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Beyond Hanwell on Steam - User reviews, Price & Information

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Explore Westminster, London on a journey to the ruins of Hanwell. Fight with whatever you can find or use the environment to defend yourself against an ever increasing scourge of Anomalies.

Beyond Hanwell is a horror, psychological horror and open world game developed and published by Steel Arts Software Ltd.
Released on September 26th 2024 is available in English only on Windows.

It has received 538 reviews of which 414 were positive and 124 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Beyond Hanwell into these genres:

Media & Screenshots

Get an in-depth look at Beyond Hanwell through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Quad-core Intel or AMD at 2.5 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2070 or AMD Radeon RX 5700
  • DirectX: Version 11
  • Storage: 65 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
July 2026
Beyond Hanwell is an indie horror FPS adventure game created entirely by one person. In this game your character explores a huge, extremely detailed map of London. The goal of the game is to find 5 keycards hidden deep inside certain buildings of the map, usually dropped by defeating unique monster bosses. Once obtaining the 5 keycards you may unlock the final area and finish the game. There are approximately 20 melee weapons to find, 2 guns, and several different kinds of bombs you can create at a workbench. The game is non linear, with no waypoints. You must search the map on your own, read notes, and use your own brain and instincts to solve the mystery of Hanwell. The game took just over 6 hours to complete and achieve all 100% of the achievements. + The atmosphere and immersion in this game is unparalleled. The game feels like a smaller version of Dead Island, but more dark, isolated, lonely, and personal. The graphics maxed out are outstanding, almost photorealistic at times. The enemies are placed at a slower rate, allowing for a more creepy, lonely, adventure experience. + There are approximately 7 bosses and each one is unique and well designed. + The voice acting is top notch. + The sound effects, soundscapes, and original music are all amazing. The red ceiling sirens in this game were exceptional on headphones, super creepy and with a heft. + Many fun secret buildings to discover and explore, with many fun interesting weapons to find. + No in-game HUD, perfect for total immersion. +/- Some people might say that the open world feels a bit "Empty" at times, however that is what I enjoyed most about this game. The sense of dread and loneliness. Also, according to the game's story, there is a reason why the streets are mostly derelict and empty... +/- The puzzles in this game are excellent and mostly original. However, the fact that you are completely on your own with no help will throw off some players. Again, some puzzles blend in with the environment, explore everywhere. Running the game on max graphics helps, you must really explore the environments properly. - I beat the whole game without finding the basic shotgun which is a bit odd. You're really on your own in this game! - There have been many reports of bugs and crashes in this game. My game was 100% perfect. However I believe this game is an unoptimized computer hog. I would highly recommend a strong computer that is capable of ray tracing with ease to play this game, to truly experience the detailed environments. I believe the developer released the game a year too early, bit off more than he could chew, causing many negative reviews when the game was released. This game will age like fine wine and become a cult classic over time. Overall: 9.5/10
13 hours played
April 2026
Honestly, I enjoyed this so much more than I expected. Yes it's got some really annoying jank. But it scratched that itch I had for playing something like Condemned. Granted, the combat is not as fluid and some of the AI is really suspect, but nothing beats using a crowbar as a weapon (you really missed out using rebarb as a weapon). Enemy variety is well...um...a bit uninspired, I would've preferred some more variation. Boss battles are a slog, bullet sponges at best. I had to beat the final boss with just a sledgehammer because I ran out unloading on the guy. Flares are helpful but I wish there was a bulking UI feature so my backpack wasn't loaded up with unused junk. Also, I get vomiting blood isn't cool, but I still have no idea what the meds ever did. I just took them every now and then to clear out inventory. It sounds like I'm beating the game up, but I really did love my time with it. It's incredibly moody, has a lot of charm and a few jumps out of me I wasn't expecting. The small city area is nicely detailed and I like the variation of the interior environments. This is probably one of the only unreal engine games I've played that doesn't run like complete garbage as well. Sound design (minus the horrible tape recordings- bro I had to use subtitles to understand what they were saying) is also very atmospheric. I would've maybe liked this game more with less bullet sponges and more stalking/hunting creatures, ultimately reducing ammo count and making me fight smarter with blunt weapons than forcing me to rely on a shotgun or molotov to clear some harder enemies. Story was a bit meh, I found out midway this was not the first game, so I was a bit unsure of what was going on. Maybe it would be better if I play the original. I do appreciate the flexibility the game provides me, the sandbox is very much open for me to explore. And for a game with a small team, I think it surpasses some environmental design some of those big developers make. I have a lot of criticisms, but in the end I was spooked, I had fun, I completed the game, which I cannot say about 98% of my library. Would strongly recommend even with some of the issues mentioned beforehand.
11 hours played
Feb. 2026
