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Blasphemous 2 on Steam

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The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.

Blasphemous 2 is a combat, fantasy and metroidvania game developed by The Game Kitchen and published by Team17.
Released on August 24th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 14,237 reviews of which 13,000 were positive and 1,237 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 15.29€ on Steam with a 66% discount, but you can find it for 4.32€ on Eneba.


The Steam community has classified Blasphemous 2 into these genres:

Media & Screenshots

Get an in-depth look at Blasphemous 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 520, 1 GB or AMD Radeon HD 7470, 1 GB or Intel HD Graphics 4400
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Sept. 2026
I'm not gonna mince words. Blasphemous 2 is easily one of the best games I've played in my life. I was already incredibly impressed with the first game and somehow the sequel is even better, in my opinion. First of all, this game is massive. The base map already has a ton of content but then there's also the Third Sin DLC which is basically a huge love letter to Symphony Of The Night. The combat is slower paced, more methodical. You have to pay attention to the animations, immunity frames. Mashing won't get you anywhere. Once you have a few more combat options then you can be a little bit more reckless but it still doesn't mean it's a walk in the park. I died in the sequel a lot more than in the first game. The art is absolute peak. The OST is filled with bangers. The NPC's are interesting. Voice acting is amazing. Tons of varied enemies (with just a few palette swaps). Great bossfights. A lot of hidden items, collectibles. One of the most interesting things about both Blasphemous 1 and 2 (and people are torn on this) is how both games approach story progression. It's similar to Dark Souls in a sense that there are some 'point of no return' moments for certain NPC's and if you rush through the game without paying attention to dialogues, without reading lore in the item descriptions etc. it will affect the outcomes. Not everyone likes this and I did screw myself in the first game by triggering a bossfight on accident, but ultimately I think it's a good thing. It makes you sit with the consequences of your actions. Sometimes things just don't go how you planned. And the game features NG+ anyway, both B1 and B2. Is the game flawless? It's pretty damn close to being that. I think I only encountered one bug when my fervour bar didn't recover after picking up the guilt fragment and I was forced to go to the confessor but other than that there was nothing that disrupted my enjoyment in any way. This was just pure fun and amazement, from the beginning to the end.
47 hours played
July 2026
For the sake of brevity, I'll refer to Blasphemous 2 as B2, and Blasphemous as B1. I really like this game, but it took quite a while to get there. I was unhappy with B2 as a sequel to B1 for the first five (or so) hours. The art's a downgrade, the controls felt clunky, and the map design was confusing. However, power through, the further you get, the last two problems mostly disappear, and you get to experience a great Metroidvania with some of the best buildcrafting out there. B2 fixes all the problems with B1, but also introduces a few. The controls are pretty good (not the default mappings, but they're rebindable), and I'd consider them a massive upgrade over B1. B2 gets rid of the terrible lantern jumps, drastically improves wall climbing, and reduces overly long cooldowns on dodges/dashes and ledge grabs from B1. As usual with most 2D games, I'd recommend using a D-pad on controller. However, the controls aren't perfect, and there's one glaring oversight: swapping weapons. For some reason, and I really have no idea why it was done this way, swapping weapons is done in real-time with a single key/button on three slots. This is ok when you only have two weapons, but this game has five... This is extremely annoying because you need to cycle these weapons for the Metroidvania area gating and platforming. The weapons, while great, satisfying, and unique, are unfortunately tied to traversal abilities. So think of doing some complex platforming, and having to cycle through weapons while mid-air. The two additional DLC weapons you can't even designate a slot for without navigating through the pause menu, and this pause menu doesn't even let you cycle through these weapon swap slots, just set them; only the real-time key/button bind will do that. At the very least, the DLC weapons replace their designated slot's traversal ability. I think the correct way to do this is the way the TLoZ games do it (Breath of the Wild & Tears of the Kingdom): time should be frozen while holding the weapon swap key/button, and a small overlay should be shown on screen where you can use your D-pad/WASD to cycle through the weapons. Yes I know about the Altarpiece Figure that gives Mea Culpa all the weapon traversal abilities, but this is not a real solution to this problem. It's very out of the way, late-game, sacrifices an Altarpiece slot, and locks you into a specific weapon... The atmosphere took a large hit in B2 compared to B1. I really felt that B1's atmosphere was its strong suit; however, I didn't find myself caring much about the art, story, characters, or world nearly as much in B2. The art in B2's still pretty good, but the cutscenes don't fit the style, and the story feels more like a hero's one than a sinner's redemption. The music on the other hand still fits perfectly, and was really well done. B2 does improve enough on the gameplay to where I can overlook this, though. The main strength of B2's the buildcrafting. Oh man, what a massive improvement over B1. Rosary Beads have a designated defensive role, and no longer feel fragmented. That fragmentation from B1 was organized into Altarpiece Figures and their resonance combinations in B2. The figures can make drastic differences to how weapons and abilities feel, and resonances even more. The only criticism I have about this system is that it lacks discoverability. See the pages aren't the only usable resonances; there are unique ones as well. Navigating these unique resonances really requires you to reference a wiki. The endings are also mostly handled better in B2 than in B1. You're not locked into an ending and can swap between them based on a few attributes. I'm going to touch on what some may consider a spoiler, but I'll be purposefully vague, and think it's actually a large design flaw that should be disclosed. The endings aren't perfect; Ending A requires you to sacrifice 4 altarpiece figures to get it. These altarpiece figures are incredibly potent and are required for many build synergies. Once you do Ending A, for some reason you can't get these figures back without NG+, or using a cheat console and spawning them back in (normally I'd just edit the save file, but the serialization of the save file's pretty obscure). I wish they would just resell these altarpieces at the vendors, or spawn them back in your inventory after you got the ending... I'd recommend either putting off Ending A (and C by extension) until you've actually finished all the content and DLC in the base game, or doing it right after Ending B and spawning the figures back with a cheat console. There are two easily missable events in B2, and one's not too difficult to get through dialogue implications, but the other's very easy to miss. Luckily, neither of these events are required to progress or increase your completion percentage, but I did want to mention them, because they're pretty good to know for the completionists out there. The difficulty felt a lot better and more consistent in B2 than B1. B2's overall more difficult and mechanically demanding. This is good, because I found B1 overall too easy, except the Miriam Mirror Challenges , they still give me PTSD... The only parts of B2 I really had trouble with were Eviterno , and the path I took early-game that led me to Lesmes & Infanta which was definitely not the easiest introduction into the game... There are definitely some pain points with B2, especially on the surface for B1 players, but the further you go, the less impact these have, and the more enjoyable it gets. Due to this, I strongly recommend B2, just be patient and make sure to reference wikis.
35 hours played
June 2026
this game taught me that every problem can be solved with enough faith, penance, and by hitting it with a giant censer about ten times
33 hours played
June 2026
Blasphemous 2 + The Third Sin update = The Castlevania game of my dreams. No wonder they are called "The Game Kitchen", they know to cook.
39 hours played
June 2026
MY PENANCE IS FAR FROM OVER This is a wonderful sequel to an amazing game. In essence, this is Blasphemous but more. More weapons, more abilities, new areas, new enemies, and tons of great bosses. Not to mention, an incredible soundtrack and beautifully crafted world. I think this game improves on almost all the good notions of the last game, with a dash more polish. Overall, I think this game is a bit easier than its predecessor, with the exception of a few bosses that can quickly skill check you. Not sure if we'll get to see more from this series in the future, but I sure hope we do. THE THIRD PIECE OF CONTENT Much to my surprise shortly after finishing the game, we get a second DLC with a ton of cool improvements to the game, as well as a new weapon and a huge new area. All completely free. This is the kind of labor of love you like to see in a game. I have nothing but respect for the developers and I'm delighted to get more extremely well made content. Great DLC. I'm upping the game score to... 9.5/10

