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Bookshop Simulator on Steam - User reviews, Price & Information

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Open your own bookshop! Order books, stock your shelves, and earn revenue. Use your profits to decorate, expand, and hire staff. Collect rare books that give powerful abilities. Adopt a cat to keep you and your customers company along the way!

Bookshop Simulator is a simulation, management and economy game developed and published by Blep Games.
Released on July 20th 2026 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Italian and Korean.

It has received 1,468 reviews of which 1,389 were positive and 79 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 13.42€ on Steam with a 15% discount.


The Steam community has classified Bookshop Simulator into these genres:

Media & Screenshots

Get an in-depth look at Bookshop Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5 3550 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / RX 580
  • DirectX: Version 11
  • Storage: 10 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
June 2026
This is such a perfect idea for a simulator for me, because I love books and reading. I'm just getting into my simulator era, and this game caught my eye in a big way because of the theme and also the good reviews I'd seen. It's doing a lot of things really well, including a lot of good QoL features. That's definitely not to say my experience was flawless and perfect, though. So here's a more long-winded, deeper breakdown: THINGS I LIKED ♦ THERE ARE CATS. You can have cats. Numerous cats. You can pet the cats. This is good. ♦ The books are parodies of real books. There's a lot I loved about this game, but this is my absolute favorite thing. The books are based on real books, with silly quirky twists for the titles and authors. ♦ There's a lot of books, and even more in the workshop. You get to unlock several at the beginning, and then pretty quickly you get to a point where unlock a new book every time you level up as a player. I am level 57 and there are still so many books I haven't unlocked. I've also added several more from the workshop, so there's a lot of longevity here with how long you can spend unlocking new titles. ♦ There's a lot of cool ways to display books. I do wish there were more sizes for standard book shelves, but there were some cool shelves themed around different genres, a cute table for featuring books that would increase sales, special shelves for manga and comics, etc. I also like that you could change how books were displayed on each individual shelf. ♦ There are a lot of great QoL features. My favorite is the handheld scanner that lets you easily reorder books while on the go. You unlock this fairly quickly. I also like the teleporter, which I think is a newer feature. One of the most useful features was having shelves be highlighted while carrying a box of books, so you know where that book is already placed or stored. ♦ You can open boxes of used books, which might contain special editions or legendary books. This is a super cool feature. You can order what's basically a blind box of books. The majority of books inside will be used editions, but some will be first editions or signed, and they're worth a good chunk of money. You can also find legendary books, which when displayed on special stands in your store, will grant you benefits depending on the book. And there are a lot of legendary books to find, and so many of them offer really handy benefits, like increased sales on specific genres, increased employee speed, etc. ♦ The pacing is well done. You have both a player level and a level for each store, and can unlock different rewards based on these levels. I like that every time you start a new location, you kind of have to go back to basics and work as the only employee until you level up that location more. You can unlock new employees at a good pace, and they can level up as well, and the levels actually feel like they make a difference. A stocker at level 40 restocks significantly faster than a stocker at level 5. I do feel like the cafe gets overloaded with customers at the start when you first place it, but other than that I felt everything was spaced well. It does start to drag at the end after you've unlocked everything besides additional books, but it's early access still so this will likely improve later. THINGS I'M IN THE MIDDLE ON ♦ You can have multiple locations. I typically do not like this feature in games, because it feels like too much work to manage multiple areas. This game does let you ignore whichever locations you want without consequence which is nice, and you can earn passive income from the locations you're not actively managing. But I still only used 2 of the 3 locations to level up and unlock things and besides that, I've spent 90% of my time in the Paris location basically pretending the other two don't exist. ♦ The "snap" feature exists and is fine, but could be a lot better. You can press a button as you're placing furniture to have it "snap" into place. Sometimes it worked great, and it made it especially easy to snap bookshelves into each other on the walls. But other times... it could be super finnicky and inconsistent, especially when dealing with oddly sized furniture like cafe counters. If you're not snapping something right to the wall, just out in the open, then it's anyone's guess if it will cooperate or not. ♦ There were definitely bugs. Nothing game breaking, just... odd. A cashier for my cafe mysteriously vanished mid-shift. I went from the Paris location to the Japan location, and there were just random book posters floating over the walkway several feet from the store. Random stuff like that. But I'm putting this in the "middle" because bugs are expected in EA games, and nothing that happened was really that bothersome. THINGS I DIDN'T LIKE ♦ Having to turn the lights on every day drives me batty. It's weird that my biggest gripe is something so seemingly small, but this was driving me insane. Every damn day , you have to hit a switch on the wall to turn on the lights in the store. I forgot to do it constantly , and then it'd be growing dark in the store suddenly and I'd be like DAMMIT NOT AGAIN. It's so small but it's also just so unnecessary. ♦ The storage system is fine for once you're farther along, but really isn't helpful when you're just starting out. There are only two sizes for storage shelves: a smaller shelf that holds 4 boxes each of 4 different titles, and a larger shelf that holds 4 boxes each of 8 different titles. By the time you have a larger store with a lot of inventory, this is just fine. But when I was newly started and only needed MAYBE one box each for each title, the storage shelves just felt like bulky, wasted space because they couldn't hold more titles. ♦ The decorations need more variety. As I mentioned in my intro, I'm newer to simulator games, but it really feels like decorations are just not a high priority for any of them. They usually have some decor items, but a very tiny amount. This game is no exception. I do really like that you can use the book covers as posters, but there are very few plants, very few lamps, very few chairs, etc. I really hope they continue to add more decor options and more wallpapers that aren't as bright/gaudy.
19 hours played
March 2026
