Binary Domain on Steam - User reviews, Price & Information

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Set in futuristic Tokyo, take control of the robotic community before they control everything!

Binary Domain is a action, third-person shooter and sci-fi game developed by Devil's Details and published by SEGA.
Released on April 26th 2012 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 7,701 reviews of which 6,594 were positive and 1,107 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 2.99€ on Steam with a 80% discount, but you can find it for 0.68€ on Gamivo.


The Steam community has classified Binary Domain into these genres:

Media & Screenshots

Get an in-depth look at Binary Domain through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows 7/Vista/XP
  • Processor: Intel Core 2 Duo @ 2.66 GHz or AMD equivalent
  • Memory: 2GB RAM (XP)/3GB RAM (Windows 7 / Vista)
  • Graphics: NVIDIA GeForce GT220 (512MB) / ATI Radeon HD 2600 XT (512MB)
  • Hard Drive: 8 GB free hard drive space
Microsoft no longer supports Windows 10 or older versions

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Overall: 8/10 Story: I like a lot about the narrative, but I also dislike a lot about it as well. For starters, the base premise of a dystopian near-future where AI/robots need to be regulated due to global economic instability and the rapid advancement of robotics is extremely intriguing, and resonates a lot in today’s age (probably even more now than when Binary Domain first came out, to be honest.) I also like the commentary it makes/the subtle questions this game raises about sentient AI and what it means to be “human” in a world increasingly shaped by artificial life. However, it’s the finer details of the narrative that either don't really make sense or just feel pretty silly when placed under even mild scrutiny. For example, one of my biggest issues is the literal forced romance between Faye and Dan. In theory, its a very cool narrative twist; Dan clearly holds deep resentment toward robots from the start of the game, and having him reevaluate that stance when he discovers the girl he "loves" is the offspring of a Hollow Child sounds clever on paper. The problem is... Dan literally meets Faye on THIS special ops mission, which cannot have lasted longer than a day or two. tops. We're just expected to believe he is willing to do a complete 180 on a lifetime of hatred for robots just because a fling he met HOURS ago turned out to be a hybrid? Even worse, if you unfortunately get the ending where Big Bo either sacrifices himself or betrays you, Dan’s reaction to his partner and longtime friend being mortally wounded seems strangely unbothered and thus very jarring compared to how intensely he reacts earlier in the game when he is almost willing to beat Charlie to death for suggesting they must kill Faye for being a hybrid. The whole story feels like a culmination of B-movie action vibes. Its definitely fun, serves the gameplay well, and makes you think about certain aspects of consciousness/identity, but I really wish the narrative glue holding it all together was a bit more cohesive and presented better. Gameplay: First off, I couldn’t get a controller or controller prompts to work AT ALL during the tutorial section, but I think this game is probably better suited for KB+M regardless. Anyway, the core gameplay here is cover-based shooting, and I personally really enjoy it. This game came out towards the end of the height of the cover shooter era, and while that probably made it harder for it to stand out when it first released, it also means the gunplay here had already been perfected several times over so it actually holds up very well. Even better, The enemies you fight are all robots, so they can not only be dismembered but also react in surprisingly detailed ways to said dismemberment, including the various bosses. Robot grunts and bosses both adjust their methods of attack depending on the damage you have done, can crawl after you shoot their legs, pick weapons back up after you destroy one of their arms, etc., and it keeps the gameplay engaging because you have multiple ways to disable/manage your targets rather than just going for headshots all the time. Outside of the cover shooting, the game tries to do... a lot... and probably too much for its own good at times. Between the main shooting sections there are various gameplay types that, while not groundbreaking or particularly innovative, are still pretty fun and give believable narrative reasons to shift away from cover shooting at just the right times so things don't get stale. These segments (such as swimming, jet skiing, car chases, etc.) are not the greatest mechanically, but I still found them mostly enjoyable, and I respect that this game manages to pull off most of its gameplay ideas reasonably well. That is, except for two things: the overarching trust system and the voice activation system. The voice activation is honestly just an annoying gimmick, so I'm glad you can turn it off completely and just use TAB to issue commands/respond to squadmates instead. The trust system is more interesting in theory since your conversations with the team can affect your relationship with them, but in practice the dialogue choices are very narrow and usually just boil down to slightly different versions of yes or no, with the “positive” response often being painfully obvious, so it just feels poorly implemented and pretty unnecessary by the ending. World: The world/level design is pretty linear from a gameplay standpoint, but I actually think that structure works in its favor rather than against it. What stood out to me is how each chapter manages to take you through a distinctly different area or facet of dystopian Japan, so even though you're moving forward on a mostly guided path, it never feels visually or thematically repetitive, or like they're just giving you a different setting to kill robots in just for the sake of it. I especially loved the early sections where you're literally swimming through the submerged ruins of the old world, as it does a great job of immediately communicating the scale of what has been lost. As the game progresses, I really appreciated the contrast between the cramped, harsh living conditions of the resistance/the general population who were left behind and the elevated, pristine environments of society that built upward into something cleaner but also far more controlled. Sometimes showing and telling is both necessary, and I think Binary Domain strikes that balance just enough, using its level design to reinforce narrative details that are already being introduced early in the story rather than relying on exposition alone. Visuals: Visually, this game still holds up exceptionally well. It came out towards the end of the PS3 era, so while it certainly looks like a PS3 game, it looks like a GOOD PS3 game. That’s not to say that this game is without its problems though. Ironically, due to this game’s age, it has more visual problems than advantages. For starters, gameplay is hard locked to 60fps and can’t be changed at all. This is mildly annoying, but for a PS3-era title, the gameplay still feels pretty smooth at 60fps. The real downside is that every cutscene, however, is locked at 30fps for absolutely. no. reason. Its definitely noticeable too, and creates a jarring shift whenever the game transitions between gameplay and cinematics. Furthermore, Binary Domain has issues with letterboxing the display improperly, causing it to not work correctly in ultrawide resolutions. I can’t even fully hold it against the game since it came out in an era before ultrawide monitors were commonplace, but if you have an ultrawide, getting the Flawless Widescreen fix is a MUST . On my first playthrough everything was cramped, cropped, or just straight up bad looking, even after tweaking FOV ratios in the settings multiple times. I legit almost left a negative review on this game just because of how bad it looks natively on ultrawide setups. Music/Sound Design: The music/sound design is unfortunately probably the weakest aspect of the entire game. Don’t get me wrong, It’s not all bad, but it's hard to not subconsciously compare to more modern gaming soundscapes, and that often results in the general sound design leaving a lot to be desired. For example, the voice acting is mostly serviceable, but when it's bad, it's BAD. Specifically Shindo and Faye Lee (which is Laura Bailey doing a Chinese accent...yikes...) Otherwise, I genuinely enjoyed a good bit of the upbeat, cyberpunk-inspired electronic tracks in the OST that really complement the futuristic setting/tone; However, a fair amount of the soundtrack also leans heavily into generic, corny action music that feels indistinguishable from other cover-shooters of the era. This issue is compounded by the dated sound design of gunshots, explosions, etc. that lack the weight/punch you've probably come to expect.
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Nov. 2025
I HIGHLY RECOMMEND THIS GAME!!! This was my childhood game, as its a very nice story and nice challenging difficulties. I played this on PS3 and I still can't believe that a game that good existed on time. Graphics are amazing, no Crashes, game play time is perfect the cut scenes are not long and not short + Skippable "Do not skip them". Definitely play this game,, check a game play video before purchasing this masterpiece!
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Aug. 2025
When I finished this game I stopped judging videogames base on their metacritic score and reviews. I played it as a child at 10yo and a few months ago I found it on steam and... it's a hidden gem. I'm sorry if I'm about to offend someone but I played A LOT OF games and I put it ONLY one level below Red Dead Redemption and The Last Of Us. It sounds crazy ik, is just a proof that you should NEVER trust the reviews, even if it has 70% of negative reviews you may enjoy it a lot anyway
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Aug. 2025
Honestly this game was slept on. For 2012 the game is amazing. It was considered a commercial failure in America however I think it was due to lack of promotion and media around it. The mechanics are fun and the story is interesting. The game features pretty thick military humor and for vets it is a great experience. I give it a 11/10 for this gem. Get the controller schemes working and go enjoy this piece.
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July 2025
I randomly found this game i don't remember how but it hooked me quick. This is the definition of a hidden gem. Strongly recommend it.
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Frequently Asked Questions

