowed on Steam - User reviews, Price & Information

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Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.

Avowed is a rpg, fantasy and singleplayer game developed by Obsidian Entertainment and published by Xbox Game Studios.
Released on February 18th 2025 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese and Korean.

It has received 9,657 reviews of which 7,522 were positive and 2,135 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 37.49€ on Steam with a 25% discount.


The Steam community has classified Avowed into these genres:

Media & Screenshots

Get an in-depth look at Avowed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 2600 / Intel i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD RX 5700 / Nvidia GTX 1070 / Intel Arc A580
  • DirectX: Version 12
  • Storage: 75 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
This review is primarily for people who aren't familiar with the series this came from. I waited until I could get Avowed on sale before I purchased it. Even after that, I took a bit more time to play it because I was preoccupied with other games. During that time, Obsidian released several major patches that addressed various issues I'm told it had during and after launch. As of my current playthrough, the game is definitely worth trying out. In Avowed, your character is born a godlike: A special individual tied to one of the many gods of the realm. Godlikes tend to have visual qualities that make their god patron easily identifiable--yours do not. Fast forward to adulthood. You have been conscripted by the Aedyran emperor to be an ambassador to The Living Lands: An area of the world that your people are in the process of colonizing. Something similar to a plague is overtaking the land and you must go there to stop it, as well as deal with the unrest between the land's natives and your colonizing brethren. Sound familiar? Then you must have played Greedfall. Yes, the premise isn't exactly original, but I have been impressed with a lot of the features of Avowed. It is an open world RPG with a lot of nooks and crannies to explore, lore to discover, loot to find, and choices to make. I absolutely love games that let me choose how to handle seemingly delicate or serious situations. It always encourages me to play again just to see what would happen if I made a different choice. Unlike Bethesda games, Avowed doesn't clutter the game world with lootable items; it's still rich and well detailed, but only items that will benefit your character can be picked up. There is no theft system, but expect NPCs to talk about you if you do take something you're not supposed to. NPCs have reacted to things I've done in the game world, much to my amusement. For example: I walked up to a wall in town that could be blown up and threw a bomb at it. It made a hole, but then an NPC nearby berated me for not just walking around the wall. Sure enough, I looked and saw that if I had paid attention, I could have walked around the wall instead of destroying it. Oops. Your gear can also be taken along for the ride with you simply by upgrading it. I like the idea of taking a favored weapon and continuing to use it by making it more powerful. If you decide to switch gear, transmog can at least give you the appearance of your beloved old items. I have felt thoroughly rewarded by just wandering around the area map. Gameplay settings are customizable to make things more fun and challenging, or simpler and more accessible. My particular favorite feature is one that shows when treasure isn't far away from you, and whether or not it is above or below you. I still have to look for it but at least that combined with an audio cue lets me know that I'm not searching in vain. Is it worth $70? In my humble opinion, no game is. I don't say that as a matter of fact; I say that as someone who knows they cannot afford games that costly. Gaming is a luxury, and I am patient enough to wait until the ones I want go on a decent enough sale. But when it does go on sale, I recommend checking it out. The game is good. Not a "Skyrim Killer", whatever that means, but definitely worth your time.
Expand the review
July 2025
8/10. Definitely buy it on sale. I bought this 3 weeks ago and finished it today. First, this is not a sandbox first person rpg. If you come in this game expecting open world shenanigans, then you're in for a disappointment. I'd like to address 3 criticisms that I saw frequently online: being limited to human/elf race, comparisons to Skyrim, and wokeness. I'll mention these at the end of my review. Avowed is set in the same world as Pillars of Eternity, taking place after the events of the 2nd game. However, you can come into this game not knowing anything just fine. What's nice is during npc dialog, anytime a lore-heavy word/name/concept is mentioned, you can press a button to see what that means. Honestly, I wish more games did this. You can build your character however you want and reset your stats/skills at any time. In my opinion, games should really just embrace allowing us to respec on the fly. You got your 3 main skill trees - Fighter, Ranger, Wizard. There's no reason to focus on just one tree. Unlike traditional rpgs where Str = melee, Dex = ranged, Avowed is more streamlined. Might = damage, Dexterity = action speed, etc. So stats wise, you can smack with a hammer and sling spells. There are 12 weapon types to choose plus shield and grimiore. Feel free to mix and match. I ended up with a pistol/grimiore combo. I played in 3rd person mode the entire time. It's best to just look for videos that show combat. Combat pretty much stays the same the entire game. Here's