Black One Blood Brothers on Steam - User reviews, Price & Information

Quick menu

Black One Blood Brothers is a tactical military shooter game where strategy and coordination are key. Command a squad of top operators, with unique skills, through high-risk missions around the globe. Customize your crew, plan your missions, and adjust on the fly for a vast replayability.

Black One Blood Brothers is a simulation, military and action game developed and published by Helios Studio.
Released on January 11th 2022 is available only on Windows in 3 languages: English, French and German.

It has received 1,141 reviews of which 914 were positive and 227 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for 10.90€ on Gamivo.


The Steam community has classified Black One Blood Brothers into these genres:

Media & Screenshots

Get an in-depth look at Black One Blood Brothers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10, 64-bit Windows 11
  • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB), AMD Radeon RX 580
  • DirectX: Version 11
  • Storage: 45 GB available space
  • Additional Notes: SSD Hard Disk recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
The overall concept of the game: Take old tactical video game formula (Think Tom Clancy games like Ghost recon or RB6) Make it fully customizable (Characters, missions, weapons, etc.) Let the community do the rest (create campaigns, uniforms, squads, etc.) The Good: For a game that is under $20, you cant go wrong. Even the customization options I would argue makes the game worth it. I have a rule about games that every dollar I spend should get be about an hour of gameplay (unless its a story only game, then I usually cut that idea in half). For $18, I imagine by the end of the year I will have 50+ hours, half of which coming from customization. The Not So Good: This game has been in Early access for four years now, and optimization is not the best, but it is playable for sure. I would love to see some sort of CO-OP added to this as well. If games like Arma and Squad that have similar creation tools and can make it work in 40+ player servers, I can't imagine a small team of indie devs can not make a 4-8 player co-op mode that will only sky rocket their player count and income of the game. I would love to create missions for my friends and have them be able to play as them selves through the created campaigns. The part where I will get backlash I'm sure is I would also love to see the implementation of official controller support. If other highly tactical titles like Ready or Not, Insurgency Sandstorm, and Flashpoint can add a playable controller setup, again, I imagine it CAN be thrown into another similar style game. Wrap it up dude: Overall, I would buy this game over again if presented the opportunity as there is a clear mission for the Devs to keep adding content for the players, and to make this the most customizable mil-sim style game to potentially even compete with Arma, if they can get some sort of multiplayer/CO-OP experience implemented that is. Not sure if that is a priority for the dev team, but for me that is the path that would make the most sense. Give it a try for $18, if you disagree with me... refund it.
Expand the review
Feb. 2026
Anyone who's fond of The Classic Tom Clancy game or tactical shooter in general, You'll like this one. It has decent amount of content and customization thanks to the dev focusing on the singleplayer experience.
Expand the review
Feb. 2026
Feels just like the older Ghost Recon games with a modern overhaul. Still early access but very good and consistent updates.
Expand the review
Jan. 2026
Things I like about this game. -Tac map is so unique and is very nice once you get used to it. Using it to coordinate your other teams while then going back to controlling your character is awesome. -rts and fps, always love a good blend of the two. Bannerlord does it the best. This game is very good better than Arma in that way I think. -gunsmithing. Very intricate and deep gunsmith. Can really beef up your weapons. -squad customizer. Very Arma. Imagine gi Joe barbie. Dress how you like. Armor and camo matter. Weight matters. And classes are unique and cool to learn. -Combined arms conflict. You can control your squad, a uav, drone, call in air strikes, in some modes have friendly teams that are not your squad. The only thing missing is can tell is land vehicles. I think thats all for the real unique pros. Though overall it is a good tactical fps with good missions and ok ai. Maps seem varied and enemies can also change. Very good for such a small dev team. (I think its 1 guy). Still a game i plan on playing for hours just to get my team tight. Cons -has some jank. Just something to get used to. Its not polished. Its got some things that work a little weird like pathfinding and some ai being aim bots. -steep learning curve. Play the tutorial. Even if you play tactical shooters. Play it. The map alone will confuse you if you dont do the tutorials. -ai. Like most indie tactical shooters, the ai can be just cracked. They can see amd shoot you faster than you can react etc. Something that can be overlooked.
Expand the review
Sept. 2025
Before saying anything, I want to express that I find this game’s development trajectory to be highly uncertain. It’s a one-man dev team with an AI-generated studio logo, and although it may seem like this is their debut title, it’s actually the third game they’ve released; their other titles include a zombie survival game named Heavenworld, which uses marketplace assets and has mixed reviews, and another game named Black Day, which seems to be an early build of this exact game and has since been delisted from the Steam store, meaning that this game has actually been in development for almost eight years overall. On top of that, this game also happens to use marketplace assets (E.g. the Residential House and Arial Offshore Drilling maps, both of which I recognise from Bodycam) making me question how much work has actually gone into it compared to just how much money has been thrown at it. Many downgrades have already been made since the project started, and many features have been cut since release (I’ll expand upon on this later). To new buyers, go in with an err of caution knowing that development may one day take a turn for the worst. With that out of the way, the game’s pretty good. Buggy, but good. It plays a lot like Ghost Recon: Breakpoint, or at least what I remember of Breakpoint from my four hours of playtime, and it does seem like it’s come a