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TUNIC on Steam - User reviews, Price & Information

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Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.

TUNIC is a exploration, puzzle and souls-like game developed by TUNIC Team and published by Finji.
Released on March 16th 2022 is available on Windows and MacOS in 27 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish, Ukrainian, Portuguese - Portugal and Arabic.

It has received 15,181 reviews of which 13,921 were positive and 1,260 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 4.20€ on Eneba.


The Steam community has classified TUNIC into these genres:

Media & Screenshots

Get an in-depth look at TUNIC through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5 Quad-Core, 2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 660 / RX 460
  • Storage: 2 GB available space
  • Additional Notes: Gamepad or Controller Recommended.
MacOS
  • OS: Mac OS X 10.15
  • Processor: Intel i5 Quad-Core, 2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 660 / RX 460
  • Storage: 2 GB available space
  • Additional Notes: Gamepad or Controller Recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
June 2026
Outer wilds is one of my favorite games of all time. This is the only game thats ever brought me close to the same feeling, would recommend
66 hours played
June 2026
Tunic is one of the best games I have ever played, and quite possibly *the* best game I have ever played. As a game, Tunic is a robust top-down metroidvania. Pathways are not only locked through the traditional "you need X upgrade to use this path" method, but also through clever manipulation of the isometric camera angle. I am consistently surprised through the discovery of paths that were always accessible, but simply hidden until the game naturally revealed them. The instructions of Tunic being scattered throughout the game itself is another brilliant touch, adding another layer of puzzle to the experience. Controls that the player would never have been able to reasonably discover for themselves are shown through the pages at very specific times. As replayable as this game is--and going through things with knowledge of the secret passageways is certainly enjoyable--there is no experience in gaming quite like the first full playthrough of Tunic. There are some small critiques that may be leveled. Sometimes, the lock on system is not quite as intuitive as I would like, or a bit clumsy, and there are a few points throughout the game where the player might clip through the world. The puzzles as well, while almost universally clever and well hidden and delightful, are sometimes endlessly frustrating, as they often require long sequences of inputs and a single mistake can be difficult to detect. Overall, a 10/10 game, and one that is superlative even among the strongest entries of its rank. Tunic is beautiful, clever, boundlessly rich, and a must play for anyone who misses the feeling of discovering how to play a game on your own.
18 hours played
May 2026
At first, it looks simple. A cute little fox wakes up in a mysterious world, grabs a stick and fights some enemies. You know the shape of this kind of game. Exploration, combat, secrets, shortcuts. Familiar ingredients. Then Tunic starts pulling the rug. The magic of this game is not just that it hides things. Lots of games hide things. Tunic hides meaning. It hides mechanics, routes, systems, context, and even basic pieces of understanding behind its world, its perspective, and especially its incredible in-game manual, which is not just a cute collectible. It is the game’s second screen, its tutorial, its map, and its puzzle box. And I loved it. I loved slowly collecting pages and realizing that they were not just giving me instructions, but challenging me to understand the game on its own terms. Some pages contain drawings, annotations, diagrams, strange symbols, and tiny clues that only become clear hours later. I even spent time translating parts of the manual, not because the game forced me to, but because I wanted to. That is not going to be everyone’s idea of fun, but for me it was wonderful. What impressed me most is how many different ways the game teaches you to pay attention. Sometimes the secret is behind a wall. Sometimes it is under a building. Sometimes it is hidden by the camera angle. Sometimes it is behind a waterfall (always check behind waterfalls!). Sometimes the secret is a system you did not know existed, or a page of the manual you had looked at ten times without truly understanding it. The combat also deserves credit. It is not extremely complex, but it is challenging from beginning to end. Early on, even regular enemies can be dangerous, especially when you still do not understand some of the game’s key systems. Later, the bosses demand more precision, patience, and preparation. The difficulty curve worked beautifully for me. I never felt the game was too easy, and when I died, it usually felt like my fault. I was greedy, mistimed a dodge or ignored stamina. The world design is fantastic. The game constantly loops back into itself with shortcuts, hidden routes, and areas that feel completely different once you understand them better. I loved how perspective is used as a mechanic. There are moments where you realize a passage was right in front of your eyes the whole time, and suddenly you are below a place you walked over hours ago. The area sequence leading to one of the late-game objectives was probably my favorite part of the game. It combines atmosphere, danger, perspective-based traversal, exploration, and a very tough boss into one incredible stretch. Then, that late-game shift completely changed how I looked at the world. Suddenly old places mattered again. Strange details that looked decorative became clues. The game found yet another way to make backtracking feel exciting instead of repetitive. And that might be one of the biggest compliments I can give Tunic: backtracking rarely feels like cleanup. It feels like returning with new knowledge. I also appreciate that, despite how mysterious and layered it is, I can recommend Tunic much more broadly than something like Animal Well. You can play it as an adventure game and still have a great time. You do not need to translate the whole manual. You do not need to understand every secret. But if you are the kind of person who wants to dig deeper, the game rewards that curiosity beautifully. I honestly struggle to think of real flaws. I could say that a mini-map would be useful, but then the game finds a clever, thematic way to handle location through the manual itself. I could say some mechanics are hidden too much, but that is also the whole point. Almost every “flaw” I can think of feels like an intentional part of the design, and in my case, it worked. TL;DR: Tunic is a brilliant adventure about exploration, mystery, combat, puzzle and secrets. Its manual, hidden systems, perspective tricks, world design, and late-game discoveries all come together into something genuinely special. 10/10.
41 hours played
Jan. 2026
TUNIC is exceptional and I will never forget the time I spent with it. There is more to this game than what the initial presentation may suggest and discovering how deep that went for myself is one of the greatest experiences I've ever had playing a game. This is because of its uniquely uncompromising and unconventional commitment to mystery and discovery that goes so much deeper than you would ever expect. Time and again, the game surprised me with its meticulously crafted puzzles, secrets and discoveries which are found everywhere. This game easily gets the best possible recommendation I can give. Resist the urge to look anything up and go in blind with an open minded and curious approach.
29 hours played
Oct. 2025
Lovely "Legend of Zelda"-like game with a cute world, great visuals, an interesting little story and and incredible, deep puzzles.

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Frequently Asked Questions

TUNIC is currently priced at 28.99€ on Steam.

No, TUNIC is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, TUNIC received 13,921 positive votes out of a total of 15,181 achieving a rating of 8.94.
😎

TUNIC was developed by TUNIC Team and published by Finji.

Yes, TUNIC is playable and fully supported on Windows.

Yes, TUNIC is playable and fully supported on MacOS.

No, TUNIC is not playable on Linux.

TUNIC is a single-player game.

Yes, there is a DLC available for TUNIC. Explore additional content available for TUNIC on Steam.

No, TUNIC does not support mods via Steam Workshop.

No, TUNIC does not support Steam Remote Play.

Yes, TUNIC is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TUNIC.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 21:14 UTC
SteamSpy data 26 July 2026 13:24 UTC
Steam price 28 July 2026 18:41 UTC
Steam reviews 27 July 2026 20:07 UTC

If you'd like to dive deeper into the details about TUNIC, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about TUNIC
  • SteamCharts - Analysis of TUNIC concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck TUNIC compatibility
TUNIC
Rating
8.9
13,921
1,260
Game modes
Features
Online players
347
Developer
TUNIC Team
Publisher
Finji
Release 16 Mar 2022
Platforms
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