This simulator I do find enjoyable personally. Luckily you not only sell books, but some board games, book marks, and other types of books. Including the cafe. Though my review isn't going to focus on so much the praise of it, but what I want seen adjusted or added. ==> Separate storage rooms. I'm not sure if a speak for most simulator enjoyers, but I know personally I prefer for my stock to be in a whole other room. That way I can focus on arranging and decorating the shop itself. ==> Cafe is a great addition, but needs... more. There is a lack of items to sell with it or interact really. I can create the drinks, but can't say heat up a pastry or package a box of six to dozen of pastries. It would also be nice if there was the option of serving sitting customers. ==> Having the books require specific shelves isn't entirely bad, but it can throw off the look of the shop a bit when they don't all match or fit well together. It would be nice if shelves were purposely more for style than specific book type. ==> More book types the sell would be lovely. There is plenty more manga and comics to include parodies of for this game, so adding way more options would be really nice. Especially if I want say the Japan location to be primarily Manga. Maybe even include some light novels- although niche, would be nice for those sort of book lovers too. ==> I assume this may be the case in the future, but more decorative options and for plants to be stuck to where they are placed rather than easily knocked over. Although what is there I can make a decently lovely shop, some more carpet, seating and wall posters would be nice- especially for the posters to include comics or manga. ==> Possibly wall shelving so that way not everything is on the floor- more over for personal use items like paint or price gun. ==> Bit more interactive customer moments. Like thieves, impatient, or whatever else to make game play interesting. Can have a toggle for people to turn it off if more casual play. Otherwise I really do enjoy this simulator for what it is, though I do desire just a bit more from it if it's continued development. I look forward to more!
1 hours played
Jan. 2026
This game has a lot of potential, and I am definitely enjoying it. The book titles are so nice and funny. I love that you can customize almost everything and even get a pet! I love how the books look an the fact that they differ in size and design. Well, since it's early access, I do have some points where this game could improve: 1) The amount of books the customers buy is way too many, and so are the customers ariving. I have almost every customer buying 8+ books. This is not realistic and also makes it almost impossible to run you bookshop yourself. It forces you to get staff. If you sell less books, I do get that you make less money, but it would be way more realistic. It makes for a more cozy/slow game if the customers and books they buy would be a little less. Now it feels kinda rushed. 2) I would really appreciate it if there was an option in your buy-app to sort the books on how many you have in stock, this way ordering would be way easier. It also changes back to "name" as soon as you buy or click something. Should be able to lock it on "genre" for example. 3) I would like a stockroom for my shelves and boxes. It being in the store doesn't look that great. It would also be nice if my worker put boxes on the stockshelf instead of dropping them in front of the bookshelves. 4) The option to put in real money. I'd like to play with Euro's and can imagine others playing with Dollars, if it is possible. 5) Don't sell rare books right away. If these books are so rare, it is not very believable if they dissapear of the shelves right away. This also makes for an almost always empty bookshelf. 6) Just a little thing I was pondering; How fun would it be to customize the bag the customers receive to your own bookshop?! Overall, really enjoyable, can't wait where this game goes. But for me to keep playing, the pace should be a little less fast, and maybe add goals and special events. For now it's pretty easy to just get whatever you want, which also makes it to be less of a challenge.
6 hours played
Dec. 2025
As a lover of all things books, I really want to recommend this game. So I will, but very cautiously >.> The bare bones of a great game are there. The gameplay loop has the potential to be so satisfying. You do everything from ordering supplies, keeping shelves stocked, checking out customers to decorating your very own bookshop. My favourite part is that you can also sell used books and uncover rare editions. And it wouldn’t be a true bookshop experience without board games and cats!! I’m enjoying all the genres and their quirky titles. Despite all this, the game feels lifeless and robotic. I’m not a fan of the art at all. Feels like it just lacks creativity. The decorating options are lacklustre. When I think of building up my own bookshop, I think comfy and cozy. The options are just limited and lack variety to create anything unique. The colour palettes and patterns are very bland. The customers and hired staff are all expressionless and mimic the same movements. There is no vibrancy to the world at all. I really do enjoy the simple and relaxing gameplay loop. There is an option to hire staff but I found this to take away too much from the gameplay, leaving you with nothing to do all day but stand around and watch. I would only recommend this on sale at the moment. In addition to desperately needing varied content, I hope to see more creativity and liveliness. The world and shop environment just feels so dead. I don’t feel the passion for books at all, and that is the biggest disappointment. Decent start to a shop management but not enough as it stands to keep me coming back.
29 hours played
Sept. 2025
For the most part, it's what you'd expect from any simulator about running a store-- However, I think this game already has plenty of cool stuff going for it like: 1. Multiple locations to unlock that keep it fresh and basically let you start anew and try new things (while still being able to go manage your other stores) 2. Lots of fun IRL-knockoff book/comic/manga/accessories to unlock that look surprisingly good and make me chuckle everytime I look at them 3. A good amount of ways to design and stylize your furniture and shelves 4. Employees that actually work and make things so much better (I'm tired of these types of games having useless NPCs!) 5. No annoying mechanics that keep you having to stay actively watching every single customer (like thieves or stinky people) 6. Fun sort of "gacha" used book system to get new passive buffs and rare 1st Edition or signed books to sell for higher prices. (This is cool as heck) It's fresh in Early Access and has some minor bugs here and there like customers getting rarely stuck, but if they just keep adding to the good things above I'm 200% sold on in. Already been very fun. Here's my wishlist for the game going forward: 1. An unlockable much bigger store to create almost like a small library (maybe even an open second floor?) 2. More Manga to unlock (There's already tons of book options but they're a bit lacking for Comics and Mangas. I know it's not Mangashop Simulator but still) 3. More pet options and interactivity with them 4. Reading areas. There's currently furniture to let customers sit but it'd be interesting to have areas (especially for the larger bookshop idea above) that generate passive income as people sit down and read there after making a purchase.

