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Burden of Command™ on Steam - User reviews, Price & Information

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Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.

Burden of Command™ is a tactical rpg, strategy rpg and world war ii game developed and published by Green Tree Games LLC.
Released on April 08th 2025 is available in English only on Windows.

It has received 381 reviews of which 314 were positive and 67 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Burden of Command™ into these genres:

Media & Screenshots

Get an in-depth look at Burden of Command™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1200x800 (1920x1080 or more recommended)
  • Storage: 11 GB available space
  • Additional Notes: Some integrated Intel HD graphics cards have been known to work but are not officially supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

41 hours played
April 2026
First game I've played that managed to really capture the spirit of a war epic. The mix of text based narration with top down strategy creates a lot of neat emergent storytelling (although this is often more scripted than it first appears). That said, the writing does not manage to communicate anything new about WWII beyond what has already been done hundreds of times elsewhere. While it is neat to play out the (pleasantly) exhausting scope of the war, I think the format they managed has room to move beyond Band of Brothers' cliches. With so many recent incredible text heavy indie games like Disco Elysium or Perfect Tides: Station to Station, Burden of Command's storytelling left me wanting.
102 hours played
April 2026
TL;DR: A great WWII Tactical RPG with tremendous writing, I would recommend. If you like military RPGs (Like Legionaries Life or Never Second in Rome) combined with tile-based combat (like Memoir '44 or Battle cry) then you will love Burden of Command. The writing in this game is 9.5/10 [you will genuinely feel the "burden" of your choices]. The music is ok - nothing to write home about. The graphics are a bit low, but this does not in any way detract from the experience. The gameplay itself is a bit hard to learn, but you pick up on it overtime. The DLC that you can buy is well priced for 3 new missions that are just as good as the base campaign battles My 3 biggest critics are: (1) it can be buggy at times in the battle maps (especially when there are a lot of enemy vehicles) and in the preparation menus (clicking between screens does not go well); (2) it is not always clear when you are "resolving" an issue with your skill set and when you are advancing your skills; (3) it only has 1 main campaign to chose from. Would I buy the game again knowing these critiques - yes. Hopefully the developer(s) will add a second campaign (the pacific, Barbarossa, etc.). But it is still a 60+ game as it currently stands so you will get your money's worth
19 hours played
Jan. 2026
This game made me so angry that now I procrastinate playing this game to do college homework all while dreading the next mission and how much my company is going to be set back this time.
104 hours played
Jan. 2026
Tense and mechanically well made battles with one of the best systems for units orders and turns I've seen combined with a very well written narrative that covers both issues faced by soldiers in war as well as historical issues by civilians and at home. Not the most visually impressive but very good voice work for your officers and nice little text details describing events and soldier dialogue while the battles play out. A near decade long wait for it to release and it did not disappoint. But it can give people a bad first impression with an awful tutorial combined with just not explaining certain things when new elements are introduced. Burden of Command combines narrative visual novel style moments between and during battles where you make choices that can influence battle conditions, the abilities of yourself and of your Lieutenants, the danger certain characters are put in, and where you can influence the trust of your men and prestige gained through your career that can both be used to maintain, train, and replenish, your company. The narrative sections are full of photos, documents, historical notes, and videos made during WWII or of interviews with WWII veterans years later to give the context of the events, sometimes real world characters, and scenarios. On the battlefield the game is a turn based hex strategy game where your character is able to spend your orders to command any unit you want and one of your chosen Lieutenant can spend their orders to perform actions themselves or command one of their three squads. Your force consists of you as the Captain who can take command of or lead any squad while also spotting for on and off map artillery and four Lieutenants with three of the Lieutenants each in charge of three infantry units with your final Lieutenant leading the heavy weapons teams consisting of a mortar team, two MG teams, and having the ability to call in and spot for on map artillery he is in charge of. Depending on the mission and how events go in story scenes you may be joined with additional combat squads, squads you need to rescue, machine gunners, flamethrowers, bazooka teams, and tanks that come with their own commander. When you have given all the commands you want with the current Lieutenant or run out of orders for them you hit the turn button which then allows for the possibility of enemy units to interact before you can select another Lieutenant to take command of. If you have remaining orders left with one Lieutenant you can give them another turn later. These rounds last until you finally use up everyone's orders or until you hit the end turn button twice in a row with you having done nothing between them and the enemy having done nothing, once that happens everyone has their orders reset and the next turn begins. One of my favorite aspects of the game narratively is just having the portrayal of battlefield conditions like civilian interactions and casualties, trauma, how you deal with looting, mundane moments between the action, meeting or hearing about historical figures, watching a naturalization ceremony for some of your men, characters mentioning real historic events going on in other parts of Europe or back in America and sometimes their perspective on those events, etc. You spend some time exploring Rome after its liberation where you engage with different problems from your men, leaders, and civilians, can be pulled into side narrative missions where how you react or plans you agree to can lead to a variety of different conclusions, you enter liberated towns where the history of the locations can lead to citizens having mixed loyalties due to a mixed French and German culture. The game might not look that impressive but I do like the little details on display during battles and what voice acting there is. Each of your officers and the First Sergeant with you have voice actors with multiple lines for different commands that do a good job giving more personality to them or naming the men that serve in their platoon. As you move your units around or give them orders they will have different text under your unit with what your men are saying or how they answer the spoken lines from the officers. Descriptive text under units might appear to better describe certain battle conditions or as reactions to different events. Text might detail that your soldiers are looting something, mentioning something about the terrain or building entered, a unit might suddenly lose morale with text mentioning that they found bodies of civilians, or it might show even more direct gameplay mechanics with them stating that they have found and marked mines. Much of the story details and the additional historic information displayed between battles or during events is likely to interest those who enjoy real history. Some of the small moments and historical happenings mentioned here might lead to someone exploring more of those topics on their own and when it comes to the narrative of a game like this I've always thought that was the most important part of telling a story based on actual events. I really liked that they picked a group to follow that fought the French, Italians, and Germans because that creates a fairly logical difficulty curve as you fight more experienced and better equipped opponents while also getting to see more of the war. More than halfway through the campaign you hear about the Normandy landings while you are in the middle of near trench warfare with your men asking you if you think it will effect anything where you are, and I realized that due to the average video game and WWII film it seems likely to me that the average American (if they knew what the Normandy landings were) would also probably think that was how the US entered the war. For your main officers. Wilson is a career solider since WWI who has a by the book attitude to tactics but has moments where his age catches up to him, where he becomes disillusioned by seeing the same kind of mistakes and tragedies repeated. Stern is Jewish and has a better idea of what the Nazis are really doing while other officers dismiss him saying that the things he mention have to be rumors because Germans are a cultured people. He is the most happy to be killing Nazis and is more distrustful of German Americans at home and in the army, when you tell him that you are all Americans there to fight on the same side he brings up the American groups like the Bund back home. Dearborn became my favorite character while starting out with me thinking he was going to be an idiot. A wordy southern gentleman who heavily studies history, languages, past battles and leaders, and walks calmly through enemy fire as if he were the modern fool who thinks if they were born 100s of years ago they would be a great commander conquering the world. Except Dearborn ends up being both extremely competent and actually very well educated so he does have a significant advantage over the average Joe Rogan fan. He also seems most likely to be a racist given his upbringing from a Confederacy supporting family and later comments about a new officer not trusted by the men yet having never commanded whites before. As the battles go on though he seems to be the most emotionally effected of the officers finding him frequently mourning the loss of the men who died following his orders even if he achieved victory, he tells you of his family's pride in fighting for the south during the Civil War and why they can't understand that can't understand that he doesn't take pride in it. He brings up the shifting views of the Civil War being fought over states rights/lost cause myth myth instead of slavery mentioning the propaganda that was starting to be be spread around the time that greatly gained in popularity in the uneducated public consensus as the decades went on. Full Review: https://backloggd.com/u/Kennan/review/3855505/ Screenshots: https://bsky.app/profile/kennanw.bsky.social/post/3mb4cldvrts26
16 hours played
Sept. 2025
Such a unique take on war / tactics games. The long tutorial is worth it because the game mechanics are quite unique and it gives you an introduction to all the characters. The missions can be long (Ive only just made it to Italy) and the events that happen throughout keep things fresh. You really feel like your commanding straight into the fog of war. Seems to have frequent bug fixes and a DLC on the way. The devs are responsive and passionate. Hope to be playing this for a long time.

