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BLUE REFLECTION: Second Light on Steam - User reviews, Price & Information

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“As the last summer day fades, all is illuminated.” With gorgeous translucent designs by Mel Kishida, as well as a story that depicts the youth of lifelike girls, based on a theme of human identity and bonding, a new title in the BLUE REFLECTION series is here!

BLUE REFLECTION: Second Light is a visual novel, female protagonist and jrpg game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on November 08th 2021 is available on Windows and Steam Deck in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 1,037 reviews of which 843 were positive and 194 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 59.99€ on Steam, but you can find it for 47.79€ on Instant Gaming.


The Steam community has classified BLUE REFLECTION: Second Light into these genres:

Media & Screenshots

Get an in-depth look at BLUE REFLECTION: Second Light through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, 64bit
  • Processor: Intel Core i5 4460 or over, AMD Ryzen 3 1200 or over
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 or over, AMD Radeon RX560 or over
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 18 GB available space
  • Sound Card: 16 bit stereo, 48kHz WAVE file can be played
  • Additional Notes: 1280x720 pixel over display required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

37 hours played
July 2026
This game is tedious, repetitive, severely lacking in polish in a variety of areas, and is very hard to recommend. The game suffers from the same reverse difficulty loop of its predecessor where the challenge becomes a joke halfway through. The crafting's satisfying but I can't imagine forcing myself to go through it without the Ether Synthesis DLC, and the Quartet re-release apparently not including it is a ♥♥♥♥♥♥♥ travesty. It's also by far the best story Gust has ever written and I am going to miss these characters SO ♥♥♥♥♥♥♥ much. The whole game is full of heart and is just as cozy as the Atelier games while still regularly managing to pull heartstrings, consistently present intriguing worldbuilding and tying everything into a great finale with, despite the game's jank, pretty damn good presentation for a game with a relatively small budget. For all its flaws, Second Light quite clearly reminded me of why I fell in love with Gust's games in the first place. I'm going to look back on this one very, very fondly.
10 hours played
March 2026
BLUE REFLECTION: Second Light, developed and published by KOEI TECMO GAMES CO., LTD., is a JRPG that stands apart from many of its contemporaries by placing emotional intimacy and character relationships at the very center of its design. The story begins with Ao Hoshizaki awakening in a mysterious, waterbound world where a lone school serves as the only refuge, populated by other girls who, like her, have lost their memories. This premise sets the tone for a narrative that is less about saving the world in a conventional sense and more about rediscovering identity, confronting personal struggles, and rebuilding connections in an unfamiliar environment. What immediately distinguishes the game is its commitment to a slower, more reflective pace. Much of the experience unfolds within the school itself, which acts as both a narrative hub and a symbol of safety and shared growth. Here, players spend time bonding with the cast through conversations, events, and small daily activities that gradually strengthen relationships. These moments are not simply optional side content—they are deeply integrated into the progression system, unlocking new abilities and enhancing combat potential. This creates a satisfying loop where emotional investment directly translates into gameplay benefits, reinforcing the idea that the characters’ connections are the true driving force behind the journey. Exploration takes place within surreal environments known as Heartscapes, each representing fragments of the characters’ lost memories and inner worlds. These areas blend dreamlike visuals with symbolic storytelling, offering insight into each character’s fears, regrets, and desires. Moving through these spaces involves light puzzle-solving, gathering materials, and engaging in battles, but the real reward often comes from the narrative revelations tied to each location. The contrast between the calm, structured life at the school and the abstract, often unsettling nature of the Heartscapes gives the game a unique rhythm that alternates between introspection and discovery. Combat is another area where the game quietly excels. While it is fundamentally turn-based, it incorporates an active-time element that builds momentum as battles progress. Characters gain speed and power over time, allowing for increasingly impactful abilities and encouraging players to think strategically about timing rather than simply selecting commands. The system is approachable yet layered, offering enough depth to remain engaging without becoming overly complex. Each character’s abilities reflect their personality and role within the group, which further ties the gameplay back to the narrative. In addition to exploration and combat, the game includes light crafting and base-building elements centered around the school. Players can create facilities and items that provide practical benefits, adding another layer of progression that complements the relationship system. While these mechanics are relatively simple, they contribute to the feeling that the school is evolving alongside the characters, becoming a shared space shaped by their collective efforts. This sense of gradual development reinforces the game’s overarching themes of rebuilding and moving forward. The visual and audio presentation enhances the experience with a soft, almost ethereal quality. The art direction favors gentle color palettes and fluid character designs, creating an atmosphere that feels both comforting and slightly melancholic. The Heartscapes, in particular, stand out for their imaginative and symbolic designs, each one reflecting the emotional state of the character it represents. The soundtrack complements this aesthetic with a mix of soothing and evocative compositions that underscore both quiet moments and more intense encounters without overwhelming the player. However, the game’s strengths are closely tied to its potential drawbacks. Its deliberate pacing and heavy emphasis on dialogue can feel slow, especially for players expecting a more action-oriented RPG. Certain gameplay elements, such as stealth segments or minor side activities, feel less refined and can interrupt the otherwise cohesive flow. Additionally, while the combat system is enjoyable, it does not drastically reinvent the genre, which may leave some players wanting more innovation. These issues do not detract from the overall experience significantly, but they highlight the game’s clear prioritization of narrative over mechanical complexity. Ultimately, BLUE REFLECTION: Second Light is a deeply character-focused RPG that offers a thoughtful and emotionally resonant experience. It excels in creating a sense of connection between its cast, using its systems and storytelling to reinforce themes of memory, identity, and healing. While it may not appeal to everyone due to its slower pace and understated approach, those who value strong character development and atmospheric storytelling will find it to be a rewarding and memorable journey. Rating: 8/10
315 hours played
March 2026
A wonderful follow up to Blue Reflection. Excellent character dynamics and fantastic music - so good that I bought the game's soundtrack on iTunes. There are a lot of characters to interact with in the story, and all of the girls are wonderful. The gameplay introduces some new mechanics, like getting into 1v1 fights with some of the bosses that plays like a timed action game. Standard difficulty is still relatively easy, so you can relax while you're playing. It's a long game too - Blue Reflection was around 30 hours to complete everything whereas Second Light takes about 80 hours if you're doing everything. If you enjoy the character interactions - and you will - it will blow by. There are some missable achievements in game and the true ending is locked behind the second playthrough. I didn't mind though - as of this writing I'd played through the game three times because of its wonderful story, character dynamics, and music, and I picked everything that was left in the last go round. I can't recommend this game enough if you liked the first one. I'd love to see a follow up even though this one closes things off nicely.
46 hours played
Feb. 2026
a short summary of second light is that it blows the first game out of the water in nearly aspect, save perhaps the characters and writing where i would argue it matches the first game's. this is partly because, at large, blue reflection doesnt really register as a game most of the time. the biggest change here is obviously the combat. for some weird reason, the best ATB i've played in years is attached to this yuri game, which both makes sense and makes no sense. i know people have said the game does get repetitive but... that's kind of just every rpg in a nutshell. not really much you can do about it. what this game does, however, is have a fun, simple but still great to use ATB system that can transition into brief one-on-one battles mid fight. it rocks. it kicks so much ass. if you are at the weird intersection of craving a story with cute yuri tones while having some pretty cool combat back it up then boy is second light the game for you. i could go on and nitpick about the things the game does but i don't feel like it, i simply feel like recommending it. especially if the first game let you down in terms of gameplay.
48 hours played
Dec. 2025
The combat system and graphic maybe on the mid tier standard only but not really a big deal. This game have a great soundstrack and a good quality plot (if able to tolerate with yuri element) which made the game considerably enjoyable, recommend to get this game when there is a major discount.

