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Vanquish on Steam - User reviews, Price & Information

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PlatinumGames’ revolutionary sci-fi action shooter slide-boosts onto PC. Battle legions of future-tech enemies using a vast arsenal of weapons, including all DLC. Fully unlocked framerate and gorgeous HD resolutions up to 4K. The definitive way to play: war has accelerated.

Vanquish is a action, third-person shooter and sci-fi game developed by PlatinumGames and Little Stone Software and published by SEGA.
Released on May 25th 2017 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 7,191 reviews of which 6,426 were positive and 765 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 4.26€ on Gamivo.


The Steam community has classified Vanquish into these genres:

Media & Screenshots

Get an in-depth look at Vanquish through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows 7 / 8 (8.1) / 10
  • Processor: Intel Core i3 (2.9 GHz) or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Dx9 compliant video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeon 5670)
  • DirectX: Version 9.0c
  • Storage: 20 GB available space
  • Additional Notes: Microsoft no longer supports Windows 10 or older versions

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Aug. 2026
Overall: 8.5/10 Story: Honestly, I think the overall quality of the narrative is mediocre, but calling it "bad" feels a little too dramatic. The biggest problem isn't really that the story is full of catastrophic plot holes or anything, it's that the writing is just kinda underdeveloped, tonally inconsistent, and more interested in moving from one action sequence to the next rather than building a convincing plot around them. Furthermore, while I do like the badass premise of having to retake an orbital space colony through a military operation, there's still a lot of plot contrivances and underexplained logic. Like, I can accept a cool action story at face value if it obviously expects you to accept a lot of its worldbuilding without examining it too closely, like a B-movie action film, but there are moments where the tone makes it difficult to tell whether this game wants you to take its events seriously or view them as exaggerated parody. It results in some major developments within the plot happening and passing over so quickly that you don't even really have time to emotionally process the information, like Burns sudden betrayal/sacrifice or Zaitsev revealing that President Winters was involved in the attack. It just feels like the game repeatedly says, "actually, there's more going on than you thought!" but then immediately moves on without diving deeper. So, generally speaking, it's not a fundamentally broken narrative. It's just unfortunately executed poorly. The plot is too thin, the characters are shallow, the pacing leaves very little room for development/growth, and the serious political sci-fi premise constantly clashes with the ridiculous, almost parody-like action-movie dialogue/presentation. All that said though and despite my wishing the plot extended beyond spectacle, I personally did enjoy it as a "junk-food story" once I just turned my brain off and accepted the ride, but whether YOU see the cliche-ridden, over-the-top plot as a flaw or part of the game's charm will probably determine how much you like the atmosphere/gameplay. Gameplay: Speaking of the gameplay, I love it, and it's literally the biggest reason I'm rating this game as high as I am despite the various other flaws. There just really isn't another game out there quite like Vanquish. You can find individual games that share aspects of it, but the specific combination of mechanics here is unusually unique and very fun. At its most basic level, this is a third-person cover shooter, but the "ARS suit" turns that familiar foundation into something completely off-the-wall in the best way. You can activate rocket-powered slides to dash across open areas at extreme speed, slow down time while aiming, and use a versatile weapon system that lets you quickly adapt to all the different situations thrown at you. The result is a shooter where, yeah, cover is technically important, but staying behind it for too long feels almost like playing the game wrong. Which leads to my next point: Sliding isn't just a dodging/traversal ability, it's literally the heart of the combat, and the movement is easily one of my favorite aspects of the gameplay. You can slide directly toward enemies and through open areas that would normally be dangerous, into melee attacks, or toward another piece of cover if you're under fire. It's almost like you flow through the arena-style areas you're fighting in rather than slowly advancing between defensive positions like you do in other cover-based shooters from around the same time, like Gears or Mass Effect. Don't get me wrong, I love traditional cover shooters, but the movement mechanics in this game give it a surprising amount of replayabilty because most of the areas you're actually fighting enemies in are pretty open, and also have a variety of random weapons laying around in chests that can be opened up. Lastly, I think the enemy variety is great, and it's another reason the combat stays fresh all the way through the experience despite the game's relatively short length. The enemies aren't just visually different robots with bigger health bars; some pressure you out of cover or punish you for staying in one place too long, while others are better dealt with by changing your position, targeting weak points, or simply switching weapons. It's really cool since the variety doesn't only give you different things to shoot, but actively urges you to interact with the movement mechanics and weapons differently. World: The world/level design is linear from beginning to end, and every act is essentially a collection of hallways that lead to purpose-built combat spaces/set pieces, so you're probably not going to stop, smell the roses, and appreciate the environmental design a lot. Regardless, said individual arenas and set pieces do enough mechanically to keep the journey from becoming repetitive, in my opinion. Visually though, the first three chapters are pretty weak, and mainly because of how the space colony's pale, sterile, washed-out architecture that reeks of the 7th gen aesthetic limitations start to blend together. Act 4 and 5 introduce more distinct sections by placing you in a forest/park and then a zero-gravity cylindrical environment, and it certainly gives the game some much-needed visual variety after several hours of fighting through what feels like one long industrial complex, but they're honesty as linear as every other act. It becomes clear very quick that the core purpose of the level design is to support the combat, not to create a world you explore or navigate. So, the environments are all completely straightforward and mainly exist to funnel you toward the next encounter, but the arenas themselves at least give you enough room to take advantage of the ARS suit's movement. Visuals: The visuals are an area I have slightly mixed feelings about. On one hand, this game looks great in-game and runs at high frame rates with zero issues. On the other hand, all the cutscenes are prerendered at 720p and 30fps, there's no native ultrawide support, and the art direction doesn't hold up well. First off, pre-rendered cutscenes never age well. Computers+consoles will always be more powerful than their predecessors, and going from modern, high-frame-rate gameplay to a fixed 30fps VIDEO makes the cinematics feel noticeably more stuttery, while the lower-resolution pre-rendering make them appear jarringly blurry at times. Then, while there's no in-game ultrawide support, you can still thankfully remove the black bars from the sides of your screen by typing "-unlockaspectratio" in the launch options section of the game's properties, so at least you don't have to download anything to fix the aspect ratio, but it's still worth mentioning. And lastly, as I partially mentioned in the previous section, the art direction isn't great. The biggest issue is the 100% color palette too. Most of the colony is dominated by white/gray concrete and metallic surfaces, with a lot of grime and ps3-era post-processing layered over them. It's not the most egregious example from that era, but it's rarely ever interesting either. Music/Sound Design: I really like this area of the game, however, it's also generally pretty dated in regards to quality/compression. Ignoring that though, both the sound and the music were clearly designed to support the combat rather than grab your attention, but the OST is the real highlight since it's pretty unique for a third-person shooter from the 7th gen era. The developers completely side-stepped the corny, overly proud action music that dominated this genre in the early 2010's, and the game is a lot better because of it. Sure, it may not have the depth of more modern sound mixes, but my experience was fresh throughout the entire game because the electronic-based music consistently matched the chaotic, up-beat vibes of the gameplay.
5 hours played
April 2026
From the generation of gaming that didn't make games to turn them into live service cash flow or milk it for micro transactions but made them because they were fun
9 hours played
April 2026
16 years later and this game still kicks tits. The method of dodging from cover, activating slow motion, shooting and evading is some of the most beautifully choreographed gameplay that is still super fun to play. If you enjoy third person shooters definitely play this. Just don't play it like a standard TPS. Miss these kinds of games.
16 hours played
March 2026
This is metal gear rising, but as an action shooter. Except Sam in this game is actually badass. Hidden gem, no idea why is this game not more popular if you dislike the game, at least you get to shoot developers in the end 👍🏻
10 hours played
Nov. 2025
This is the coolest third-person shooter ever made, in theory. That "in theory" makes all the difference. You're going to have an amazing time if you play with a bunch of self-imposed restrictions, read or watch a bunch of guides about all the sick strats the game itself doesn’t bother explaining, and do a learning run or two. Do all that - and this is an action game of the millennium. Meanwhile, the boring cover-shooter approach is right there from minute one, and it’s the easiest way to play. No wonder the average Joe didn’t understand what the fuss was about. Say what you want, but I think it’s kinda a game’s responsibility to actually make the player utilize all the great features it offers, and Vanquish is a cautionary tale about what happens when it doesn’t. Oh, and the abysmal and absolutely charmless story doesn’t help either.