long way since the initial release, but as I wasn’t around to play it myself, I can’t say that with 100% certainty. I’m not gonna go through all of the bugs I experienced in my hundred and thirty odd hour playthrough, but I do wanna cover some of the more important issues which had an impact on my gameplay experience throughout. If you wanna read the full bug report, it can be found on page nine of the pinned discussions thread. - AI operators can’t go through windows, struggle with fire escapes, and in my later runs while I was cleaning up the more grindy achievements, would often do things like break down doors without being ordered to do so just because it was the most direct route to my pointman. Similarly, hostages will always try to get to the back of the group by any means necessary, which sometimes means running through a room full of enemies instead of following you through a window. - As soon as a single unsuppressed shot is fired, every enemy on the map knows exactly where you are for the rest of the mission. I’d understand if they stayed alert for the duration of the mission without knowing your operatives location, but being able to pinpoint where they are at all times seems a bit harsh and unrealistic. - Environment hitboxes are imperfect, often leading to stealth being broken and rendering the UAV completely useless on maps with a lot of trees. - The PoW gamemode is quite fun and provides justification for the otherwise underutilised inventory system, but personally, I don’t think it should be included as an option during Covert Strike, or at least not on the harder difficulties. I also wanna talk a little about the achievements. First of all, the achievements for different Covert Operations lengths should stack like the achievements for the Serpent’s Whisper campaign. As much as I like this game, twenty randomly-generated missions on extreme difficulty is enough to last a lifetime; fifty-four is overkill, and if you ever get Talmio, you’re better off just restarting the campaign (Even after the rework). There was a period in time where I even considered cheating in the achievements for the “Average” and “Long” lengths just so I wouldn’t end up having to play them. All of the grindy achievement numbers also need to be halved, that way the player can get most of them naturally throughout the course of the campaigns. At the moment, you can finish every campaign on the highest difficulty setting and still have to grind for another thirty hours to get the rest of the achievements, and I feel like that’s only the case ’cause the dev wanted the game to have exactly two-hundred of them. Even after finishing every other achievement, I still had to grind for another seven hours to finish off the thousand missions achievement, and that’s after optimising each mission to be a minute long, including menu navigation and loading screens. As one of the few players who has actually completed every achievement this game has to offer, the following are numbers I think would be reasonable; five-hundred tasks, two-hundred hostages, one-hundred captures, two-hundred missions, and five-thousand kills. Updates are small and infrequent, often feeling like two steps forward, one step back; for example, the latest major update (As of writing this) fixes the issue of operators sometimes ignoring orders by making them teleport through/into various objects when they get too far away from the player. Furthermore, the dev has a habit of expanding upon or reworking fully functional features, such as squad customisation and UI, instead of prioritising some of the more barebones design elements. In an attempt to optimise performance and installation size, they will often sacrifice visual fidelity (Doing things like lowering texture resolutions, cutting frames from animations, disabling the animations of distant enemies, adding transparency dithering to every surface, etc.) and sometimes even cut features (E.g. vehicles and swimming, both of which were featured in Black Day, or K9 units and female operators, which originally existed and have since been removed from BOBB). Not only does this severely reduce the level of clarity and realism that the game strives to achieve, but it also just generally makes everything look like ♥♥♥♥, and it doesn’t even help with load times due to a bug which forces the shaders to recompile every time you launch the game. Even before these downgrades were made, the game already looked blurry due to forced resolution scaling, and although AMD Fidelity somewhat fixed it, the game lagged a ton on the larger maps as a result, especially during missions with a high enemy count. To make matters worse, the current roadmap doesn’t really cover anything I would hope to see in future updates, including the re-implementation of these cut features or any sort of multiplayer, which I know will be a dealbreaker for many potential buyers. All that aside, there’s only one thing which genuinely makes this game almost unplayable for me; in my hundred and thirty odd hours of playtime, I’ve seen countless enemies spawn, despawn, then respawn elsewhere before my very eyes. Doesn’t matter if they’re across the map or if I’m actively shooting at them, the chance for them to suddenly disappear is always there. I couldn’t tell you how many times I’d clear an area, then scan it with the UAV and see no enemies left only to turn the corner and get shot in the face by a guy who spawned literally right in front of me. Sometimes they even shoot at you before their models load in, which accounts for many of my otherwise inexplicable deaths. For a genre that lives and dies on realism, this seems like an extremely poor decision, and unfortunately, I’m fairly confident that it’s exactly that; an intentional design choice made as an attempt to improve performance rather than some nasty bug to be patched out in the future. The addition of these extra enemies has a negative impact on performance, as previously mentioned, and it also just ruins the game. Sure, it makes sense for some mission types like Siege and War, but in every other instance, it’s just stupid seeing three guys run out of a one-room building that you’ve previously cleared. Although I have yet to play Ground Branch, my impression is that this is just a budget alternative. As long as it stays cheaper than Ground Branch or miraculously overtakes it in terms of quality, it will most likely retain its place as the strongest competitor on the market. P.S. Dev, if you're reading this, please give me a key for Black Day 😊
Expand the review