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Frequently Asked Questions

Bookshop Simulator is currently priced at 13.42€ on Steam.

Yes, Bookshop Simulator is currently available at a 15% discount. You can purchase it for 13.42€ on Steam.

Yes, Bookshop Simulator received 1,389 positive votes out of a total of 1,468 achieving a rating of 8.97.
😎

Bookshop Simulator was developed and published by Blep Games.

Yes, Bookshop Simulator is playable and fully supported on Windows.

No, Bookshop Simulator is not playable on MacOS.

No, Bookshop Simulator is not playable on Linux.

Bookshop Simulator offers both single-player and multi-player modes.

Bookshop Simulator includes Co-op mode where you can team up with friends.

No, Bookshop Simulator does not currently offer any DLC.

Yes, Bookshop Simulator is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Bookshop Simulator does not support Steam Remote Play.

Yes, Bookshop Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bookshop Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2026 09:22 UTC
SteamSpy data 28 July 2026 03:35 UTC
Steam price 28 July 2026 18:57 UTC
Steam reviews 26 July 2026 08:07 UTC

If you'd like to dive deeper into the details about Bookshop Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bookshop Simulator
  • SteamCharts - Analysis of Bookshop Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bookshop Simulator compatibility
Bookshop Simulator
Rating
9.0
1,389
79
Game modes
Multiplayer
Features
Online players
823
Developer
Blep Games
Publisher
Blep Games
Release 20 Jul 2026
Platforms