BOOK OF HOURS on Steam - User reviews, Price & Information

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Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?

BOOK OF HOURS is a rpg, card game and exploration game developed and published by Weather Factory.
Released on August 17th 2023 is available on Windows, MacOS and Linux in 3 languages: English, Russian and Simplified Chinese.

It has received 4,356 reviews of which 3,690 were positive and 666 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 17.15€ on Steam with a 30% discount, but you can find it for 7.44€ on Gamivo.


The Steam community has classified BOOK OF HOURS into these genres:

Media & Screenshots

Get an in-depth look at BOOK OF HOURS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later, 64-bit
  • Processor: 2GHz or better
  • Memory: 2 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX 11 compatible
MacOS
  • OS: MacOS 12 or later
  • Processor: 2GHz or better
  • Memory: 1 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012
  • Storage: 5 GB available space
  • Sound Card: DirectX 11 compatible
Linux
  • OS: Ubuntu 22.04, Ubuntu 24.04 (these are the standard Unity Player requirements; other distros may work; we test on Mint Cinnamon)
  • Processor: 2GHz or better, x64 architecture with SSE2 instruction set support.
  • Memory: 1 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution, OpenGL 3.2+, post-2012 integrated graphics
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
this is a game for people who get sexual thrill from editing spreadsheets. half of my gameplay has been spent adding information to a spreadsheet, editing information, reorganising information, sorting information, resorting information, and then doing it better in a different spreadsheet. very fun! the gameplay loop is either very fun and rewarding, or its purely exhausting. it entirely depends on the person. you will need to take notes. you will need to pay attention. elaborate, lush, thought-provoking writing that rewards the player that takes their time to make connections between occultist themes and hidden instructions. being a well-respected figure as the librarian of the hush house in the occult world of cultist simulator / book of hours is a refreshing change in pace from feeling hunted and persecuted the entire time in cultist simulator. the expansion house of light erases the worry you will run out of lessons in books to upgrade the skills you want. dont worry. it will all be okay even if you seriously mismanage your skills and the tree of wisdoms. you can come back from almost anything. if you have a goal of achievement hunting and getting all achievements in games, this will be a punishing experience for you. book of hours is not designed for that.
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Aug. 2024
Ah nothing better than spending a few hours, tea in hand, cataloguing the books of ages past while the storm batters the walls of the House. Gorgeous art style and laid-back storytelling. A unique ambience totally unlike Cultist Simulator. Tips: Remember to read everything, take notes of anything interesting written in the books and cataloguing the books by memories produced massively sped the game up for me.
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Aug. 2024
Poetic, mysterious, contemplative. Also, there's no other game like this; perfect for those who seek originality and avowed authorship. (+++) Originality (++) Atmosphere (++) Progress directly bound to the exploration of the core game mechanics (++) Minimalistic representation of complex gameplay through items as simple as cards (+) Everything I liked about the Cultist Simulator is still here, but the reversed sentiment – now the game wants me to actually succeed (and gives me all the time and tools I need) – suits this type of game much better. (+) Although the art-direction could use a lot more consistency and stricter curation (a lot of art feels like a placeholder), it fits the game perfectly and deepens the experience. (--) UI and UX are burdensome and the biggest put off by far (moving around the map/board; zoom mechanics; item and card placement and management;...) (-) Been playing since day one, constantly see the developer talk a lot about some QoL improvement patches being released, but any time I boot up the game, I feel like there are barely any changes (basically the biggest UX issues get some negligible iteration here and there, but stay fundamentally dysfunctional and are never truly addressed despite what the developer wants you to believe). (-) Some design decisions are a bit frustrating: 'soul' upgrading is very tedious; some random book covers don't follow its attribute color-scheme for no apparent reason (other than making them difficult to spot);... (-) Half-way down the house I feel like I fell into a rut; a very repetitive gameplay loop.
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Aug. 2024
I wrote a powershell script to convert my pasted notes to CSV files that I can play with in Excel. I'm seriously thinking about putting them into an SQL database. No, there is absolutely no real need for me to do these things. The lore is just so dang engrossing that I feel compelled to build my own relational database for it instead of relying on the wikis. 10/10
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Aug. 2024
I've come to think of this game as the Dark Souls of non-combat games, in two very important ways. First, the lore is everywhere. You don't exactly get cutscenes (it's nice to go without them for a change) so it's up to you to draw conclusions from bits of information scattered around in books, paintings, and even room descriptions. Second, there is little hand-holding. If you want to make sense of something you will have to figure it out yourself, and the community generally does not dispense a lot of tutorials or explanations. They exist, and you can find them, but they aren't nearly as prevalent as in some other games. For these reasons, the game is difficult. It's not difficult in the sense of a tense, pulse-pounding action game where a good guy must use weapons and abilities to defeat bad guys but you get dead if you do so in an unsatisfactory manner. It is difficult in the sense of figuring out how to work with the game mechanics and progress with what you have. This often requires you to use your existing resources in different ways. The game mechanics are deliberately opaque. I haven't found a way to die, and I only know of one way to prevent yourself from making further progress in the game. In that way I suppose it is unlike Souls games. I love the game for its atmosphere and intellectual bent. Who wouldn't want to wander through an almost certainly haunted, giant Cornish library-mansion during a thunderstorm sipping tea before a crackling fireplace, and either paging through an endless series of books or exploring the mysterious rooms? Well, I would. (As an American who has been to Cornwall, it is delightfully rainy and I would definitely live there.) True, the game is not always easy, but it is satisfying. Just like Souls players insist that an egregious level of difficulty makes success more enjoyable, figuring out how to do things in this game opens up many new possibilities and means you can progress further. A bit like Metroid, but instead of having to find some kind of upgrade to get to new areas, you have to just figure out how to advance using the available game mechanics. It's much different from other games. That makes it difficult but also fun in a way you won't find elsewhere. I once told an inveterate Soulsborne-player about this game. He appeared horrified and assured me that he would never enjoy a game with such little action or combat. To him I condescendingly retorted, "NO ACTION. ONLY BOOK." Also, based on the way it was laid out, I expected this to be a short game and relatively simplistic. It is not. I was shocked by the depth of it. If you like depth and complexity, this game has both. (It also has whisky and wine, which are both known to have depth and complexity!) While this game certainly isn't for everyone, and that's fine, the specious argument about timers being bad seems goofy and arbitrary to me. It sometimes takes time to perform a task. I honestly don't see the problem with it. Yes, life would be easier if actions took no time to perform, but this mechanic allows time to advance in a logical way where you can actually have four (well, 5) seasons. So, in summary, you might like it for the cozy atmosphere, books, lore, and complexity. You may not like it if you need lots of stuff moving around on the screen all the time, or raytracing, or [EDIT: "if you dislike"] very complex game mechanics that potentially take a long time to learn.
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Frequently Asked Questions

