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BlazBlue Centralfiction on Steam

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Combining a 2D fighting game with a visual novel, the BlazBlue series continues on with massive fan support! The latest installation, BlazBlue: Centralfiction, serves as the ending to the Azure Saga, revealing the hidden truth of the world!

BlazBlue Centralfiction is a fighting, anime and 2d fighter game developed and published by Arc System Works.
Released on April 25th 2017 is available on Windows, Steam Deck and Steam Machine in 5 languages: English, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 9,483 reviews of which 8,914 were positive and 569 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 36.99€ on Steam, but you can find it for 3.34€ on G2A.


The Steam community has classified BlazBlue Centralfiction into these genres:


Here is the detailed breakdown of supported languages for BlazBlue Centralfiction:

UI Subtitle Audio
English
Korean
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at BlazBlue Centralfiction through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 8.1
  • Processor: Intel Core i5 / i7
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8800 GT or better / AMD Radeon HD3700 / nVidia GeForce GT 650 (Windows 8.1)
  • DirectX: Version 9.0
  • Storage: 18 GB available space
  • Sound Card: Direct Sound

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

331 hours played
Sept. 2026
This is my favorite fighting game of all time. Mechanics are great, movement is great, deep system. Diverse characters and when you're in the flow state, its peak gameplay. Biggest issue is that your enjoyment from a pvp standpoint will live or die by you finding a character you love. The characters aren't really homogenous, so if there's an archetype you enjoy and the representative of that archetype doesn't fit your gameplay or visual preferences, you're kind of out of luck. Very good and very rewarding fighting game.
548 hours played
Sept. 2026
I am (formerly) one of the top netplay Hazama players in NA. I used to go to locals in my region for previous versions of BlazBlue. I was coached by Guymam on the character back when he was still maining him. I once wrote a now outdated guide for him on the defunct dustloop forums. I can also play a pretty decent Jin. Overall, this game is significantly better than GG: Strive. I wish they would relaunch the series, but this game is already very good. This game was made before the recent push for simplification within the FG genre niche, so it is likely the last of it's kind. I would definitely suggest learning about your favorite character via youtube tutorials and trying to find some high-level matches to watch, preferably Japanese players. If you'd like some tips on how to get better feel free to add me. Especially if you're interested in Hazama. Currently I'm not as active, but I have played BB ever since it's first iteration, BB:CT. If you want an anime air-dasher with incredible player expression and great depth, and you're not afraid of a steep learning curve, give it a fair chance. Now with rollback netcode, it is a great holdover from a by-gone era that combines the approachability of the original BlazBlue with the mechanical depth of older Guilty Gear style games. I still cherish my time playing this game, drinking energy drinks and grinding for hours on end. Going to locals and meeting fellow players back when we still had an arcade. It was a ton of fun, and this game still holds up tremendously, even if the playerbase has dwindled a bit.
422 hours played
Aug. 2026
If you're into 2D fighting games and have never played this then wtf are you doing? You're missing out on the peak of the genre and most likely we'll never see anything that tops this game. From the early 1990s throughout the 2000s we saw a rise in the difficulty of fighting games combined with a ever continuing improvement in 2D sprite work. If you were dreaming of a fighting game that looked like a cartoon/anime back in the 90s and 2000s then this is it. This is the peak of 2D sprites and we're never going to see a company do this level of sprite work again because it's so much cheaper to fake it with a 3D engine. Sure Arcsys managed to produce an amazing engine for Guilty Gear Xrd but it'll never be the same as actual sprites. 3D will always require higher system requirements and no matter how close you get you can never reproduce the feeling of having actual sprites. With the costs associated with doing actual animation and the people that know how to do is aging out of the industry we're never going to see this level of 2D detail in another game ever again. This is the game you wanted when you were dreaming about the future of arcade hardware in the mid-late 1990s. This game is the total package. The sound, the music, the mechanics, the gameplay, the graphics, the story it has it all. It's the last fighting game that was developed for the arcade first and foremost. The last hooray for a culture that doesn't really exist anymore outside of the island of Japan. The last game that respects the players and doesn't nickel and dimes with half of the content locked behind a DLC paywall. It doesn't insult your intelligence or attempt to beat you over the head with politically charged nonsense and pandering. It doesn't apologize for what it is: Every last stupid trope from anime and manga wrapped into a story conceived by a man that was obviously taking every single psychedelic drug he could get his hands on. The story is like a fever dream wrapped in an enigma. There is a character and side story for everyone and it's all designed to titillate the senses. The story mode plays out as a visual novel with hours upon hours of content. People that do not normally like fighting games will find hours of endless fun because the story mode is so comprehensive and at times feels endless. There is always a new side story or situation to explore. The story itself is told over four games and those that only care about seeing it all can purchase all four games on Steam cheaply because they regularly go on sale as a bundle. You do not have to grind for hours to progress through it thanks to stylish mode. An easy-mode input method designed for people that only want to see the VN portions and nothing else. Which also works in vs. mode and is fair enough to players using the usual control scheme that it doesn't feel unfair. This allows both experienced and new players to play together without the new players feeling like they never have a chance to do anything. Blazblue has probably the best OST in the history of gaming. The OST is filled with music from various different genres and they are often mixed together in creative ways. Each character's theme song is unique and most of them have multiple theme songs. You will not get tired of hearing any of them even after playing for a decade. Great care was taken to ensure the music picks up during the rounds when it's supposed to if you let the intros play out. The controls feel tight and responsive and you never feel like they're overwhelming or that doing any of your favorite character's special moves and combos are impossible. Arcsys toned down the difficulty level from the older Guilty Gear games by simplifying the amount of buttons and the stick inputs you have to manage. But they didn't go too far where it doesn't feel challenging at all. The control scheme consists of three attack buttons and a fourth "drive" button that is unique to each character. They are perfectly manageable for players that prefer using a pad instead of an arcade stick. Stick inputs are simplified enough that they mostly consist of QCF, QCB and other rolling motions. There are some charge inputs but they do not feel as restrictive as they do in games like the Street Fighter series. The individual characters run the gamut from very simple tapping buttons to do combos to more complicated inputs requiring nearly frame perfect execution. Typically, the most over powered characters have their more powerful combos locked behind difficult inputs where lower tier characters have more simplified inputs. But even the more complicated characters are easy enough to learn the basic combos and strategy for with a couple of hours of practice. In other words: You never feel like a particular combo is impossible to learn and you're rewarded quickly with the ability to execute more difficult combos and strategy by simply going through challenge mode or spending some time in training mode. No two players will play a character the same thanks to execution and movement in this game encouraging individual player expression. Characters are not reduced to following a flow chart. This game is over a decade old now and people are still picking it up and finding new strategy with the characters. Unlike Street Fighter or other newer fighting games like Guilty Gear Strive this game has a freedom of movement and execution that seems to have been forgotten by modern developers. If you want to play a grounded game where you anti-air everything there are characters for you and even the characters that aren't designed for that type of gameplay can be played that way if you want. On the other hand. If you want to jump all over the place, aggressively dash, double jump, super jump and play a more air based game you'll find yourself right at home in Blazblue. This is the peak of the so-called "air dashers". Gameplay can and does get incredibly fast and zany. Where stray hits in the neutral can be converted into long combos by players who have put in a few hours of practice. All characters can play this type of style by simply using basic movement options. Instead of being locked into dashing across the screen with pre-set combos or using a dedicated button this level of movement has been obtained simply by dashing around with the stick. The drive system allows for many different character archetypes to exist within the same basic system mechanics without any of them feeling overly unfair. Do you want to be a Samurai with quick sword strikes? A magical girl with a staff that spawns different items based on an RNG system? Do you want to control half the screen with a comically oversized sword? A vampire that zooms around the screen by controlling both her own movement and the other character's movement using the wind? A witch that uses various different spells? An oversized grappler that can use magmatism to draw in the other character that makes Zangief look like a midget? They're all here and so many more. The character roster is deep and each and every one of them has their own unique drive system tied to the D button and typically a custom super meter/gauge system as well. Like all fighting games some characters are better than others but no high-tier character feels totally unfair and every low-tier character has a chance to take rounds off of them. In fact, every character feels "broken" in the right hands but never to the point of feeling totally unfair. It's hard to explain but this feels like the most unbalanced and balanced fighting game at the same time. It always feels fun even when you're taking a beating. I could go on and on about how great this game is. This is the peak of fighting games and I expect to be playing it in 20 years and unlike games like KoF98, 3rd Strike and GGAC+R I think new people will still be getting into it 20 years from now. This game is truly a masterpiece. Oh and it has probably the best netcode of any fighting game I've played.
461 hours played
July 2026
old friend got me into this game because he caught a key for a few cents, been my favorite fighting game ever since then also buff terumi i hate this game
206 hours played
July 2026
Do you like fighting games? Do you like gooning to both men AND women? Do you like pinging discord for matches? If the answer to any 2 of these questions is yes, this may be the game for you!

