Burden of Command™ on Steam - User reviews, Price & Information

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Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.

Burden of Command™ is a tactical rpg, strategy rpg and world war ii game developed and published by Green Tree Games LLC.
Released on April 08th 2025 is available in English only on Windows.

It has received 381 reviews of which 314 were positive and 67 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Burden of Command™ into these genres:

Media & Screenshots

Get an in-depth look at Burden of Command™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1200x800 (1920x1080 or more recommended)
  • Storage: 11 GB available space
  • Additional Notes: Some integrated Intel HD graphics cards have been known to work but are not officially supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
This game is not for the faint of heart, but if you can get past the difficult learning curve, you’ll find one of the most immersive World War II games out there. At times, it felt like I was playing Band of Brothers, crafting my own combat memoir. I’ve seen some criticism that the assault system is not historically accurate. I would have to disagree; the game largely relies on the real-life Allied doctrine of the “four f’s”: find, fix, flank, and finish. The assault mechanic is less of a literal bayonet charge as much of a closing with the enemy and forcing them to surrender or flee; this is how the war was fought and won. This game does an excellent job of crafting a narrative and exploring the stress and horrors that come with war. Having to manage the morale of a veteran squad that has high stress from previous battles is challenging, but extremely rewarding when the battle falls in your favor. I’ve achieved a major victory for most missions, with the exception of a few that ended in draws. I’m not saying this to brag; the game is insanely difficult, but it speaks to the merits of the game. I had to learn hard lessons and apply them to each scenario, move my men from cover to cover, utilize mortars to suppress machine gun crews before moving my men, keep my squad leaders close enough to intervene when men took fire, but not directly in the line of fire, choosing an approach to take an objective and protecting my flanks. These all came at a cost, hence the burden of command. I’ll give a brief example. One mission had my squad taking a ridge in Italy. We had chemical mortar support masking our approach. I decided to split mortars with the Rangers at the expense of my prestige to give myself every advantage. The initial barrage created good concealment, or so I thought. I made the mistake of attempting a pincer move up the ridge; one of the lead elements of the flanking force, 1st platoon, was hit hard by an MG42, and they were exposed and taking casualties. I instinctively sent my squad leader to rally them, he was cut down, killed trying to get to them. I found myself in an increasingly dangerous position. 1st Platoon was in serious danger of being isolated. I took a moment to assess the situation and then called in mortars and 30. Cal squads to suppress the enemy and conceal my movements. With my combined force, I spearheaded the assault on the right flank and used that to gain a foothold on the ridge, then I used my artillery officer to bombard the remaining enemies so I could make my way over to 1st platoon and rally/bolster them. After we took the ridge, we were forced to defend it from counterattack. I pulled back 1st Platoon and used them as a reserve to plug any holes in the line, then I once again relied on support and ensured that each of my platoons was bolstered as much as possible so I could put out as much suppressing fire as I could. The Germans pushed hard on the right, so I used the “Follow Me” ability I unlocked, and I assaulted the squad of unsuppressed Germans. The close-quarters combat was brutal, but I was out of options. I took casualties, which triggered the “Berserk” condition, which improved my assault with some stat buffs. I forced the squad and their commander to surrender, forced a withdrawal from the other enemy infantry, and held the ridge. That is just one example, but there are plenty of others. Some scenarios are really difficult, at times they seem downright impossible, but that's kind of the point. Sometimes soldiers are thrown into unwinnable situations and forced to do what they can to accomplish the mission and preserve the lives of their men. To those who claim the game is unfairly balanced and challenging, I say tell that to the men at Anzio or Rapido River, or the Vosges mountains, the war, especially in Italy, was hard fought and often not decisive. The Germans sometimes aren’t suppressed even when you bolster or win the initiative on attacks when you clearly have the advantage. The Germans were a difficult foe; they were well-trained and, in many cases, veterans of other fronts. If you ask WWII veterans, they can attest to how hard the fighting was, which makes it even more important to use every tool at your disposal, and that much more rewarding when you overcome seemingly insurmountable odds. I’d recommend this game to anyone who is a history buff, likes narrative-driven games, and wants a challenge. Just keep in mind you can’t save everyone, all you can do is carry on and end the war…