BOOK OF HOURS is currently priced at 17.15€ on Steam.

BOOK OF HOURS is currently available at a 30% discount. You can purchase it for 17.15€ on Steam.

BOOK OF HOURS received 3,690 positive votes out of a total of 4,356 achieving a rating of 8.19.
😎

BOOK OF HOURS was developed and published by Weather Factory.

BOOK OF HOURS is playable and fully supported on Windows.

BOOK OF HOURS is playable and fully supported on MacOS.

BOOK OF HOURS is playable and fully supported on Linux.

BOOK OF HOURS is a single-player game.

There are 2 DLCs available for BOOK OF HOURS. Explore additional content available for BOOK OF HOURS on Steam.

BOOK OF HOURS does not support mods via Steam Workshop.

BOOK OF HOURS does not support Steam Remote Play.

BOOK OF HOURS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BOOK OF HOURS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 22:34
SteamSpy data 12 June 2025 10:00
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:57

If you'd like to dive deeper into the details about BOOK OF HOURS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BOOK OF HOURS
  • SteamCharts - Analysis of BOOK OF HOURS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BOOK OF HOURS compatibility
BOOK OF HOURS
8.2
3,690
666
Game modes
Features
Online players
200
Developer
Weather Factory
Publisher
Weather Factory
Release 17 Aug 2023
Platforms
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