where respec on the fly comes in. Bored with a sword? Switch to a wand. As mentioned above, the skill tree only represents Fighter, Ranger, Wizard. Pillars of Eternity has lots more classes including Druid, Priest, Chanter, Cipher Paladin, Rogue, Barbarian, Monk (though the Fighter tree has a passive for unarmed strikes). We do encounter enemies with those other classes. I guess they didn't have the resources to implement more classes. Game play loop is simple. Follow the main quest, grab side quests along the way, and kill stuff. Make a decision at the end of a major quest line. Rinse and repeat. You run, jump, crawl and climb to get to places. Jump puzzles here is not like those games where you have to perfectly time a running jump as close to the edge as you possible can, just to make it to the other side. The other type of puzzle involves using fire/frost/shock to clear obstacles. Exploration is very straightforward. Just make sure you've revealed the whole map, and it's hard to miss anything. You can go to the settings and adjust what shows up on your radar. Lootable corpses, chests, and collectibles all show up on the radar. Story and writing. The only bad writing I can't forgive are plot inconsistencies or npcs acting way out of character for no reason other than it's the writer's way of forcing tension and drama. I don't see that in Avowed. One thing I would say though, a certain outcome at the end of act 2 has never made me more furious about a fictional group of people in a game before in my life. I wanted nothing more than to kill them all on sight and I did. In every negotiation dialog with them after that point I picked "yeah no, go die (attack)". Companion quests. They feel very personal and give you a lot of insight about who they are. But at the same time, companion quests are not its own mini story arc. One thing I found absurd about a certain other action rpg I played is how the it's almost literally the end of the world, but sure let's put saving the world on hold for your existential crisis. Next, is the voice acting. Even though I say voice acting, I'm putting this under writing. You gotta appreciate that the various characters portray a different accent and dialect depending on which region of Eora (the world of Pillars) they're from. This is where the lore-explanation button during dialog comes in handy. Someone from Aedyr would have different idioms and curse words (none of which are plain english) than someone from Vailia. For me, the main highlight of writing are the conversations with the mysterious force. One example is when your character is talking to the mysterious force about their past life, the force then asks you what happened. You have a choice between a storm, or a volcano, or a tsunami wiped the land. In most games, regardless of what you pick, the dialog afterwards will probably go on just saying "natural disaster" to keep it generic. But here, the dialog goes on to talk about specifically whichever disaster you picked. Now did that little detail actually affect the story? Nope not at all. But being there, present in the moment of the conversation, it really felt like you were steering the conversation. On the grander scheme of things, these conversations with the mysterious force is kinda like a parent teaching a toddler how to act/react to certain situations. So it doesn't matter what you say happened. What matters is what do you say about how you feel after it. And that part has consequence towards the end of the game. Now onto the 3 criticisms starting with race. If you've never played Pillars, then this is a non-issue. There is a minor story reason why the player character, the Envoy, is only either Human or Elf. The Envoy comes from Aedyr which is a human/elf empire. Their enemy empire is Rauatai which is an aumauan empire. So that crosses out aumaua Envoy. Orlans and Dwarves are less common outside of their regons. Why must the Envoy be from Aedyr in the first place? Well, part of that deals with Aedyr's main god is Woedica, who's been playing an important role since Pillars 1. "Skyrim is better" One thing people need to realize is, this game is not Skyrim. Avowed keeps getting compared to how Skyrim was so much better, with somehow being able to murderhobo npcs as the main example that keeps popping up. Being a first person rpg is where the similarities end. Avowed is not a sandbox rpg. You can't kill random npcs. You can't fill a room with cheese. If you want to spend countless hours exploring every nook and cranny of the wilderness, you won't find that here. What Avowed is, is you have quests and side quests to do and monsters to kill. That's not necessarily a bad thing. I mean, that is still pretty standard for an rpg. Avowed is quite straight forward without feeling like a corridor rpg. But the story does follow a fixed path. Finally, the ever controversial woke. Honestly, I found maybe 4 things that come across as woke. 1) Choosing a pronoun at character creation. - No one calls you by your pronoun. You are "the Envoy". Just like how in Dragon Age Origins, you were always called the Warden. The game does not in any way make any distinction towards your gender. No romances. No gender locked equipment. No gender based dialog reactivity. Nothing. 2) One companion, Kai, is gay. Except, the only reason you can tell he's gay is because Kai says he loved this other guy. Loved. As in past tense, because the guy is dead. So don't ever actually see Kai with another guy. If we never heard him say "love", you would think he was talking about a best friend. 3) The mysterious force talking in your head is genderless. Plus they're the only npc that is very clearly referred to as they/them. Minor spoilers I guess: For the record, mysterious force didn't choose a pronoun. It's a force of nature born out of the concentrated essence of the people living on that island. What gender would it have? When you don't know someone's gender, you say they/them. Simple as that. 4) One of the other companions have pink hair. Okay, I'm stretching here because I really couldn't find anything else woke. At first I thought, she's an Orlan with pink fur. But then we see one of her past lives was a human with also pink hair. WOKE! /jk lol. All in all, if you enjoy a straight forward rpg, pick this game up on sale.
