Burden of Command™ on Steam - User reviews, Price & Information

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Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.

Burden of Command™ is a tactical rpg, strategy rpg and world war ii game developed and published by Green Tree Games LLC.
Released on April 08th 2025 is available in English only on Windows.

It has received 381 reviews of which 314 were positive and 67 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Burden of Command™ into these genres:

Media & Screenshots

Get an in-depth look at Burden of Command™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1200x800 (1920x1080 or more recommended)
  • Storage: 11 GB available space
  • Additional Notes: Some integrated Intel HD graphics cards have been known to work but are not officially supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

41 hours played
April 2026
First game I've played that managed to really capture the spirit of a war epic. The mix of text based narration with top down strategy creates a lot of neat emergent storytelling (although this is often more scripted than it first appears). That said, the writing does not manage to communicate anything new about WWII beyond what has already been done hundreds of times elsewhere. While it is neat to play out the (pleasantly) exhausting scope of the war, I think the format they managed has room to move beyond Band of Brothers' cliches. With so many recent incredible text heavy indie games like Disco Elysium or Perfect Tides: Station to Station, Burden of Command's storytelling left me wanting.
19 hours played
Jan. 2026
This game made me so angry that now I procrastinate playing this game to do college homework all while dreading the next mission and how much my company is going to be set back this time.
61 hours played
Aug. 2025
This game is not for the faint of heart, but if you can get past the difficult learning curve, you’ll find one of the most immersive World War II games out there. At times, it felt like I was playing Band of Brothers, crafting my own combat memoir. I’ve seen some criticism that the assault system is not historically accurate. I would have to disagree; the game largely relies on the real-life Allied doctrine of the “four f’s”: find, fix, flank, and finish. The assault mechanic is less of a literal bayonet charge as much of a closing with the enemy and forcing them to surrender or flee; this is how the war was fought and won. This game does an excellent job of crafting a narrative and exploring the stress and horrors that come with war. Having to manage the morale of a veteran squad that has high stress from previous battles is challenging, but extremely rewarding when the battle falls in your favor. I’ve achieved a major victory for most missions, with the exception of a few that ended in draws. I’m not saying this to brag; the game is insanely difficult, but it speaks to the merits of the game. I had to learn hard lessons and apply them to each scenario, move my men from cover to cover, utilize mortars to suppress machine gun crews before moving my men, keep my squad leaders close enough to intervene when men took fire, but not directly in the line of fire, choosing an approach to take an objective and protecting my flanks. These all came at a cost, hence the burden of command. I’ll give a brief example. One mission had my squad taking a ridge in Italy. We had chemical mortar support masking our approach. I decided to split mortars with the Rangers at the expense of my prestige to give myself every advantage. The initial barrage created good concealment, or so I thought. I made the mistake of attempting a pincer move up the ridge; one of the lead elements of the flanking force, 1st platoon, was hit hard by an MG42, and they were exposed and taking casualties. I instinctively sent my squad leader to rally them, he was cut down, killed trying to get to them. I found myself in an increasingly dangerous position. 1st Platoon was in serious danger of being isolated. I took a moment to assess the situation and then called in mortars and 30. Cal squads to suppress the enemy and conceal my movements. With my combined force, I spearheaded the assault on the right flank and used that to gain a foothold on the ridge, then I used my artillery officer to bombard the remaining enemies so I could make my way over to 1st platoon and rally/bolster them. After we took the ridge, we were forced to defend it from counterattack. I pulled back 1st Platoon and used them as a reserve to plug any holes in the line, then I once again relied on support and ensured that each of my platoons was bolstered as much as possible so I could put out as much suppressing fire as I could. The Germans pushed hard on the right, so I used the “Follow Me” ability I unlocked, and I assaulted the squad of unsuppressed Germans. The close-quarters combat was brutal, but I was out of options. I took casualties, which triggered the “Berserk” condition, which improved my assault with some stat buffs. I forced the squad and their commander to surrender, forced a withdrawal from the other enemy infantry, and held the ridge. That is just one example, but there are plenty of others. Some scenarios are really difficult, at times they seem downright impossible, but that's kind of the point. Sometimes soldiers are thrown into unwinnable situations and forced to do what they can to accomplish the mission and preserve the lives of their men. To those who claim the game is unfairly balanced and challenging, I say tell that to the men at Anzio or Rapido River, or the Vosges mountains, the war, especially in Italy, was hard fought and often not decisive. The Germans sometimes aren’t suppressed even when you bolster or win the initiative on attacks when you clearly have the advantage. The Germans were a difficult foe; they were well-trained and, in many cases, veterans of other fronts. If you ask WWII veterans, they can attest to how hard the fighting was, which makes it even more important to use every tool at your disposal, and that much more rewarding when you overcome seemingly insurmountable odds. I’d recommend this game to anyone who is a history buff, likes narrative-driven games, and wants a challenge. Just keep in mind you can’t save everyone, all you can do is carry on and end the war…
103 hours played
Aug. 2025
Never written a review before this game, but it's a must on that case. That game is definetly not for everyone but for those who are into this will in my humble opinion love it. It really is different than anything similar I've played before. You feel the burden, you want to keep your men alive, you want to achieve the objectives...but at times it's not a easy feat to achieve both. I found myself pushing men to achieve the objective and feeling uneasy doing it...but these are the orders. You don't have a full intel of the battlefield and rushing can really lead to unnecessary casualties. Getting cocky get men killed but oftentimes just bad luck also. You learn along the way but still make mistakes. Your best crafted plan goes to hell, cuz the enemy also has a plan...or just great positions. And I don't know if this is a good or a bad thing but before every scenario (after meeting the germans) I felt a little bit of anxious starting it. Often ending with me calling it in for the day. There's just this "oh shi-, what the f is waiting for me in this one" going into a new scenario. Generally the game has great atmosphere, excellent writing and awesome historical context. Yeah it's a bit rough around the edges but it seems that the team is really working hard to improve it. Also I love how actively they interact with the players on different platforms - it really gives you the small local shop vibes where everyone loves what they are doing and pouring their heart into it. PS! If you happen to read it then sorry Luke - I skipped your little monologues during training.
95 hours played
July 2025
If you ever played the old Close Combat series wishing you, as their commanding officer, had a deep connection to those serving under you that you were struggling to keep alive, with critical RPG story choices coming up continually that matter and come back to haunt you - this is that game. It's Band of Brothers meets crunchy old school Hex strategy combat. To be clear, the meat of this game is superb and the devs really found something big here. IKf you persevere into the main game, you will be sucking juice from the bones - it will have you worrying about the ever increasing trauma of your officers, the ethics of war, and continually questioning your choices as you lose each soldier. But thats if you persevere. Theres some serious clunk hampering the presentation that needs to be cleaned out and potentially a graphic designer brought in to spruce a few things up. The tutorial is going to rub you the wrong way with a developer requesting you listen to (albeit short) videos of him explaining the mechanics, followed by tutorial images that have forsaken any design style in exchange for just trying to hope you will understand. The reality is the rules and mechanics arent that hard, and if you've spent time with any grand strategy this is easy by comparison. There also little things like moments where the dev will have written a hover popup comment such as "officer XYZ wasnt actually this rank yet, just go with it ;-)" mid way through a campaign that is needless and chips away at immersion. Furthermore some images throughout the story that have been enhanced, cleaned or colourized by ai gen (this seems to have been a community effort so it varies some done by hand, others by ai gen). There's at least one single chevron on a blank background that is wholesale ai gen while the rest seem mostly about trying to clean up old images. The impression I have is this is not a team that have embraced ai gen rather than designers or are trying to get away with anything in bad faith, there's a ton of stunning, well made, character portraits that make the backbone of the game. Rather the issue seems to be the studio seem so small and somewhat artistically undiscerning enough that some ai gen imagery seems to have slipped in that throw the overall good artistic/historical accuracy intention off at times. That all said, the game itself is fantastic, warts and all. Avoid spoilers, ignore the clunk, this game has serious chops and is worth your time.

