Beyond Hanwell on Steam - User reviews, Price & Information

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Explore Westminster, London on a journey to the ruins of Hanwell. Fight with whatever you can find or use the environment to defend yourself against an ever increasing scourge of Anomalies.

Beyond Hanwell is a horror, psychological horror and open world game developed and published by Steel Arts Software Ltd.
Released on September 26th 2024 is available in English only on Windows.

It has received 538 reviews of which 414 were positive and 124 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 6.12€ on Steam with a 75% discount.


The Steam community has classified Beyond Hanwell into these genres:

Media & Screenshots

Get an in-depth look at Beyond Hanwell through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Quad-core Intel or AMD at 2.5 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2070 or AMD Radeon RX 5700
  • DirectX: Version 11
  • Storage: 65 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I'm recommending this game on sale as I'm not sure I feel the full price is worth the experience but I am enjoying it. Better than most generic horror games but far from big horror titles like Resident Evil, Evil Within, Silent Hill, etc. Pros: -Decent scares, not too predictable and the eerie horror vibe as you explore is well done -Good pacing and duration (5-10ish hours) -Decent amount of optional content -Really great sound design and music for the good horror atmosphere (with the exception of the music used to build tension that goes on too long, sometimes repeats if finished and doesn't match the scripting/pacing of the area it's used in) -Good voice acting (not much spoken dialogue in the game - mostly voice recordings and some characters you meet) -Decent variety of monsters/creatures (nothing you haven't seen in other horror games though) -Good boss fights -Decent world building (readable notes/documents are informative and concise) -Getting all achievements can easily be done in one play through with not much added input needed over a normal play through (follow a guide to cover the few potential missable achievements) -Very responsive and helpful developer -Optional content unlocks more weapons, blueprints and utility items to incentivize exploring Cons: -Fairly demanding hardware requirements for higher settings -Not great optimisation. FPS fluctuates between areas/rooms or sometimes within the same area. -Mixed graphics fidelity. The lighting and effects make the distant view look photo realistic while nearby grass looks like it's from a PS2 game. -Crashes: Only once while Alt + Tabbed -Bugs: Non-responsive main menu when changing resolution (as though the scaling changed and menu items weren't where they appeared) - fixed with a restart. Seems I picked up this game after a lot of bugs were fixed and the dev has been very proactive in fixing things and helping players -Lack of proofreading: Lots of typos, grammar mistakes, extra letters, missing letters, missing punctuation marks, missing spaces, etc. -Melee weapon durability indication seems pretty arbitrary to work out when it will be break (how much blood is on the weapon) -Can be a bit easy to get lost on what you need to do and Notes and Journal don't help much -Awkward inventory system and item distribution (you'll get plenty of extras of items you don't need but ammo reserves hit the carry limit very quickly) -Barely any content in the mini open world between main areas (I'm not referring to optional POIs around the open world). There's the occasional enemy, storm event, and occasional melee weapon or bit ammo but they're hard to see and find). Seems inspired by Evil Within 2 but not done nearly as well (but I believe it can get there). Neutral: -Awkward default controls & options - Zoomed sprint POV, quick turn, aim assists, etc. - Luckily all can be turned off -Character moves so much with melee attacks -Melee is a lot more viable compared to most horror games but guns feel less impactful -At times looks great, at other times looks very much like an asset flip. Can't quite say how but it lacks the kind of polish you'd see from a more well known developer -Simple crafting system similar to Evil Within games, just require finding blueprints to craft new things -Simple puzzles and clues (with one clue found that seems straight up wrong - unsure if this was intentional or an oversight) -Game introduces various other mechanics which seem to have little to no impact on game play, at least on standard difficulty: Objects physics meaning you can pick and throw objects as well as move them when moving into them. The latter of these is a small part of a stealth part of the game to avoid making noise but you never need to pick and throw objects. The other is a Nausea system that causes your player to throw up and requires pills to stop. Happened only one at the beginning of the game which I'm pretty sure is scripted to introduce the mechanic and only once later.
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April 2025
Its got it's issues... but this is a GREAT GAME After trying the demo I wasn't sure I was gonna get it. As a M/K user I didn't like the sprint mechanic as it was and the lack of mobility during sprint was rough, but I read they added more options for that so I went for it. And even then, it was probably an hour before I reeeally felt like I was seeing something interesting. Then, as far as im concerned... It Exploded KABOOM! For the price I paid for it, I was just looking for something to make me jump out of my chair for a couple nights. And I liked that you could FIGHT. The straight run and hide is only fun if the story/atmosphere can carry it, like SOMA did, so i figured, what the hell, lets bash some zombies with pipes. And what I got was this bizarre mash up of other game mechanics, and genres. Including an open world style map similar to METRO EXODUS. Each area had its own themes AND they really looked good for such a small group to put together. A good amount of detail in the levels, atmosphere and music. Then i figured, well it'll be a sweet short experience, but I (just now) got to (what I think is) The End, and it's been 16 hours, which is a very respectable timeline for an FPS campaign. (Shadow Warrior 3 could take notes on that) The combat can feel sluggish.... This game isn't DOOM. (Again it's action resembles something like EXODUS) Slower, but steady. The action moments really ramp up as you go though, and to me it absolutely takes elements from RE / PREY / AMNESIA / CONTROL / OUTLAST and much more, and fuses them into a fun experience that gives you a taste of everything. And the farther into the game you get, the less you worry about keeping ammo, and the more you start putting ammo into everything that moves. Every little area was an encounter, and a reward. You discover POI's by wandering through London. And you never know what you're going to get. (Again.... like EXODUS) you find a place, you climb on in, and see what it throws at you, loot it, clear it, and head back to the street. Not that the streets safe, those SILENT HILL sirens are no joke, (and I loved that too. Air raid sirens just instill fear) And the environments really change it up moving from War Torn, to Dark Carnival, To Gothic, all the way to Labs that look you're on the Nostromo. And before I knew it the melee mechanics felt normal. I turned up the turning ability while sprinting and you dont have stamina to worry about so you can move when you need to... if... nothings listening... Some things are worth fearing The creatures are actually pretty fun as you move through it. I mean most take mechanics right from other games, but they're some of the most memorable creatures I've encountered in other games over the decades I've played, so it was a riot dealing with a lot of them. My favorite types of creatures are the ones that are mischievous, and this was loaded with them. (I won't spoil the surprises here, though many can be seen in glimpses in the trailer.) Melee vs smaller critters was a bit of a pain at first but.... minor issue. The games more than just a slash fest anyway. The story wasn't mind blowing but was told well, and had everything it needed. The voice acting in almost every recordings was very well done, some even perfectly disturbing. The notes themselves you read are disturbing in their own right, and seeing what these people were doing in context to the scenery you were in is worth learning, because it efficiently creates the horrors of what someone can do with a little science, money and an undergound agenda not properly monitored by the government. Surprise! People are awful, lol. Humans... am I right? This game is worth the time. I got it for $13, and if I knew it was more than a just another half assed horror, (which I expected 4 hours out of), I would have paid full. The music, the art, and the atmosphere all worked together. Theres jump scares, and then theres just the pure dread of walking in the dark with red lights that give a bassy thump with every pulse (... like a heart beat. This was one of my favorite things) Overall the game was just BIGGER, and more creative than it even needed to be, and I congratulate the whole team who put it together. Yeah, so... I kinda' loved it. If you can't give it more than an hour, your missing out. You will likely never get to see the things that are great about it, if you bail early. It's bigger and better than you might expect. Steel Arts is on my radar now, I will be waiting for more.
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Feb. 2025
Great value for what it is! Glitchy at times, but over all super impressive for a small studio. Graphics are beautiful
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Feb. 2025
Horror survival set in a first person view across an open world map. Offers a decent hand-to-hand system that is sadly overshadowed once you pick up enough ranged weapons. The game is kept engaging with a combination of solid story, interesting monster concepts, and tense atmosphere. Music, when it kicks in, fits the tone. Would recommend to fans of Silent Hill or Condemned.
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Dec. 2024
As close as it gets to triple A. Very immersive, good gore, excellent atmosphere, and an interesting variety of enemies to fight. The combat had real weight to it and felt crunchy and satisfying. Boss fights were exhilarating and probably my favorite part. It was enjoyable just to slowly explore each location and soak in all the horror and atmosphere. The story was enjoyable and took you to some truly unexpected places. Overall, 8/10. I will be playing it again and would definitely purchase some DLC if it were to be released.
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Frequently Asked Questions

