This is such a perfect idea for a simulator for me, because I love books and reading. I'm just getting into my simulator era, and this game caught my eye in a big way because of the theme and also the good reviews I'd seen. It's doing a lot of things really well, including a lot of good QoL features. That's definitely not to say my experience was flawless and perfect, though. So here's a more long-winded, deeper breakdown: THINGS I LIKED ♦ THERE ARE CATS. You can have cats. Numerous cats. You can pet the cats. This is good. ♦ The books are parodies of real books. There's a lot I loved about this game, but this is my absolute favorite thing. The books are based on real books, with silly quirky twists for the titles and authors. ♦ There's a lot of books, and even more in the workshop. You get to unlock several at the beginning, and then pretty quickly you get to a point where unlock a new book every time you level up as a player. I am level 57 and there are still so many books I haven't unlocked. I've also added several more from the workshop, so there's a lot of longevity here with how long you can spend unlocking new titles. ♦ There's a lot of cool ways to display books. I do wish there were more sizes for standard book shelves, but there were some cool shelves themed around different genres, a cute table for featuring books that would increase sales, special shelves for manga and comics, etc. I also like that you could change how books were displayed on each individual shelf. ♦ There are a lot of great QoL features. My favorite is the handheld scanner that lets you easily reorder books while on the go. You unlock this fairly quickly. I also like the teleporter, which I think is a newer feature. One of the most useful features was having shelves be highlighted while carrying a box of books, so you know where that book is already placed or stored. ♦ You can open boxes of used books, which might contain special editions or legendary books. This is a super cool feature. You can order what's basically a blind box of books. The majority of books inside will be used editions, but some will be first editions or signed, and they're worth a good chunk of money. You can also find legendary books, which when displayed on special stands in your store, will grant you benefits depending on the book. And there are a lot of legendary books to find, and so many of them offer really handy benefits, like increased sales on specific genres, increased employee speed, etc. ♦ The pacing is well done. You have both a player level and a level for each store, and can unlock different rewards based on these levels. I like that every time you start a new location, you kind of have to go back to basics and work as the only employee until you level up that location more. You can unlock new employees at a good pace, and they can level up as well, and the levels actually feel like they make a difference. A stocker at level 40 restocks significantly faster than a stocker at level 5. I do feel like the cafe gets overloaded with customers at the start when you first place it, but other than that I felt everything was spaced well. It does start to drag at the end after you've unlocked everything besides additional books, but it's early access still so this will likely improve later. THINGS I'M IN THE MIDDLE ON ♦ You can have multiple locations. I typically do not like this feature in games, because it feels like too much work to manage multiple areas. This game does let you ignore whichever locations you want without consequence which is nice, and you can earn passive income from the locations you're not actively managing. But I still only used 2 of the 3 locations to level up and unlock things and besides that, I've spent 90% of my time in the Paris location basically pretending the other two don't exist. ♦ The "snap" feature exists and is fine, but could be a lot better. You can press a button as you're placing furniture to have it "snap" into place. Sometimes it worked great, and it made it especially easy to snap bookshelves into each other on the walls. But other times... it could be super finnicky and inconsistent, especially when dealing with oddly sized furniture like cafe counters. If you're not snapping something right to the wall, just out in the open, then it's anyone's guess if it will cooperate or not. ♦ There were definitely bugs. Nothing game breaking, just... odd. A cashier for my cafe mysteriously vanished mid-shift. I went from the Paris location to the Japan location, and there were just random book posters floating over the walkway several feet from the store. Random stuff like that. But I'm putting this in the "middle" because bugs are expected in EA games, and nothing that happened was really that bothersome. THINGS I DIDN'T LIKE ♦ Having to turn the lights on every day drives me batty. It's weird that my biggest gripe is something so seemingly small, but this was driving me insane. Every damn day , you have to hit a switch on the wall to turn on the lights in the store. I forgot to do it constantly , and then it'd be growing dark in the store suddenly and I'd be like DAMMIT NOT AGAIN. It's so small but it's also just so unnecessary. ♦ The storage system is fine for once you're farther along, but really isn't helpful when you're just starting out. There are only two sizes for storage shelves: a smaller shelf that holds 4 boxes each of 4 different titles, and a larger shelf that holds 4 boxes each of 8 different titles. By the time you have a larger store with a lot of inventory, this is just fine. But when I was newly started and only needed MAYBE one box each for each title, the storage shelves just felt like bulky, wasted space because they couldn't hold more titles. ♦ The decorations need more variety. As I mentioned in my intro, I'm newer to simulator games, but it really feels like decorations are just not a high priority for any of them. They usually have some decor items, but a very tiny amount. This game is no exception. I do really like that you can use the book covers as posters, but there are very few plants, very few lamps, very few chairs, etc. I really hope they continue to add more decor options and more wallpapers that aren't as bright/gaudy.