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Frequently Asked Questions

Burden of Command™ is currently priced at 24.50€ on Steam.

No, Burden of Command™ is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Burden of Command™ received 314 positive votes out of a total of 381 achieving a rating of 7.70.
😊

Burden of Command™ was developed and published by Green Tree Games LLC.

Yes, Burden of Command™ is playable and fully supported on Windows.

No, Burden of Command™ is not playable on MacOS.

No, Burden of Command™ is not playable on Linux.

Burden of Command™ is a single-player game.

Yes, there are 2 DLCs available for Burden of Command™. Explore additional content available for Burden of Command™ on Steam.

No, Burden of Command™ does not support mods via Steam Workshop.

No, Burden of Command™ does not support Steam Remote Play.

Yes, Burden of Command™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Burden of Command™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 22:06
SteamSpy data 11 June 2026 14:10
Steam price 13 June 2026 12:51
Steam reviews 13 June 2026 15:52

If you'd like to dive deeper into the details about Burden of Command™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Burden of Command™
  • SteamCharts - Analysis of Burden of Command™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Burden of Command™ compatibility
Burden of Command™
Rating
7.7
314
67
Game modes
Features
Online players
2
Developer
Green Tree Games LLC
Publisher
Green Tree Games LLC
Release 08 Apr 2025
Platforms