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Aeterna Noctis on Steam

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Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.

Aeterna Noctis is a metroidvania, difficult and platformer game developed and published by Aeternum Game Studios S.L.
Released on December 14th 2021 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 1,723 reviews of which 1,309 were positive and 414 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 5.99€ on Steam with a 80% discount, but you can find it for 1.91€ on K4G.


The Steam community has classified Aeterna Noctis into these genres:


Here is the detailed breakdown of supported languages for Aeterna Noctis:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Aeterna Noctis through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-8400 | AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970 | AMD RX 570
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

69 hours played
Oct. 2026
TL;DR Aeterna Noctis is a metroidvania with an interesting premise based on an eternal, cyclical conflict. I played on Noctis (hard) and the difficulty felt more unfair than just difficult. I had a number of issues with dropped inputs and design decisions that made it feel like I was getting even more dropped inputs. The game also has a bad tendency to waste the player's time by making backtracking extremely tedious and locking build changes to save points that are almost always a long way from challenges that might require you to change your build. A number of your limited gems slots provide abilities that feel like they should be menu toggles or upgrades that you should naturally find in the game. The arrow mechanics are poorly implemented and are very difficult to control without the gem that fixes them. I didn't dislike everything. The music is really good, the visual looks great, even if they get in the way at times, and when the game isn't trying to be the Celeste C-sides, the platforming can be fun and challenging. I am on the fence on rating, but if I had played on the easier difficulty, I suspect I would have enjoyed the experience a lot more overall. Some of my notes as I played the game: The music is pretty good. I'm enjoying the melodies and they don't get too distracting or repetitive as I play through long areas. Visually, it looks great. The animation looks smooth, the backgrounds are beautifully detailed, and the monster design all look like they belong in the world that has been created. On the downside, the backgrounds are too detailed and it can be easy to be confused on what is in the foreground and what is in the background. There are just too many doodads all over the place. So while it all looks really good, it significantly interferes with the experience of playing the game. This game is massive! The map is designed in way that even after exploring, you can't see much of anything until you buy the in-game map of each area. Even then, there are a lot of darkened spots that look like they could be secrets or alternate paths even after exploring those areas already, so no area ever really feels complete. Many areas open to the player very early and I found myself exploring areas out of sequence all the time, only being able to do half of them and then having to try and find the actual next area I'm supposed to go to. This is the point of a metroidvania, but here the large map size and very spaced out fast travel points make backtracking feel more like a chore than fun. In many other metroidvania titles, each room feels like a test of your understanding of certain abilities and your skill at platforming. When Aerterna does this, it can be great. I love some of the challenge rooms that hide power-ups. I could do without the ones inspired by the Celeste C-sides though. However, the game seems to just have a lot of rooms, some of which are quite challenging, but many are just kind of there. Early on the combat doesn't feel interesting. Your attacks are pretty basic and even your special attacks don't add much. It doesn't feel that great until much later in the game when you get access to all weapons and the gems to make them more useful. The ranged attack you get early on is really awkward to use as your character moves while aiming. They have an option to hold down another button to lock you in place, but the time you get to aim is so short and the rotation in aiming with the joystick moves so fast that I can't reliably hit with precision. There is a gem to fix this, but having optional things to equip to fix mechanics that feel bad isn't good game design. The game eventually provides a number of gems to fix mechanics that didn't work well, like dying leaving your soul attached to the enemy or location that killed you. As soon as I got this gem, it remained on the rest of the game. There is also has a bad habit of always placing enemies right where you will be trying to platform to, stalling the exploration process to make you kill the enemies to safely get through, even when backtracking. I think that is the crux of my issues with the combat, it gets in the way of the exploration and the two systems don't really work well together. Boss fights are very hard for two reasons, they overwhelm the player with far too many things on screen, flashy attacks, multiple enemies, and foreground doodads; and they don't explain anything. I swung my sword at every enemy so far, but here are two bosses in a row that you have to use this arrow attack that was only demonstrated as a thing to hit switches with. I expect them to be used in combat, however, the arrow controls are beyond terrible. My ability to use the arrow aiming improved to a point over the course of the game, but its still not one of my favourite elements of the game. I've had a major issue with dropped inputs. There is no leeway for pressing away from a wall a fraction of a second before you wall jump like most games give you and it feels bad here. Your double jump doesn't refresh your dash and it just feels lopsided that way. I know I'm just used to more lenient systems, but many other games use those systems that here it just doesn't feel enjoyable. There is an area that messes with gravity that has directions changing in illogical ways, sometimes even mid jump. There is an area where the environment you see is false and you use your arrows, that have cooldown, to illuminate tiny sections of the area at a time. Some of those ideas are interesting, but are so poorly executed here that I get more and more frustrated the longer I play. The game doesn't feel challenging as much as it feels unfair. You can only change your gems and skill points at thrones and they are never close to boss fights. Chances are, you will want to change your build for a boss fight compared to exploration, so this design choice is insanely stupid. There are also a number of puzzles that almost require certain gems and the thrones are always far away from those as well. They really should have let you change your build at any time. The game honestly feels a bit better when you specifically have on the gems for slow arrows, triple jump, and the one that prevents your soul from being captured by what killed you. These all should have been enabled by default. The slow arrow should be a setting that you can toggle on and off at will. The soul being stolen by the enemy that kills you is neat, but very easily becomes a giant pain in the ass and just adds more backtracking. I can see this being a challenge thing on a hard mode that is available after you finish the game the first time or something, but it shouldn't be a thing in either of the normal two difficulty modes. Triple jump should just be a natural upgrade you get as you progress. It could be hidden as well, but it really is needed to give the player a sense that they aren't locked into being pixel perfect all the time. The problem, is that all of these take up gems spots that you could otherwise use to modify your build and make for more interesting builds. Sadly, these 3 feel required for exploration and so I'm stuck changing them out for boss fights if I am struggling with one of those, making the placement of the thrones so far from boss fights tedious. I've heard of a number of bugs when I researched picking up the game. I thought I was going to get away with a really good experience as I had no crashes through my 60+ hours. However, right at the end i ran into 2 issues. I bought all the secrets to reveal every pickup and was still missing one. I could have missed it, but I went over it 3 times and also compared it to an online map and still can't see that last chest on my map. Then I defeated the third incarnation of an optional boss and the game froze before the cut scene played, which auto-saved after defeating him, but without updating the quest, locking me out of true completion.
80 hours played
Sept. 2026
Next level platforming challenge. Hated this game in all the best ways. Fair but very challenging. Very rewarding experience getting through certain area of the game, and liked the story.
43 hours played
Aug. 2026
After many aborted attempts (first on console and now on PC), I've finally completed this game. And especially at the $3 it cost me, yes I'd recommend it. But it's exhausting and it's not for everyone; in fact, I'd say it's for hardly anyone. It's generous with content but overstays its welcome. It's packed full of checkpoints but severely lacking in useful fast travel and shortcuts (considering the amount of backtracking that's encouraged). It has genuinely clever, well-designed challenges and equal amounts of tedious, time-wasting filler. It demands unreasonable amounts of patience and perfection from the player throughout its entire runtime. But it's also too good to outright dismiss, if you're the sort of person who will tolerate its many irritating elements. Much like Afterimage, it's boldly massive and filled with gaudy, outlandish creativity. I hated this game many, many times, but ultimately I ended up enjoying it.
97 hours played
Aug. 2026
If you love hard platforming in your metroidvanias, this game is like an all-you-can-eat buffet. The difficulty can get a bit wild, but luckily this game is very generous with check-points so barring some hardest optional stuff you won't have to redo big chunks of it. Some levels of Aeterna Noctis are really creative and eye-candies, and I can only take my hat off to the creator's imagination as I've never seen anything like this in other MVs. The game is not flawless, but I think the highs are so powerful that they easily eclipse the lows. Cheers.
48 hours played
July 2026
This game was pretty good ngl. It has some of the best boss fights I've ever encountered in a metroidvania, and very satisfying parkour. Cool scenery and art design, even tho it's not for everyone and I would understand the reasons, and the story is simple, but it's not necessarily a bad thing. Exploration is good, sometimes not that much, quests are fun (except the collector guy's one) and overall? I had fun. Not the best metroidvania but you should really give it a try if you like the genre. I regret nothing. Vote: 8

