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Beneath on Steam - User reviews, Price & Information

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Beneath is a Lovecraft-inspired survival FPS. Scarce ammo, merciless enemies and a sense of the unknown combine in a 10+ hour, story-driven single player campaign, built for both veteran gamers and those seeking a challenging old school experience.

Beneath is a horror, survival horror and psychological horror game developed by Camel 101 and published by Wired Productions.
Released on October 27th 2025 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Russian and Turkish.

It has received 301 reviews of which 210 were positive and 91 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 18.00€ on Eneba.


The Steam community has classified Beneath into these genres:

Media & Screenshots

Get an in-depth look at Beneath through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-8500 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1050, AMD R9 270X, Intel Arc A380
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: 1080p, 30 FPS, Medium, SSD Highly Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
Jan. 2026
DUCT TAPE, BUBBLEGUM, AND HEART "Scrappy" is the adjective I've settled on that describes the Cesteiro brothers' games. They're not flashy, not too deep, mostly derivative, and (often) all the seams are showing. Wonkiness and jank lurk around every corner. These are games made by two dudes duct-taping some code and guzzling cups of late night coffee at their laptops, just trying to figure it all out. In other words, indie game development. But in our current gaming world filled with low-effort friendslop, AI hallucinations, shameless asset flips, and procedurally-generated $80 corporate "products," I'll take a real-life, scrappy, small-team, sci-fi horror game with a reasonable $20 price tag crafted over the last five years any damn day. Yeah, yeah. I understand everything I just said sounds like excuse-making for a second-rate game. It probably sounds like I'm setting the bar so low that anything—as long as it is home made by real people—could be considered high quality entertainment. I'm sure I look like a shill trying to shine up a turd, being paid to hype an average product. And you go right ahead and think that while you're playing another round of Battlefield. It's not true, and I don't care. This simple, old-school-inspired game knows exactly what it is, and I like it. Having said that though, I'm possibly the worst person to be reviewing Beneath, only because of my history with Camel 101's games. A decade ago in 2006, I gave a thumbs up to the Cesteiro brothers' first straight-up horror game on Steam, [url=https://store.steampowered.com/app/409320/]Syndrome , which was a combat-free-spaceship-corridor-monster-hide-em-up. At the time, I poked fun at its limitations, which were many. I especially busted it amateur chops in the animation department, which almost turned the tense encounters with its main monsters into a comedy—not the intended effect, I'm sure. But I praised the moody, doomed atmosphere in Syndrome. In fact, I loved that aspect of it. And I easily enjoyed my time enough to return for Camel 101's second horror outing, [url=https://store.steampowered.com/agecheck/app/715380/]Those Who Remain in 2020, a first-person psychological horror walking sim. The Cesteiro brothers were back at their laptops gluing together an experience that borrowed some Alan Wake vibes, stirred in some light Amnesia puzzle elements, and seasoned their concoction with a hint of Bloober Team's psychedelia-inspired shifting environments. It's another scrappy effort that sits in my "Completed Horror Games" Steam library category, and I'm glad for that. But this third time around, with Beneath, Bruno and Ricardo have stepped up their game by including not only combat in this tentacled underwater nightmare, but also some rudimentary crafting. It's ambitious—maybe overly ambitious at times—but I'm here for it. As other reviews have pointed out, the Cesteiro brothers are channeling a little bit of F.E.A.R., a generous portion of Doom 3 (the only Doom game that is actually a horror game--and I'm sticking by that), and maybe a little pinch of the icky tentacles from The Sinking City. Oh, and a couple pounds of flesh from Land of the Dead: Road to Fiddler's Green (and if that obscure reference draws a blank, then you've got some video games to go play, like right now). Anyway, they toss it all into the big soup pot and set it to boil. Dinner time! Honestly, as a whole, Beneath is not as good as any of those games (except Fiddler's Green, naturally). But par for the course with Camel 101's work, there are elements that shine without question. Here, the voice work is very good. The story of Noah Quinn doing whatever he can to save his ailing daughter from the depths of an underwater lab where bad experiments are being conducted by Omnium (a "trademarked evil corporation name" if I've ever heard one) is derivative, but serviceable. While the mostly deserted hallways, airlocks, and lab spaces drip with atmosphere, they can get repetitive. But overall, the visuals are mostly good. The writing and lore-building are thoughtfully composed and sharply written. (I'm a crotchety, retired English professor, so I get to say things like that.) Some of the gunfights in the tight corridors are downright tense, requiring a mix of tactics (charging in headfirst, and then sometimes retreating to the shadows) and ammo management. The crafting and upgrading is rudimentary for sure, but to be honest, I'm surprised and delighted to see this level of ambition (even if it gets ahead of itself sometimes). Yep, bugs abound. And on that point, let me say this: I've been working with Bruno (aka, half of the two-person dev team), testing out some beta branches to try and fix motion stutter in the game that some players (including me) are experiencing. (Well, that glorifies it a little bit--we've traded a half-dozen messages, and I've done some brief testing, as he tries to diagnose and patch the problem...and the good news is that this motion stutter [which we determined is originating from a "desynchronization" of the Unity physics engine and the rendering engine at certain refresh rates, which is a well-known and fixable issue in Unity] has been greatly improved on the beta branch that I've played, and I assume a patch is incoming on that front). Anyway, while engaging in this back and forth with Bruno, I had a bit of an insight: From my layperson's perspective, game development (especially at this