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The Lord of the Rings: Return to Moria™ on Steam

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A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!

The Lord of the Rings: Return to Moria™ is a dwarves, base building and open world survival craft game developed by Free Range Games and published by North Beach Games.
Released on August 27th 2024 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Simplified Chinese.

It has received 10,255 reviews of which 8,204 were positive and 2,051 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 2.78€ on Eneba.


The Steam community has classified The Lord of the Rings: Return to Moria™ into these genres:


Here is the detailed breakdown of supported languages for The Lord of the Rings: Return to Moria™:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at The Lord of the Rings: Return to Moria™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel® Core i5 (Quad Core or better)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
Sept. 2026
I am gonna start of a preface that I am huge fan of Tolkien's works because it colours my preception of the game, especially considering the dwarves are my favorite people in the world of Arda. I feel like that is not the girly-pop answer, most girls would probably want to be an elf or a hobbit, but to me the dwarves of middle earth have always had a certain charm that is definitily carried over to this game. Explorating the delvings of Khazad-dûm felt magical, from the calm and somewhat peaceful western halls, to the dark eerie depths below, to the grand chambers of Dwarrowdelf. Without going to much into spoilers, everything you would expect to find in the halls of Moria is there for you to traverse and explore. Combat is nothing extrodinary, attack, block, and dodge until the enemies are defeated, but it gets the job done and the variety of weapons you have to pick from allows you to tailor the fighting style you find the most fun. Although I never got board of combat, I wish the enemies from hordes had the same amount of health as regular enemies, which make them still a threat once you have gotten the new gear availible to you. The building can be finnicky at times due to snapping, so it takes some time to get used to. All of aesthetics of the structure you can build are on point for that classic dwarven art deco style dwarves have become synomous with. One nitpick I have though is I wish there were some sort of incentive to building decorations other than making it look pretty. All and all, I give The Lord of the Rings: Return to Moria my recommendation for those who wants to mine precious gems and ores with a pickaxe in one hand and kill orcs and goblins with an axe in the other. Baruk Khazâd! Khazâd ai-mênu!
73 hours played
April 2026
Good game but I am having a little trouble recommending it : Pros : 1) Good art style, lovely assets, 2) Environment design is good when the layouts does not over repeat. Lower Deeps descent and Easter Stairs ascent was particularly good. 3) Good voice acting... Lots of singing, which is nice -especially at Durin's Lamps- , 4) Exploration is fun but could be better -repeating layouts spoil the fun again- 5) Game's combat is good... It is neither too hard nor too easy. Cons : 1) Layouts become way too repetitive at mid and end game... Map is probably procedurally generated I guess, but still... it is way too repetitive, 2) All the forge puzzles are same !? What is even the point here ? 3) Tech tree is not exciting... The most important tool is the Mapstone and the rest of the gear upgrades are mostly focused on getting higher numbers. 4) Amount of ores in the map is way too higher than the amount needed. I ran out of map markers at the endgame since I used all of them on Copper and Tin. 5) Some entries in the quest log does not update even when the player solves the next step of that quest by simply exploring. This causes confusion. I am recommending it to people who would not be annoyed a lot by the repeating layouts... Could be a way better game... I am giving an overall score of "recommended" to the game, but it is 7/10 like recommended.
69 hours played
March 2026
So here is the thing.....the game is awesome. However, and this is a something that is very annoying. THE MAP. Oh god its probably the worst map I have ever seen in any game. You will get use to how to read it but that is all you will get use to. Forget finding your way to new areas without hours of walking in circles. Just saying....game is otherwise amazing.
191 hours played
Jan. 2026
WE ARE DWARVES AND WE DIGGY DIGGY HOLE! The game runs fairly well, it's much better if you go into the graphics settings and change it from the default 30fps to 60. TL:DR It needs some refining and optimization. The "boss" fights are okay, just way too few in number. The puzzles are fairly easy and straight forward. For a LOTR fan, the story and lore is amazing. Last patch made some bugs, new patch incoming to fix them. Overall, especially being on sale, the game is 100% worth what I paid. The Good: The game is really, really pretty, quite massive, and just fun. The combat mechanics have a lot of potential and it is a lot of fun, it's quite satisfying killing a bunch of orcs and uruk. Trolls are much more spooky at first, but become more fun to fight later on. Multi-player works well enough with a REALLY high single core output CPU and a lot of ram. The music, singing, and general gameplay is fantastic, the Story is absolutely stellar. I do feel that it struggles with a lack of NPC interaction, although they are working towards resolving that with Durin's Folk, which has already added SO MUCH post game content and replayability. Overall, the game plays well, runs smooth-ish, is addictive as hell, and it's overall a great survival game with a fantastic story. Amazing, interactive DEV team. These guys are giving it 100% to make this game as good as it can be. You can absolutely tell they have true passion for this project and are throwing everything at it. Building materials are beautiful, with a TON of option for designs and styles. It does lack some basics, like triangle wall pieces and such to fill in slanted roofs and what not, but this can be worked around. The bad: Poorly optimized with the release of Durin's folk. There are "Load walls" you will run into, particularly when playing on a dedicated server or a client hosted online server. The way this game renders chunks is TERRIBLE. Mapstone chunks should always be rendered, when a player goes to a chunk, all adjacent chunks should immediately start being loaded. The dedicated server client is soooooo poorly optimized. I can watch a spam of server logs spewing