Big Bia on Steam - User reviews, Price & Information

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BIG BIA is a pixel art style dungeon adventure game with some rogue elements. Players can form different strategies, collect different cards and even build their own exclusive dungeons to challenge.

Big Bia is a strategy, rogue-lite and turn-based combat game developed by Pixel House Games and published by INDIECN.
Released on June 10th 2022 is available in Simplified Chinese only on Windows.

It has received 1,371 reviews of which 977 were positive and 394 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Big Bia into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Dual Core 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
  • DirectX: Version 11
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Big Bia, developed by Pixel House Games and published by INDIECN, is a quirky and ambitious indie roguelite that combines pixel art charm with strategic, turn-based dungeon crawling and card-based mechanics. It’s a game that thrives on experimentation, constantly trying to blend multiple genres into a cohesive whole—part strategy, part deck-builder, part dungeon adventure, and part sandbox for creative tinkering. At its heart, Big Bia is about discovery, letting players dive into procedurally generated worlds filled with strange characters, odd humor, and unpredictable encounters. It doesn’t follow the conventional formulas of its genre, instead offering a free-form and sometimes chaotic approach that reflects the spirit of independent design. The first impression of Big Bia is defined by its playful art direction. The game embraces a voxel-pixel hybrid aesthetic that gives its environments a tactile sense of depth while retaining the nostalgic warmth of retro visuals. The dungeons are colorful and whimsical rather than oppressive, full of bizarre monsters and objects that feel more like the creations of an eccentric artist than the denizens of a typical roguelite. The tone leans toward the humorous and absurd, with quirky dialogue and item descriptions that don’t take themselves too seriously. Despite the low-fi presentation, there’s a charm to its handcrafted look, from the blocky heroes to the vividly chaotic enemy designs. The mix of old-school visuals with modern lighting effects and interface design creates a style that feels both familiar and fresh. Gameplay in Big Bia centers on turn-based combat and deck-building strategy layered within a roguelike framework. Each run begins with a team of characters who explore procedurally generated dungeons, uncovering loot, battling enemies, and gradually building a deck of cards that represent abilities, attacks, and items. Every decision matters: the choice of cards, the order of their use, and the timing of your attacks can mean the difference between survival and defeat. Combat is slow and deliberate, emphasizing careful planning and tactical foresight rather than reflexes. Between battles, you’ll manage resources, upgrade heroes, and make strategic choices about which cards to keep or discard. There’s an addictive rhythm to this loop of exploration, combat, and customization, with each run offering new combinations to experiment with. One of the most distinctive features of Big Bia is its dungeon-building system. Beyond simply delving into randomly generated labyrinths, players can construct their own dungeons to challenge others or test personal strategies. This creative mode gives the game a unique twist—turning players from explorers into architects. You can design layouts, place traps, and control the flow of enemies to create encounters that are as punishing or inventive as you wish. This element extends the game’s replayability considerably, providing an outlet for creativity and strategic experimentation. It also reinforces the game’s personality as something more open-ended than traditional roguelites, encouraging players to engage with its mechanics on multiple levels. However, Big Bia’s ambition can sometimes be its weakness. With so many systems at play—cards, heroes, dungeon design, procedural exploration—the balance isn’t always consistent. Some cards or strategies can feel overpowered, while others seem underdeveloped or situational. The procedural generation, while competent, can occasionally lead to uneven pacing, with some runs offering engaging variety and others feeling repetitive or aimless. The learning curve can also be steep at first, especially for players unfamiliar with deck-building mechanics, as the game does little hand-holding in explaining how its systems interconnect. It’s a title that rewards persistence and curiosity but can frustrate players looking for a smoother or more guided experience. Despite these imperfections, there’s something undeniably captivating about Big Bia’s sense of freedom. It captures the joy of experimentation that defines many great indie games, inviting players to find their own fun within its chaotic framework. Its combat system, though occasionally rough around the edges, delivers moments of genuine satisfaction when strategies click into place or when an unexpected card combo turns the tide of battle. The act of building and conquering dungeons gives the game a sandbox quality, turning what could have been a straightforward roguelite into something more dynamic and expressive. It’s the kind of game that feels alive with creativity, even if that creativity sometimes spills over into messiness. Technically, Big Bia performs well for an indie release. Load times are short, controls are responsive, and the interface is functional, if a bit cluttered at times. The soundtrack complements the action with upbeat, chiptune-inspired tracks that reinforce the game’s lighthearted energy. The writing, while not deeply narrative-driven, adds personality to the world, and the humor helps keep the tone balanced even during difficult runs. The developers clearly poured effort into creating a universe that doesn’t take itself too seriously, which makes it easy to forgive the occasional imbalance or bug. It’s an experience best approached with an experimental mindset rather than one of perfectionism. In the end, Big Bia is a fascinating and imperfect gem—an indie game that embraces creativity over convention. It may not have the polish or precision of larger titles in the roguelite genre, but it compensates with enthusiasm, originality, and replay value. Its mix of card-based combat, dungeon creation, and procedural exploration ensures that no two runs feel quite the same, even if the systems occasionally clash. For players who appreciate games that dare to be unconventional and who enjoy uncovering layers of mechanics through play, Big Bia offers a rewarding and distinctive experience. It’s messy, imaginative, and undeniably full of character—a true reflection of the indie spirit that values bold ideas over safe execution. Rating: 7/10
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Frequently Asked Questions

Big Bia is currently priced at 12.49€ on Steam.

Big Bia is currently not on sale. You can purchase it for 12.49€ on Steam.

Big Bia received 977 positive votes out of a total of 1,371 achieving a rating of 6.88.
😐

Big Bia was developed by Pixel House Games and published by INDIECN.

Big Bia is playable and fully supported on Windows.

Big Bia is not playable on MacOS.

Big Bia is not playable on Linux.

Big Bia is a single-player game.

There are 2 DLCs available for Big Bia. Explore additional content available for Big Bia on Steam.

Big Bia is fully integrated with Steam Workshop. Visit Steam Workshop.

Big Bia does not support Steam Remote Play.

Big Bia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Big Bia.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 22:06
SteamSpy data 24 January 2026 17:11
Steam price 29 January 2026 12:43
Steam reviews 27 January 2026 06:03

If you'd like to dive deeper into the details about Big Bia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Big Bia
  • SteamCharts - Analysis of Big Bia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Big Bia compatibility
Big Bia
Rating
6.9
977
394
Game modes
Features
Online players
1
Developer
Pixel House Games
Publisher
INDIECN
Release 10 Jun 2022
Platforms