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Frequently Asked Questions

BLUE REFLECTION: Second Light is currently priced at 59.99€ on Steam.

No, BLUE REFLECTION: Second Light is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, BLUE REFLECTION: Second Light received 843 positive votes out of a total of 1,037 achieving a rating of 7.74.
😊

BLUE REFLECTION: Second Light was developed and published by KOEI TECMO GAMES CO. and LTD..

Yes, BLUE REFLECTION: Second Light is playable and fully supported on Windows.

No, BLUE REFLECTION: Second Light is not playable on MacOS.

No, BLUE REFLECTION: Second Light is not playable on Linux.

Yes, BLUE REFLECTION: Second Light is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about BLUE REFLECTION: Second Light is not available yet.

No, BLUE REFLECTION: Second Light does not support VR.

BLUE REFLECTION: Second Light is a single-player game.

Yes, there are 15 DLCs available for BLUE REFLECTION: Second Light. Explore additional content available for BLUE REFLECTION: Second Light on Steam.

No, BLUE REFLECTION: Second Light does not support mods via Steam Workshop.

No, BLUE REFLECTION: Second Light does not support Steam Remote Play.

Yes, BLUE REFLECTION: Second Light is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BLUE REFLECTION: Second Light.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2026 05:24 UTC
SteamSpy data 09 September 2026 09:13 UTC
Steam price 12 September 2026 10:36 UTC
Steam reviews 10 September 2026 05:57 UTC

If you'd like to dive deeper into the details about BLUE REFLECTION: Second Light, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BLUE REFLECTION: Second Light
  • SteamCharts - Analysis of BLUE REFLECTION: Second Light concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BLUE REFLECTION: Second Light compatibility
BLUE REFLECTION: Second Light PEGI 12
Rating
7.7
843
194
Game modes
Features
Online players
3
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 08 Nov 2021
Platforms
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