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Solateria on Steam

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Solateria is a hand-drawn action Metroidvania with parry-focused combat. A small fire warrior journeys to find the Primordial Flame, the world’s last hope against the Shadow Plague. Defeat foes with stylish parries and explore mysterious realms to uncover the world’s secrets.

Solateria is a metroidvania, souls-like and difficult game developed by Studio Doodal and published by SHINSEGAE INFORMATION and COMMUNICATION Inc..
Released on March 12th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Portuguese - Portugal and French.

It has received 720 reviews of which 598 were positive and 122 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 15.60€ on Steam with a 20% discount.


The Steam community has classified Solateria into these genres:


Here is the detailed breakdown of supported languages for Solateria:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Portuguese - Portugal

Media & Screenshots

Get an in-depth look at Solateria through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 3200G
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
  • DirectX: Version 11
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Aug. 2026
What a beautiful journey, i wish it would never end the gameplay, the atmosphere, the challenges, and the characters are amazing and of course the main character Tott , he's such a cute lil warrior💙 i love this game it's literally a piece of art 💙
17 hours played
April 2026
More of a mixed recommendation, but I'll go with a thumbs up because I did enjoy the game enough to see it through to the end. Solateria is a decent metroidvania that executes the exploration collect-a-thon elements very well, with lots of quality of life features and a satisfying progression system. The story is standard Dark Souls fare (there's a terrible plague, you must find the king, mysterious experiments are afoot etc.), but it's told evocatively with a likeable cast of characters and some emotional moments. If you're a fan of the genre, it does a fine job of scratching the metroidvania itch. Two problems hampered my enjoyment. The biggest one is the level design. Outside of a (very) few jumping puzzles, most rooms are forgettable and bloated, consisting mainly of empty space. The combat is enjoyable enough to keep the steady stream of enemies engaging, but the platforming element is barely utilised. Far too many areas consist of redundant platforms and long hallways inserted to connect the map without any attempt to fill them with anything interesting. There's a definite quantity-over-quality feeling to the game world. A lack of environmental gimmicks, thoughtful enemy placement, or meaningful platforming challenges makes everything blend into a series of familiar combat encounters. There's a lot to find tucked away in the corners of Solateria, but the process of getting to it isn't always particularly engaging. The other problem I had was the game's combat. Solateria is a parry-based game with a hard emphasis on the -parry-. Few attacks are intended to be avoided any other way. This is typically my favourite way of handling soulslike combat, but it requires a level of precision in the design that I think Soletaria falls short of, most notably in the animation department. The motion-tweeny movement of its characters is not always easy to read, and an emphasis on flashy effects results in action that's occasionally difficult to parse. That being said, nothing about the combat feels badly designed; attacks are telegraphed with distinctive tells, and the controls, while a little stiff, do their job just fine. Unfortunately, there's a heavy reliance on attacks that are based on counting in your head rather than reacting. I would say that at least half (if not more) of the attacks in Solateria have a telegraphed wind-up, a pause, and then an instant hitbox activation that cannot be reacted to without foresight. This means you need to count in your head and press the button on the right beats. If you enjoy internalising parry timings by studying animations, Solateria isn't going to feel very satisfying to you. It's all about identifying the telegraph and then counting. You can't play this one based on feel. It's hard and sharp rather than smooth and fluid. The difficulty curve is pretty uneven, with bosses ranging from incredibly easy to gruellingly hard, but given the game's generous range of difficulty settings, you can tune this to your taste on the fly. I flip-flopped between the hard and normal modes for most of the game before turning it down to easy for the final boss when I was ready to wrap things up. I usually adore it when these games kick my ass for hours on end, and I think it's telling when one doesn't engage me enough to make me want to rise to the challenge. All in all, a decent metroidvania that I'd probably recommend more as a casual experience than a hardcore one. It feels like the dev team's passionate first outing, which I commend them for. They were ambitious as heck with Solateria and did a way better job than most games manage. But the desire to shoot for a Hollow Knight-esque world with Nine Sols combat feels like it resulted in them biting off more than they could chew. A game half Solateria's length with twice its tightness could be something really special. With better level design and slightly more polished gameplay, I think they could have a shot at making one of the metroidvania greats in the future.
35 hours played
March 2026
---See where this game landed on my Metroidvania Tier List beneath this rec!--- Excellent soulslike metroidvania which plays a lot like Hollow Knight exploration-wise but with parry-centric combat akin to Nine Sols . I don't want to risk over-sensationalizing it. Hollow Knight and MIO handle exploration even better than Solateria does, creating a better sense of awe and discovery - and the parry in Nine Sols is slicker and easier to execute, but Solateria still does both of these aspects very well. I played through and 100%'d the achievements on the hardest difficulty. I recommend trying to play it on the hardest because that difficulty has directional parry and the challenge feels just right to me on that setting. Late game there are a few bosses that are more or less on par with Eigong from Nine Sols which will feel quite extreme, you may love or hate that - but you can just drop the difficulty down at that point if you wish (though you would miss out on the Legendary difficulty achievement by doing so). I loved this game and it joins MIO and Silksong as one of my top 10 favourite metroidvanias. My gripes with the game: The map frequently reveals too large of an area (like in RIN: Last Child - not as bad as that, but still). Because of the amount of backtracking in metroidvanias, this flaw in the map can trick you into thinking a place has been explored when you haven’t actually been there. Despite this, I managed to 100% explore the map without too much trouble, but it was something that was irking me a bit during my playthrough. The game doesn’t pause when you look at your inventory/map. They patched in an option to pause in the options menu but that’s still not ideal. Often when you're close to an enemy - visibly a tiny bit to the left or right of one, the enemy can try to attack you facing the wrong direction, like it has trouble accurately determining where the player is standing when you are in close quarters. This attack will still hit you and you'll want to parry it. On the hardest difficulty the parrying is directional so to parry this, it means you need to parry against the direction that it has chosen to attack, even though the enemy may be facing right and you're to the left of them. It's a bit backwards and irksome and led me to prioritize repositioning myself in some of the harder boss fights. This problem is one that most other metroidvanias don't suffer from and it leads to the combat feeling a bit finicky when comparing to say.. Nine Sols . Every equippable trinket comes with pro's and con's and I wasn't convinced that any of them would be a definite improvement. This deterred me from changing things up, so I ending up ignoring them all and stuck with the starting trinkets. There isn't enough space in a Steam Rec to post my entire Tier List, so I cut off the bottom tiers. You can find the latest (and better) version of the Tier List on my reddit profile which I update roughly every six months or sooner, located here: [url=https://www.reddit.com/r/metroidvania/comments/14l87nn/my_large_metroidvania_tier_list/]Tier List ===================== My Metroidvania Tier List (PC) (excluding Metroid & Castlevania titles) ===================== -Not an objective list, purely how much I enjoyed the games- S+ Aeterna Noctis | S Tier (Truly Special) Astalon: Tears of the Earth | Hollow Knight: Silksong | MIO: Memories in Orbit | Hollow Knight | Master Key³$ | Monster Boy and the Cursed Kingdom | S- Solateria | Blasphemous 2 | Cathedral | Crypt Custodian³ | A+ Afterimage | The Last Faith | Supraland³ | Supraland: Six Inches Under³ | Oolo³ | Frogmonster³ | A Tier (Amazing) Elderand | Ori and the Will of the Wisps | Doomblade^ | BioGun | Zexion | Chronicles of the Wolf | Kotama and Academy Citadel | Blossom Tales 2³$ | A- Ender Lilies: Quietus of the Knights | Depths of Sanity | F.I.S.T. | Pampas & Selene | Ender Magnolia | Mandragora | B+ Blast Brigade | Haak | Turbo Kid | Nine Sols | Bo: Path of the Teal Lotus | Biomorph | Minishoot’ Adventures³ | Banjo-Kazooie³ | Banjo-Tooie³ | Donkey Kong 64³ | B Tier (Really Enjoyed) Animal Well | Alwa’s Legacy | Steamworld Dig 2 | Islets | Blasphemous | After Death | Pronty^ | Mortal Manor* | Escape From Tethys | Outbuddies DX* | Monster Sanctuary | Elliot Quest | Rebel Transmute | Moonlight Pulse | Environmental Station Alpha | Twilight Monk | Prince of Persia: The Lost Crown | Death’s Door³ | Pipistrello and the Cursed Yo-yo³ | Yooka-Laylee³ | B- Shadow Labyrinth | Haiku, the Robot | The Mobius Machine | Ultros | Voidwrought | Crystal Project³ | Unsighted³ | Tunic³ | Prey (2017)³ | C+ (Fun) Lone Fungus | Lone Fungus: Melody of Spores | Guns of Fury | Bloodstained: Ritual of the Night | Ghost Song | Kunai | Kingdom Shell | Axiom Verge | Treasure Adventure Game | GigaSword* | Infernax | Flipwitch# | Momodora 4 | Momodora 5 | HunterX | HunterX: code name T | Gestalt | Alruna and the Necro-Industrialists | Super Roboy | BladeChimera | AntiChamber³ | Blossom Tales³$ | C Tier (More or Less Enjoyed) The Throne | Plague of Yamorn* | Constance | Column on the Sea | 9 Years of Shadows | Jrago* | Laika: Aged through Blood | MF-01 Aerostrike^ | Xanthiom Zero | Carrion^ | Chasm | Wuppo | The Mummy Demastered | Catmaze | Curse of the Sea Rats* | Death’s Gambit: Afterlife | Castle In The Clouds DX# | Omega Strike | Aggelos | Midnight Castle Succubus# | Overbowed | Rabi-Ribi | TEVI | Far Star | Sheepo | Skelethrone: The CoE* | Unworthy | Undivine | Somber Echoes | Oirbo* | Ato | Side Scape³$ | And All Would Cry Beware³ | Lycanthorn 2³ | Vomitoreum³ | Maid of Salvation³ | Grumpy Jack³ | Jedi: Fallen Order³ | Arkham Asylum³ | ------------------------------------------------------------------------- ^ = Mouse & Keyboard are STRONGLY advised. * = Very raw indie or contains some jank or lack of polish. # = Pornovania. ³ = 3D game or different camera perspective: Not a 2D sidescroller. $ = A Zelda-like (which I consider to be a similar genre).
18 hours played
March 2026
Edit: The devs have made adjustments to the parrying. My initial feelings were very positive aside from the parrying so if they've made it better consider this review 100% positive about the game but look into that aspect for yourself as I've completed the game and am fine with not returning to it for the time being. If you enjoyed Hollow Knight then this one is definitely worth a look. Its almost on that level if not for one aspect: the parry focused combat. Its entirely trial and error because there are no tells for when an attack is coming. It does that wonderful Fromsoft crap of 90% windup, 10% swing. And the timing is stupidly tight on the NORMAL difficulty. How much worse is it on hard? I'll never know because ♥♥♥♥ that. The parry is also directional which leads to frustrating hits from sweeping attacks. The parrying simply drags down what is an otherwise incredible game. The map is huge with lots of items and lore find and the art style is quite lovely. Primarily played on Deck OLED. Only issue is some text is a little hard to read but otherwise ran well.
24 hours played
March 2026
A very, very solid Metroidvania. Somewhat of a cross between Hollow Knight and Nine Sols. Takes the parry heavy gameplay of Nine Sols with the more open ended exploration and storytelling style of Hollow Knight. It doesn't quite reach the heights of Hollow Knight or Silksong, though I'd say it's of a kind with Nine Sols in terms of quality. For any fan of Metroidvania's it is a no brainer recommendation. There are four difficulty levels, so you can adjust to accommodate the level of difficulty you are comfortable with. The easiest difficulty is such that anyone could finish the game. The hardest difficulty will provide a challenge to the most seasoned Hollow Knight player. The game isn't perfect - hitboxes can be a little funny at times and some of the boss movesets can feel a little herky jerky. However, still an easy 8/10 and thrilled to see another very strong entry into the genre.