Beyond Hanwell is not easy to rate. It is a game that clearly was made with a lot of care, ambitions and love. The graphics are simply astonishing! If it wasn't enough, the overworld design is jaw dropping. The eerie ambiance while exploring the abandonned city is impressive. A few games actually manage to nail that feeling convincingly. So yes, the whole presentation of the game is great, but the gameplay itself is often problematic and leaves much to be desired. From the get go I need to say that this game, contrary to a lot of Unreal Engine 5 games, runs AMZINGLY. Even in 4k, with no frame or resolution generation of any kind, and with all the graphics set to epic as well as the maximum texture poolsize available, I can easilly achieve astounding results and close to 120 constant FPS. I do have a good rig, but many other game really buckle providing half that performance at half of the quality. Sadly, it does not stop the games from crashing every 1-2 hours or so, making me glad the checkpoints aren't too far apart. At first, it is noticeable that Steel Arts Software intended to make something great, but their great idea, often end up being poorly executed. For example, I really like how showing the map goes in and out to a drone view seamlessly while exploring the overworld. I liked how each discovered POI would be color coded and be marked with an X when completed/explored. It was a nice touch, but since the map is ''in game'' it also means that as soon as there is fog, the map is completely obscured and unuseable. It is a great idea with unstable results. The invertory could have been great if any sort of inventory management was required, but it isn't. It's absolutely useless. First of all, there is way too much storage and can house only a few select items. Flares, first aid kits, pills, glowsticks... Everything take a single slot and somehow, bullets are counted outside the inventory. Same goes for all the materials. So what's the point of the inventory? The game is so easy that I am always overstocked anyway! Another Gameplay element that they added is interesting, but there again with a poor execution. The main character has some kind of disease and the character sometimes vomit randomly. Doing so renders you vulnerable as you can't do anything for some time. The remediate to that, you can take nausea pills before fights to prevent it from happening. There again, there could be something interesting there, but it happens so rarely that... why bother? The character pukes what, every 1 to 2 HOURS or so? If god forbid it happens during a fight, I can simply reload the game it save 2 minutes ago, no real loss there. So there again, another missed opportunity, for a storytelling element to be built into a coherent, fun gameplay. I see what they Tried to do, it's simply is not implemented well. Another problem are the controls. They tried to make a few things things differently than most games. For example: Running. In Beyond Hanwell, you can run forward and your camera is locked looking straight ahead. If for example you were strafing to the side when starting to run, your camera will automatically turn 90 degrees and sprint in that general direction. To make matters worse, trying to turn when running is extremely sluggish. The mouse sensitivity become so ridiculously low that you can barely turn. There are so many times I ended up bumping in a wall because it just shifted my view away. At least, the option can be turned off. It also seems like they wanted to make darkness more stressfull, so they managed to make it impossible to us the the handgun while using a flashlight. Yep. Why? I don't know. You can handle glowsticks fine with both hand used by the shotgun, but no flashlight for you! It turn out to be an inconvenience that is not any kind of fun. It did not add stress because I have a montain of flares and glowsticks. It's just another layer of unneended step to get to the action. Another weird control they did is the made ''1'', ''2'' and ''something else'' to be quick use button. But those buttons can ONLY be assigned an item from the inventory. This means that it leave a single button to toggle through weapons. Yes, you heard it. One button to shuffle through the weapons. It is bound to the mouse wheel but guess what, no matter if you scroll up OR down, the order do not change. It will cycle trough the melee weapon, pistol, then shotgun. there is NO WAY to map on key or select them any other way. What the?! These things aren't great, but nothing that is TOO bad. If it was only that, I would be fine with the game being what it is. Sadly, it is not long before you realize that Beyond Hanwell doesn't offer much at all in term of progression or gameplay. What seemed like an main overworld full of POIs turns out to be... quite boring. It sure LOOKS promissing, but what is the point? I am ALWAYS full of ammo, for the only 2 guns in the game. The only thing I can get while exploring are: - Recipes for melee weapons that I barely ever use, - Crafting ressources to build ammo I don't need, - Items I already have more than enough of, - Bag size increase so you never ever, EVER EVER EVER lack anything, - or melee weapons I most likely do not want. This made the exploration absolutely useless ''gameplay wise''. There are very few unique items to find, like night vision and such, but not much else. One really good thing I can say about Beyond Hanwell is how much variety there is. There are many ennemies and threats, that varies depending on the location. They each have their own gameplay associated with it. True, most of them aren't exactly original, most of them being the type of creature that is clearly HEAVILY inspired from other games. ''Spiders'' that mimic objects (Cough **Prey** Cough), or the classic manequin that follows you when you are not looking, or scary animal animatronics... They may not all be original, but the truth is, they are varied and they work well in the level design. I also really enjoy how every single POI is different. I cannot stress this enough. There are for sure reused assets, but contrary to most games, the level design is so different in each POI that those assets just... blend in! There is also an impressive variety of melee weapons to find or craft. The overall lack of gameplay polish and way to frequent bugs really hinder the experience. I had events not triggering at all, texts that would stay on screen undefinitely and once, all of the world map POIs disapearing and reset, as if never found. The story is interesting, and the numerous texts scattered all around helps figuring out what happened, but barely explains anything about the protagonist, his health condition and reason to be there. Some POIs have really interesting and funny stories to them and they were all fun and interesting to explore. I wish there were more to it though. There are very very few cutscene and barely any characters to meet or talk to. It helps to build the isolation feeling, but makes me a little too detached to the story. In the end, Beyond Hanwell is a promissing game that fall short on it's promise in many regards. The devs created a stunning looking world full of mysteries and an unsettling ambiance filled with rich level design that is still in my opinion, worth being experienced which explains the thumbs up review. That being said, the rigid controls, many unpolished game design choices and a the fragmented story makes it tedious to actually do so.
13 hours played
Dec. 2025
I thought the game was decently enjoyable, a few parts that made me scratch my head and a few optimization issues here and there (one part of a side mission required using elevators, one of the elevators glitched and my character popped out, soft blocking me until I reset my dying). I enjoyed the sound design, monster vocals and noises are pretty spooky and the way the game handles dark mechanics was pretty neat (Flare, glowstick, flashlight etc.) There are some fun mechanics, combat was okay, a few fun easter eggs, overall I enjoyed the game.

