Bastard Bonds on Steam - User reviews, Price & Information

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Bastard Bonds is a mature, fast-paced tactical RPG with high-end pixel art and in-depth character customization.

Bastard Bonds is a lgbtq+, rpg and strategy game developed and published by Bigfingers.
Released on June 15th 2016 is available in English only on Windows.

It has received 843 reviews of which 751 were positive and 92 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 8.99€ on Steam.


The Steam community has classified Bastard Bonds into these genres:

Media & Screenshots

Get an in-depth look at Bastard Bonds through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8 or 10
  • Processor: 2Ghz or faster processor
  • Memory: 4 GB RAM
  • Graphics: 512MB VRam
  • Storage: 700 MB available space
  • Additional Notes: 1280 x 720 screen resolution or larger, keyboard and mouse

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I was pretty impressed by this game; it wasn't at all what I'd imagined based on the the very-bara art. The early game is notably difficult: expect to die often until you work out its quirks. Surprisingly well-written story is hidden in unpredictable places, and it's told with a remarkable amount of economy. It's a great game if you enjoy exploring, as you're given an entire island peppered with hidden story to slowly uncover. I do wish the party-interaction mechanic was a bit deeper: your party members only ever have one bit of dialog, unless you bond with them, in which case they have a *different* bit of dialog. In order to bond with them, you'll need to click on them and view that dialog often. However, if you then take those characters, in certain combinations, to certain maps, some interesting and worthwhile scenes unfold. The opening presents players with a couple of options that are edgy-in-a-bad-way, but after that, the rest of the game is a solid, dark fantasy story. You'll be able to design many of the recruitable characters you might run across, but it's the fairly large cast of unique recruitable characters you'll want to focus on so you can see their cut-scenes: some dramatic, some funny, and a couple (optionally) suggestive. The "bonds" in the game's title refers to a mechanic in which you can develop friendships with your allies, leading to some short, often poignant cut scenes. The game takes a sort of interesting approach to queer-friendliness given that a certain amount of homophobia is baked into the narrative. One of the crimes you can be sentenced to exile for is buggery, and given that the crime you choose at the beginning of the game becomes your character class, this means your main character might well be a level 60 Buggerer. (There are, no be clear, no buggery mechanics.) The game kind of strongly suggests that several of your male allies might be hooking up, but rarely gets more specific than that. For players who aren't into mildly suggestive homoerotic content, there's always an option to skip over it entirely. The aesthetics are a hoot. Numerous tiny, pixelated naughty bits are on display, giving the whole thing a "Dungeons & Dragons 1st Edition Monster Manual" feel, but with as much interest in the male form as in the female. (The naughty bits don't ever actually do anything, although the incubi you'll rarely fight are notably... lore-accurate.) The design for male characters leans heavily toward bara. The game really wants us to find orcs sexy - the single, pretty well-hidden romance plotline involves a scantily-clad orc himbo - and there's a surprising amount of fantasy orc politics. The game very infrequently provides advice in regard to how to play it, and it's a good idea to pay close attention. When the game tells flat-out tells you "mastering the risk mechanic is key to success in this game," it's giving you vital guidance. If it gives you party-balance suggestions at the game's outset, follow it. (I tried playing the first map with two ranged characters. This was... not practical.) When it suggests you hire a quartermaster, then a blacksmith... you're gonna want to do that, too. This is all the early game: soon enough, you'll be fully on your own, working out the game's hidden mechanics. I was ultimately surprised by how much I cared about the story, and the fate of these misfits and criminals. I think this one is kind of a hidden gem.
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July 2025
Since I bought this game a few years ago it's truly become one of my go-to comfort games. The music is simple, but dynamic and enjoyable. The characters are well written and I never get tired of their designs, even their one-line phrases while exploring add to the immersion. This game is certainly centered on viewing burly men, and though sexual encounters don't happen quite as often as I'd like, when they do happen the scenes are fun, honest, and feel like they belong in the story. The game features a lot of men interacting with men of course, but the game feels designed for anyone of any sexuality or gender to pick it up and be able to enjoy the world and story. Quest progression can feel difficult at times, but never once was my intelligence insulted by ham-fisted dialogue (heh) or unrealistic challenges. I've played the game a number of times all the way through, and started many different characters to experience the varied starting rescuers and main character perks. I love the level up system, the unique and level perks, and the character specific dialogues found throughout Lukatt. I'd recommend NOT using a guide the first playthrough if you can help it, just know that there are some minor things you may miss, but most scenes are not locked behind visiting an area the first time with the right bastards. Lastly, note that you can switch the "difficulty" by changing which level each new area will use based on your level vs your band level. My most fun runs have been main character level, not band level, due mostly to maxing each character to level 99 with relative ease. Cheers, friends! And, pro-strat, fall in love with Nazar.
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June 2025
Really good story, you don't get blocks of paragraphs thrown at you and you fill in the gaps through the bits and pieces you find in the world and get rewarded for knowing. It is somber usually though. The sound selection is excellent too. The story characters are really good and most of them are likable though getting their scenes and unique dialogue are super hard blind. Combat is solid for 3/4 of the game then you get the same old builds. a combatant can be specialized or be good in 2 things without any issues. (if you want it easy just get a wall in front spamming defense while your ranged units do their thing) It is kind of easy to get lost though so I recommend a guide when lost for map exploration or for achievement hunting at least. Probably easier to do puzzles if I had more folds in my brain.
