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Bookshop Simulator on Steam

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Open your own bookshop! Order books, stock your shelves, and earn revenue. Use your profits to decorate, expand, and hire staff. Collect rare books that give powerful abilities. Adopt a cat to keep you and your customers company along the way!

Bookshop Simulator is a simulation, management and economy game developed and published by Blep Games.
Released on July 20th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 1,624 reviews of which 1,515 were positive and 109 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 20.49€ on Steam.


The Steam community has classified Bookshop Simulator into these genres:

Media & Screenshots

Get an in-depth look at Bookshop Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5 3550 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / RX 580
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

423 hours played
Aug. 2026
Things I LOVED about this game--there are several. -This game is still being worked on. You can see the love that's gone in to it, and is going into it. -On the Discord, there are so many helpful people, and even the devs chime in! -CATS. From the right angle you can see their ears wiggle when they eat. They are so frigging CUTE. -There are so many extra books in the workshop! And you can make your own custom books too--though that does slow down the loading of the game. Patience is a virtue. -The music is relaxing, the sounds are awesome. -Toe beans. -Achievement names. I don't know which ones are secret or not, so I won't give spoilers. But they are cute and creative. -It's not overly priced, it's $20 CAD, and I've already played 263 hours. I can see it being a game that I'll keep coming back to, even once I get tired of it, as I do with Stardew Valley. -The customers smile now :). -I get to recommend books to customers. Currently there are only 3 locations, but I believe they're planning to expand on that. If you want a game where it's as chill as you want, or as nuts as you want, this is great--you can hire staff to man the cash registers, or run one yourself, there's controller support which is great for me for moving around, though for cash register running I need the keyboard. Editing now in August 8th, it's version 1.0. There is multiplayyyyer!! Devs are still active in Discord which I suggest joining if you haven't! I'm not sure if they still have the demo, I don't believe they've raised the price either!! When in multiplayer it seems to lower the need to hire a lot of people, at least in the starting region. My answer is now a "Very Much Yes" to "Would you recommend this game to other players?". I LOVE it.
21 hours played
July 2026
Before I write this review, Let me say something some people don't know or understand There are 2 types of simulator games: 1. Hyper-realistic where you can manage every element to finally tune a store that takes hours to make progress in 2. A simulator that sells you the Fantasy of doing the thing you want to do. This game is the second one and it does it very well. People buy a lot of books at once and you always have foot traffic because it set a steady pacing. You can buy more stock that appears almost instantly and restock everything mid-day Cashiering is fun and easy without too much hassle. you can decorate and make the shop really yours on the cheap and easily. This game relies on you having SOME suspension of disbelief, like all videos games do If you're looking for a super real management simulator, this isn't the game for you. In fact, I don't think there is a super realistic bookstore simulator because it wouldn't be fun and would end in you failing every run for literal days worth of hours. running a niche business like a book store is difficult in a realistic setting and would force the player to be bored for literal hours at a time looking at spreadsheets with little pay off. This game has used book boxes you can buy with in-game money(Bleps) to open for rare and special edition books you can sell at a mark-up. there is also a chance for legendary books as well. This game was made to be fun and cozy, with minimal deeper management to help sell the fantasy of owning a bookshop.
78 hours played
June 2026
This is not normally my type of game, however I loved the reviews and bought it during a sale. It turns out that my 7 year old daughter was watching me play and asked if she could learn to be the cashier for me. She loved it so much she took over my store and opened 2 more. Most of all, she loves rescuing all the cats for her stores, sheesh. Thank you for such a wonderful game for my daughter to run around in. Keep the content coming, we'll be there to enjoy it.
66 hours played
June 2026
This is such a perfect idea for a simulator for me, because I love books and reading. I'm just getting into my simulator era, and this game caught my eye in a big way because of the theme and also the good reviews I'd seen. It's doing a lot of things really well, including a lot of good QoL features. That's definitely not to say my experience was flawless and perfect, though. So here's a more long-winded, deeper breakdown: THINGS I LIKED ♦ THERE ARE CATS. You can have cats. Numerous cats. You can pet the cats. This is good. ♦ The books are parodies of real books. There's a lot I loved about this game, but this is my absolute favorite thing. The books are based on real books, with silly quirky twists for the titles and authors. ♦ There's a lot of books, and even more in the workshop. You get to unlock several at the beginning, and then pretty quickly you get to a point where unlock a new book every time you level up as a player. I am level 57 and there are still so many books I haven't unlocked. I've also added several more from the workshop, so there's a lot of longevity here with how long you can spend unlocking new titles. ♦ There's a lot of cool ways to display books. I do wish there were more sizes for standard book shelves, but there were some cool shelves themed around different genres, a cute table for featuring books that would increase sales, special shelves for manga and comics, etc. I also like that you could change how books were displayed on each individual shelf. ♦ There are a lot of great QoL features. My favorite is the handheld scanner that lets you easily reorder books while on the go. You unlock this fairly quickly. I also like the teleporter, which I think is a newer feature. One of the most useful features was having shelves be highlighted while carrying a box of books, so you know where that book is already placed or stored. ♦ You can open boxes of used books, which might contain special editions or legendary books. This is a super cool feature. You can order what's basically a blind box of books. The majority of books inside will be used editions, but some will be first editions or signed, and they're worth