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Frequently Asked Questions

Beyond Hanwell is currently priced at 24.50€ on Steam.

No, Beyond Hanwell is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Beyond Hanwell received 414 positive votes out of a total of 538 achieving a rating of 7.29.
😊

Beyond Hanwell was developed and published by Steel Arts Software Ltd.

Yes, Beyond Hanwell is playable and fully supported on Windows.

No, Beyond Hanwell is not playable on MacOS.

No, Beyond Hanwell is not playable on Linux.

Beyond Hanwell is a single-player game.

Yes, there is a DLC available for Beyond Hanwell. Explore additional content available for Beyond Hanwell on Steam.

No, Beyond Hanwell does not support mods via Steam Workshop.

No, Beyond Hanwell does not support Steam Remote Play.

Yes, Beyond Hanwell is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Beyond Hanwell.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 13:10 UTC
SteamSpy data 24 July 2026 20:16 UTC
Steam price 28 July 2026 18:16 UTC
Steam reviews 26 July 2026 07:45 UTC

If you'd like to dive deeper into the details about Beyond Hanwell, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beyond Hanwell
  • SteamCharts - Analysis of Beyond Hanwell concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beyond Hanwell compatibility
Beyond Hanwell
Rating
7.3
414
124
Game modes
Features
Online players
5
Developer
Steel Arts Software Ltd
Publisher
Steel Arts Software Ltd
Release 26 Sep 2024
Platforms