Expand the review
May 2025
After taking 25 hours to complete the campaign. here's some notes; 1. most choices you think would effect the ending of the game often don't. 2.Choices you would expect to NOT effect the ending sometimes do. its a very satisfying twist on story telling. There are exceptions to the rule of course, but mostly it was satisfying. Coming in blind—never having played Pillars of Eternity—I’d describe it as a mix between Skyrim’s open world and the mechanics-lite action of Dark Messiah of Might and Magic. It feels familiar, but distinct enough to stand out. I’ve seen this critique floating around online. Personally, I disagree. If you engage with your companions—do their personal quests, talk to them consistently—they react meaningfully to nearly every major quest. There’s a lot of reactive dialogue if you pay attention. The companions aren’t passive—they’re just subtle. They even engage in conversations with each other about current evens of the world state often enough to passively learn story. There are moments when you can’t save everyone, where you’re forced to pick between two evils—or align your decisions with the moral code of your character. It feels earned, not forced. The game trusts you to wrestle with your own judgment. spoiler) Sapadal’s arc was a highlight for me. They reflect your choices back at you, not with condemnation, but with innocent confusion. You’re not just justifying your decisions—you’re teaching a young god how to understand them. The voice acting here is phenomenal. It captures the panic, rage, and vulnerability of a child-god cast out by their peers, begging to know whether they’re a monster. These scenes alone made the entire play through feel meaningful. Almost like you have to watch what you do because you have eyes learning from every choice you make. Avowed delivers a morally rich, story-driven RPG experience that rewards thoughtful decision-making in unexpected ways. While some choices that seem major have little impact, others you’d never expect shape the ending, adding a refreshing narrative twist. For newcomers to the Pillars of Eternity universe, the game feels like a blend of Skyrim's open world and the accessible combat of Dark Messiah. Despite criticism that NPCs feel lifeless, deeper engagement with companion quests and dialogue reveals a dynamic, reactive cast. The game’s strength lies in forcing you into tough moral dilemmas—where “right” and “wrong” aren’t obvious. One standout moment involves Sapadal, a young god whose emotional turmoil and confusion reflect your actions back at you in a powerful way. ---------------------------------------------------------------------------------------------------------------------------- Things to Improve in Avowed: Equipment Visual Variety & Style One area where Avowed could use improvement is in the visual variety of its equipment. Currently, each armor set has only four visual variants, all of which are locked behind upgrade milestones. This means your gear only changes appearance when you level it up—a neat idea in theory, but in practice, it leads to a lot of visual repetition. While these visual changes don’t impact gameplay directly, it can feel stale to keep wearing the same style of armor throughout your journey, just with slightly better stats. The game does feature "unique" equipment—gear that resembles legendary items—but these don't always live up to the visual or gameplay impact you'd expect. They often look like standard plate armor or other common styles, which can be disappointing for players who care about aesthetics. To make matters worse, these unique pieces don't visually change as you upgrade them, which further limits their appeal to style-focused players. On the bright side, these items allow you to access enchanted gear early in the game without disrupting combat balance or power progression. However, for players like me who enjoy collecting and customizing cool-looking gear, the limited designs make it harder to stay engaged with the loot system. ---------------------------------------------------------------------------------------------------------------------------- Game Difficulty & Endgame Pacing: I typically play games on the default or recommended difficulty, assuming that’s the experience the developers intended. In Avowed, I followed that approach and committed fully—I spent 23 hours completing both story and side content, reaching level 28 out of a max of 30. My gear was fully upgraded, and I had heavily invested in the fighter skill tree. Despite all that prep, the final stretch leading up to the boss wasn’t challenging—it was exhausting for the wrong reasons. I was practically invincible; enemies did almost no damage to me. But rather than feeling powerful, the encounters became tedious. Most of the enemies were recycled models acting as bloated damage sponges, clearly placed to slow down the pacing rather than provide a satisfying final gauntlet. This made the endgame feel like a chore, not a climax. It’s not about needing more difficulty—it’s about needing smarter, more engaging design in the final