a good chunk of money. You can also find legendary books, which when displayed on special stands in your store, will grant you benefits depending on the book. And there are a lot of legendary books to find, and so many of them offer really handy benefits, like increased sales on specific genres, increased employee speed, etc. ♦ The pacing is well done. You have both a player level and a level for each store, and can unlock different rewards based on these levels. I like that every time you start a new location, you kind of have to go back to basics and work as the only employee until you level up that location more. You can unlock new employees at a good pace, and they can level up as well, and the levels actually feel like they make a difference. A stocker at level 40 restocks significantly faster than a stocker at level 5. I do feel like the cafe gets overloaded with customers at the start when you first place it, but other than that I felt everything was spaced well. It does start to drag at the end after you've unlocked everything besides additional books, but it's early access still so this will likely improve later. THINGS I'M IN THE MIDDLE ON ♦ You can have multiple locations. I typically do not like this feature in games, because it feels like too much work to manage multiple areas. This game does let you ignore whichever locations you want without consequence which is nice, and you can earn passive income from the locations you're not actively managing. But I still only used 2 of the 3 locations to level up and unlock things and besides that, I've spent 90% of my time in the Paris location basically pretending the other two don't exist. ♦ The "snap" feature exists and is fine, but could be a lot better. You can press a button as you're placing furniture to have it "snap" into place. Sometimes it worked great, and it made it especially easy to snap bookshelves into each other on the walls. But other times... it could be super finnicky and inconsistent, especially when dealing with oddly sized furniture like cafe counters. If you're not snapping something right to the wall, just out in the open, then it's anyone's guess if it will cooperate or not. ♦ There were definitely bugs. Nothing game breaking, just... odd. A cashier for my cafe mysteriously vanished mid-shift. I went from the Paris location to the Japan location, and there were just random book posters floating over the walkway several feet from the store. Random stuff like that. But I'm putting this in the "middle" because bugs are expected in EA games, and nothing that happened was really that bothersome. THINGS I DIDN'T LIKE ♦ Having to turn the lights on every day drives me batty. It's weird that my biggest gripe is something so seemingly small, but this was driving me insane. Every damn day , you have to hit a switch on the wall to turn on the lights in the store. I forgot to do it constantly , and then it'd be growing dark in the store suddenly and I'd be like DAMMIT NOT AGAIN. It's so small but it's also just so unnecessary. ♦ The storage system is fine for once you're farther along, but really isn't helpful when you're just starting out. There are only two sizes for storage shelves: a smaller shelf that holds 4 boxes each of 4 different titles, and a larger shelf that holds 4 boxes each of 8 different titles. By the time you have a larger store with a lot of inventory, this is just fine. But when I was newly started and only needed MAYBE one box each for each title, the storage shelves just felt like bulky, wasted space because they couldn't hold more titles. ♦ The decorations need more variety. As I mentioned in my intro, I'm newer to simulator games, but it really feels like decorations are just not a high priority for any of them. They usually have some decor items, but a very tiny amount. This game is no exception. I do really like that you can use the book covers as posters, but there are very few plants, very few lamps, very few chairs, etc. I really hope they continue to add more decor options and more wallpapers that aren't as bright/gaudy.
71 hours played
March 2026
I have played this game for 20+ hours and I have to say that it is cozy, fun and simple. There are so many different books that you can sell, so you can always try something new. If you want to sell only romance books, you can do that. If you want to sell only horror books, you can do that. I find that really nice that nothing is forced on you. I also like that you can sell stuff other than books (boardgames, candy + coffee/pastries). I also like that you can easily hire and fire employees very easily. The controls of the game are also super easy. I like that you pretty much get free range on how to set up the store and how many books you can sell...however, a HUGE drawback of the game is how many customers come in the bookstore each day and how many books they buy. First, when you are stocking books by yourself or you are doing the cashier by yourself, it is a LOT of work. A majority of the customers buy so many books (which sounds good in theory) that you have to constantly restock books multiple times in the same day. So yes, it is very easy to make money in the game because of this, but it is kind of a pain to always have to worry about keeping the books stocked. Due to this issue, I am finding that I spend a majority of my time buying a ton of books in the morning (before even opening the store) and then having to stock it up as well as having a tremendous amount of boxes of books to restock FOR THAT SAME DAY. The amount of books you go through in one day is so insane that there is a huge stocking issue. There are so many boxes and it is pretty overwhelming. In one of my bookshops, I hired 3 stockers and even that is barely enough. Another drawback is that you don't have any personal interactions with customers. You don't get to speak to them at all. The game would be way more fun if you could interact with them or even just have them say something cute or funny sometimes. Additionally, I wished there were certain aspects in the game that I could *strive* to achieve. I enjoy games where there are objectives. I found that after the tutorial was over, there were no objectives at all. Yes, you need to level up in order to get employees and to get a cafe, but that's it. Now that I have a cafe, there isn't really much else to strive for. . So, the game is less fun because I have nothing more to achieve except get more money. The last thing that really bothers me is that my employee for the cafe does not stock up coffee in the coffee holder. If they are not with a customer, they just stand there not doing anything. I don't understand why the barista doesn't stock up coffee when they have free time. It takes them so long to make coffee and the line backs up so long that I find myself stocking it for them. All in all, I have high hopes for this game and I definitely enjoy playing it, but I hope to see future updates!