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Frequently Asked Questions

Vanquish is currently priced at 19.99€ on Steam.

No, Vanquish is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Vanquish received 6,426 positive votes out of a total of 7,191 achieving a rating of 8.66.
😎

Vanquish was developed by PlatinumGames and Little Stone Software and published by SEGA.

Yes, Vanquish is playable and fully supported on Windows.

No, Vanquish is not playable on MacOS.

No, Vanquish is not playable on Linux.

This information about Vanquish is not available yet.

This information about Vanquish is not available yet.

No, Vanquish does not support VR.

Vanquish is a single-player game.

No, Vanquish does not currently offer any DLC.

No, Vanquish does not support mods via Steam Workshop.

Yes, Vanquish supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Vanquish is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vanquish.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 12:11 UTC
SteamSpy data 05 September 2026 14:40 UTC
Steam price 11 September 2026 18:45 UTC
Steam reviews 11 September 2026 14:01 UTC

If you'd like to dive deeper into the details about Vanquish, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vanquish
  • SteamCharts - Analysis of Vanquish concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vanquish compatibility
Vanquish PEGI 18
Rating
8.7
6,426
765
Game modes
Features
Online players
14
Developer
PlatinumGames, Little Stone Software
Publisher
SEGA
Release 25 May 2017
Platforms
Remote Play
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