errors where it's redundantly attempting to offload chunks it has already offloaded, render mobs, materials and NPC's that have already been rendered, and just attempting to do the same task dozens of times. Additionally, the admin console commands are almost non-existent to help admin a server. You can't teleport a stuck player or anything fun. The dedicated server is 100% designed for a small group of players to always be moderately close to one another, not spread out, and not for independent play. Sandbox multi-player, as of right now, almost seems pointless, as it's not reasonably viable to do so with more than 4 or so people unless your server is an absolute unit of hardware. How is it that ARK can load a whole huge island, but this game struggles with 12 chunks of cave that literally isn't even as large as the boss cave on The Island? Parts of the crafting system are criminal. Crafted single use items, even items you need hundreds of that you need to craft... you make... 1. At. A. Time. You can't do a bulk craft. You can't do a queue and go make a sandwich. No, you can sit there, and click the button every second to craft multiples. I hates it. The expedition table is a great idea, and works-ish, but the quests get stuck, and you get trapped in them having to roll back your save, and the "search" function to search for a specific material doesn't work. I've yet to have a search return a single expedition with the material I was looking for unless it's a super common material like Copper. Almost no data on actual gear, stats, buffs. Everything is just vague, generic explanations of what things actually do or provide you. Tool tips and general item details need a HUGE rework. The ale buffs need to last longer, or stop making me drink them in 4 drinks. They are inconvenient to apply, and very short lived. NPC's are pretty bad, but they recognize this and are working to fix it. Your dwarf workers will de-spawn, use resources from your personal chests instead of their crafting boxes, duplicate gear and just drop it, get stuck pathing, cower in fear instead of working for no good reason, and just kind of do their own thing that's outside of your control, including using your copper you were saving for that monument and literally turning it into pennies to give to a trader.... stupid metalworker. Building snap points and options are TERRIBLE! Getting things lined up on these snap points is just.... it's just so bad. Getting the railing for a banister to line up... omg... three snap point positions, one is a little to high, one is a little to low, and the one in the middle... is just such a tiny, tiny little spot. You can't disable snapping, either... so there is that. Gear progression is kind of *meh*. It's material and forge thresholds. You get to X Material and you can make this "Tier" of weapon/armor. 6 Total tiers, the last of which you don't get until you beat the core base game. There isn't much that's as challenging as the boss, so once you're in T6 gear, it's kind of a power fantasy, lol. They absolutely could have made MORE tiers by adding an experience system to crafting, or by adding additional recipes for parts or pieces as gate keepers. Give more gear progression aside from "you came to this new zone, you hit this new rock, now you can make this sword and armor". A lot of other small, irritating bugs that are just irritating or inconvenient, but they are working on resolving most of them in the upcoming patch, and also addressing the dedicated server issues.
219 hours played
Jan. 2026
First off, if the reviewer has less than 20 hours, might be best to ignore them. They complain about broken mechanics and it simply isn't true. You are weak when you start. As you progress you get better armor, weapons, food, storage, abilities, brews, meals, lighting, special abilities, buffs and so on. Sure, you start off with a stick and no armor. All games are like that. People that want easy mode in 20 hours are just plain missing the point. The first two hours or so are slow and the tutorial to help you understand how this game is different from others. Mine the coal, don't pass it up. Pick up everything. Hoard everything, you will need it all...eventually. Those cloth scraps you toss away cause you have 1,000. You will eat them up fast when you need a certain kind of higher level cloth. This game is Deep, and it goes deep. As you unlock something, build it. That is how you progress. Set up bases deeper and deeper in (and down). The mechanics are really good, quite polished. The story is awesome. This is best played with a friend. Make everything... did I mention MAKE EVERYTHING.. trust me, the thing you didn't make unlocked the thing you wanted. The game isn't broken, I have ALL achievements. MAKE EVERYTHING. (all armor, all weapons, all brews, all masterworks...) 150 hours in and still stuff to do. I want to get the DLC but everything indicates it had game breaking bugs at the moment. When they get that sorted out I will try it out as the concept is amazing. 200+ Hours in: Decided to get the Durin's Folk DLC. Loved it. Adds a new dimension to the game bringing other dwarves into your company. They have patched major bugs so it's very much playable. The dwarves can get stuck if you put their beds or the things they interact with too close together, just give them some additional space to access their chest or bed and that part works fine. If you can't find them, reset them at the delve stone and they come back. If all else fails reboot the game and everything is good. Had to reboot maybe 3 times total. Really nothing game breaking. On to the review. Salvagers are epic, they also take care of the crops. You will want these for sure. Cook - will take care of feeding the extra dwarves you add (no you), good to have one. Builders - will get your monuments going, I recommend several. Guards - with good armor will farm mats dropped from the attackers. This is the best source of Gundabar slag aside from expeditions. Mason - fix stuff, not really valuable at this time Miners - only mine areas that are not completely mined out, have to protect them, have to build a delve stone close to where they are mining and the ability to eat and sleep close. In the current state, they are not worth the trouble especially once you open up expeditions. Artisans, Blacksmiths and such will be needed to make make goods for the traders so you can build reputation with them and purchase materials you can't mine or make. These are needed to build your monuments which are needed to upgrade your delve stone. Its pretty well done, hoping for more. Would love more missions and expeditions to completely rebuild Moria. Great game, will probably run a 2nd play through soon.