Similar games

View all
Tom Clancy's Ghost Recon® Eastern Europe, 2008. War has broken out on the borders of Russia and the fate of the world hangs in the balance. That's when the call goes out for the Ghosts—an elite handful of specially trained Green Berets, armed with the latest technology and trained to use the deadliest weapons.

Similarity 90%
Price 9.99€
Rating 8.8
Release 15 Jul 2008
ARMA: Gold Edition ARMA: Gold is pack of ARMA: Armed Assault and an expansion pack ARMA: Queen's Gambit. ARMA is a first person tactical military shooter with large elements of realism and simulation. This game features a blend of large-scale military conflict spread over large areas alongside the more closed quarters battle.

Similarity 87%
Price -72% 2.28€
Rating 7.3
Release 13 Jul 2011
Arma 2: Operation Arrowhead Three years after the conflict in Chernarus, portrayed in the original Arma 2, a new flashpoint explodes in the Green Sea Region. Coalition forces led by the US Army are deployed to Takistan to quickly restore peace and prevent further civilian casualties.

Similarity 82%
Price -95% 0.85€
Rating 9.0
Release 29 Jun 2010
Arma 2 Building on 10 years of constant engine development, ARMA II boasts the most realistic combat environment in the world. It models real world ballistics & round deflection, materials penetration, features a realtime day/night cycle and dynamic wind, weather and environmental effects.