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July 2025
If you ever played the old Close Combat series wishing you, as their commanding officer, had a deep connection to those serving under you that you were struggling to keep alive, with critical RPG story choices coming up continually that matter and come back to haunt you - this is that game. It's Band of Brothers meets crunchy old school Hex strategy combat. To be clear, the meat of this game is superb and the devs really found something big here. IKf you persevere into the main game, you will be sucking juice from the bones - it will have you worrying about the ever increasing trauma of your officers, the ethics of war, and continually questioning your choices as you lose each soldier. But thats if you persevere. Theres some serious clunk hampering the presentation that needs to be cleaned out and potentially a graphic designer brought in to spruce a few things up. The tutorial is going to rub you the wrong way with a developer requesting you listen to (albeit short) videos of him explaining the mechanics, followed by tutorial images that have forsaken any design style in exchange for just trying to hope you will understand. The reality is the rules and mechanics arent that hard, and if you've spent time with any grand strategy this is easy by comparison. There also little things like moments where the dev will have written a hover popup comment such as "officer XYZ wasnt actually this rank yet, just go with it ;-)" mid way through a campaign that is needless and chips away at immersion. Furthermore some images throughout the story that have been enhanced, cleaned or colourized by ai gen (this seems to have been a community effort so it varies some done by hand, others by ai gen). There's at least one single chevron on a blank background that is wholesale ai gen while the rest seem mostly about trying to clean up old images. The impression I have is this is not a team that have embraced ai gen rather than designers or are trying to get away with anything in bad faith, there's a ton of stunning, well made, character portraits that make the backbone of the game. Rather the issue seems to be the studio seem so small and somewhat artistically undiscerning enough that some ai gen imagery seems to have slipped in that throw the overall good artistic/historical accuracy intention off at times. That all said, the game itself is fantastic, warts and all. Avoid spoilers, ignore the clunk, this game has serious chops and is worth your time.
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May 2025
I know most people that would buy this type of game have already bought it by now, but I wanted to actually finish the game before I left a review. I'll try to keep it as brief as possible. As far as the good, I think this game is very unique and is much more difficult than the average turn-based war game which I appreciated, although I have more to say about this in the "bad" section. The mechanics took a bit of getting used to, but once you got a grip on them it made it feel very satisfying to win battles. The RPG elements were good and I felt attached to the characters, my only complaint for this is that I wish there was even more of this content in the game. The tutorial was definitely very long, but I didn't mind it too much. And now the bad. Man, this game is SLOW. And I don't just mean the gameplay. The game itself runs so slowly, and just completing a battle feels like such a chore. The gameplay was good, but each battle took so long because every single time a unit would move the game would freeze for a few seconds with each hex they would move on. This does not seem like that long, but when you consider that you have anywhere between 12-18/20 units on your side it gets old real fast. And now factor in the enemy units which seem to take EVEN LONGER, and each battle starts to get painfully slow. I still enjoyed the strategy behind the game, but each turn just took so damn long. It wasn't noticeable during the Morocco campaign and most of Sicily, but once you got into the Italy portion of the game it was borderline unplayable. I actually thought my game was bugged until I checked the reviews and saw it was just how the game was coded. Ultimately, I gave this game a positive review because of how much passion, creativity, and energy was put into it, but in my opinion, this massive issue is why this game will never become hugely popular. There's a huge market for games like this, but each battle was just so slow I could only play like 1-2 battles every day that I would play this game which is why it took me about two weeks to finish it. It just felt like a chore by the end of the game, but the compelling story is what ultimately kept me playing. Overall, I would recommend the game to people that want to play a historically accurate WW2 game, but the slowness of the battles will be a turn off for most people.
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May 2025