act. At one point i recycled my points and invested one in the ranger class so i could become invisible. I ran past a few encounters because the bloat of fight damage sponges was so tedious. ---------------------------------------------------------------------------------------------------------------------------- Art Style and music: The art style and lighting in Avowed are absolutely stellar—pure gold. Few games I’ve played capture this kind of painterly atmosphere with such consistency. From the very beginning, the visual tone is set beautifully. When you arrive at Clavinger’s Landing, there’s a lighthouse on the dock to your left. I highly recommend climbing it. As you reach the top, the music swells in tandem with the sweeping view of the port town and the jagged rock barriers guarding the sea. It’s a breathtaking moment, and one that captures the emotional tone of the entire game. That sense of wonder continues across the regions. I normally find desert zones uninspiring—visually flat and empty. But Avowed managed to change my perspective. Its desert feels lived-in, with meaningful world-building baked into every corner. The sands are teeming with life: creatures, settlements, and factions—most notably a town of mercenaries and sailors—make the area feel grounded and narratively rich. (I’ll avoid spoilers, but the variety of inhabitants continues to impress.) The music complements the visuals masterfully. Each area has its own unique and memorable themes that evoke emotion, elevate key moments, and anchor the tone of every zone. Whether you're gazing at the sea or wandering ancient ruins, the soundtrack always feels purposeful. Avowed is a thoughtful, narratively rich RPG that excels when it leans into its strengths: morally complex decisions, meaningful companion interactions, and a beautifully crafted world. It blends the familiar comfort of open-world exploration with the narrative unpredictability of a reactive universe—where not every decision impacts the story the way you'd expect, and that’s part of the magic. The visuals and music are standout elements. From the painterly lighting of Clavinger’s Landing to the surprisingly vibrant deserts, the world feels alive and emotionally tuned. Each area is backed by a memorable soundtrack that elevates the experience, sometimes catching you off guard with its emotional weight. That said, the game struggles with pacing in its final act. Over-leveled enemies become tedious rather than challenging, and the recycled combat encounters dull what should be a crescendo. The gear system, too, suffers from a lack of visual variety, which may disappoint players who enjoy customizing their look. But these flaws don’t undo the heart of the game. Avowed trusts the player to think, reflect, and feel. 8/10. I would buy it on sale. or when DLC drops.
Expand the review
May 2025
tl;dr wait for a sale, or play it on Game Pass. Avowed is an imperfect but very fun game. It does not have the same level of freedom you'd get in games like Elder Scrolls or Fallout, but it still mostly hits the mark despite this. Things I enjoyed: -Exploration is very fun and rewarding, even if most of the treasure chests are just crafting materials -Wizard combat is a blast and I find myself chanting the little incantations when doing menial chores around my home -Lots and lots of unique items to play around with -You can reset your skills and stats at any time for a very low amount of gold -Moment-to-moment gameplay feels good Things I did not enjoy: -Most dialogue choices don't really matter, and multiple "options" often lead to the same response from the NPC you're talking to -Marius. He got interesting in Act 4 but good grief that's a long way into the game -The characters cannot agree on how to pronounce "envoy" -You can't really 100% the game on a single character without a large amount of back-tracking -Spoilers for the last boss: If you have 15 points allocated in certain stats, you can gaslight the last boss into dying on the spot. Kinda funny when other games do it, but for some reason this made me mad in the moment lol Overall, fun game, and I do not regret the time I spent playing it. I don't see myself playing again to get 100% completion.
Expand the review
April 2025
ehhh, its fun I guess, but like 20 bucks worth of fun, not 70. GET IT ON SALE.
Expand the review

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Frequently Asked Questions

Avowed is currently priced at 37.49€ on Steam.

Avowed is currently available at a 25% discount. You can purchase it for 37.49€ on Steam.

Avowed received 7,522 positive votes out of a total of 9,657 achieving a rating of 7.61.
😊

Avowed was developed by Obsidian Entertainment and published by Xbox Game Studios.

Avowed is playable and fully supported on Windows.

Avowed is not playable on MacOS.

Avowed is not playable on Linux.

Avowed is a single-player game.

There are 2 DLCs available for Avowed. Explore additional content available for Avowed on Steam.

Avowed does not support mods via Steam Workshop.

Avowed does not support Steam Remote Play.

Avowed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Avowed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 April 2026 03:11
SteamSpy data 24 April 2026 10:34
Steam price 29 April 2026 20:16
Steam reviews 28 April 2026 17:57

If you'd like to dive deeper into the details about Avowed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Avowed
  • SteamCharts - Analysis of Avowed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Avowed compatibility
Avowed PEGI 16
Rating
7.6
7,522
2,135
Game modes
Features
Online players
157
Developer
Obsidian Entertainment
Publisher
Xbox Game Studios
Release 18 Feb 2025
Platforms