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Beyond the Map on Steam - User reviews, Price & Information

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Isometric survival ARPG set in a procedurally generated fantasy world. Build your base, gear up, and venture out, chasing stronger enemies and better loot.

Beyond the Map is a open world survival craft, isometric and action rpg game developed and published by Glitch Goblins.
Released on August 25th 2025 is available only on Windows in 13 languages: English, Japanese, Korean, Russian, Simplified Chinese, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 776 reviews of which 603 were positive and 173 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Beyond the Map into these genres:

Media & Screenshots

Get an in-depth look at Beyond the Map through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11
  • Processor: 4 cores
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1650
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: Required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
Feb. 2026
I'll give it a thumbs up BUT there are some things I would advise you be aware of first - read on if you want more details. The gameplay is solid, smooth and comfortable The graphics and colors are great - especially for those tired of low polly, pixel, pastel colored games. The game plays quite solidly for a pre-release You can choose your own tier of difficulty based on crafting - unique and cool You can lower the tier of difficulty if you choose Warning - The game bottoms out hard. The map is rather small While there is some biome diversity it's still minimul Forest, dark forest and snow biomes. The islands are nicely laid out but basic - understandable considering current release Play warrior or Archer - mage is gimped to the point of near useless. Evidently they listened to to many complaints and the fix was to... pretty much remove the mage as a viable character? Even with full Orange (top tier) gear specifically tailored to spell choices the mage is pretty much a no go for launch lol. The final island (snow) is pretty much just loads of top mobs all clustered together so you chain pull huge groups. Final notes - I play on the test side of things and find there's some form of update or patch almost every day so they seem to be very active. The game is a VERY solid first start but they need WAY more content, depth and scale to the game. Back in the day 19.99 for Grim dawn got you a massive map with masses of loot and loads of game play so not to long down the road I hope to see them grow the game. As long as the game shows growth my review will stay a thumbs up. As long as the game does NOT introduce co-op in early developement my review will stay a thumbs up.
10 hours played
Jan. 2026
Yes but be patient. The game is still REALLY early access. The bones of this game are awesome and I think it has a TON of potential. Really looking forward to some future updates.
25 hours played
Dec. 2025
Don't be "that player"... Who buys an isometric game and then complains about the camera. It's a top-down isometric camera and no, you can't tilt the camera to make it a third-person RPG. Think Valheim goes to Len's Island ... and on that basis I love it. I didn't even bother with the demo ... but one is available if you're not sure if it's for you! My experience after 11 hours - zero bugs, zero jank. Everything works as expected and my PC runs it on ultra settings without breaking a sweat (zero frame drops, fans remain basically at idle). I take that to indicate the core game has a solid foundation. As far as EA goes, the game has "enough" content and replay value for the price. Procedurally generated world. Lots of loot and skills means plenty of tinkering with character builds. Additional planned content (dungeons, more biomes) will be make the game even better (icing on the cake). There are sufficient difficulty options to make the game as easy or as hardcore as you like. While it lacks a story, there is a quest-line to guide you through the game's general progression (build this, find this, build this, smelt this, forge this). While maybe not terribly "exciting" or "engaging" ... it's serviceable and the exploration/combat/loot/skills you go through to accomplish each step is very fun and satisfying. I like the more "modular" building mechanic so basic structures can be made quickly ... and I can get back to the action. Again, if you're "on the fence" try the free demo!
6 hours played
Oct. 2025
I played 3 hours so far and gonna grind a bit more, but I am a veteran player when it comes to arpgs , survival games and so on. So even though I do recommend this game I have to warn that the game is very bare bones still, but it had potential. POSITIVES : Fun game play loop and with more content it should be even better. Crafting is simple and not tedious. Very good Stash implementation, you basically can upgrade one Stash to fit most of your stuff. People who like having many stashes with different types of material in all of them could not be as happy, but that can be done too. Combat is decent , still feels very much early access, but that is not a bad thing if it will be improved later on. Gear is quite simplistic but feels impactful. Building is quite good, it is simple and it does the job, I don't think it needs to be as complex as Valheim. NEGATIVES/ FEEDBACK the more important stuff at the moment : Leveling doesn't feel exciting at all, you just get skill points to open skill/glyph slots and that's it. I feel that this should be improved a lot, leveling is one of the dopamine hits in arpg, you have to feel it , maybe get stat points, maybe some talent trees or what not, a lot of option can be explored here. Classless doesn't feel that great, you have no need at all to create new character apart from the fact that maybe map is gonna be a bit different. Only few games do classless very good but in my opinion classes are cool and fun, there should be some way to specialize your character that is somewhat permanent or requires a lot to change so you have incentive to make different character. I think doing some kind of classes that maybe have different talent trees that give thematic passive and skill modifying options, but still letting you be whatever you want with those specializations would be awesome. Combat doesn't feel punchy enough , but that I would assume should be better with time. Map needs a lot of work, you should be able to place markers and some other stuff, maybe see level of zones that you visited when you mouse over that area. Left click is melee , right click is ranged or wand attack, honestly I really hate this , even if you just wanna play bow or mage you still have a melee attack on left click, it feels weird having two buttons for basically same purpose. I think if you wanna mix range with melee you should just use skills for melee attacks or the other way around if you are more focused melee. Game is worth a try, I will be spending more time with it and see where I can leave more feedback, I think it had great potential if it gets frequent updates.
15 hours played
Oct. 2025
I discovered Beyond The Map thanks to a recommendation from SplattercatGaming on YouTube. After watching just ten minutes of gameplay, my fingers were twitchy and I was instantly intrigued and downloaded it right away. What started as a casual afternoon at 2 PM turned into a full-day session that lasted until 1 AM. I definitely wish I had started playing on Friday instead of Saturday - I simply couldn’t stop exploring. Over the following week, I kept playing and eventually finished everything currently available in the early access build. Overall Experience: My experience with Beyond The Map was very positive. Even though the game is still in early access, it already offers around 15 hours of solid content. I managed to explore the entire map, progress through the various regions, and enjoy the sense of discovery the game provides. The progression feels natural, and I appreciated the freedom to experiment without being punished for my choices. Gameplay & Mechanics: One of the strongest aspects of Beyond The Map is its flexible skill system. You can collect and combine a variety of abilities, though you’re limited to four active ones at a time. This limitation encourages creativity - I started as a hybrid warrior/rogue and later shifted entirely to rogue without needing to restart. This adaptability makes experimenting fun and keeps the gameplay fresh. That said, this same flexibility slightly reduces replayability. Since you can reconfigure your build so easily, there’s less motivation to start over with a new character. Compared to survival-crafting games like Valheim, Beyond The Map feels lighter and more accessible - less grindy, more focused on exploration and discovery rather than resource micromanagement. Graphics & Atmosphere: Visually, the game is charming. The art direction strikes a great balance between stylized and immersive. The environments feel alive, with dynamic lighting and weather effects that subtly enhance the experience. The soundtrack complements the world beautifully, adding a calm yet adventurous tone that fits perfectly with the pacing. Room for Improvement: Naturally, as an early access title, there are still areas that feel underdeveloped. Building and customization options are quite limited, and I sometimes felt that the world could use more interactive elements or side activities. A bit more depth in enemy variety and world events would also go a long way toward long-term engagement. Still, for an early access release, the game feels impressively stable and polished. Final Thoughts: Beyond The Map is a refreshing entry in the survival RPG genre - approachable, atmospheric, and packed with potential. It offers enough content to keep you hooked while leaving you genuinely excited for future updates. I’m looking forward to seeing where the developers take it next. ⭐ Overall Rating: 8/10 Highly recommended for fans of exploration-driven RPGs and cozy survival experiences.