I've now beaten the game on the highest difficulty, and now pass my thoughts and judgement on the game. Burden of Command is a flawed gem. There's nothing else quite like it, and as far as video games go, that's a major plus. There's a strong sense of progression, with managing your men as they try to survive and accomplish your objectives. I've seen criticisms of the basic systems of the game, but I fundamentally disagree with these, the basic systems are good. The idea is that you must keep your units in good order for them to have a good combat efficacy, and this is accomplished by a number of officer-led systems, such as bolstering and rallying. Many games overly focus on killing and not enough on morale, and this is a game about morale. I've seen criticisms that the tutorial is too long or onerous. I didn't feel this way. It's a story-telling RPG, you're here because it's long. This is another strength, the story-telling elements. Frankly, if it was just the shooting, it would be an acceptable strategy game, but with this it becomes far more compelling. I did feel this game had some serious flaws, or rather some things I would add to fix the game. The game encourages you not to save-scum, however I felt I had to start doing so, because about 60% of my casualties resulted not from calculated risks, but simply because I had zero idea a tile had LoS to another tile with an enemy in it; or that situation that seems to happen constantly, where there's a mixed bag of well-ordered and broken units, but you have no idea whether the danger icon, which shows for your unit's movement allowance going through an enemy LoS, is for the unit that won't fire at you, or the one which will inflict 6 deaths. There's an LoS tool to use for this, but it's clunky. If you click on a tile on the ground and move your camera at all, the tool deactivates, so you better hope that enemy is on screen with you. The only sure way is to click enemy by enemy, and try to remember which hexes are the real dangerous ones, and which ones are the fake dangerous ones. This could be easily fixed by having every enemy be highlighted who can fire on a particular tile when you highlight it, or some other such solution. Another good thing would be if you could "lock in" a dangerous enemy LoS, so you could keep their range highlighted when you're moving your units. I lost men constantly to: "They could fire from there?" And not: "I'm making this decision consciously, weighting my advance over safety", which is the whole conceit of the game. It is also very annoying whenever your camera controls are taken from you, when you have to wait for artillery to play out, which may take 15-20 seconds depending on the circumstances. The game also has quite a number of bugs, but they seem to be quick on fixing them. Apparently the American army started using women and children, Volkssturm style, because I played very cautiously, and still was very much hurting for reinforcements (I almost always got Major Victories for the Men), just barely able to keep my company at full strength scenario to scenario. I would be 3 or 4 people down most scenarios. I didn't know the American army had such a recruiting crisis that it was willing to send in half-formed squads. So, in toto, the game's flaws are a reasonably large number of petty annoyances which add up, whereas the core systems and gameplay is actually really good. I hope they polish this more, and I think it will be a really good title.
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April 2025
Great game if you love history, turn-based strategy, or roleplaying games. What I enjoy about this game is that it simulates the doctrine of modern combat, you are shooting to suppress and pin instead of just to kill people. Instead of health, the effectiveness of your units is gauged by morale and suppression as opposed to just a health bar. One thing to note is that the game is always ironman, you can't save scum at all, so keep that in mind if you're the kind of person who gets frustrated and reloads after you don't hit a 50% RNG. Super surprised with how active and responsive the devs are, I've encountered a few bugs here and there but the game is being actively patched and worked on.
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Frequently Asked Questions

Burden of Command™ is currently priced at 24.50€ on Steam.

Burden of Command™ is currently not on sale. You can purchase it for 24.50€ on Steam.

Burden of Command™ received 314 positive votes out of a total of 381 achieving a rating of 7.70.
😊

Burden of Command™ was developed and published by Green Tree Games LLC.

Burden of Command™ is playable and fully supported on Windows.

Burden of Command™ is not playable on MacOS.

Burden of Command™ is not playable on Linux.

Burden of Command™ is a single-player game.

There are 2 DLCs available for Burden of Command™. Explore additional content available for Burden of Command™ on Steam.

Burden of Command™ does not support mods via Steam Workshop.

Burden of Command™ does not support Steam Remote Play.

Burden of Command™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Burden of Command™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 April 2026 22:09
SteamSpy data 23 April 2026 09:08
Steam price 29 April 2026 04:49
Steam reviews 28 April 2026 01:51

If you'd like to dive deeper into the details about Burden of Command™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Burden of Command™
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Burden of Command™ compatibility
Burden of Command™
Rating
7.7
314
67
Game modes
Features
Online players
8
Developer
Green Tree Games LLC
Publisher
Green Tree Games LLC
Release 08 Apr 2025
Platforms