*Disclaimer* I won't go too much into P2W in this review. This is purely based on the gameplay etc. TLDR: BDO is a great concept and a visually beautiful game, built on an outdated engine. This loot grinder MMO has 30 unique classes to choose from, 26 of which have 2 different specializations. It's mostly a single player PvE experience with a selection of large/small scale pvp content. Find a class that works for you and get to grinding. Better gear = better grinding = more upgrades. PvP on the other hand is an extremely polarizing experience. While classes are fun to play and extremely satisfying to master, the desync and pvp balancing can really make pvp feel unpolished. To top it all off BDO has a RNG % based upgrade system. Love it or hate it, that's what the game has. One day it's punishing you and the next it's giving you a handy. It's not bad when you start off, but gets worse the closer you are to the gear ceiling. All in all a pretty solid PvE/PvP experience with one of the best combat systems in any MMO. It has the potential to be the best combat-based MMO available, but suffers from performance issues and bugs. Character/Gear Progression: Probably the hottest topic whenever BDO is being discussed. This is a game all about GEAR, not character level. When it comes to combat performance, the gear will provide a vast majority of your stats. Character levels beyond level 62 are pretty much pointless. As long as you have enough skill points(obtained separately from levels) to get all skills for your specialization, 62 is the last level that provides any combat bonuses. From there going forward, it's all about the gear. This gear can be copied to one additional character via the "Tagging" system for a small amount of in-game silver. Allowing you to experience other classes at the full power of your main. Basically enhancing works like this: Every item has a base enhance chance for it's current enhancement level(pretty low %). You add items called "Failstacks" to increase the chance of success(there's a softcap where failstacks beyond a certain point will net little +%). So essentially there is a "max" % chance an item can be enhanced. Then there are items call "Cron Stones" that "protect" the enhancement. Cron Stones are the bread and butter for endgame enhancing and can be acquired in game with silver, from events, or via P2W. So there is a cost to protecting your important items. Whether you are a whale or a F2P player, it's still RNG. Although you only Cron Stone certain items. Most items are not worth cron stoning. Lastly, is Pity. This is the maximum enhancement attempts you can make on an item before the game feels bad and gives you the enhancement at 100%. Every item in the game has a pity. You pray you don't hit these...but it will happen. They added these about a year ago and thank effin god. Before you could fail forever and it sucked! There will be a point in your gear progression where buying the upgrades will no longer be available....then you must gamba enhancement levels whether you like to or not. This will be quite a ways down your adventure path, so don't let that be the "make or break" on you trying the game. Just know that's how current end game progression works. At the peak gearscore, expect most enhancements to be <5% or some as little as .6% with adequate failstack applied. Enhancing is the biggest make or break for people. It's a lot better than it used to be, but still can be pretty disheartening. Thankfully the Pity system ensures you will get the upgrade after x amount of fails. PvE: PvE is a pretty enjoyable experience with a long term gearing curve. You will be spending a lot of time PvE'ing in this game as it is your primary source of obtaining money to upgrade your gear. Even if you play this game to PvP, you will be PvE'ing or Lifeskilling to get them upgrades. The better you can PvE the faster you can obtain upgrades. Thus creates the loop of this game - grind to grind better. Once you have enough upgrades you can go to a new zone. Rinse and repeat. If you only play this game to PvE/Lifeskill(which a lot of people do), you can really do the gear upgrades at any pace you would like. Each step is just a chapter in your own book. No reason to rush. Just take it all in and try out all the zones and lifeskills YOU want to do. There's a lot of different options, choose what's fun for you. Freedom of choice in the mid game is what makes this game great. Enjoy this time before your end game progression becomes more linear(for better or for worse). PvE Bosses: This game offers a lot of solo/4man bossing content....unfortunately it's mostly trash. The rewards are good, but the bosses can be frustrating. Dysnc'd instakill moves, buggy mechanics, and some bosses living in immune frames really make bossing one of the low points in this game. PvP: This is where the sweat comes from. My personal favorite piece of the game. PvP. Capped : AOS (3v3 arena) T1 Node Wars (multiple guilds 100+ players) T2 Node Wars (multiple guilds 100+ players) T2 Siege (attacker/defender battle over castle 100+ players) Capped content, as the name suggests, puts limits on your total base stats like Attack Power, Defense Power, Evasion. These are made for all players. Reaching these caps varies on the content. The 3v3 arena for example can be done with no gear! While the T1 and T2 caps give two different gear limits. These requirements are very easy to hit for a new player. T1 caps can be hit within a month and T2 will generally take 2-4 months to acquire. If you only want to do capped PvP content, you really don't need to PvE a whole lot once you reach the caps and have your crystals/artifacts/lightstones squared away. You can just log on to PvP and use the PvP currencies to buy consumables for future PvP. Kind of a nice feature if this is your goal. Uncapped: All open world pvp(unorganized 1v1 -> 100+) Uncapped Node Wars (multiple guilds 100+ players) Uncapped Siege (attacker/defender battle over castle 100+ players) Uncapped content the sky is the limit. You are competing with the whales and no-lifers here. This is in my opinion the pinnacle of BDO PvP, but also is the hardest to reach. If you aspire to do this content you will need to invest a lot of time or a lot of money to get to this point. You will be optimizing your silver per hour and AFK lifeskilling while you are not actively grinding. I would say the entry level for uncapped is ~1 year if you grind a few hours a day. If you're a gamer dad playing a couple hours on the weekend and you are not willing to whale, it would probably take you 2-3 years to get to this gearscore. All that being said, this is a gamba upgrade system. You could get MEGA boosted for very little effort....but the likelihood is low. PvP is all around extremely satisfying in this game. PvP has unique CC(crowd-control) mechanics, allowing you to CC unprotected opponents. Learning your classes protections and CCs makes the skill expression S+ for BDO. Although BDO has great diversity in its 56 specialization, the dev has shown that it's near impossible to balance them all. On top of this, the game engine struggles with desync and frame drops in large scale content(100+ people on screen). Pretty much all serious PvPers need a graphics preset that reduces the games fidelity by 90% to play at decent FPS. You could have a gaming rig made by jesus himself and still get <30 fps in siege...I'm not kidding. 7/10 (9/10 with an engine update) +PvE +PvP(still fun) +Long term progression +Gear does not become obsolete like "raid tier" style MMOs +Looks Great +Best darn action combat system in any MMO ~ Enhancement system is RNG but now has max fails via the Pity. ~ 11 Lifeskills but only a few are viable profit. -Game engine can be buggy -Devs unable to balance all 56 specs for pvp -Low FPS and desync in large scale pvp -Few too many "pay for convenience" items
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