Beyond Hanwell is currently priced at 6.12€ on Steam.

Beyond Hanwell is currently available at a 75% discount. You can purchase it for 6.12€ on Steam.

Beyond Hanwell received 414 positive votes out of a total of 538 achieving a rating of 7.29.
😊

Beyond Hanwell was developed and published by Steel Arts Software Ltd.

Beyond Hanwell is playable and fully supported on Windows.

Beyond Hanwell is not playable on MacOS.

Beyond Hanwell is not playable on Linux.

Beyond Hanwell is a single-player game.

There is a DLC available for Beyond Hanwell. Explore additional content available for Beyond Hanwell on Steam.

Beyond Hanwell does not support mods via Steam Workshop.

Beyond Hanwell does not support Steam Remote Play.

Beyond Hanwell is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Beyond Hanwell.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2025 04:12
SteamSpy data 25 October 2025 20:21
Steam price 29 October 2025 20:16
Steam reviews 28 October 2025 11:45

If you'd like to dive deeper into the details about Beyond Hanwell, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beyond Hanwell
  • SteamCharts - Analysis of Beyond Hanwell concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beyond Hanwell compatibility
Beyond Hanwell
Rating
7.3
414
124
Game modes
Features
Online players
5
Developer
Steel Arts Software Ltd
Publisher
Steel Arts Software Ltd
Release 26 Sep 2024
Platforms