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Frequently Asked Questions

BlazBlue Centralfiction is currently priced at 36.99€ on Steam.

No, BlazBlue Centralfiction is currently not on sale. You can purchase it for 36.99€ on Steam.

Yes, BlazBlue Centralfiction received 8,914 positive votes out of a total of 9,483 achieving an impressive rating of 9.12.
😍

BlazBlue Centralfiction was developed and published by Arc System Works.

Yes, BlazBlue Centralfiction is playable and fully supported on Windows.

No, BlazBlue Centralfiction is not playable on MacOS.

No, BlazBlue Centralfiction is not playable on Linux.

Yes, BlazBlue Centralfiction is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, BlazBlue Centralfiction is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, BlazBlue Centralfiction does not support VR.

BlazBlue Centralfiction offers both single-player and multi-player modes.

BlazBlue Centralfiction offers both Co-op and PvP modes.

Yes, there is a DLC available for BlazBlue Centralfiction. Explore additional content available for BlazBlue Centralfiction on Steam.

No, BlazBlue Centralfiction does not support mods via Steam Workshop.

Yes, BlazBlue Centralfiction supports Remote Play Together. Discover more about Steam Remote Play.

Yes, BlazBlue Centralfiction is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BlazBlue Centralfiction.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 21:06 UTC
SteamSpy data 25 October 2026 03:01 UTC
Steam price 27 October 2026 14:59 UTC
Steam reviews 21 October 2026 09:58 UTC

If you'd like to dive deeper into the details about BlazBlue Centralfiction, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BlazBlue Centralfiction
  • SteamCharts - Analysis of BlazBlue Centralfiction concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BlazBlue Centralfiction compatibility
BlazBlue Centralfiction PEGI 12
Rating
9.1
8,914
569
Game modes
Multiplayer
Features
Online players
281
Developer
Arc System Works
Publisher
Arc System Works
Release 25 Apr 2017
Platforms
Remote Play
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