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Frequently Asked Questions

Solateria is currently priced at 15.60€ on Steam.

Yes, Solateria is currently available at a 20% discount. You can purchase it for 15.60€ on Steam.

Yes, Solateria received 598 positive votes out of a total of 720 achieving a rating of 7.85.
😊

Solateria was developed by Studio Doodal and published by SHINSEGAE INFORMATION and COMMUNICATION Inc..

Yes, Solateria is playable and fully supported on Windows.

No, Solateria is not playable on MacOS.

No, Solateria is not playable on Linux.

Yes, Solateria is playable and fully supported on Steam Deck.

Yes, Solateria is playable and fully supported on Steam Machine.

No, Solateria does not support VR.

Solateria is a single-player game.

Yes, there is a DLC available for Solateria. Explore additional content available for Solateria on Steam.

No, Solateria does not support mods via Steam Workshop.

No, Solateria does not support Steam Remote Play.

Yes, Solateria is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solateria.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:55 UTC
SteamSpy data 22 September 2026 07:33 UTC
Steam price 28 September 2026 03:14 UTC
Steam reviews 23 September 2026 14:06 UTC

If you'd like to dive deeper into the details about Solateria, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solateria
  • SteamCharts - Analysis of Solateria concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solateria compatibility
Solateria
Rating
7.9
598
122
Game modes
Features
Online players
28
Developer
Studio Doodal
Publisher
SHINSEGAE INFORMATION and COMMUNICATION Inc.
Release 12 Mar 2026
Platforms