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Solateria on Steam

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Solateria is a hand-drawn action Metroidvania with parry-focused combat. A small fire warrior journeys to find the Primordial Flame, the world’s last hope against the Shadow Plague. Defeat foes with stylish parries and explore mysterious realms to uncover the world’s secrets.

Solateria is a metroidvania, souls-like and difficult game developed by Studio Doodal and published by SHINSEGAE INFORMATION and COMMUNICATION Inc..
Released on March 12th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Portuguese - Portugal and French.

It has received 720 reviews of which 598 were positive and 122 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 13.65€ on Steam with a 30% discount.


The Steam community has classified Solateria into these genres:


Here is the detailed breakdown of supported languages for Solateria:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Portuguese - Portugal

Media & Screenshots

Get an in-depth look at Solateria through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 3200G
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
  • DirectX: Version 11
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Aug. 2026
What a beautiful journey, i wish it would never end the gameplay, the atmosphere, the challenges, and the characters are amazing and of course the main character Tott , he's such a cute lil warrior💙 i love this game it's literally a piece of art 💙
39 hours played
June 2026
There's a delightful game here. Many of their choices are refreshing, like they've listened to the gripes around Soulsvanias: no boss run backs; they leave your souls outside of the boss room when you die; no stamina usage outside of combat; you can parry every attack, including bosses; there is a way to lower the difficulty. It's more Nine Souls than Sekiro. I had a very fun time with this game and would thoroughly recommend, especially if you don't like the platforming aspect, as the platforming in this game is in the background.
17 hours played
April 2026
More of a mixed recommendation, but I'll go with a thumbs up because I did enjoy the game enough to see it through to the end. Solateria is a decent metroidvania that executes the exploration collect-a-thon elements very well, with lots of quality of life features and a satisfying progression system. The story is standard Dark Souls fare (there's a terrible plague, you must find the king, mysterious experiments are afoot etc.), but it's told evocatively with a likeable cast of characters and some emotional moments. If you're a fan of the genre, it does a fine job of scratching the metroidvania itch. Two problems hampered my enjoyment. The biggest one is the level design. Outside of a (very) few jumping puzzles, most rooms are forgettable and bloated, consisting mainly of empty space. The combat is enjoyable enough to keep the steady stream of enemies engaging, but the platforming element is barely utilised. Far too many areas consist of redundant platforms and long hallways inserted to connect the map without any attempt to fill them with anything interesting. There's a definite quantity-over-quality feeling to the game world. A lack of environmental gimmicks, thoughtful enemy placement, or meaningful platforming challenges makes everything blend into a series of familiar combat encounters. There's a lot to find tucked away in the corners of Solateria, but the process of getting to it isn't always particularly engaging. The other problem I had was the game's combat. Solateria is a parry-based game with a hard emphasis on the -parry-. Few attacks are intended to be avoided any other way. This is typically my favourite way of handling soulslike combat, but it requires a level of precision in the design that I think Soletaria falls short of, most notably in the animation department. The motion-tweeny movement of its characters is not always easy to read, and an emphasis on flashy effects results in action that's occasionally difficult to parse. That being said, nothing about the combat feels badly designed; attacks are telegraphed with distinctive tells, and the controls, while a little stiff, do their job just fine. Unfortunately, there's a heavy reliance on attacks that are based on counting in your head rather than reacting. I would say that at least half (if not more) of the attacks in Solateria have a telegraphed wind-up, a pause, and then an instant hitbox activation that cannot be reacted to without foresight. This means you need to count in your head and press the button on the right beats. If you enjoy internalising parry timings by studying animations, Solateria isn't going to feel very satisfying to you. It's all about identifying the telegraph and then counting. You can't play this one based on feel. It's hard and sharp rather than smooth and fluid. The difficulty curve is pretty uneven, with bosses ranging from incredibly easy to gruellingly hard, but given the game's generous range of difficulty settings, you can tune this to your taste on the fly. I flip-flopped between the hard and normal modes for most of the game before turning it down to easy for the final boss when I was ready to wrap things up. I usually adore it when these games kick my ass for hours on end, and I think it's telling when one doesn't engage me enough to make me want to rise to the challenge. All in all, a decent metroidvania that I'd probably recommend more as a casual experience than a hardcore one. It feels like the dev team's passionate first outing, which I commend them for. They were ambitious as heck with Solateria and did a way better job than most games manage. But the desire to shoot for a Hollow Knight-esque world with Nine Sols combat feels like it resulted in them biting off more than they could chew. A game half Solateria's length with twice its tightness could be something really special. With better level design and slightly more polished gameplay, I think they could have a shot at making one of the metroidvania greats in the future.
29 hours played
April 2026
It's not quite Nine Sols or Silksong level of great, but it's still pretty great.
22 hours played
March 2026
Man. So painfully close to being up there with the genre's greats. For context's sake I 100%'ed the game on the hardest difficulty. Super satisfying boss fights with only a couple glaring misses. The combat system is well-built and offers multiple different options for parry-based builds the player can choose from. The last 4-5 fights beat me up, but they're competently made, mechanically unique, and so, so fun to master. Plot and OST are pretty good too. It's the stuff in between the boss fights that drags the game's quality down—namely the level design. While exploration is rewarded appropriately and progression is nicely open-ended, the room to room layouts just aren't compelling. Almost every room is flat and needlessly bloated, and this remains the case across each of the game's areas. Mechanically, nothing distinguishes one area from the next, and I wish there were way, way more platforming challenges that actually employed the game's movement abilities. Traversal takes up too much of the game's playtime for it to be as uninteresting as it is. Solateria is still an impressive game. If you came here for parry-based combat and challenging bosses, definitely check it out. But I can't help but feel frustrated by how much interesting level design would have elevated the experience. It's like a burger from your favorite fast food chain, but it had the potential to be one from a high-end steakhouse.

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Frequently Asked Questions

Solateria is currently priced at 13.65€ on Steam.

Yes, Solateria is currently available at a 30% discount. You can purchase it for 13.65€ on Steam.

Yes, Solateria received 598 positive votes out of a total of 720 achieving a rating of 7.85.
😊

Solateria was developed by Studio Doodal and published by SHINSEGAE INFORMATION and COMMUNICATION Inc..

Yes, Solateria is playable and fully supported on Windows.

No, Solateria is not playable on MacOS.

No, Solateria is not playable on Linux.

Yes, Solateria is playable and fully supported on Steam Deck.

Yes, Solateria is playable and fully supported on Steam Machine.

No, Solateria does not support VR.

Solateria is a single-player game.

Yes, there is a DLC available for Solateria. Explore additional content available for Solateria on Steam.

No, Solateria does not support mods via Steam Workshop.

No, Solateria does not support Steam Remote Play.

Yes, Solateria is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solateria.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:55 UTC
SteamSpy data 02 November 2026 02:47 UTC
Steam price 12 November 2026 04:15 UTC
Steam reviews 21 October 2026 09:58 UTC

If you'd like to dive deeper into the details about Solateria, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solateria
  • SteamCharts - Analysis of Solateria concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solateria compatibility
Solateria
Rating
7.9
598
122
Game modes
Features
Online players
19
Developer
Studio Doodal
Publisher
SHINSEGAE INFORMATION and COMMUNICATION Inc.
Release 12 Mar 2026
Platforms