Tense and mechanically well made battles with one of the best systems for units orders and turns I've seen combined with a very well written narrative that covers both issues faced by soldiers in war as well as historical issues by civilians and at home. Not the most visually impressive but very good voice work for your officers and nice little text details describing events and soldier dialogue while the battles play out. A near decade long wait for it to release and it did not disappoint. But it can give people a bad first impression with an awful tutorial combined with just not explaining certain things when new elements are introduced. Burden of Command combines narrative visual novel style moments between and during battles where you make choices that can influence battle conditions, the abilities of yourself and of your Lieutenants, the danger certain characters are put in, and where you can influence the trust of your men and prestige gained through your career that can both be used to maintain, train, and replenish, your company. The narrative sections are full of photos, documents, historical notes, and videos made during WWII or of interviews with WWII veterans years later to give the context of the events, sometimes real world characters, and scenarios. On the battlefield the game is a turn based hex strategy game where your character is able to spend your orders to command any unit you want and one of your chosen Lieutenant can spend their orders to perform actions themselves or command one of their three squads. Your force consists of you as the Captain who can take command of or lead any squad while also spotting for on and off map artillery and four Lieutenants with three of the Lieutenants each in charge of three infantry units with your final Lieutenant leading the heavy weapons teams consisting of a mortar team, two MG teams, and having the ability to call in and spot for on map artillery he is in charge of. Depending on the mission and how events go in story scenes you may be joined with additional combat squads, squads you need to rescue, machine gunners, flamethrowers, bazooka teams, and tanks that come with their own commander. When you have given all the commands you want with the current Lieutenant or run out of orders for them you hit the turn button which then allows for the possibility of enemy units to interact before you can select another Lieutenant to take command of. If you have remaining orders left with one Lieutenant you can give them another turn later. These rounds last until you finally use up everyone's orders or until you hit the end turn button twice in a row with you having done nothing between them and the enemy having done nothing, once that happens everyone has their orders reset and the next turn begins. One of my favorite aspects of the game narratively is just having the portrayal of battlefield conditions like civilian interactions and casualties, trauma, how you deal with looting, mundane moments between the action, meeting or hearing about historical figures, watching a naturalization ceremony for some of your men, characters mentioning real historic events going on in other parts of Europe or back in America and sometimes their perspective on those events, etc. You spend some time exploring Rome after its liberation where you engage with different problems from your men, leaders, and civilians, can be pulled into side narrative missions where how you react or plans you agree to can lead to a variety of different conclusions, you enter liberated towns where the history of the locations can lead to citizens having mixed loyalties due to a mixed French and German culture. The game might not look that impressive but I do like the little details on display during battles and what voice acting there is. Each of your officers and the First Sergeant with you have voice actors with multiple lines for different commands that do a good job giving more personality to them or naming the men that serve in their platoon. As you move your units around or give them orders they will have different text under your unit with what your men are saying or how they answer the spoken lines from the officers. Descriptive text under units might appear to better describe certain battle conditions or as reactions to different events. Text might detail that your soldiers are looting something, mentioning something about the terrain or building entered, a unit might suddenly lose morale with text mentioning that they found bodies of civilians, or it might show even more direct gameplay mechanics with them stating that they have found and marked mines. Much of the story details and the additional historic information displayed between battles or during events is likely to interest those who enjoy real history. Some of the small moments and historical happenings mentioned here might lead to someone exploring more of those topics on their own and when it comes to the narrative of a game like this I've always thought that was the most important part of telling a story based on actual events. I really liked that they picked a group to follow that fought the French, Italians, and Germans because that creates a fairly logical difficulty curve as you fight more experienced and better equipped opponents while also getting to see more of the war. More than halfway through the campaign you hear about the Normandy landings while you are in the middle of near trench warfare with your men asking you if you think it will effect anything where you are, and I realized that due to the average video game and WWII film it seems likely to me that the average American (if they knew what the Normandy landings were) would also probably think that was how the US entered the war. For your main officers. Wilson is a career solider since WWI who has a by the book attitude to tactics but has moments where his age catches up to him, where he becomes disillusioned by seeing the same kind of mistakes and tragedies repeated. Stern is Jewish and has a better idea of what the Nazis are really doing while other officers dismiss him saying that the things he mention have to be rumors because Germans are a cultured people. He is the most happy to be killing Nazis and is more distrustful of German Americans at home and in the army, when you tell him that you are all Americans there to fight on the same side he brings up the American groups like the Bund back home. Dearborn became my favorite character while starting out with me thinking he was going to be an idiot. A wordy southern gentleman who heavily studies history, languages, past battles and leaders, and walks calmly through enemy fire as if he were the modern fool who thinks if they were born 100s of years ago they would be a great commander conquering the world. Except Dearborn ends up being both extremely competent and actually very well educated so he does have a significant advantage over the average Joe Rogan fan. He also seems most likely to be a racist given his upbringing from a Confederacy supporting family and later comments about a new officer not trusted by the men yet having never commanded whites before. As the battles go on though he seems to be the most emotionally effected of the officers finding him frequently mourning the loss of the men who died following his orders even if he achieved victory, he tells you of his family's pride in fighting for the south during the Civil War and why they can't understand that can't understand that he doesn't take pride in it. He brings up the shifting views of the Civil War being fought over states rights/lost cause myth myth instead of slavery mentioning the propaganda that was starting to be be spread around the time that greatly gained in popularity in the uneducated public consensus as the decades went on. Full Review: https://backloggd.com/u/Kennan/review/3855505/ Screenshots: https://bsky.app/profile/kennanw.bsky.social/post/3mb4cldvrts26