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Frequently Asked Questions

Beyond the Map is currently priced at 19.50€ on Steam.

No, Beyond the Map is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Beyond the Map received 603 positive votes out of a total of 776 achieving a rating of 7.40.
😊

Beyond the Map was developed and published by Glitch Goblins.

Yes, Beyond the Map is playable and fully supported on Windows.

No, Beyond the Map is not playable on MacOS.

No, Beyond the Map is not playable on Linux.

This information about Beyond the Map is not available yet.

This information about Beyond the Map is not available yet.

No, Beyond the Map does not support VR.

Beyond the Map is a single-player game.

No, Beyond the Map does not currently offer any DLC.

No, Beyond the Map does not support mods via Steam Workshop.

No, Beyond the Map does not support Steam Remote Play.

Yes, Beyond the Map is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Beyond the Map.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 23:02 UTC
SteamSpy data 09 September 2026 02:30 UTC
Steam price 12 September 2026 10:54 UTC
Steam reviews 11 September 2026 12:00 UTC

If you'd like to dive deeper into the details about Beyond the Map, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beyond the Map
  • SteamCharts - Analysis of Beyond the Map concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beyond the Map compatibility
Beyond the Map
Rating
7.4
603
173
Game modes
Features
Online players
21
Developer
Glitch Goblins
Publisher
Glitch Goblins
Release 25 Aug 2025
Platforms