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Supercar Collection Simulator on Steam - User reviews, Price & Information

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Start your own diecast store! Unbox surprise car packs, expand your collection, oin exciting races with customers on the tracks, and play online trading games. A world full of speed and excitement is waiting for you in your store!

Supercar Collection Simulator is a multiplayer, simulation and trading card game game developed and published by Kiki Games.
Released on September 08th 2025 is available on Windows, Steam Deck and Steam Machine in 17 languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Dutch, Traditional Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Turkish and Ukrainian.

It has received 711 reviews of which 641 were positive and 70 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 12.99€ on Steam.


The Steam community has classified Supercar Collection Simulator into these genres:

Media & Screenshots

Get an in-depth look at Supercar Collection Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows (64-bit) 10
  • Processor: Intel Core i5-2500 @ 3,3 GHz (4 CPUs)
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
May 2026
This is long so the TL;DR version is "I like this game because it makes my autism happy, but the gameplay loop can be boring for people who want more substance. It's early access so cater your expectations accordingly." I've played this game much longer than my Steam playtime would have you believe (played through other avenues besides Steam before buying) and as a lover of TCG Shop Simulator, it's a joy to play this. However. It's definitely in Early Access, and given Kiki Games's track record, is likely to remain in Early Access for an indefinite period of time. I haven't encountered any bugs throughout the (by my estimation) ~50 hours I've played, but on the other side of that coin there's not a ton of opportunities for bugs to pop up. I don't do the driving mechanic, I don't play multiplayer, and I rarely race the AI customers. I spend my time opening packs with an AHK script. Making money can be difficult at the beginning, especially since products (other than car packs) are unlocked automatically as you level up. And customers get upset if you don't carry every product available at whatever level you may be, no matter if you didn't realize you'd leveled up or whatnot. They don't care. They just want their products. The rating system can be harsh in that respect. Often my store hovers between 3.2 and 3.9 stars. I'm not sure how to increase the rating, as I have shelves of unlocked product and hundreds of cars for sale. Customers are picky, I suppose. There aren't a lot of products available, if I'm honest. Not nearly as many as TCG Sim. They recently added a new line of cars ("Cyber" collection) but there's only 5 different tracks to sell, 2 types of booster cards, 5 or 6 launchers (that aren't used by the player, sadly), and maybe a half dozen of miscellaneous products. In that same vein, there's not a lot of store customization, either. There's only about 5 posters you can put up (not including the ones from the "Discord Exclusive" shop, which is not actually exclusive to Discord members but I believe were designed by the Discord members), and about a dozen wallpapers and floor covers. Though as someone who doesn't really care to decorate much of anything, this isn't a problem for me. So what do I like about this game, if it's so "lackluster"? I love the gameplay loop of "buy product, put product on shelf, open store, get money, buy car boxes, open car boxes, be a little autistic gremlin about my car collection." I love to collect. I love the simplicity of get product -> place product -> sell product. I love to listen to lo-fi or old radio shows while I watch over my shop like some kind of Car Goblin Overlord. I love the Car House mechanic where every in-game day you have like 90 seconds to go buy as many cars as you can get your grubby little paws on across the street. I love the Car Vending Machine. I love packing cars into the Bulk Boxes to sell. I love putting out the cars individually and seeing them all lined up on shelves. To end, this game is fun. Is it complete? No. Is there a lot of customization? No. Is there a lot of diversity in products? Oh lord no. But do I like it anyway? Yes. Yes I do. So buy this game on sale and have a relaxing time with it. Don't think too hard and keep your expectations in line with an Early Access title. Maybe this will be one of the few Kiki Games games that actually gets more content.
29 hours played
Nov. 2025
As someone who grew up playing with hot wheels and matchbox this game is a pure little nostalgia trip. Fun little game, fun minigames. Still has some bugs to work out (last time I played it) but overall a fun experience with a bit of a twist on things. Overall enjoyable experience if you like those run your own shop sim games.
1 hours played
Nov. 2025
The car collecting simulation is great. The shop simulation is rather meh.
17 hours played
Nov. 2025
Supercar Collection Simulator is a quirky and oddly satisfying blend of shop management, collecting, and lightweight racing, built around the simple pleasure of opening surprise car boxes and watching your store slowly evolve. Developed and published by Kiki Games, it places you in charge of a die-cast supercar shop where everything revolves around expanding your shelves, organizing your inventory, and building a varied collection of miniature vehicles. The premise sounds deceptively straightforward, but the loop of buying mystery packs, revealing new cars, and arranging them neatly on display racks creates a steady rhythm that can quickly pull you in. There is an undeniable appeal to seeing your store grow from a small, quiet room into a bustling storefront filled with rare models and satisfied customers. The game’s progression structure centers on a cycle of earning money through sales, reinvesting that income into more stock or infrastructure, and gradually unlocking additional features. Opening the mystery boxes is the highlight of this loop; each new reveal taps into that familiar “unboxing” thrill, especially when a rare or visually striking car emerges. As your shop evolves, you gain access to better shelving, improved storage systems, cosmetic decorations, and utility upgrades that streamline your workflow. The mechanics are simple enough for newcomers to grasp but engaging enough to make early- and mid-game progression feel rewarding. Managing customer purchases, keeping shelves organized, and maintaining a smooth back-of-house system all contribute to a relaxed, almost meditative gameplay flow. The aesthetic style leans toward bright, colorful simplicity. Supercar models are stylized rather than hyper-detailed, and the store itself is presented with clean, approachable visuals that mirror the game’s casual pace. The upbeat sound design and light effects help reinforce the atmosphere of a friendly hobby shop. While nothing about the presentation pushes technical boundaries, it achieves a warm and inviting tone that suits the laid-back nature of the simulation. The emphasis is on clarity and ease of play rather than realism, and the result is a game that is visually pleasant without ever feeling overwhelming. Racing, while present, is more of a side activity than a core mechanic. You can take part in simple track events using the cars you’ve collected, and these races add a welcome bit of variety to the overall experience. They are not tuned for precision or deep strategy, acting instead as a small diversion that breaks up the routine of selling and organizing. The inclusion of skill cards and minor tuning options gives these moments a playful strategic edge, but they remain intentionally lightweight. It’s clear the game’s heart lies in collecting and store management rather than competitive driving. Despite its charm, Supercar Collection Simulator does show its limitations over time. The gameplay loop, while entertaining early on, can become repetitive once you reach the point where most activities boil down to restocking, opening more boxes, and waiting for customers. The sense of discovery fades once you’ve assembled a significant portion of the available cars, and without major shifts in mechanics or store systems, the later hours can feel like an extended grind. Some players may also find the tutorial lacking, as certain mechanics—such as staff workflows or specific store functions—aren’t always explained clearly. Occasional bugs or minor interface quirks further remind you that the game comes from a small development team, though these issues tend to be more annoying than game-breaking. Still, the game offers a compelling niche experience for players who enjoy incremental shop-builders, collecting games, or relaxing simulations that don’t demand constant attention. The satisfaction of watching your collection grow, arranging your store’s layout, and steadily unlocking upgrades provides a real sense of progression. Even when the gameplay becomes predictable, it remains cozy and accessible, making it ideal for low-pressure sessions. It’s the type of game that thrives on the player’s love of organization, discovery, and gentle expansion rather than on complex mechanics. Ultimately, Supercar Collection Simulator succeeds because it delivers exactly what its title promises: a calm, casual simulator about collecting miniature cars and running a small-scale store. It does not aim for realism or depth rivaling large management sims, and it is most enjoyable when approached with this expectation. For players who appreciate simple pleasures—unboxing, decorating, organizing, and watching their space grow—it offers a surprisingly engaging experience. For those looking for advanced racing systems or intricate economic management, it may feel too shallow. But for its intended audience, it’s a charming and satisfying way to spend a few relaxed hours building the ultimate die-cast supercar collection. Rating: 8/10
25 hours played
Sept. 2025
its fun for a little bit but then it gets very stale after awhile, i got 25 hours out of it pre 1.0 so id say its worth i just dont wanna go back and do it all over and i dont really care about my current shop