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Frequently Asked Questions

Bookshop Simulator is currently priced at 20.49€ on Steam.

No, Bookshop Simulator is currently not on sale. You can purchase it for 20.49€ on Steam.

Yes, Bookshop Simulator received 1,515 positive votes out of a total of 1,624 achieving a rating of 8.86.
😎

Bookshop Simulator was developed and published by Blep Games.

Yes, Bookshop Simulator is playable and fully supported on Windows.

No, Bookshop Simulator is not playable on MacOS.

No, Bookshop Simulator is not playable on Linux.

Yes, Bookshop Simulator is playable and fully supported on Steam Deck.

Yes, Bookshop Simulator is playable and fully supported on Steam Machine.

No, Bookshop Simulator does not support VR.

Bookshop Simulator offers both single-player and multi-player modes.

Bookshop Simulator includes Co-op mode where you can team up with friends.

No, Bookshop Simulator does not currently offer any DLC.

Yes, Bookshop Simulator is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Bookshop Simulator does not support Steam Remote Play.

Yes, Bookshop Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bookshop Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 06:11 UTC
SteamSpy data 22 October 2026 10:20 UTC
Steam price 27 October 2026 04:27 UTC
Steam reviews 18 October 2026 07:50 UTC

If you'd like to dive deeper into the details about Bookshop Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bookshop Simulator
  • SteamCharts - Analysis of Bookshop Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bookshop Simulator compatibility
Bookshop Simulator
Rating
8.9
1,515
109
Game modes
Multiplayer
Features
Online players
138
Developer
Blep Games
Publisher
Blep Games
Release 20 Jul 2026
Platforms
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