Similarity 81%
Price -52% 4.81€
Rating 8.0
Release
Arma Reforger Engage in massive combined arms battles, create and curate combat missions in real time, and shape your experience with endless community mods. Deploy into the Cold War and experience the most authentic and immersive military sandbox ever created.

Similarity 80%
Price -30% 27.99€
Rating 7.5
Release 16 Nov 2023
Operation Flashpoint: Dragon Rising Operation Flashpoint: Dragon Rising is a game about a fictitious conflict on one of the Sakhalin islands.

Similarity 80%
Price 7.87€
Rating 6.7
Release 06 Oct 2009
ARMA: Cold War Assault Bohemia Interactive's debut game published by Codemasters as Operation Flashpoint in 2001, became genre-defining combat military simulation and the No. 1 bestselling PC game around the world and has won many international awards, including “Game of The Year” and “Best Action Game”. Over 2 million copies have been sold since its release.

Similarity 79%
Price -68% 1.60€
Rating 7.8
Release 08 Aug 2011
GROUND BRANCH From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.

Similarity 78%
Price 24.99€
Rating 8.7
Release 14 Aug 2018
Tom Clancy's Rainbow Six® 3 Gold Raven Shield:Command an elite multinational squad of special operatives against hidden terrorist forces. In Tom Clancy's Rainbow Six 3: Raven Shield, the third installment to the wildly popular Rainbow Six series, Team Rainbow faces the hidden global forces of a new and secretive foe.

Similarity 78%
Price 4.99€
Rating 8.7
Release 25 Sep 2008
Operation: Harsh Doorstop Operation: Harsh Doorstop is the ultimate, free to play, tactical shooter sandbox. Play singleplayer, multiplayer, or co-op modes and explore thousands of community-created maps, weapons, and vehicles via the Steam Workshop. Created by ex-developers of Squad, Red Orchestra, and Insurgency.

Similarity 72%
Price Free to play
Rating 7.6
Release 15 Feb 2023
Arma 3 Experience true combat gameplay in a massive military sandbox. Deploy with a wide variety of single- and multiplayer content, a massive arsenal of modern weapons and vehicles, and limitless opportunities for content creation. Authentic, diverse, open - Arma 3 sends you to war.

Similarity 71%
Price -82% 5.69€
Rating 9.0
Release 12 Sep 2013
Breach & Clear Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...

Similarity 69%
Price -93% 0.76€
Rating 7.9
Release 21 Mar 2014

Frequently Asked Questions

Black One Blood Brothers is currently priced at 14.99€ on Steam.

Black One Blood Brothers is currently not on sale. You can purchase it for 14.99€ on Steam.

Black One Blood Brothers received 914 positive votes out of a total of 1,141 achieving a rating of 7.65.
😊

Black One Blood Brothers was developed and published by Helios Studio.

Black One Blood Brothers is playable and fully supported on Windows.

Black One Blood Brothers is not playable on MacOS.

Black One Blood Brothers is not playable on Linux.

Black One Blood Brothers is a single-player game.

Black One Blood Brothers does not currently offer any DLC.

Black One Blood Brothers is fully integrated with Steam Workshop. Visit Steam Workshop.

Black One Blood Brothers does not support Steam Remote Play.

Black One Blood Brothers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Black One Blood Brothers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 March 2026 10:29
SteamSpy data 11 March 2026 08:42
Steam price 15 March 2026 04:31
Steam reviews 13 March 2026 05:50

If you'd like to dive deeper into the details about Black One Blood Brothers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Black One Blood Brothers
  • SteamCharts - Analysis of Black One Blood Brothers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Black One Blood Brothers compatibility
Black One Blood Brothers PEGI 18
Rating
7.7
914
227
Game modes
Features
Online players
25
Developer
Helios Studio
Publisher
Helios Studio
Release 11 Jan 2022
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.