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March 2025
Gets sentenced to exile on an island for buggery, island is full of naked men. I see no issue.
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Feb. 2025
Bastard Bonds is a vast world with a huge number of characters, and I wish I could interact with them much more, as it feels quite limited, and the only existing romance is with Nazar. Building relationships with the other characters takes too long, in my opinion. It should be shorter. The quality of the game is surprising. The pixel art is fantastic, the scenarios are incredibly detailed, everything is in its place, and it’s visually pleasing. You can tell there’s a lot of work and love put into this, and that’s admirable. Beautiful artwork, good dungeons, stunning interiors for the houses, appealing characters, and pleasant designs. Everything is great, and it makes me want to be able to design houses using the game’s engine. Honestly, it has inspired me to create pixel art with designs like these—it’s really enjoyable. The gameplay is quite simple: turn-based combat with short and long-range attacks. Abilities like spells, protection, and healing are all quite powerful but very confusing when you’re just starting the game. Fortunately, there’s a place where they teach you all of them, and it’s almost at the beginning of the game. Personally, I read them but didn’t understand much, and the game doesn’t encourage you to learn or use them at all. It fails quite a bit at making you feel like these abilities are necessary, either because of the rarity of being able to use those different types of magic (since they’re based on magical items with a specific type of magic) or because enemies weak or strong against a certain type of magic aren’t very common. It’s always better to face enemies head-on. Honestly, I mainly had a mage to complete the Weave challenges, and even those are pretty rare. I don’t remember seeing more than 10 in the entire game. The game falls short in many aspects of combat, but at least it's simple. Otherwise, the game is pretty straightforward. It gets difficult halfway through, but once your characters reach the max level, battles become trivial. Personally, I played as an Orc Rogue, and with that stealth build, you can attack enemies without them noticing, saving a MASSIVE amount of time. Instead of having to do turn-based battles and move each character you have, you just kill enemies quickly with unlimited turns. You don’t even have to try hard, and the surrounding enemies can’t see you either. It’s absurd, but honestly, I’m not complaining because there came a point where I just wanted to finish the story and get all the achievements. The game stops being a challenge once all your characters are level 100. The enemies don’t even deal enough damage, and the characters’ abilities are too powerful to lose. The game is poorly balanced in a good way, as you’re invincible, and the only way to lose is by making very silly mistakes. Only the final fight was a challenge. That’s where you finally feel the level you’re at, but honestly, it’s more annoying than challenging because of a very frustrating game mechanic: enemies can disarm you of your protective or attack items. The PUZZLES to beat to game are tremendous. It's really hard to get to the end of the game, the way you'll feel a big dissconection about everything that's going on makes them really hard. It feels like the author just cared about the narrative that he forgot how to implement then correctly in the game. For example, once you get a cinematic, you have to remember everything that was said and you can't repeat the info again cause it's one time only. If you, for example, play a week or month later after you've given an info important to complete the game, you're done. There's no way to discover what you have to do later, where to go, what to seek for. There's nothing. No clues, no table where you can read hints, no missions to get the info back, everything plain text that there's no way you can get back. I used a guide to complete the game, because I waited a month before playing the game, and I forgot every location, every mission and every info that was necessary to complete the game. The map is too big to remember everything useful to finish the same, it doesn't feel right and friendly considering the big amount of places, a lot of them don't even hint that is necesarry to X puzzle. You just have to guess or read a guide. Finally the game is decent, mediocre in several aspects, but at least it's not annoying or bad. It’s quite nice to have a homoerotic game with attractive male characters for other men, and not have to put up with 90% half-naked women and the other 10% being men who barely show anything appealing. I hope there were more games like this. I think I only picked it for that reason, the character creator is pretty good. I would enjoy playing another game like this.
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Frequently Asked Questions

Bastard Bonds is currently priced at 8.99€ on Steam.

Bastard Bonds is currently not on sale. You can purchase it for 8.99€ on Steam.

Bastard Bonds received 751 positive votes out of a total of 843 achieving a rating of 8.39.
😎

Bastard Bonds was developed and published by Bigfingers.

Bastard Bonds is playable and fully supported on Windows.

Bastard Bonds is not playable on MacOS.

Bastard Bonds is not playable on Linux.

Bastard Bonds is a single-player game.

Bastard Bonds does not currently offer any DLC.

Bastard Bonds does not support mods via Steam Workshop.

Bastard Bonds does not support Steam Remote Play.

Bastard Bonds is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bastard Bonds.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 10:31
SteamSpy data 26 January 2026 11:58
Steam price 28 January 2026 20:45
Steam reviews 27 January 2026 17:52

If you'd like to dive deeper into the details about Bastard Bonds, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bastard Bonds
  • SteamCharts - Analysis of Bastard Bonds concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bastard Bonds compatibility
Bastard Bonds
Rating
8.4
751
92
Game modes
Features
Online players
6
Developer
Bigfingers
Publisher
Bigfingers
Release 15 Jun 2016
Platforms