Binary Domain is currently priced at 2.99€ on Steam.

Binary Domain is currently available at a 80% discount. You can purchase it for 2.99€ on Steam.

Binary Domain received 6,594 positive votes out of a total of 7,701 achieving a rating of 8.32.
😎

Binary Domain was developed by Devil's Details and published by SEGA.

Binary Domain is playable and fully supported on Windows.

Binary Domain is not playable on MacOS.

Binary Domain is not playable on Linux.

Binary Domain offers both single-player and multi-player modes.

Binary Domain includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Binary Domain. Explore additional content available for Binary Domain on Steam.

Binary Domain does not support mods via Steam Workshop.

Binary Domain supports Remote Play on TV. Discover more about Steam Remote Play.

Binary Domain is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Binary Domain.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 April 2026 16:09
SteamSpy data 22 April 2026 12:34
Steam price 29 April 2026 04:45
Steam reviews 28 April 2026 23:48

If you'd like to dive deeper into the details about Binary Domain, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Binary Domain
  • SteamCharts - Analysis of Binary Domain concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Binary Domain compatibility
Binary Domain
Rating
8.3
6,594
1,107
Game modes
Multiplayer
Features
Online players
11
Developer
Devil's Details
Publisher
SEGA
Release 26 Apr 2012
Platforms
Remote Play
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