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Frequently Asked Questions

Blasphemous 2 is currently priced at 15.29€ on Steam.

Yes, Blasphemous 2 is currently available at a 66% discount. You can purchase it for 15.29€ on Steam.

Yes, Blasphemous 2 received 13,000 positive votes out of a total of 14,237 achieving a rating of 8.90.
😎

Blasphemous 2 was developed by The Game Kitchen and published by Team17.

Yes, Blasphemous 2 is playable and fully supported on Windows.

No, Blasphemous 2 is not playable on MacOS.

No, Blasphemous 2 is not playable on Linux.

Yes, Blasphemous 2 is playable and fully supported on Steam Deck.

Yes, Blasphemous 2 is playable and fully supported on Steam Machine.

No, Blasphemous 2 does not support VR.

Blasphemous 2 is a single-player game.

Yes, there are 3 DLCs available for Blasphemous 2. Explore additional content available for Blasphemous 2 on Steam.

No, Blasphemous 2 does not support mods via Steam Workshop.

No, Blasphemous 2 does not support Steam Remote Play.

Yes, Blasphemous 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blasphemous 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 22:48 UTC
SteamSpy data 12 November 2026 21:57 UTC
Steam price 12 November 2026 20:08 UTC
Steam reviews 22 October 2026 17:49 UTC

If you'd like to dive deeper into the details about Blasphemous 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blasphemous 2
  • SteamCharts - Analysis of Blasphemous 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blasphemous 2 compatibility
Blasphemous 2
Rating
8.9
13,000
1,237
Game modes
Features
Online players
474
Developer
The Game Kitchen
Publisher
Team17
Release 24 Aug 2023
Platforms
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