truly indie level) seems like a downright impossible task. I love playing games, but hell if I'd ever like to make one myself. No thanks. Too much headache. Nevertheless, even while staring down the barrel of this impossible task, Bruno seems to be a straightforward, earnest, nice guy who is simply chipping away at the game—one line of code at a time—to try and make it the best it can be in its final form. He's a real person actively caring about his passion project, actively caring for his art, and I appreciate that a whole lot. Does that truth make Beneath a GREAT game? Not really...not in my opinion anyway. But it helps me to see the very REAL, very GOOD game that's been pasted together with some spit and bubblegum over the last five years by these two guys. And yep, this is my unapologetic third thumb's up. Keep on keeping on Camel 101! PS: If you're reading this and you are still experiencing motion stutters in the game (like if an official patch hasn't been implemented by the devs yet), I've posted in the community hub about a pretty successful workaround I found that involves downloading and installing a free third-party tool, Special K, which has a specific fix for the "desynchronization" motion stutter issue found in many Unity games like Beneath. It totally worked for me (I'm running the game at 240hz, so at lower refresh rates, YMMV). But give it a try: https://steamcommunity.com/app/1593230/discussions/0/682990826102506671/
9 hours played
Nov. 2025
Nice little shooter, but a bit undercooked, I had many bugs while playing through. Nothing fully game breaking, but certainly things that had me restart from the last checkpoint to fix an anoyance (weapon models vanishing, waypoints not triggering, sounds not working, weapon reloading not working and shooting after reloading being stuck, monsters not properly despawning, monsters killing you through walls and doors... etc). It also had some rather tedious features, like walking slowly in water, which is just boring. The gameplay is rather slow. In a shooter, the gunplay is very important and in this game it is functional. The shotgun/sawed off feel nice... The sound (music, effects and voice acting) is generally good, but has issues like cutting out if you enter certain rooms etc... The story is nothing special, but drives the game forward. Still, you can probably guess most of the story once you see the setting. So, it is really mediocre in many ways, BUT I had fun - and I think at the end of the day, thats all that really counts, because a game is a lot more than the sum of it's parts. If you want a fun little lovecraft-inspired shooter to fill a gap of a few evenings of a lazy weekend, then this game is a nice choice. Maybe Camel 101 can fix some of the more problematic bugs and give the product some more shine AND speed up the water-walking sections to help the flow. I am certainly keeping an eye open to see where this studio is heading.
10 hours played
Oct. 2025
A mix of Half-Life, FEAR and Resident Evil, pure old-school. There are things to be improved, but the game is super immersive and fun to explore. Some combats take place in destructible environments, and it's pure joy to see pillars breaking apart and window panels breaking everywhere when fighting in the offices. The supernatural elements and bizarre occurrences give it that horror vibe that fits nicely.
8 hours played
Oct. 2025
I'll be honest. I went into this game expecting some real slop and not expecting this game to really hit. Instead what I got was an incredibly jank but heartfelt project with a ton of passion and a ton of detail and quality of life in areas that I didn't expect, including destructible environments straight out of FEAR. An extremely creative game with very good voice acting. This game is not polished, it's not perfect even close, it's a jank and very flimsy game, but the amount of soul that it has makes up for a lot of the downsides that it carries with it. I really enjoyed this from start to finish.
2 hours played
Oct. 2025
OK, so first things first... It's trying to be a clone of Doom 3, with Cthulhu and Lovecraftian elements - and I actually like it. Can't remember the last time a game was trying to emulate Doom 3 and maybe FEAR. It's been about 20 years or so. I have to commend you guys (if you're reading) for bringing back the atmosphere maybe for the younger generations. I sure missed it. I just got to the weapons modifications table. I get it, every game has that these days but, trust me, in this specific game it wouldn't have been necessary. Cute, for those who feel they can't play without thinkering a little bit. I didn't recognize the Unity engine at first, thought it was written from scratch, but that's my bad. I still have to applaud the fact that they didn't instantly go with UE4 or UE5. It takes a bit of effort, and it shows that they did actually try - even though the game engine is a bit buggy and janky, and it freezes or crashes on occasion. I'd say take a look at that but it's probably Unity's fault.

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Frequently Asked Questions

Beneath is currently priced at 19.99€ on Steam.

No, Beneath is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Beneath received 210 positive votes out of a total of 301 achieving a rating of 6.62.
😐

Beneath was developed by Camel 101 and published by Wired Productions.

Yes, Beneath is playable and fully supported on Windows.

No, Beneath is not playable on MacOS.

No, Beneath is not playable on Linux.

Yes, Beneath is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Beneath is playable and fully supported on Steam Machine.

No, Beneath does not support VR.

Beneath is a single-player game.

Yes, there are 3 DLCs available for Beneath. Explore additional content available for Beneath on Steam.

No, Beneath does not support mods via Steam Workshop.

No, Beneath does not support Steam Remote Play.

Yes, Beneath is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Beneath.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 01:09 UTC
SteamSpy data 09 September 2026 14:10 UTC
Steam price 11 September 2026 10:48 UTC
Steam reviews 09 September 2026 19:45 UTC

If you'd like to dive deeper into the details about Beneath, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beneath
  • SteamCharts - Analysis of Beneath concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beneath compatibility
Beneath
Rating
6.6
210
91
Game modes
Features
Online players
0
Developer
Camel 101
Publisher
Wired Productions
Release 27 Oct 2025
Platforms
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