Blue Fire on Steam - User reviews, Price & Information

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Explore the fallen world of Penumbra in this precision 3D metroidvania platformer. Slash fierce enemies, conquer deadly traps, uncover ancient temples, and master fast, fluid movement across challenging platforming gauntlets in your quest to restore a fallen kingdom.

Blue Fire is a metroidvania, exploration and precision platformer game developed by Robi Studios and published by Graffiti Games.
Released on February 04th 2021 is available only on Windows in 11 languages: English, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Spanish - Spain, Simplified Chinese, Korean and Traditional Chinese.

It has received 2,869 reviews of which 2,339 were positive and 530 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 16.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Blue Fire into these genres:

Media & Screenshots

Get an in-depth look at Blue Fire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Requires a 64-bit, Dual Core 3.0GHz processor
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 or DirectX 12 compatible graphics card
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
This game definitely has potential to be a very great game in my eyes it just lacks the step beyond in each area. However it does fine for what it wants to be. Its lacking balance in its platforming, combat and it certainly doesn’t make it up with its story or the depth of it but it really doesn’t need to, for what its supposed to be its a fine metroidvania. At least that’s how i would describe my experience i had with the game in a few sentences. The game has some issues don’t get me wrong, I’m surprised how anybody who wasn’t our Hero is supposed to move around here with how the world is so well designed to make platforming feel natural to do but I’m getting ahead of myself. First off, the things i liked about the game. [*] Its inspirations are practically layered on, which i don’t mind. I love me some pre Breath of The Wild Zelda Dungeons, loved the setting felt more similar to a dark souls game than hollow knight, even if it is the easier comparison. [*] Now, the movement and platforming in general is pretty neat, it still has its jank but that might be a skill and controller issue on my part so i can’t really say for certain. (At the time i finished it i was using some 3rd party cheap Xbox controller which had shoulder button problems.) [*] The Void challenges, the only real difficult encounter in the entire game. I’m decent at best when it comes to 3D platformers so it was a nice experience to get through every void, 100% them and so forth. [*] The combat, was enjoyable. It wasn’t anything complex with its combo and somewhat half assed parry but it definitely plays to its strengths, especially the chaining aspect of it. It did feel weak when it came to the bosses though. With how many hearts you get ’la Zelda style. There was no real challenge in it to begin with. [*] The bosses, were easy to fight more or less you understand their gimmick quick, when they have one. I still liked every one them though Especially the third one I mean its arena and design was pretty bland but i loved the way how it forced the player to constantly stay in the air with its blade, which other bosses also did but in a different way than just having a giant lava blade circle every platform. I’m not the type of guy to remember a games story long as long as it doesn’t stick out to me or move me in a way. Yeah what i mean to say is I couldn’t tell you one bit of Blue fire’s story. From what i can remember i didn’t hate it, it definitely left me satisfied enough to call it a day and just enjoy the ride. To be honest, i do needed help from a quick google search once or twice, with the amount of backtracking i did I’m pretty sure i would’ve been done faster if it was a tinyy bit clearer on where to go or how to reach something sometimes but it is what it is. At the end of the day, I still had fun with the game. I still enjoyed it so much to get 100% achievements, however not 100% of the game. I will keep that for a rainy day when I don’t know what to do and really want to play a platformer again. Since i kept it short at the start i won’t do it again, just support the creators and get it through steam or legit key sellers. 7/10
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Feb. 2025
Hollow knight but windwaker and a hat in time blah blah its good
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Oct. 2024
In all honesty, It's just kinda fine. It basically combines the gameplay and vibe of the late 90's and early-mid 2000's Zelda games with the some of the souls mechanics when it comes to enviroments, collecting of "souls", use of bonfires (in this game "shrines") for healing and upgrading yourself, etc. All of this sounds like a really innovative and interesting combination of genres in theory, but the execution falls short of being anything spectacular in my opinion as it fails to really do anything interesting that other games in these genre's aren't doing to make this game really stand out in any particular way, It's just kinda of a basic mashup that fails at being a really good platformer nor a really good souls-like either. With all of that being said, I don't think it's a bad game by any means, but it's not great either. It's just kind of okay in a way that keeps you playing but will have you probably forget about it once you're finished. May be worth a pick up on sale if you really like platformers
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Sept. 2024
Really cool game! It's a hybrid Zelda + Souls-like + 3D Platformer. I recommend it if you like any of the three genre.
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Sept. 2024
Blue Fire is an interesting start. That is the first thing that comes to mind when I think about how I feel about this game. My overall feeling with it once I finished it was contentment, with a feeling of slightly missed opportunity that was filled in by how solid other aspects of the game are. Graphics are simple, soundtrack is good, yadda yadda yadda. You already know the deal. What stands out here is the gameplay. Metroidvania platformers are extremely fun. This is one of those and therefore is extremely fun. Using a limited moveset to get around the map, only to use your expanded moveset later to breeze through it is a defining moment of this game. Combat is alright. Parrying, Arial bounces, dodge. It is all here. The thing is though, you are platforming through the combat it creates this satisfying dodge and weave play style that is very nimble and unique. It is extraordinarily easy though. I played on hard, and the combat was pitiful in most cases. That is not what you are here for though, you are here for the platforming. The platforming in this game is so good that it holds everything else in the game up. While the other aspects may be ok or lacking, the platforming is a proper challenge that will test your patience and willpower. By no means of the word is it undoable or the hardest, but it is a fun challenge. Especially with the DLC this game has. My major complaint with the game is the badge system. It is kinda just tacked on. Sometimes they're borderline useless (Damaging dodge anyone?). Other times they are game breakingly good. The double double jump and double dash in specific. Those trivialize some of the void challenges. They do give way to some fun skips, but they feel like a last second addition that doesn't mesh with the rest of the game most of the time. Voids are the peak of this game. Most if not all are extremely fun bite sized platforming challenges. I love these so much, and they felt so rewarding to playthrough. They made a whole DLC dedicated to challenging voids, and it is 100% the most fun you will have with the game. Sadly, there are no achievements or even a sign that it is there, so I almost missed it. Just make sure you play it. It is extremely fun. Blue Fire is overall a great game. While some aspects are lacking, none are bad, and the platforming more than makes up for any short comings. 8.5/10
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Frequently Asked Questions

Blue Fire is currently priced at 16.79€ on Steam.

Blue Fire is currently not on sale. You can purchase it for 16.79€ on Steam.

Blue Fire received 2,339 positive votes out of a total of 2,869 achieving a rating of 7.87.
😊

Blue Fire was developed by Robi Studios and published by Graffiti Games.

Blue Fire is playable and fully supported on Windows.

Blue Fire is not playable on MacOS.

Blue Fire is not playable on Linux.

Blue Fire is a single-player game.

There are 2 DLCs available for Blue Fire. Explore additional content available for Blue Fire on Steam.

Blue Fire does not support mods via Steam Workshop.

Blue Fire supports Remote Play on TV. Discover more about Steam Remote Play.

Blue Fire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blue Fire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2025 11:08
SteamSpy data 07 September 2025 07:34
Steam price 13 September 2025 12:25
Steam reviews 13 September 2025 19:53

If you'd like to dive deeper into the details about Blue Fire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blue Fire
  • SteamCharts - Analysis of Blue Fire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blue Fire compatibility
Blue Fire PEGI 7
Rating
7.9
2,339
530
Game modes
Features
Online players
6
Developer
Robi Studios
Publisher
Graffiti Games
Release 04 Feb 2021
Platforms
Remote Play
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