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Frequently Asked Questions

The Lord of the Rings: Return to Moria™ is currently priced at 28.99€ on Steam.

No, The Lord of the Rings: Return to Moria™ is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, The Lord of the Rings: Return to Moria™ received 8,204 positive votes out of a total of 10,255 achieving a rating of 7.81.
😊

The Lord of the Rings: Return to Moria™ was developed by Free Range Games and published by North Beach Games.

Yes, The Lord of the Rings: Return to Moria™ is playable and fully supported on Windows.

No, The Lord of the Rings: Return to Moria™ is not playable on MacOS.

No, The Lord of the Rings: Return to Moria™ is not playable on Linux.

Yes, The Lord of the Rings: Return to Moria™ is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Lord of the Rings: Return to Moria™ is playable and fully supported on Steam Machine.

No, The Lord of the Rings: Return to Moria™ does not support VR.

The Lord of the Rings: Return to Moria™ offers both single-player and multi-player modes.

The Lord of the Rings: Return to Moria™ includes Co-op mode where you can team up with friends.

Yes, there are 8 DLCs available for The Lord of the Rings: Return to Moria™. Explore additional content available for The Lord of the Rings: Return to Moria™ on Steam.

No, The Lord of the Rings: Return to Moria™ does not support mods via Steam Workshop.

No, The Lord of the Rings: Return to Moria™ does not support Steam Remote Play.

Yes, The Lord of the Rings: Return to Moria™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Lord of the Rings: Return to Moria™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 22:58 UTC
SteamSpy data 27 October 2026 10:47 UTC
Steam price 27 October 2026 20:13 UTC
Steam reviews 18 October 2026 21:50 UTC

If you'd like to dive deeper into the details about The Lord of the Rings: Return to Moria™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Lord of the Rings: Return to Moria™
  • SteamCharts - Analysis of The Lord of the Rings: Return to Moria™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Lord of the Rings: Return to Moria™ compatibility
The Lord of the Rings: Return to Moria™
Rating
7.8
8,204
2,051
Game modes
Multiplayer
Features
Online players
400
Developer
Free Range Games
Publisher
North Beach Games
Release 27 Aug 2024
Platforms
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