This game claims to be an MMO but what it actually is, is Farmville stapled to Guilty Gear. A+ What you should expect as a first-time player: * this game's two main focuses are PVP combat and lifeskilling. there's a great deal of depth in both of those areas, with a range of ways to engage in both, but PVE endgame content is mostly limited to solo mob farming and free-for-all world events. this is a game you can play alongside your friends, but you (probably) will never heal your friends through a boss fight. * the combat system feels awkward and bad in early game. some classes feel worse than others. as you come to understand your character's combo flows and unlock more skills, this improves dramatically, so give it a chance. leveling through early and midgame goes reasonably quickly, and as you near endgame and unlock and learn the majority of your character's combo moves, combat becomes smooth, snappy, and beautiful. at endgame when you're comfortable with your move set the combat in this game is exceptionally good and fun, built for lightning fast, highly mobile PVP play. you will never again be satisfied to wait out 0.70 glassy-eyed seconds for your global auto-attack cooldown to refresh. * this game is a grindfest, and will remain a grindfest until the day you stop playing. if you categorically hate grinding (which is understandable) it may not be for you, but there's a very wide variety of stuff to do at endgame and a lot of people find content that they enjoy for its own sake. killing 10,000 gnolls is *a lot* less miserable in this game than it is in WoW. you might even have fun doing it. if not, there's a hundred other things to try out. it's worth exploring what it has to offer, just understand that the grind is what you get. * the character customizer is exceptionally detailed for a game of its era. you can control fine elements of facial geometry and truly make a one-of-a-kind face. lots of fun if you enjoy that kind of thing. * as with any mature SK-MMO, the interface and the number of systems to interact with are a cluttered nightmare. pick one or two at a time to learn about, ignore the rest til you get to them, you won't miss anything crucial. * BDO has a lot to offer players who enjoy more casual, semi-afk incremental management games like farmville. you will also need to engage in the combat content in order to unlock enough of the world to really dig into these systems, but if you ultimately don't want that to be your main content in this game there are other options to keep you entertained. besides PVP and money-making activities (mob grinding, gathering, cooking and fishing being the most popular and profitable), there's a lot of world and game to explore just for the fun of seeing it. for more casual, curious players, there's a lot of fun to be had simply exploring the world, playing knowledge collect-a-thon, building and managing a worker empire, sailing the ocean in your own ship, or decorating your apartment(s). * the fashion endgame is somewhat disappointing. there are vanity slots where you can equip costumes, however they are also unfortunately stat-bearing, which means some fashion choices are mechanically un-optimal. there is no transmog system, and outfit slots mostly consist of boots, gloves, hat, and body clothes, with no ability to select different pants or a cool belt. the coolest outfits, naturally, are cash shop items (though a decent portion of those can be bought for in-game currency at steep prices on the market), but even for those you mostly get what you're offered, there's not much customization besides gear dyeing. * this game is not pay-to-win, but it is pay-for-quality-of-life. you can play it free-to-play, you'll progress slower but mostly because you'll have to do more running back and forth talking to NPCs and managing your inventory. the exp boosts you get from paid buffs are insignificant if you use combat exp scrolls and elixirs and play on the season cah so you will be able to engage in all the content without paying even if it takes a bit longer to get there. the biggest handicap you face as a free player is that you don't get to enjoy the buffs to carry weight and bank storage capacity that paid players get. this is annoying if you get used to the paid buffs, but it's not crippling. * this game runs surprisingly well on lower-end hardware. the game code optimization is notably better than for similar games of its era, so if you have an old dated gaming rig that struggles with GW2 or retail WOW, BDO may still run relatively smoothly for you. Things that might surprise you about this game (if you've played western MMOs): * endgame is loosely defined in this game, as there is no maximum level. level progress slows exponentially, and getting beyond about level 61 takes a concerted effort, likely involving multiple hours of intensive mob grinding. nearly all level-gated content unlocks come in the 56-60 range, which is reasonably easy to reach through quests, no grinding required. * until fairly recently, there was no fast-travel system in this game. the magnus well system was added in the last few years, offering warps between map regions, but it is not accessible to you until you reach endgame and complete a lengthy and somewhat annoying quest chain. there are only about 12 magnus wells in the game, so even once they're unlocked, expect to be doing a lot of running. for the most part, your primary mode of transport is your horse. learning how to protect, manage, train, and effectively handle your horse is *not* optional in this game, so don't ignore it hoping you'll get something better. the time you put into riding a horse is an investment, as horse experience levels and skill levels make a substantial difference in how fast it moves and how well it handles. * boats are also a thing. sailing *is* optional, as there aren't many things you must sail to accomplish, and almost all of them can be done as a passenger on a guildmate's boat. if you want to get into sailing for fun or bartering for profit, wait until you can get a real boat with cannons and sailors, entry level boats handle so poorly that sailing them will make you never want to touch a boat again. Miscellaneous tips: * if you don't know what to do with your contribution points, use them to rent apartments in cities and allocate them to storage capacity, to increase your town storage in those cities. this will compensate for one of the significant handicaps of being free-to-play. * use the market warehouse as your other bank, even for stuff you don't plan to sell, it's by far the largest and most useful storage inventory in the game for miscellaneous junk. note that the market warehouse is unique in that it tracks capacity by item weight rather than by inventory slots. if you fill up your market warehouse quickly, look at what's in there and pull out anything with high weight (such as wearable gear). heavy items can be stuck in town storage somewhere. * once you reach endgame and have figured out something you're willing to do to generate cash, "real money" starts at about 100 million silver, or more like 1 billion for established endgame players. anything less than 1 million silver is pennies you'd step over in the street, don't worry about spending it. * swimming sucks in BDO, avoid it if you can. swimming extremely sucks when you're over-encumbered. do not fall off a dock into the water while carrying trade goods, or anything else that pushes your encumbrance load above about %150 of carry capacity. you'll be ready to delete your character and start over by the time you get out of the water. * don't miss out on freebie coupon codes, some of them are very valuable. you can easily find a list of active coupon codes for your server region on google.