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Frequently Asked Questions

Supercar Collection Simulator is currently priced at 12.99€ on Steam.

No, Supercar Collection Simulator is currently not on sale. You can purchase it for 12.99€ on Steam.

Yes, Supercar Collection Simulator received 641 positive votes out of a total of 711 achieving a rating of 8.46.
😎

Supercar Collection Simulator was developed and published by Kiki Games.

Yes, Supercar Collection Simulator is playable and fully supported on Windows.

No, Supercar Collection Simulator is not playable on MacOS.

No, Supercar Collection Simulator is not playable on Linux.

Yes, Supercar Collection Simulator is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Supercar Collection Simulator is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Supercar Collection Simulator does not support VR.

Supercar Collection Simulator offers both single-player and multi-player modes.

Supercar Collection Simulator offers both Co-op and PvP modes.

No, Supercar Collection Simulator does not currently offer any DLC.

No, Supercar Collection Simulator does not support mods via Steam Workshop.

No, Supercar Collection Simulator does not support Steam Remote Play.

Yes, Supercar Collection Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Supercar Collection Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 22:57 UTC
SteamSpy data 31 August 2026 15:16 UTC
Steam price 11 September 2026 18:57 UTC
Steam reviews 10 September 2026 06:07 UTC

If you'd like to dive deeper into the details about Supercar Collection Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Supercar Collection Simulator
  • SteamCharts - Analysis of Supercar Collection Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Supercar Collection Simulator compatibility
Supercar Collection Simulator
Rating
8.5
641
70
Game modes
Multiplayer
Features
Online players
16
Developer
Kiki Games
Publisher
Kiki Games
Release 08 Sep 2025
Platforms