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Frequently Asked Questions

Burden of Command™ is currently priced at 24.50€ on Steam.

No, Burden of Command™ is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Burden of Command™ received 314 positive votes out of a total of 381 achieving a rating of 7.70.
😊

Burden of Command™ was developed and published by Green Tree Games LLC.

Yes, Burden of Command™ is playable and fully supported on Windows.

No, Burden of Command™ is not playable on MacOS.

No, Burden of Command™ is not playable on Linux.

This information about Burden of Command™ is not available yet.

This information about Burden of Command™ is not available yet.

No, Burden of Command™ does not support VR.

Burden of Command™ is a single-player game.

Yes, there are 2 DLCs available for Burden of Command™. Explore additional content available for Burden of Command™ on Steam.

No, Burden of Command™ does not support mods via Steam Workshop.

No, Burden of Command™ does not support Steam Remote Play.

Yes, Burden of Command™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Burden of Command™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 02:14 UTC
SteamSpy data 05 September 2026 20:35 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 10 September 2026 01:57 UTC

If you'd like to dive deeper into the details about Burden of Command™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Burden of Command™
  • SteamCharts - Analysis of Burden of Command™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Burden of Command™ compatibility
Burden of Command™
Rating
7.7
314
67
Game modes
Features
Online players
26
Developer
Green Tree Games LLC
Publisher
Green Tree Games LLC
Release 08 Apr 2025
Platforms
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