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Frequently Asked Questions

Aeterna Noctis is currently priced at 5.99€ on Steam.

Yes, Aeterna Noctis is currently available at a 80% discount. You can purchase it for 5.99€ on Steam.

Yes, Aeterna Noctis received 1,309 positive votes out of a total of 1,723 achieving a rating of 7.32.
😊

Aeterna Noctis was developed and published by Aeternum Game Studios S.L.

Yes, Aeterna Noctis is playable and fully supported on Windows.

No, Aeterna Noctis is not playable on MacOS.

No, Aeterna Noctis is not playable on Linux.

Yes, Aeterna Noctis is playable and fully supported on Steam Deck.

Yes, Aeterna Noctis is playable and fully supported on Steam Machine.

No, Aeterna Noctis does not support VR.

Aeterna Noctis offers both single-player and multi-player modes.

Aeterna Noctis offers both Co-op and PvP modes.

Yes, there are 7 DLCs available for Aeterna Noctis. Explore additional content available for Aeterna Noctis on Steam.

No, Aeterna Noctis does not support mods via Steam Workshop.

No, Aeterna Noctis does not support Steam Remote Play.

Yes, Aeterna Noctis is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Aeterna Noctis.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 22:58 UTC
SteamSpy data 19 October 2026 05:15 UTC
Steam price 27 October 2026 19:46 UTC
Steam reviews 19 October 2026 21:49 UTC

If you'd like to dive deeper into the details about Aeterna Noctis, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aeterna Noctis
  • SteamCharts - Analysis of Aeterna Noctis concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aeterna Noctis compatibility
Aeterna Noctis PEGI 12
Rating
7.3
1,309
414
Game modes
Multiplayer
Features
Online players
20
Developer
Aeternum Game Studios S.L
Publisher
Aeternum Game Studios S.L
Release 14 Dec 2021
Platforms
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